using FastEndpoints;

namespace SpaceGame.Api.PlayerFaction.Api;

public sealed class UpsertPlayerPolicyHandler(WorldService worldService) : Endpoint<PlayerPolicyCommandRequest, PlayerFactionSnapshot>
{
    public override void Configure()
    {
        Post("/api/player-faction/policies");
        Put("/api/player-faction/policies/{policyId}");
    }

    public override async Task HandleAsync(PlayerPolicyCommandRequest request, CancellationToken cancellationToken)
    {
        var policyId = Route<string?>("policyId");
        var snapshot = worldService.UpsertPlayerPolicy(string.IsNullOrWhiteSpace(policyId) ? null : policyId, request);
        if (snapshot is null)
        {
            await SendNotFoundAsync(cancellationToken);
            return;
        }

        await SendOkAsync(snapshot, cancellationToken);
    }
}
