Split viewer and simulation into separate apps
This commit is contained in:
76
apps/backend/Contracts/WorldContracts.cs
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76
apps/backend/Contracts/WorldContracts.cs
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@@ -0,0 +1,76 @@
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namespace SpaceGame.Simulation.Api.Contracts;
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public sealed record WorldSnapshot(
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string Label,
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int Seed,
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DateTimeOffset GeneratedAtUtc,
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IReadOnlyList<SystemSnapshot> Systems,
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IReadOnlyList<ResourceNodeSnapshot> Nodes,
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IReadOnlyList<StationSnapshot> Stations,
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IReadOnlyList<ShipSnapshot> Ships,
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IReadOnlyList<FactionSnapshot> Factions);
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public sealed record SystemSnapshot(
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string Id,
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string Label,
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Vector3Dto Position,
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string StarColor,
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float StarSize,
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IReadOnlyList<PlanetSnapshot> Planets);
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public sealed record PlanetSnapshot(
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string Label,
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float OrbitRadius,
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float Size,
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string Color,
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bool HasRing);
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public sealed record ResourceNodeSnapshot(
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string Id,
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string SystemId,
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Vector3Dto Position,
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float OreRemaining,
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float MaxOre,
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string ItemId);
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public sealed record StationSnapshot(
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string Id,
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string Label,
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string Category,
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string SystemId,
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Vector3Dto Position,
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string Color,
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int DockedShips,
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float OreStored,
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float RefinedStock,
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string FactionId);
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public sealed record ShipSnapshot(
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string Id,
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string Label,
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string Role,
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string ShipClass,
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string SystemId,
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Vector3Dto Position,
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string State,
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string? OrderKind,
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string DefaultBehaviorKind,
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string ControllerTaskKind,
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float Cargo,
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float CargoCapacity,
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string? CargoItemId,
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string FactionId,
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float Health,
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IReadOnlyList<string> History);
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public sealed record FactionSnapshot(
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string Id,
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string Label,
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string Color,
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float Credits,
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float OreMined,
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float GoodsProduced,
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int ShipsBuilt,
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int ShipsLost);
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public sealed record Vector3Dto(float X, float Y, float Z);
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136
apps/backend/Data/WorldDefinitions.cs
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136
apps/backend/Data/WorldDefinitions.cs
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@@ -0,0 +1,136 @@
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namespace SpaceGame.Simulation.Api.Data;
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public sealed class BalanceDefinition
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{
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public float YPlane { get; set; }
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public float ArrivalThreshold { get; set; }
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public float MiningRate { get; set; }
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public float TransferRate { get; set; }
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public float DockingDuration { get; set; }
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public float UndockDistance { get; set; }
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public EnergyBalanceDefinition Energy { get; set; } = new();
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public FuelBalanceDefinition Fuel { get; set; } = new();
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}
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public sealed class EnergyBalanceDefinition
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{
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public float IdleDrain { get; set; }
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public float MoveDrain { get; set; }
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public float WarpDrain { get; set; }
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public float ShipRechargeRate { get; set; }
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public float StationSolarCharge { get; set; }
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}
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public sealed class FuelBalanceDefinition
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{
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public float WarpDrain { get; set; }
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}
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public sealed class SolarSystemDefinition
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{
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public required string Id { get; set; }
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public required string Label { get; set; }
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public required float[] Position { get; set; }
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public required string StarColor { get; set; }
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public required string StarGlow { get; set; }
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public float StarSize { get; set; }
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public float GravityWellRadius { get; set; }
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public required AsteroidFieldDefinition AsteroidField { get; set; }
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public required List<ResourceNodeDefinition> ResourceNodes { get; set; }
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public required List<PlanetDefinition> Planets { get; set; }
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}
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public sealed class AsteroidFieldDefinition
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{
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public int DecorationCount { get; set; }
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public float RadiusOffset { get; set; }
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public float RadiusVariance { get; set; }
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public float HeightVariance { get; set; }
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}
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public sealed class ResourceNodeDefinition
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{
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public float Angle { get; set; }
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public float RadiusOffset { get; set; }
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public float OreAmount { get; set; }
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public required string ItemId { get; set; }
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public int ShardCount { get; set; }
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}
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public sealed class PlanetDefinition
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{
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public required string Label { get; set; }
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public float OrbitRadius { get; set; }
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public float OrbitSpeed { get; set; }
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public float Size { get; set; }
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public required string Color { get; set; }
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public float Tilt { get; set; }
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public bool HasRing { get; set; }
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}
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public sealed class ShipDefinition
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{
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public required string Id { get; set; }
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public required string Label { get; set; }
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public required string Role { get; set; }
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public required string ShipClass { get; set; }
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public float Speed { get; set; }
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public float FtlSpeed { get; set; }
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public float SpoolTime { get; set; }
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public float CargoCapacity { get; set; }
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public string? CargoKind { get; set; }
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public string? CargoItemId { get; set; }
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public required string Color { get; set; }
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public required string HullColor { get; set; }
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public float Size { get; set; }
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public float MaxHealth { get; set; }
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}
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public sealed class ConstructibleDefinition
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{
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public required string Id { get; set; }
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public required string Label { get; set; }
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public required string Category { get; set; }
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public required string Color { get; set; }
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public float Radius { get; set; }
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public int DockingCapacity { get; set; }
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}
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public sealed class ScenarioDefinition
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{
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public required List<InitialStationDefinition> InitialStations { get; set; }
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public required List<ShipFormationDefinition> ShipFormations { get; set; }
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public required List<PatrolRouteDefinition> PatrolRoutes { get; set; }
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public required MiningDefaultsDefinition MiningDefaults { get; set; }
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}
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public sealed class InitialStationDefinition
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{
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public required string ConstructibleId { get; set; }
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public required string SystemId { get; set; }
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public string? FactionId { get; set; }
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public int? PlanetIndex { get; set; }
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public int? LagrangeSide { get; set; }
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public float[]? Position { get; set; }
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}
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public sealed class ShipFormationDefinition
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{
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public required string ShipId { get; set; }
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public int Count { get; set; }
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public required float[] Center { get; set; }
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public required string SystemId { get; set; }
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public string? FactionId { get; set; }
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}
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public sealed class PatrolRouteDefinition
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{
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public required string SystemId { get; set; }
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public required List<float[]> Points { get; set; }
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}
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public sealed class MiningDefaultsDefinition
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{
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public required string NodeSystemId { get; set; }
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public required string RefinerySystemId { get; set; }
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}
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36
apps/backend/Program.cs
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36
apps/backend/Program.cs
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@@ -0,0 +1,36 @@
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using SpaceGame.Simulation.Api.Simulation;
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var builder = WebApplication.CreateBuilder(args);
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builder.WebHost.UseUrls("http://127.0.0.1:5079");
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builder.Services.AddCors((options) =>
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{
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options.AddDefaultPolicy((policy) =>
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{
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policy
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.AllowAnyHeader()
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.AllowAnyMethod()
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.AllowAnyOrigin();
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});
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});
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builder.Services.AddSingleton<WorldService>();
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builder.Services.AddHostedService<SimulationHostedService>();
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var app = builder.Build();
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app.UseCors();
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app.MapGet("/", () => Results.Redirect("/api/world"));
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app.MapGet("/api/world", (WorldService worldService) => Results.Ok(worldService.GetSnapshot()));
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app.MapGet("/api/world/health", (WorldService worldService) => Results.Ok(new
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{
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ok = true,
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generatedAtUtc = worldService.GetSnapshot().GeneratedAtUtc,
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}));
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app.MapPost("/api/world/reset", (WorldService worldService) =>
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{
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var snapshot = worldService.Reset();
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return Results.Ok(snapshot);
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});
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app.Run();
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23
apps/backend/Properties/launchSettings.json
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23
apps/backend/Properties/launchSettings.json
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@@ -0,0 +1,23 @@
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{
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"$schema": "https://json.schemastore.org/launchsettings.json",
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"profiles": {
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"http": {
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"commandName": "Project",
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"dotnetRunMessages": true,
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"launchBrowser": true,
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"applicationUrl": "http://localhost:0",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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},
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"https": {
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"commandName": "Project",
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"dotnetRunMessages": true,
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"launchBrowser": true,
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"applicationUrl": "https://localhost:0;http://localhost:0",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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}
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}
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}
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134
apps/backend/Simulation/RuntimeModels.cs
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134
apps/backend/Simulation/RuntimeModels.cs
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@@ -0,0 +1,134 @@
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using SpaceGame.Simulation.Api.Data;
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namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class SimulationWorld
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{
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public required string Label { get; init; }
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public required int Seed { get; init; }
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public required BalanceDefinition Balance { get; init; }
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public required List<SystemRuntime> Systems { get; init; }
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public required List<ResourceNodeRuntime> Nodes { get; init; }
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public required List<StationRuntime> Stations { get; init; }
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public required List<ShipRuntime> Ships { get; init; }
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public required List<FactionRuntime> Factions { get; init; }
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public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
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public DateTimeOffset GeneratedAtUtc { get; set; }
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}
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public sealed class SystemRuntime
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{
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public required SolarSystemDefinition Definition { get; init; }
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public required Vector3 Position { get; init; }
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}
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public sealed class ResourceNodeRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; init; }
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public required Vector3 Position { get; init; }
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public required string ItemId { get; init; }
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public float OreRemaining { get; set; }
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public float MaxOre { get; init; }
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}
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public sealed class StationRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; init; }
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public required ConstructibleDefinition Definition { get; init; }
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public required Vector3 Position { get; init; }
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public required string FactionId { get; init; }
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public float OreStored { get; set; }
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public float RefinedStock { get; set; }
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public float ProcessTimer { get; set; }
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public HashSet<string> DockedShipIds { get; } = [];
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}
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public sealed class ShipRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; set; }
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public required ShipDefinition Definition { get; init; }
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public required string FactionId { get; init; }
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public required Vector3 Position { get; set; }
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public required Vector3 TargetPosition { get; set; }
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public string State { get; set; } = "idle";
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public ShipOrderRuntime? Order { get; set; }
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public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
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public required ControllerTaskRuntime ControllerTask { get; set; }
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public float ActionTimer { get; set; }
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public float Cargo { get; set; }
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public string? DockedStationId { get; set; }
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public float Health { get; set; }
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public List<string> History { get; } = [];
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public string LastSignature { get; set; } = string.Empty;
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}
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public sealed class FactionRuntime
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{
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public required string Id { get; init; }
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public required string Label { get; init; }
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public required string Color { get; init; }
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public float Credits { get; set; }
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public float OreMined { get; set; }
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public float GoodsProduced { get; set; }
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public int ShipsBuilt { get; set; }
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public int ShipsLost { get; set; }
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}
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public sealed class ShipOrderRuntime
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{
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public required string Kind { get; init; }
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public string Status { get; set; } = "accepted";
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public required string DestinationSystemId { get; init; }
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public required Vector3 DestinationPosition { get; init; }
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}
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public sealed class DefaultBehaviorRuntime
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{
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public required string Kind { get; set; }
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public string? AreaSystemId { get; set; }
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public string? RefineryId { get; set; }
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public string? NodeId { get; set; }
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public string? Phase { get; set; }
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public List<Vector3> PatrolPoints { get; set; } = [];
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public int PatrolIndex { get; set; }
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}
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public sealed class ControllerTaskRuntime
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{
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public required string Kind { get; set; }
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public string? TargetEntityId { get; set; }
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public string? TargetSystemId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public float Threshold { get; set; }
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}
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public readonly record struct Vector3(float X, float Y, float Z)
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{
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public static Vector3 Zero => new(0f, 0f, 0f);
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public float DistanceTo(Vector3 other)
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{
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var dx = X - other.X;
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var dy = Y - other.Y;
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var dz = Z - other.Z;
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return MathF.Sqrt((dx * dx) + (dy * dy) + (dz * dz));
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}
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public Vector3 MoveToward(Vector3 target, float maxDistance)
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{
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var distance = DistanceTo(target);
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if (distance <= maxDistance || distance <= 0.0001f)
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{
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return target;
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}
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var t = maxDistance / distance;
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return new Vector3(
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X + ((target.X - X) * t),
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Y + ((target.Y - Y) * t),
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Z + ((target.Z - Z) * t));
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}
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}
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208
apps/backend/Simulation/ScenarioLoader.cs
Normal file
208
apps/backend/Simulation/ScenarioLoader.cs
Normal file
@@ -0,0 +1,208 @@
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using System.Text.Json;
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using SpaceGame.Simulation.Api.Data;
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namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class ScenarioLoader
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{
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private readonly string _dataRoot;
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private readonly JsonSerializerOptions _jsonOptions = new()
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{
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PropertyNameCaseInsensitive = true,
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};
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public ScenarioLoader(string contentRootPath)
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{
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_dataRoot = Path.GetFullPath(Path.Combine(contentRootPath, "..", "..", "shared", "data"));
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}
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public SimulationWorld Load()
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{
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var systems = Read<List<SolarSystemDefinition>>("systems.json");
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var scenario = Read<ScenarioDefinition>("scenario.json");
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var ships = Read<List<ShipDefinition>>("ships.json");
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var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
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var balance = Read<BalanceDefinition>("balance.json");
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var shipDefinitions = ships.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
|
||||
var constructibleDefinitions = constructibles.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
|
||||
var systemRuntimes = systems
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.Select((definition) => new SystemRuntime
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||||
{
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||||
Definition = definition,
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||||
Position = ToVector(definition.Position),
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||||
})
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||||
.ToList();
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||||
var systemsById = systemRuntimes.ToDictionary((system) => system.Definition.Id, StringComparer.Ordinal);
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||||
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||||
var nodes = new List<ResourceNodeRuntime>();
|
||||
var nodeIdCounter = 0;
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foreach (var system in systemRuntimes)
|
||||
{
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||||
foreach (var node in system.Definition.ResourceNodes)
|
||||
{
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||||
nodes.Add(new ResourceNodeRuntime
|
||||
{
|
||||
Id = $"node-{++nodeIdCounter}",
|
||||
SystemId = system.Definition.Id,
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Position = new Vector3(
|
||||
system.Position.X + (MathF.Cos(node.Angle) * node.RadiusOffset),
|
||||
balance.YPlane,
|
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system.Position.Z + (MathF.Sin(node.Angle) * node.RadiusOffset)),
|
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ItemId = node.ItemId,
|
||||
OreRemaining = node.OreAmount,
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MaxOre = node.OreAmount,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var stations = new List<StationRuntime>();
|
||||
var stationIdCounter = 0;
|
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foreach (var plan in scenario.InitialStations)
|
||||
{
|
||||
if (!constructibleDefinitions.TryGetValue(plan.ConstructibleId, out var definition) || !systemsById.TryGetValue(plan.SystemId, out var system))
|
||||
{
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continue;
|
||||
}
|
||||
|
||||
stations.Add(new StationRuntime
|
||||
{
|
||||
Id = $"station-{++stationIdCounter}",
|
||||
SystemId = system.Definition.Id,
|
||||
Definition = definition,
|
||||
Position = ResolveStationPosition(system, plan, balance),
|
||||
FactionId = plan.FactionId ?? "sol-dominion",
|
||||
OreStored = definition.Category == "refining" ? 120f : 0f,
|
||||
RefinedStock = definition.Category == "shipyard" ? 180f : 40f,
|
||||
});
|
||||
}
|
||||
|
||||
var refinery = stations.FirstOrDefault((station) =>
|
||||
station.Definition.Category == "refining" && station.SystemId == scenario.MiningDefaults.RefinerySystemId)
|
||||
?? stations.FirstOrDefault((station) => station.Definition.Category == "refining");
|
||||
|
||||
var patrolRoutes = scenario.PatrolRoutes.ToDictionary(
|
||||
(route) => route.SystemId,
|
||||
(route) => route.Points.Select(ToVector).ToList(),
|
||||
StringComparer.Ordinal);
|
||||
|
||||
var shipsRuntime = new List<ShipRuntime>();
|
||||
var shipIdCounter = 0;
|
||||
foreach (var formation in scenario.ShipFormations)
|
||||
{
|
||||
if (!shipDefinitions.TryGetValue(formation.ShipId, out var definition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (var index = 0; index < formation.Count; index += 1)
|
||||
{
|
||||
var offset = new Vector3((index % 3) * 18f, balance.YPlane, (index / 3) * 18f);
|
||||
var position = Add(ToVector(formation.Center), offset);
|
||||
shipsRuntime.Add(new ShipRuntime
|
||||
{
|
||||
Id = $"ship-{++shipIdCounter}",
|
||||
SystemId = formation.SystemId,
|
||||
Definition = definition,
|
||||
FactionId = formation.FactionId ?? "sol-dominion",
|
||||
Position = position,
|
||||
TargetPosition = position,
|
||||
DefaultBehavior = CreateBehavior(definition, formation.SystemId, scenario, patrolRoutes, refinery),
|
||||
ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold },
|
||||
Health = definition.MaxHealth,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var factions = new List<FactionRuntime>
|
||||
{
|
||||
new()
|
||||
{
|
||||
Id = "sol-dominion",
|
||||
Label = "Sol Dominion",
|
||||
Color = "#7ed4ff",
|
||||
Credits = 240f,
|
||||
},
|
||||
};
|
||||
|
||||
return new SimulationWorld
|
||||
{
|
||||
Label = "Split Viewer / Simulation World",
|
||||
Seed = 1,
|
||||
Balance = balance,
|
||||
Systems = systemRuntimes,
|
||||
Nodes = nodes,
|
||||
Stations = stations,
|
||||
Ships = shipsRuntime,
|
||||
Factions = factions,
|
||||
ShipDefinitions = shipDefinitions,
|
||||
GeneratedAtUtc = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
private T Read<T>(string fileName)
|
||||
{
|
||||
var path = Path.Combine(_dataRoot, fileName);
|
||||
var json = File.ReadAllText(path);
|
||||
return JsonSerializer.Deserialize<T>(json, _jsonOptions)
|
||||
?? throw new InvalidOperationException($"Unable to read {fileName}.");
|
||||
}
|
||||
|
||||
private static DefaultBehaviorRuntime CreateBehavior(
|
||||
ShipDefinition definition,
|
||||
string systemId,
|
||||
ScenarioDefinition scenario,
|
||||
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
|
||||
StationRuntime? refinery)
|
||||
{
|
||||
if (definition.Role == "mining" && refinery is not null)
|
||||
{
|
||||
return new DefaultBehaviorRuntime
|
||||
{
|
||||
Kind = "auto-mine",
|
||||
AreaSystemId = scenario.MiningDefaults.NodeSystemId,
|
||||
RefineryId = refinery.Id,
|
||||
Phase = "travel-to-node",
|
||||
};
|
||||
}
|
||||
|
||||
if (definition.Role == "military" && patrolRoutes.TryGetValue(systemId, out var route))
|
||||
{
|
||||
return new DefaultBehaviorRuntime
|
||||
{
|
||||
Kind = "patrol",
|
||||
PatrolPoints = route,
|
||||
PatrolIndex = 0,
|
||||
};
|
||||
}
|
||||
|
||||
return new DefaultBehaviorRuntime
|
||||
{
|
||||
Kind = "idle",
|
||||
};
|
||||
}
|
||||
|
||||
private static Vector3 ResolveStationPosition(SystemRuntime system, InitialStationDefinition plan, BalanceDefinition balance)
|
||||
{
|
||||
if (plan.Position is { Length: 3 })
|
||||
{
|
||||
return ToVector(plan.Position);
|
||||
}
|
||||
|
||||
if (plan.PlanetIndex is int planetIndex && planetIndex >= 0 && planetIndex < system.Definition.Planets.Count)
|
||||
{
|
||||
var planet = system.Definition.Planets[planetIndex];
|
||||
var side = plan.LagrangeSide ?? 1;
|
||||
return new Vector3(
|
||||
system.Position.X + planet.OrbitRadius + (side * 72f),
|
||||
balance.YPlane,
|
||||
system.Position.Z + ((planetIndex + 1) * 42f * side));
|
||||
}
|
||||
|
||||
return new Vector3(system.Position.X + 180f, balance.YPlane, system.Position.Z);
|
||||
}
|
||||
|
||||
private static Vector3 ToVector(float[] values) => new(values[0], values[1], values[2]);
|
||||
|
||||
private static Vector3 Add(Vector3 left, Vector3 right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
|
||||
}
|
||||
488
apps/backend/Simulation/SimulationEngine.cs
Normal file
488
apps/backend/Simulation/SimulationEngine.cs
Normal file
@@ -0,0 +1,488 @@
|
||||
using SpaceGame.Simulation.Api.Contracts;
|
||||
|
||||
namespace SpaceGame.Simulation.Api.Simulation;
|
||||
|
||||
public sealed class SimulationEngine
|
||||
{
|
||||
public void Tick(SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
UpdateStations(world, deltaSeconds);
|
||||
|
||||
foreach (var ship in world.Ships)
|
||||
{
|
||||
RefreshControlLayers(ship);
|
||||
PlanControllerTask(ship, world);
|
||||
var controllerEvent = UpdateControllerTask(ship, world, deltaSeconds);
|
||||
AdvanceControlState(ship, controllerEvent);
|
||||
TrackHistory(ship);
|
||||
}
|
||||
|
||||
world.GeneratedAtUtc = DateTimeOffset.UtcNow;
|
||||
}
|
||||
|
||||
public WorldSnapshot BuildSnapshot(SimulationWorld world)
|
||||
{
|
||||
return new WorldSnapshot(
|
||||
world.Label,
|
||||
world.Seed,
|
||||
world.GeneratedAtUtc,
|
||||
world.Systems.Select((system) => new SystemSnapshot(
|
||||
system.Definition.Id,
|
||||
system.Definition.Label,
|
||||
ToDto(system.Position),
|
||||
system.Definition.StarColor,
|
||||
system.Definition.StarSize,
|
||||
system.Definition.Planets.Select((planet) => new PlanetSnapshot(
|
||||
planet.Label,
|
||||
planet.OrbitRadius,
|
||||
planet.Size,
|
||||
planet.Color,
|
||||
planet.HasRing)).ToList())).ToList(),
|
||||
world.Nodes.Select((node) => new ResourceNodeSnapshot(
|
||||
node.Id,
|
||||
node.SystemId,
|
||||
ToDto(node.Position),
|
||||
node.OreRemaining,
|
||||
node.MaxOre,
|
||||
node.ItemId)).ToList(),
|
||||
world.Stations.Select((station) => new StationSnapshot(
|
||||
station.Id,
|
||||
station.Definition.Label,
|
||||
station.Definition.Category,
|
||||
station.SystemId,
|
||||
ToDto(station.Position),
|
||||
station.Definition.Color,
|
||||
station.DockedShipIds.Count,
|
||||
station.OreStored,
|
||||
station.RefinedStock,
|
||||
station.FactionId)).ToList(),
|
||||
world.Ships.Select((ship) => new ShipSnapshot(
|
||||
ship.Id,
|
||||
ship.Definition.Label,
|
||||
ship.Definition.Role,
|
||||
ship.Definition.ShipClass,
|
||||
ship.SystemId,
|
||||
ToDto(ship.Position),
|
||||
ship.State,
|
||||
ship.Order?.Kind,
|
||||
ship.DefaultBehavior.Kind,
|
||||
ship.ControllerTask.Kind,
|
||||
ship.Cargo,
|
||||
ship.Definition.CargoCapacity,
|
||||
ship.Definition.CargoItemId,
|
||||
ship.FactionId,
|
||||
ship.Health,
|
||||
ship.History.ToList())).ToList(),
|
||||
world.Factions.Select((faction) => new FactionSnapshot(
|
||||
faction.Id,
|
||||
faction.Label,
|
||||
faction.Color,
|
||||
faction.Credits,
|
||||
faction.OreMined,
|
||||
faction.GoodsProduced,
|
||||
faction.ShipsBuilt,
|
||||
faction.ShipsLost)).ToList());
|
||||
}
|
||||
|
||||
private void UpdateStations(SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
foreach (var station in world.Stations)
|
||||
{
|
||||
if (station.Definition.Category != "refining" || station.OreStored < 60f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
station.ProcessTimer += deltaSeconds;
|
||||
if (station.ProcessTimer < 8f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
station.ProcessTimer = 0f;
|
||||
station.OreStored -= 60f;
|
||||
station.RefinedStock += 60f;
|
||||
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == station.FactionId);
|
||||
if (faction is not null)
|
||||
{
|
||||
faction.GoodsProduced += 60f;
|
||||
faction.Credits += 18f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshControlLayers(ShipRuntime ship)
|
||||
{
|
||||
if (ship.Order is not null && ship.Order.Status == "queued")
|
||||
{
|
||||
ship.Order.Status = "accepted";
|
||||
}
|
||||
}
|
||||
|
||||
private void PlanControllerTask(ShipRuntime ship, SimulationWorld world)
|
||||
{
|
||||
if (ship.Order is not null)
|
||||
{
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "travel",
|
||||
TargetEntityId = null,
|
||||
TargetSystemId = ship.Order.DestinationSystemId,
|
||||
TargetPosition = ship.Order.DestinationPosition,
|
||||
Threshold = world.Balance.ArrivalThreshold,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
if (ship.DefaultBehavior.Kind == "auto-mine")
|
||||
{
|
||||
PlanAutoMine(ship, world);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ship.DefaultBehavior.Kind == "patrol" && ship.DefaultBehavior.PatrolPoints.Count > 0)
|
||||
{
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "travel",
|
||||
TargetPosition = ship.DefaultBehavior.PatrolPoints[ship.DefaultBehavior.PatrolIndex],
|
||||
TargetSystemId = ship.SystemId,
|
||||
Threshold = 18f,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "idle",
|
||||
Threshold = world.Balance.ArrivalThreshold,
|
||||
};
|
||||
}
|
||||
|
||||
private void PlanAutoMine(ShipRuntime ship, SimulationWorld world)
|
||||
{
|
||||
var behavior = ship.DefaultBehavior;
|
||||
var refinery = world.Stations.FirstOrDefault((station) => station.Id == behavior.RefineryId);
|
||||
var node = behavior.NodeId is null
|
||||
? world.Nodes
|
||||
.Where((candidate) => candidate.SystemId == behavior.AreaSystemId)
|
||||
.OrderByDescending((candidate) => candidate.OreRemaining)
|
||||
.FirstOrDefault()
|
||||
: world.Nodes.FirstOrDefault((candidate) => candidate.Id == behavior.NodeId);
|
||||
|
||||
if (refinery is null || node is null)
|
||||
{
|
||||
behavior.Kind = "idle";
|
||||
ship.ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = world.Balance.ArrivalThreshold };
|
||||
return;
|
||||
}
|
||||
|
||||
behavior.NodeId ??= node.Id;
|
||||
switch (behavior.Phase)
|
||||
{
|
||||
case "extract":
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "extract",
|
||||
TargetEntityId = node.Id,
|
||||
TargetSystemId = node.SystemId,
|
||||
TargetPosition = node.Position,
|
||||
Threshold = 14f,
|
||||
};
|
||||
break;
|
||||
case "travel-to-station":
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "travel",
|
||||
TargetEntityId = refinery.Id,
|
||||
TargetSystemId = refinery.SystemId,
|
||||
TargetPosition = refinery.Position,
|
||||
Threshold = refinery.Definition.Radius + 8f,
|
||||
};
|
||||
break;
|
||||
case "dock":
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "dock",
|
||||
TargetEntityId = refinery.Id,
|
||||
TargetSystemId = refinery.SystemId,
|
||||
TargetPosition = refinery.Position,
|
||||
Threshold = refinery.Definition.Radius + 4f,
|
||||
};
|
||||
break;
|
||||
case "unload":
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "unload",
|
||||
TargetEntityId = refinery.Id,
|
||||
TargetSystemId = refinery.SystemId,
|
||||
TargetPosition = refinery.Position,
|
||||
Threshold = 0f,
|
||||
};
|
||||
break;
|
||||
case "undock":
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "undock",
|
||||
TargetEntityId = refinery.Id,
|
||||
TargetSystemId = refinery.SystemId,
|
||||
TargetPosition = new Vector3(refinery.Position.X + world.Balance.UndockDistance, refinery.Position.Y, refinery.Position.Z),
|
||||
Threshold = 8f,
|
||||
};
|
||||
break;
|
||||
default:
|
||||
ship.ControllerTask = new ControllerTaskRuntime
|
||||
{
|
||||
Kind = "travel",
|
||||
TargetEntityId = node.Id,
|
||||
TargetSystemId = node.SystemId,
|
||||
TargetPosition = node.Position,
|
||||
Threshold = 18f,
|
||||
};
|
||||
behavior.Phase = "travel-to-node";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private string UpdateControllerTask(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
var task = ship.ControllerTask;
|
||||
switch (task.Kind)
|
||||
{
|
||||
case "idle":
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
case "travel":
|
||||
return UpdateTravel(ship, world, deltaSeconds);
|
||||
case "extract":
|
||||
return UpdateExtract(ship, world, deltaSeconds);
|
||||
case "dock":
|
||||
return UpdateDock(ship, world, deltaSeconds);
|
||||
case "unload":
|
||||
return UpdateUnload(ship, world, deltaSeconds);
|
||||
case "undock":
|
||||
return UpdateUndock(ship, world, deltaSeconds);
|
||||
default:
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
}
|
||||
|
||||
private string UpdateTravel(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
var task = ship.ControllerTask;
|
||||
if (task.TargetPosition is null || task.TargetSystemId is null)
|
||||
{
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
|
||||
if (distance <= task.Threshold)
|
||||
{
|
||||
ship.Position = task.TargetPosition.Value;
|
||||
ship.TargetPosition = ship.Position;
|
||||
ship.SystemId = task.TargetSystemId;
|
||||
ship.State = "arriving";
|
||||
return "arrived";
|
||||
}
|
||||
|
||||
var speed = ship.Definition.Speed;
|
||||
if (ship.SystemId != task.TargetSystemId)
|
||||
{
|
||||
ship.State = distance > 800f ? "ftl" : "spooling-ftl";
|
||||
speed = ship.Definition.FtlSpeed;
|
||||
}
|
||||
else if (distance > 200f)
|
||||
{
|
||||
ship.State = distance > 500f ? "warping" : "spooling-warp";
|
||||
speed = ship.Definition.Speed * 4.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
ship.State = "approaching";
|
||||
speed = ship.Definition.Speed;
|
||||
}
|
||||
|
||||
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, speed * deltaSeconds);
|
||||
ship.TargetPosition = task.TargetPosition.Value;
|
||||
return "none";
|
||||
}
|
||||
|
||||
private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
var task = ship.ControllerTask;
|
||||
var node = world.Nodes.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
|
||||
if (node is null || task.TargetPosition is null)
|
||||
{
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
|
||||
if (distance > task.Threshold)
|
||||
{
|
||||
ship.State = "mining-approach";
|
||||
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
|
||||
return "none";
|
||||
}
|
||||
|
||||
ship.State = "mining";
|
||||
ship.ActionTimer += deltaSeconds;
|
||||
if (ship.ActionTimer < 1f)
|
||||
{
|
||||
return "none";
|
||||
}
|
||||
|
||||
ship.ActionTimer = 0f;
|
||||
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - ship.Cargo);
|
||||
mined = MathF.Min(mined, node.OreRemaining);
|
||||
ship.Cargo += mined;
|
||||
node.OreRemaining -= mined;
|
||||
if (node.OreRemaining <= 0f)
|
||||
{
|
||||
node.OreRemaining = node.MaxOre;
|
||||
}
|
||||
|
||||
return ship.Cargo >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
|
||||
}
|
||||
|
||||
private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
var task = ship.ControllerTask;
|
||||
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
|
||||
if (station is null || task.TargetPosition is null)
|
||||
{
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
|
||||
if (distance > task.Threshold)
|
||||
{
|
||||
ship.State = "docking-approach";
|
||||
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
|
||||
return "none";
|
||||
}
|
||||
|
||||
ship.State = "docking";
|
||||
ship.ActionTimer += deltaSeconds;
|
||||
if (ship.ActionTimer < world.Balance.DockingDuration)
|
||||
{
|
||||
return "none";
|
||||
}
|
||||
|
||||
ship.ActionTimer = 0f;
|
||||
ship.State = "docked";
|
||||
ship.DockedStationId = station.Id;
|
||||
station.DockedShipIds.Add(ship.Id);
|
||||
ship.Position = station.Position;
|
||||
return "docked";
|
||||
}
|
||||
|
||||
private string UpdateUnload(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
if (ship.DockedStationId is null)
|
||||
{
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
|
||||
if (station is null)
|
||||
{
|
||||
ship.DockedStationId = null;
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
ship.State = "transferring";
|
||||
var moved = MathF.Min(ship.Cargo, world.Balance.TransferRate * deltaSeconds);
|
||||
ship.Cargo -= moved;
|
||||
station.OreStored += moved;
|
||||
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == ship.FactionId);
|
||||
if (faction is not null)
|
||||
{
|
||||
faction.OreMined += moved;
|
||||
faction.Credits += moved * 0.4f;
|
||||
}
|
||||
|
||||
return ship.Cargo <= 0.01f ? "unloaded" : "none";
|
||||
}
|
||||
|
||||
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
||||
{
|
||||
var task = ship.ControllerTask;
|
||||
if (ship.DockedStationId is null || task.TargetPosition is null)
|
||||
{
|
||||
ship.State = "idle";
|
||||
return "none";
|
||||
}
|
||||
|
||||
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
|
||||
station?.DockedShipIds.Remove(ship.Id);
|
||||
ship.DockedStationId = null;
|
||||
ship.State = "undocking";
|
||||
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
|
||||
return ship.Position.DistanceTo(task.TargetPosition.Value) <= task.Threshold ? "undocked" : "none";
|
||||
}
|
||||
|
||||
private void AdvanceControlState(ShipRuntime ship, string controllerEvent)
|
||||
{
|
||||
if (ship.Order is not null && controllerEvent == "arrived")
|
||||
{
|
||||
ship.Order = null;
|
||||
ship.ControllerTask.Kind = "idle";
|
||||
return;
|
||||
}
|
||||
|
||||
if (ship.DefaultBehavior.Kind == "auto-mine")
|
||||
{
|
||||
switch (ship.DefaultBehavior.Phase, controllerEvent)
|
||||
{
|
||||
case ("travel-to-node", "arrived"):
|
||||
ship.DefaultBehavior.Phase = ship.Cargo >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract";
|
||||
break;
|
||||
case ("extract", "cargo-full"):
|
||||
ship.DefaultBehavior.Phase = "travel-to-station";
|
||||
break;
|
||||
case ("travel-to-station", "arrived"):
|
||||
ship.DefaultBehavior.Phase = "dock";
|
||||
break;
|
||||
case ("dock", "docked"):
|
||||
ship.DefaultBehavior.Phase = "unload";
|
||||
break;
|
||||
case ("unload", "unloaded"):
|
||||
ship.DefaultBehavior.Phase = "undock";
|
||||
break;
|
||||
case ("undock", "undocked"):
|
||||
ship.DefaultBehavior.Phase = "travel-to-node";
|
||||
ship.DefaultBehavior.NodeId = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ship.DefaultBehavior.Kind == "patrol" && controllerEvent == "arrived" && ship.DefaultBehavior.PatrolPoints.Count > 0)
|
||||
{
|
||||
ship.DefaultBehavior.PatrolIndex = (ship.DefaultBehavior.PatrolIndex + 1) % ship.DefaultBehavior.PatrolPoints.Count;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TrackHistory(ShipRuntime ship)
|
||||
{
|
||||
var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{ship.Cargo:0.0}";
|
||||
if (signature == ship.LastSignature)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ship.LastSignature = signature;
|
||||
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={ship.Cargo:0.#}");
|
||||
if (ship.History.Count > 18)
|
||||
{
|
||||
ship.History.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3Dto ToDto(Vector3 value) => new(value.X, value.Y, value.Z);
|
||||
}
|
||||
19
apps/backend/Simulation/SimulationHostedService.cs
Normal file
19
apps/backend/Simulation/SimulationHostedService.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace SpaceGame.Simulation.Api.Simulation;
|
||||
|
||||
public sealed class SimulationHostedService(WorldService worldService) : BackgroundService
|
||||
{
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
using var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(200));
|
||||
try
|
||||
{
|
||||
while (!stoppingToken.IsCancellationRequested && await timer.WaitForNextTickAsync(stoppingToken))
|
||||
{
|
||||
worldService.Tick(0.2f);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
36
apps/backend/Simulation/WorldService.cs
Normal file
36
apps/backend/Simulation/WorldService.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using SpaceGame.Simulation.Api.Contracts;
|
||||
|
||||
namespace SpaceGame.Simulation.Api.Simulation;
|
||||
|
||||
public sealed class WorldService(IWebHostEnvironment environment)
|
||||
{
|
||||
private readonly object _sync = new();
|
||||
private readonly ScenarioLoader _loader = new(environment.ContentRootPath);
|
||||
private readonly SimulationEngine _engine = new();
|
||||
private SimulationWorld _world = new ScenarioLoader(environment.ContentRootPath).Load();
|
||||
|
||||
public WorldSnapshot GetSnapshot()
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
return _engine.BuildSnapshot(_world);
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(float deltaSeconds)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_engine.Tick(_world, deltaSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
public WorldSnapshot Reset()
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_world = _loader.Load();
|
||||
return _engine.BuildSnapshot(_world);
|
||||
}
|
||||
}
|
||||
}
|
||||
9
apps/backend/SpaceGame.Simulation.Api.csproj
Normal file
9
apps/backend/SpaceGame.Simulation.Api.csproj
Normal file
@@ -0,0 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
8
apps/backend/appsettings.Development.json
Normal file
8
apps/backend/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
}
|
||||
}
|
||||
9
apps/backend/appsettings.json
Normal file
9
apps/backend/appsettings.json
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*"
|
||||
}
|
||||
Reference in New Issue
Block a user