diff --git a/apps/backend/Universe/Scenario/WorldBuilder.cs b/apps/backend/Universe/Scenario/WorldBuilder.cs index afe1a91..4091fdf 100644 --- a/apps/backend/Universe/Scenario/WorldBuilder.cs +++ b/apps/backend/Universe/Scenario/WorldBuilder.cs @@ -16,15 +16,10 @@ internal sealed class WorldBuilder( generationService.InjectSpecialSystems(catalog.AuthoredSystems), worldGeneration.TargetSystemCount); - Console.WriteLine("TEST"); - Console.WriteLine(string.Join(',', systems.Select(s => s.Id))); - var scenario = dataLoader.NormalizeScenarioToAvailableSystems( catalog.Scenario, systems.Select(system => system.Id).ToList()); - Console.WriteLine(string.Join(',', systems.Select(s => s.Id))); - var systemRuntimes = systems .Select(definition => new SystemRuntime { @@ -72,35 +67,6 @@ internal sealed class WorldBuilder( ? seedingService.CreatePlayerFaction(factions, stations, ships, commanders, policies, nowUtc) : null; var claims = seedingService.CreateClaims(stations, spatialLayout.Celestials, nowUtc); - var bootstrapWorld = new SimulationWorld - { - Label = "Split Viewer / Bootstrap World", - Seed = WorldSeed, - Balance = catalog.Balance, - Systems = systemRuntimes, - Celestials = spatialLayout.Celestials, - Nodes = spatialLayout.Nodes, - Wrecks = [], - Stations = stations, - Ships = ships, - Factions = factions, - PlayerFaction = playerFaction, - Commanders = commanders, - Claims = claims, - ConstructionSites = [], - MarketOrders = [], - Policies = policies, - ShipDefinitions = new Dictionary(catalog.ShipDefinitions, StringComparer.Ordinal), - ItemDefinitions = new Dictionary(catalog.ItemDefinitions, StringComparer.Ordinal), - ModuleDefinitions = new Dictionary(catalog.ModuleDefinitions, StringComparer.Ordinal), - ModuleRecipes = new Dictionary(catalog.ModuleRecipes, StringComparer.Ordinal), - Recipes = new Dictionary(catalog.Recipes, StringComparer.Ordinal), - ProductionGraph = catalog.ProductionGraph, - OrbitalTimeSeconds = WorldSeed * 97d, - GeneratedAtUtc = nowUtc, - }; - var (constructionSites, marketOrders) = seedingService.CreateConstructionSites(bootstrapWorld); - var world = new SimulationWorld { Label = "Split Viewer / Simulation World", @@ -117,8 +83,8 @@ internal sealed class WorldBuilder( Geopolitics = null, Commanders = commanders, Claims = claims, - ConstructionSites = constructionSites, - MarketOrders = marketOrders, + ConstructionSites = [], + MarketOrders = [], Policies = policies, ShipDefinitions = new Dictionary(catalog.ShipDefinitions, StringComparer.Ordinal), ItemDefinitions = new Dictionary(catalog.ItemDefinitions, StringComparer.Ordinal), @@ -127,9 +93,13 @@ internal sealed class WorldBuilder( Recipes = new Dictionary(catalog.Recipes, StringComparer.Ordinal), ProductionGraph = catalog.ProductionGraph, OrbitalTimeSeconds = WorldSeed * 97d, - GeneratedAtUtc = DateTimeOffset.UtcNow, + GeneratedAtUtc = nowUtc, }; + var (constructionSites, marketOrders) = seedingService.CreateConstructionSites(world); + world.ConstructionSites.AddRange(constructionSites); + world.MarketOrders.AddRange(marketOrders); + var geopolitics = new GeopoliticalSimulationService(); geopolitics.Update(world, 0f, []); return world;