refactor(backend): align station module production semantics

This commit is contained in:
2026-03-27 16:44:50 -04:00
parent 3237735b08
commit 04d182e93f
10 changed files with 125 additions and 82 deletions

View File

@@ -103,12 +103,12 @@ internal sealed class DataCatalogLoader(string dataRoot)
private static List<ModuleRecipeDefinition> BuildModuleRecipes(IEnumerable<ModuleDefinition> modules) =>
modules
.Where(module => module.Construction is not null || module.Production.Count > 0)
.Where(module => module.BuildRecipes.Count > 0)
.Select(module => new ModuleRecipeDefinition
{
ModuleId = module.Id,
Duration = module.Construction?.ProductionTime ?? module.Production[0].Time,
Inputs = (module.Construction?.Requirements ?? module.Production[0].Wares)
Duration = module.BuildRecipes[0].Time,
Inputs = module.BuildRecipes[0].Wares
.Select(input => new RecipeInputDefinition
{
ItemId = input.ItemId,
@@ -122,8 +122,8 @@ internal sealed class DataCatalogLoader(string dataRoot)
{
var recipes = new List<RecipeDefinition>();
var preferredProducerByItemId = modules
.Where(module => module.Products.Count > 0)
.GroupBy(module => module.Products[0], StringComparer.Ordinal)
.Where(module => module.ProductItemIds.Count > 0)
.GroupBy(module => module.ProductItemIds[0], StringComparer.Ordinal)
.ToDictionary(
group => group.Key,
group => group.OrderBy(module => module.Id, StringComparer.Ordinal).First().Id,
@@ -271,23 +271,6 @@ internal sealed class DataCatalogLoader(string dataRoot)
module.Type = module.ModuleType.ToDataValue();
if (module.Products.Count == 0 && !string.IsNullOrWhiteSpace(module.Product))
{
module.Products = [module.Product];
}
if (string.IsNullOrWhiteSpace(module.ProductionMode))
{
module.ProductionMode = module.ModuleType == ModuleType.BuildModule
? "commanded"
: "passive";
}
if (module.WorkforceNeeded <= 0f)
{
module.WorkforceNeeded = module.WorkForce?.Max ?? 0f;
}
modules[index] = CreateSpecializedModuleDefinition(module);
}
@@ -313,9 +296,19 @@ internal sealed class DataCatalogLoader(string dataRoot)
}
}
if (module.Products.Count > 0)
if (module.ModuleType == ModuleType.Habitation)
{
return new ProductionModuleDefinition(module);
return new HabitationModuleDefinition(module, module.SerializedWorkforce?.SupportedPopulation ?? 0f);
}
if (module.ModuleType == ModuleType.BuildModule)
{
return new BuildModuleDefinition(module, module.SerializedWorkforce?.RequiredWorkforce ?? 0f);
}
if (module.ModuleType == ModuleType.Production)
{
return new ProductionModuleDefinition(module, module.SerializedWorkforce?.RequiredWorkforce ?? 0f);
}
return module;

View File

@@ -38,7 +38,7 @@ internal sealed class WorldBuilder(
catalog.ModuleDefinitions,
catalog.ItemDefinitions);
seedingService.InitializeStationStockpiles(stations);
seedingService.InitializeStationStockpiles(stations, catalog.ModuleDefinitions);
var refinery = seedingService.SelectRefineryStation(stations, scenario);
var patrolRoutes = BuildPatrolRoutes(scenario, systemsById);
var ships = CreateShips(scenario, systemsById, spatialLayout.Celestials, catalog.Balance, catalog.ShipDefinitions, patrolRoutes, stations, refinery);
@@ -208,9 +208,9 @@ internal sealed class WorldBuilder(
yield break;
}
foreach (var wareId in moduleDefinition.Production
foreach (var wareId in moduleDefinition.BuildRecipes
.SelectMany(production => production.Wares.Select(ware => ware.ItemId))
.Concat(moduleDefinition.Products)
.Concat(moduleDefinition.ProductItemIds)
.Distinct(StringComparer.Ordinal))
{
if (!itemDefinitions.TryGetValue(wareId, out var itemDefinition))

View File

@@ -60,11 +60,13 @@ internal sealed class WorldSeedingService
}
}
internal void InitializeStationStockpiles(IReadOnlyCollection<StationRuntime> stations)
internal void InitializeStationStockpiles(
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
{
foreach (var station in stations)
{
InitializeStationPopulation(station);
InitializeStationPopulation(station, moduleDefinitions);
}
}
@@ -231,9 +233,9 @@ internal sealed class WorldSeedingService
yield break;
}
foreach (var wareId in moduleDefinition.Production
foreach (var wareId in moduleDefinition.BuildRecipes
.SelectMany(production => production.Wares.Select(ware => ware.ItemId))
.Concat(moduleDefinition.Products)
.Concat(moduleDefinition.ProductItemIds)
.Distinct(StringComparer.Ordinal))
{
if (!world.ItemDefinitions.TryGetValue(wareId, out var itemDefinition))
@@ -549,12 +551,13 @@ internal sealed class WorldSeedingService
};
}
private static void InitializeStationPopulation(StationRuntime station)
private static void InitializeStationPopulation(
StationRuntime station,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions)
{
var habitatModules = station.Modules.Count(module => module.ModuleType == ModuleType.Habitation);
station.PopulationCapacity = 40f + (habitatModules * 220f);
station.WorkforceRequired = MathF.Max(12f, station.Modules.Count * 14f);
station.Population = habitatModules > 0
station.PopulationCapacity = SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport.GetStationSupportedPopulation(moduleDefinitions, station);
station.WorkforceRequired = SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport.GetStationRequiredWorkforce(moduleDefinitions, station);
station.Population = station.PopulationCapacity > 40f
? MathF.Min(station.PopulationCapacity * 0.65f, station.WorkforceRequired * 1.05f)
: MathF.Min(28f, station.PopulationCapacity);
station.WorkforceEffectiveRatio = ComputeWorkforceRatio(station.Population, station.WorkforceRequired);