feat: improved ops-strip with faction and stations

This commit is contained in:
2026-03-18 00:40:44 -04:00
parent ad5f733b3e
commit 00a008bda5
16 changed files with 341 additions and 175 deletions

View File

@@ -1,5 +1,18 @@
namespace SpaceGame.Simulation.Api.Contracts;
public sealed record FactionGoapStateSnapshot(
int MilitaryShipCount,
int MinerShipCount,
int TransportShipCount,
int ConstructorShipCount,
int ControlledSystemCount,
int TargetSystemCount,
bool HasShipFactory,
float OreStockpile,
float RefinedMetalsStockpile);
public sealed record FactionGoapPrioritySnapshot(string GoalName, float Priority);
public sealed record FactionSnapshot(
string Id,
string Label,
@@ -10,7 +23,9 @@ public sealed record FactionSnapshot(
float GoodsProduced,
int ShipsBuilt,
int ShipsLost,
string? DefaultPolicySetId);
string? DefaultPolicySetId,
FactionGoapStateSnapshot? GoapState,
IReadOnlyList<FactionGoapPrioritySnapshot>? GoapPriorities);
public sealed record FactionDelta(
string Id,
@@ -22,4 +37,6 @@ public sealed record FactionDelta(
float GoodsProduced,
int ShipsBuilt,
int ShipsLost,
string? DefaultPolicySetId);
string? DefaultPolicySetId,
FactionGoapStateSnapshot? GoapState,
IReadOnlyList<FactionGoapPrioritySnapshot>? GoapPriorities);

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@@ -36,6 +36,8 @@ public sealed class CommanderRuntime
public CommanderTaskRuntime? ActiveTask { get; set; }
public HashSet<string> SubordinateCommanderIds { get; } = new(StringComparer.Ordinal);
public bool IsAlive { get; set; } = true;
public FactionPlanningState? LastPlanningState { get; set; }
public IReadOnlyList<(string Name, float Priority)>? LastGoalPriorities { get; set; }
}
public sealed class CommanderBehaviorRuntime

View File

@@ -21,10 +21,7 @@ public sealed partial class ScenarioLoader
factionIds.Add(DefaultFactionId);
}
factionIds.Add(UnclaimedFactionId);
return factionIds
.Distinct(StringComparer.Ordinal)
.Select(CreateFaction)
.ToList();
}
@@ -40,13 +37,6 @@ public sealed partial class ScenarioLoader
Color = "#7ed4ff",
Credits = MinimumFactionCredits,
},
UnclaimedFactionId => new FactionRuntime
{
Id = factionId,
Label = "Unclaimed",
Color = "#7f8794",
Credits = 0f,
},
_ => new FactionRuntime
{
Id = factionId,
@@ -107,26 +97,21 @@ public sealed partial class ScenarioLoader
var claims = new List<ClaimRuntime>();
foreach (var node in nodes.Where((candidate) => candidate.Kind == SpatialNodeKind.LagrangePoint))
{
var owningFactionId = stationsByAnchorNodeId.TryGetValue(node.Id, out var station)
? station.FactionId
: UnclaimedFactionId;
var activatesAtUtc = owningFactionId == UnclaimedFactionId
? nowUtc
: nowUtc.AddSeconds(8);
var state = owningFactionId == UnclaimedFactionId
? ClaimStateKinds.Active
: ClaimStateKinds.Activating;
if (!stationsByAnchorNodeId.TryGetValue(node.Id, out var station))
{
continue;
}
claims.Add(new ClaimRuntime
{
Id = $"claim-{node.Id}",
FactionId = owningFactionId,
FactionId = station.FactionId,
SystemId = node.SystemId,
NodeId = node.Id,
BubbleId = node.BubbleId,
PlacedAtUtc = nowUtc,
ActivatesAtUtc = activatesAtUtc,
State = state,
ActivatesAtUtc = nowUtc.AddSeconds(8),
State = ClaimStateKinds.Activating,
Health = 100f,
});
}
@@ -248,11 +233,6 @@ public sealed partial class ScenarioLoader
var policies = new List<PolicySetRuntime>(factions.Count);
foreach (var faction in factions)
{
if (string.Equals(faction.Id, UnclaimedFactionId, StringComparison.Ordinal))
{
continue;
}
var policyId = $"policy-{faction.Id}";
faction.DefaultPolicySetId = policyId;
policies.Add(new PolicySetRuntime
@@ -277,11 +257,6 @@ public sealed partial class ScenarioLoader
foreach (var faction in factions)
{
if (string.Equals(faction.Id, UnclaimedFactionId, StringComparison.Ordinal))
{
continue;
}
var commander = new CommanderRuntime
{
Id = $"commander-faction-{faction.Id}",

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@@ -6,7 +6,6 @@ namespace SpaceGame.Simulation.Api.Simulation;
public sealed partial class ScenarioLoader
{
private const string DefaultFactionId = "sol-dominion";
private const string UnclaimedFactionId = "unclaimed";
private const int WorldSeed = 1;
private const float MinimumFactionCredits = 0f;
private const float MinimumRefineryOre = 0f;

View File

@@ -81,7 +81,11 @@ public sealed partial class SimulationEngine
var rankedGoals = _factionGoals
.Select(g => (goal: g, priority: g.ComputePriority(state, world, commander)))
.Where(x => x.priority > 0f)
.OrderByDescending(x => x.priority);
.OrderByDescending(x => x.priority)
.ToList();
commander.LastPlanningState = state;
commander.LastGoalPriorities = rankedGoals.Select(x => (x.goal.Name, x.priority)).ToList();
// Execute the first action of each active goal's plan (top 3 to avoid conflicts).
foreach (var (goal, _) in rankedGoals.Take(3))

View File

@@ -169,7 +169,7 @@ public sealed partial class SimulationEngine
ship.History,
ship.CurrentAction,
ship.SpatialState)).ToList(),
world.Factions.Select(ToFactionDelta).Select(faction => new FactionSnapshot(
world.Factions.Select(faction => ToFactionDelta(faction, FindFactionCommander(world, faction.Id))).Select(faction => new FactionSnapshot(
faction.Id,
faction.Label,
faction.Color,
@@ -179,7 +179,9 @@ public sealed partial class SimulationEngine
faction.GoodsProduced,
faction.ShipsBuilt,
faction.ShipsLost,
faction.DefaultPolicySetId)).ToList());
faction.DefaultPolicySetId,
faction.GoapState,
faction.GoapPriorities)).ToList());
}
public void PrimeDeltaBaseline(SimulationWorld world)
@@ -231,7 +233,7 @@ public sealed partial class SimulationEngine
foreach (var faction in world.Factions)
{
faction.LastDeltaSignature = BuildFactionSignature(faction);
faction.LastDeltaSignature = BuildFactionSignature(faction, FindFactionCommander(world, faction.Id));
}
}
@@ -402,19 +404,25 @@ public sealed partial class SimulationEngine
var deltas = new List<FactionDelta>();
foreach (var faction in world.Factions)
{
var signature = BuildFactionSignature(faction);
var commander = FindFactionCommander(world, faction.Id);
var signature = BuildFactionSignature(faction, commander);
if (signature == faction.LastDeltaSignature)
{
continue;
}
faction.LastDeltaSignature = signature;
deltas.Add(ToFactionDelta(faction));
deltas.Add(ToFactionDelta(faction, commander));
}
return deltas;
}
private static CommanderRuntime? FindFactionCommander(SimulationWorld world, string factionId) =>
world.Commanders.FirstOrDefault(c =>
c.FactionId == factionId &&
string.Equals(c.Kind, CommanderKind.Faction, StringComparison.Ordinal));
private static string BuildNodeSignature(ResourceNodeRuntime node) =>
$"{node.SystemId}|{node.Position.X:0.###}|{node.Position.Y:0.###}|{node.Position.Z:0.###}|{node.AnchorNodeId}|{node.OreRemaining:0.###}";
@@ -508,8 +516,13 @@ public sealed partial class SimulationEngine
.OrderBy(entry => entry.Key, StringComparer.Ordinal)
.Select(entry => $"{entry.Key}:{entry.Value:0.###}"));
private static string BuildFactionSignature(FactionRuntime faction) =>
$"{faction.Credits:0.###}|{faction.PopulationTotal:0.###}|{faction.OreMined:0.###}|{faction.GoodsProduced:0.###}|{faction.ShipsBuilt}|{faction.ShipsLost}|{faction.DefaultPolicySetId}";
private static string BuildFactionSignature(FactionRuntime faction, CommanderRuntime? commander)
{
var goapSig = commander?.LastGoalPriorities is { } prios
? string.Join(",", prios.Select(p => $"{p.Name}:{p.Priority:0.##}"))
: string.Empty;
return $"{faction.Credits:0.###}|{faction.PopulationTotal:0.###}|{faction.OreMined:0.###}|{faction.GoodsProduced:0.###}|{faction.ShipsBuilt}|{faction.ShipsLost}|{faction.DefaultPolicySetId}|{goapSig}";
}
private static ResourceNodeDelta ToNodeDelta(ResourceNodeRuntime node) => new(
node.Id,
@@ -755,17 +768,44 @@ public sealed partial class SimulationEngine
.Select(entry => new InventoryEntry(entry.Key, entry.Value))
.ToList();
private static FactionDelta ToFactionDelta(FactionRuntime faction) => new(
faction.Id,
faction.Label,
faction.Color,
faction.Credits,
faction.PopulationTotal,
faction.OreMined,
faction.GoodsProduced,
faction.ShipsBuilt,
faction.ShipsLost,
faction.DefaultPolicySetId);
private static FactionDelta ToFactionDelta(FactionRuntime faction, CommanderRuntime? commander)
{
FactionGoapStateSnapshot? goapState = null;
IReadOnlyList<FactionGoapPrioritySnapshot>? goapPriorities = null;
if (commander?.LastPlanningState is { } ps)
{
goapState = new FactionGoapStateSnapshot(
ps.MilitaryShipCount,
ps.MinerShipCount,
ps.TransportShipCount,
ps.ConstructorShipCount,
ps.ControlledSystemCount,
ps.TargetSystemCount,
ps.HasShipFactory,
ps.OreStockpile,
ps.RefinedMetalsStockpile);
}
if (commander?.LastGoalPriorities is { } prios)
{
goapPriorities = prios.Select(p => new FactionGoapPrioritySnapshot(p.Name, p.Priority)).ToList();
}
return new FactionDelta(
faction.Id,
faction.Label,
faction.Color,
faction.Credits,
faction.PopulationTotal,
faction.OreMined,
faction.GoodsProduced,
faction.ShipsBuilt,
faction.ShipsLost,
faction.DefaultPolicySetId,
goapState,
goapPriorities);
}
private static ShipSpatialStateSnapshot ToShipSpatialStateSnapshot(ShipSpatialStateRuntime state) => new(
state.SpaceLayer,

View File

@@ -300,27 +300,24 @@ public sealed partial class SimulationEngine
private static int GetFactionControlledSystemsCount(SimulationWorld world, string factionId)
{
return world.Claims
.Where(claim => claim.State != ClaimStateKinds.Destroyed)
.Select(claim => claim.SystemId)
.Distinct(StringComparer.Ordinal)
.Count(systemId => FactionControlsSystem(world, factionId, systemId));
return world.Systems.Count(system => FactionControlsSystem(world, factionId, system.Definition.Id));
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
{
var buildableLocations = world.Claims
.Where(claim =>
claim.SystemId == systemId &&
claim.State is ClaimStateKinds.Activating or ClaimStateKinds.Active)
.ToList();
if (buildableLocations.Count == 0)
var totalLagrangePoints = world.SpatialNodes.Count(node =>
node.SystemId == systemId &&
node.Kind == SpatialNodeKind.LagrangePoint);
if (totalLagrangePoints == 0)
{
return false;
}
var ownedLocations = buildableLocations.Count(claim => claim.FactionId == factionId);
return ownedLocations > (buildableLocations.Count / 2f);
var ownedLocations = world.Claims.Count(claim =>
claim.SystemId == systemId &&
claim.FactionId == factionId &&
claim.State is ClaimStateKinds.Activating or ClaimStateKinds.Active);
return ownedLocations > (totalLagrangePoints / 2f);
}
private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold);