namespace SpaceGame.Api.Universe.Simulation;

public sealed class WorldGenerationOptions
{
    public int Seed { get; init; }
    public int TargetSystemCount { get; init; }
    public bool UseKnownSystems { get; init; }
    public int AiControllerFactionCount { get; init; }
    public bool GeneratePlayerFaction { get; init; }
}
