git-subtree-dir: backend git-subtree-mainline:ab911955edgit-subtree-split:040cfd7a75
95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
namespace Hutopy.Web.Common;
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/// <summary>
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/// Adapted from https://raw.githubusercontent.com/uuidjs/uuid/main/src/v7.ts.
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/// to match the uuid v7 generated on the client
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/// </summary>
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public static class GuidHelper
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{
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private class V7State
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{
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public long Msecs { get; set; } = long.MinValue;
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public int Seq { get; set; }
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}
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private static readonly V7State State = new();
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private static readonly Random Random = new();
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public static Guid GenerateUuidV7()
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{
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byte[] randomValues = new byte[16];
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Random.NextBytes(randomValues);
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UpdateV7State(
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State,
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DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
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randomValues);
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var values = V7Bytes(randomValues, State.Msecs, State.Seq);
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return new Guid(values);
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}
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private static void UpdateV7State(V7State state, long now, byte[] randomBytes)
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{
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if (now > state.Msecs)
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{
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state.Seq = (randomBytes[6] << 23) | (randomBytes[7] << 16) | (randomBytes[8] << 8) | randomBytes[9];
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state.Msecs = now;
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}
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else
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{
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state.Seq = (state.Seq + 1) | 0;
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if (state.Seq == 0)
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{
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state.Msecs++;
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}
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}
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}
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private static byte[] V7Bytes(byte[] randomBytes, long? msecs = null, int? seq = null, byte[]? buf = null, int offset = 0)
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{
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if (buf == null)
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{
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buf = new byte[16];
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offset = 0;
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}
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// Defaults
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msecs ??= DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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seq ??= ((randomBytes[6] & 0x7f) << 24) | (randomBytes[7] << 16) | (randomBytes[8] << 8) | randomBytes[9];
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// byte 0-5: timestamp (48 bits)
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buf[offset++] = (byte)((msecs.Value / 0x10000000000) & 0xff);
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buf[offset++] = (byte)((msecs.Value / 0x100000000) & 0xff);
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buf[offset++] = (byte)((msecs.Value / 0x1000000) & 0xff);
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buf[offset++] = (byte)((msecs.Value / 0x10000) & 0xff);
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buf[offset++] = (byte)((msecs.Value / 0x100) & 0xff);
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buf[offset++] = (byte)(msecs.Value & 0xff);
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// byte 6: `version` (4 bits) | sequence bits 28-31 (4 bits)
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buf[offset++] = (byte)(0x70 | ((seq.Value >> 28) & 0x0f));
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// byte 7: sequence bits 20-27 (8 bits)
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buf[offset++] = (byte)((seq.Value >> 20) & 0xff);
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// byte 8: `variant` (2 bits) | sequence bits 14-19 (6 bits)
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buf[offset++] = (byte)(0x80 | ((seq.Value >> 14) & 0x3f));
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// byte 9: sequence bits 6-13 (8 bits)
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buf[offset++] = (byte)((seq.Value >> 6) & 0xff);
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// byte 10: sequence bits 0-5 (6 bits) | random (2 bits)
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buf[offset++] = (byte)(((seq.Value << 2) & 0xff) | (randomBytes[10] & 0x03));
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// bytes 11-15: random (40 bits)
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buf[offset++] = randomBytes[11];
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buf[offset++] = randomBytes[12];
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buf[offset++] = randomBytes[13];
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buf[offset++] = randomBytes[14];
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buf[offset] = randomBytes[15];
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return buf;
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}
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}
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