Refactor world bootstrap and allow empty startup worlds
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5
apps/backend/Universe/Scenario/ScenarioWorldContent.cs
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5
apps/backend/Universe/Scenario/ScenarioWorldContent.cs
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namespace SpaceGame.Api.Universe.Scenario;
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public sealed record ScenarioWorldContent(
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IReadOnlyList<StationRuntime> Stations,
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IReadOnlyList<ShipRuntime> Ships);
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