Refactor world bootstrap and allow empty startup worlds

This commit is contained in:
2026-03-29 13:22:48 -04:00
parent 640e147ea8
commit 0bb72bee35
79 changed files with 173146 additions and 9235 deletions

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@@ -2,7 +2,9 @@ namespace SpaceGame.Api.Universe.Simulation;
public sealed class WorldGenerationOptions
{
public int Seed { get; init; }
public int TargetSystemCount { get; init; }
public bool UseKnownSystems { get; init; }
public int AiControllerFactionCount { get; init; }
public bool GeneratePlayerFaction { get; init; }
}