Refactor world bootstrap and allow empty startup worlds
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7
apps/backend/Universe/Scenario/WorldBuildTopology.cs
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7
apps/backend/Universe/Scenario/WorldBuildTopology.cs
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namespace SpaceGame.Api.Universe.Scenario;
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public sealed record WorldBuildTopology(
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IReadOnlyList<SolarSystemDefinition> Systems,
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IReadOnlyList<SystemRuntime> SystemRuntimes,
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IReadOnlyDictionary<string, SystemRuntime> SystemsById,
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ScenarioSpatialLayout SpatialLayout);
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