Refactor world bootstrap and allow empty startup worlds

This commit is contained in:
2026-03-29 13:22:48 -04:00
parent 640e147ea8
commit 0bb72bee35
79 changed files with 173146 additions and 9235 deletions

View File

@@ -1,10 +1,11 @@
using FastEndpoints;
using FastEndpoints.Swagger;
using Microsoft.Extensions.Options;
using SpaceGame.Api.Universe.Scenario;
using SpaceGame.Api.Universe.Bootstrap;
using SpaceGame.Api.Universe.Simulation;
var builder = WebApplication.CreateBuilder(args);
const string StartupScenarioPath = "scenarios/empty.json";
builder.Services.AddCors((options) =>
{
@@ -17,21 +18,48 @@ builder.Services.AddCors((options) =>
});
});
builder.Services
.AddOptions<StaticDataOptions>()
.Bind(builder.Configuration.GetSection("StaticData"))
.Validate(options => !string.IsNullOrWhiteSpace(options.DataRoot), "StaticData:DataRoot must be configured.")
.ValidateOnStart();
.AddOptions<StaticDataOptions>()
.Bind(builder.Configuration.GetSection("StaticData"))
.Validate(options => !string.IsNullOrWhiteSpace(options.DataRoot), "StaticData:DataRoot must be configured.")
.PostConfigure(options =>
{
if (Path.IsPathRooted(options.DataRoot))
{
options.DataRoot = Path.GetFullPath(options.DataRoot);
return;
}
var candidatePaths = new[]
{
Path.GetFullPath(options.DataRoot),
Path.GetFullPath(Path.Combine(builder.Environment.ContentRootPath, options.DataRoot)),
Path.GetFullPath(Path.Combine(builder.Environment.ContentRootPath, "..", "..", options.DataRoot)),
};
var resolvedPath = candidatePaths.FirstOrDefault(Directory.Exists);
if (resolvedPath is null)
{
throw new InvalidOperationException($"StaticData:DataRoot '{options.DataRoot}' could not be resolved to an existing directory.");
}
options.DataRoot = resolvedPath;
})
.ValidateOnStart();
builder.Services.Configure<BalanceOptions>(builder.Configuration.GetSection("Balance"));
builder.Services.Configure<WorldGenerationOptions>(builder.Configuration.GetSection("WorldGeneration"));
builder.Services.Configure<OrbitalSimulationOptions>(builder.Configuration.GetSection("OrbitalSimulation"));
builder.Services.AddSingleton<IBalanceService, BalanceService>();
builder.Services.AddTransient<SystemGenerationService>();
builder.Services.AddTransient<SpatialBuilder>();
builder.Services.AddTransient<WorldSeedingService>();
builder.Services.AddTransient<ScenarioValidationService>();
builder.Services.AddTransient<ScenarioContentBuilder>();
builder.Services.AddTransient<ScenarioLoader>();
builder.Services.AddTransient<SystemTemplateLoader>();
builder.Services.AddTransient<WorldTopologyBuilder>();
builder.Services.AddTransient<WorldRuntimeAssembler>();
builder.Services.AddTransient<WorldBuilder>();
builder.Services.AddSingleton<WorldBootstrapper>();
builder.Services.AddSingleton<IStaticDataProvider, StaticDataProvider>();
builder.Services.AddSingleton<WorldService>();
builder.Services.AddSingleton<TelemetryService>();
builder.Services.AddHostedService<SimulationHostedService>();
@@ -40,6 +68,7 @@ builder.Services.AddFastEndpoints();
builder.Services.SwaggerDocument();
var app = builder.Build();
app.Services.GetRequiredService<WorldService>().LoadFromScenario(StartupScenarioPath);
app.UseCors();
app.UseFastEndpoints();