namespace SpaceGame.Api.Universe.Simulation;

public sealed class SimulationHostedService(WorldService worldService) : BackgroundService
{
    protected override async Task ExecuteAsync(CancellationToken stoppingToken)
    {
        using var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(200));
        try
        {
            while (!stoppingToken.IsCancellationRequested && await timer.WaitForNextTickAsync(stoppingToken))
            {
                worldService.Tick(0.2f);
            }
        }
        catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
        {
        }
    }
}
