using FastEndpoints;

namespace SpaceGame.Api.PlayerFaction.Api;

public sealed class DeletePlayerDirectiveRequest
{
    public string DirectiveId { get; set; } = string.Empty;
}

public sealed class DeletePlayerDirectiveHandler(WorldService worldService) : Endpoint<DeletePlayerDirectiveRequest, PlayerFactionSnapshot>
{
    public override void Configure()
    {
        Delete("/api/player-faction/directives/{directiveId}");
    }

    public override async Task HandleAsync(DeletePlayerDirectiveRequest request, CancellationToken cancellationToken)
    {
        var snapshot = worldService.DeletePlayerDirective(request.DirectiveId);
        if (snapshot is null)
        {
            await SendNotFoundAsync(cancellationToken);
            return;
        }

        await SendOkAsync(snapshot, cancellationToken);
    }
}
