using FastEndpoints;

namespace SpaceGame.Api.PlayerFaction.Api;

public sealed class GetPlayerFactionHandler(WorldService worldService) : EndpointWithoutRequest<PlayerFactionSnapshot>
{
    public override void Configure()
    {
        Get("/api/player-faction");
    }

    public override async Task HandleAsync(CancellationToken cancellationToken)
    {
        var snapshot = worldService.GetPlayerFaction();
        if (snapshot is null)
        {
            await SendNotFoundAsync(cancellationToken);
            return;
        }

        await SendOkAsync(snapshot, cancellationToken);
    }
}
