Refactor world bootstrap and allow empty startup worlds
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@@ -2,7 +2,9 @@ namespace SpaceGame.Api.Universe.Simulation;
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public sealed class WorldGenerationOptions
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{
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public int Seed { get; init; }
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public int TargetSystemCount { get; init; }
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public bool UseKnownSystems { get; init; }
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public int AiControllerFactionCount { get; init; }
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public bool GeneratePlayerFaction { get; init; }
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}
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