using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;

namespace SpaceGame.Api.PlayerFaction.Runtime;

public sealed class PlayerFactionRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string? PersonaName { get; set; }
    public string? RaceId { get; set; }
    public required string SovereignFactionId { get; set; }
    public bool RequiresOnboarding { get; set; } = true;
    public string Status { get; set; } = "active";
    public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
    public PlayerAssetRegistryRuntime AssetRegistry { get; set; } = new();
    public PlayerStrategicIntentRuntime StrategicIntent { get; set; } = new();
    public List<PlayerFleetRuntime> Fleets { get; } = [];
    public List<PlayerTaskForceRuntime> TaskForces { get; } = [];
    public List<PlayerStationGroupRuntime> StationGroups { get; } = [];
    public List<PlayerEconomicRegionRuntime> EconomicRegions { get; } = [];
    public List<PlayerFrontRuntime> Fronts { get; } = [];
    public List<PlayerReserveGroupRuntime> Reserves { get; } = [];
    public List<PlayerFactionPolicyRuntime> Policies { get; } = [];
    public List<PlayerAutomationPolicyRuntime> AutomationPolicies { get; } = [];
    public List<PlayerReinforcementPolicyRuntime> ReinforcementPolicies { get; } = [];
    public List<PlayerProductionProgramRuntime> ProductionPrograms { get; } = [];
    public List<PlayerDirectiveRuntime> Directives { get; } = [];
    public List<PlayerAssignmentRuntime> Assignments { get; } = [];
    public List<PlayerDecisionLogEntryRuntime> DecisionLog { get; } = [];
    public List<PlayerAlertRuntime> Alerts { get; } = [];
    public string LastDeltaSignature { get; set; } = string.Empty;
}

public sealed class PlayerAssetRegistryRuntime
{
    public HashSet<string> ShipIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> StationIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> ClaimIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> ConstructionSiteIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> PolicySetIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> FleetIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> TaskForceIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> StationGroupIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> EconomicRegionIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> FrontIds { get; } = new(StringComparer.Ordinal);
    public HashSet<string> ReserveIds { get; } = new(StringComparer.Ordinal);
}

public sealed class PlayerStrategicIntentRuntime
{
    public string StrategicPosture { get; set; } = "balanced";
    public string EconomicPosture { get; set; } = "delegated";
    public string MilitaryPosture { get; set; } = "layered-defense";
    public string LogisticsPosture { get; set; } = "stable";
    public float DesiredReserveRatio { get; set; } = 0.2f;
    public bool AllowDelegatedCombatAutomation { get; set; } = true;
    public bool AllowDelegatedEconomicAutomation { get; set; } = true;
    public string? Notes { get; set; }
}

public sealed class PlayerFleetRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Role { get; set; } = "general-purpose";
    public string? CommanderId { get; set; }
    public string? FrontId { get; set; }
    public string? HomeSystemId { get; set; }
    public string? HomeStationId { get; set; }
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public string? ReinforcementPolicyId { get; set; }
    public List<string> AssetIds { get; } = [];
    public List<string> TaskForceIds { get; } = [];
    public List<string> DirectiveIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerTaskForceRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Role { get; set; } = "task-force";
    public string? FleetId { get; set; }
    public string? CommanderId { get; set; }
    public string? FrontId { get; set; }
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public List<string> AssetIds { get; } = [];
    public List<string> DirectiveIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerStationGroupRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Role { get; set; } = "industrial-group";
    public string? EconomicRegionId { get; set; }
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public List<string> StationIds { get; } = [];
    public List<string> DirectiveIds { get; } = [];
    public List<string> FocusItemIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerEconomicRegionRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Role { get; set; } = "balanced-region";
    public string? SharedEconomicRegionId { get; set; }
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public List<string> SystemIds { get; } = [];
    public List<string> StationGroupIds { get; } = [];
    public List<string> DirectiveIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerFrontRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public float Priority { get; set; } = 50f;
    public string Posture { get; set; } = "hold";
    public string? SharedFrontLineId { get; set; }
    public string? TargetFactionId { get; set; }
    public List<string> SystemIds { get; } = [];
    public List<string> FleetIds { get; } = [];
    public List<string> ReserveIds { get; } = [];
    public List<string> DirectiveIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerReserveGroupRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "ready";
    public string ReserveKind { get; set; } = "military";
    public string? HomeSystemId { get; set; }
    public string? PolicyId { get; set; }
    public List<string> AssetIds { get; } = [];
    public List<string> FrontIds { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerFactionPolicyRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string ScopeKind { get; set; } = "player-faction";
    public string? ScopeId { get; set; }
    public string? PolicySetId { get; set; }
    public bool AllowDelegatedCombat { get; set; } = true;
    public bool AllowDelegatedTrade { get; set; } = true;
    public float ReserveCreditsRatio { get; set; } = 0.2f;
    public float ReserveMilitaryRatio { get; set; } = 0.2f;
    public string TradeAccessPolicy { get; set; } = "owner-and-allies";
    public string DockingAccessPolicy { get; set; } = "owner-and-allies";
    public string ConstructionAccessPolicy { get; set; } = "owner-only";
    public string OperationalRangePolicy { get; set; } = "unrestricted";
    public string CombatEngagementPolicy { get; set; } = "defensive";
    public bool AvoidHostileSystems { get; set; } = true;
    public float FleeHullRatio { get; set; } = 0.35f;
    public HashSet<string> BlacklistedSystemIds { get; } = new(StringComparer.Ordinal);
    public string? Notes { get; set; }
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerAutomationPolicyRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string ScopeKind { get; set; } = "player-faction";
    public string? ScopeId { get; set; }
    public bool Enabled { get; set; } = true;
    public string BehaviorKind { get; set; } = Idle;
    public bool UseOrders { get; set; }
    public string? StagingOrderKind { get; set; }
    public int MaxSystemRange { get; set; }
    public bool KnownStationsOnly { get; set; }
    public float Radius { get; set; } = 24f;
    public float WaitSeconds { get; set; } = 3f;
    public string? PreferredItemId { get; set; }
    public string? Notes { get; set; }
    public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerReinforcementPolicyRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string ScopeKind { get; set; } = "player-faction";
    public string? ScopeId { get; set; }
    public string ShipKind { get; set; } = "military";
    public int DesiredAssetCount { get; set; }
    public int MinimumReserveCount { get; set; }
    public bool AutoTransferReserves { get; set; } = true;
    public bool AutoQueueProduction { get; set; } = true;
    public string? SourceReserveId { get; set; }
    public string? TargetFrontId { get; set; }
    public string? Notes { get; set; }
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerProductionProgramRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Kind { get; set; } = "ship-production";
    public string? TargetShipKind { get; set; }
    public string? TargetModuleId { get; set; }
    public string? TargetItemId { get; set; }
    public int TargetCount { get; set; }
    public int CurrentCount { get; set; }
    public string? StationGroupId { get; set; }
    public string? ReinforcementPolicyId { get; set; }
    public string? Notes { get; set; }
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerDirectiveRuntime
{
    public required string Id { get; init; }
    public required string Label { get; set; }
    public string Status { get; set; } = "active";
    public string Kind { get; set; } = "hold";
    public string ScopeKind { get; set; } = "asset";
    public string ScopeId { get; set; } = string.Empty;
    public string? TargetEntityId { get; set; }
    public string? TargetSystemId { get; set; }
    public Vector3? TargetPosition { get; set; }
    public string? HomeSystemId { get; set; }
    public string? HomeStationId { get; set; }
    public string? SourceStationId { get; set; }
    public string? DestinationStationId { get; set; }
    public string BehaviorKind { get; set; } = Idle;
    public bool UseOrders { get; set; }
    public string? StagingOrderKind { get; set; }
    public string? ItemId { get; set; }
    public string? PreferredNodeId { get; set; }
    public string? PreferredConstructionSiteId { get; set; }
    public string? PreferredModuleId { get; set; }
    public int Priority { get; set; } = 50;
    public float Radius { get; set; } = 24f;
    public float WaitSeconds { get; set; } = 3f;
    public int MaxSystemRange { get; set; }
    public bool KnownStationsOnly { get; set; }
    public List<Vector3> PatrolPoints { get; } = [];
    public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public string? Notes { get; set; }
    public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerAssignmentRuntime
{
    public required string Id { get; init; }
    public required string AssetKind { get; set; }
    public required string AssetId { get; set; }
    public string? FleetId { get; set; }
    public string? TaskForceId { get; set; }
    public string? StationGroupId { get; set; }
    public string? EconomicRegionId { get; set; }
    public string? FrontId { get; set; }
    public string? ReserveId { get; set; }
    public string? DirectiveId { get; set; }
    public string? PolicyId { get; set; }
    public string? AutomationPolicyId { get; set; }
    public string Role { get; set; } = "line";
    public string Status { get; set; } = "active";
    public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerDecisionLogEntryRuntime
{
    public required string Id { get; init; }
    public required string Kind { get; set; }
    public required string Summary { get; set; }
    public string? RelatedEntityKind { get; set; }
    public string? RelatedEntityId { get; set; }
    public DateTimeOffset OccurredAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

public sealed class PlayerAlertRuntime
{
    public required string Id { get; init; }
    public required string Kind { get; set; }
    public required string Severity { get; set; }
    public required string Summary { get; set; }
    public string? AssetKind { get; set; }
    public string? AssetId { get; set; }
    public string? RelatedDirectiveId { get; set; }
    public string Status { get; set; } = "open";
    public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
