Split viewer and simulation into separate apps

This commit is contained in:
2026-03-12 17:18:29 -04:00
parent 0a76c60ab1
commit 2fb90162ef
45 changed files with 1982 additions and 6600 deletions

View File

@@ -0,0 +1,134 @@
using SpaceGame.Simulation.Api.Data;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationWorld
{
public required string Label { get; init; }
public required int Seed { get; init; }
public required BalanceDefinition Balance { get; init; }
public required List<SystemRuntime> Systems { get; init; }
public required List<ResourceNodeRuntime> Nodes { get; init; }
public required List<StationRuntime> Stations { get; init; }
public required List<ShipRuntime> Ships { get; init; }
public required List<FactionRuntime> Factions { get; init; }
public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
public DateTimeOffset GeneratedAtUtc { get; set; }
}
public sealed class SystemRuntime
{
public required SolarSystemDefinition Definition { get; init; }
public required Vector3 Position { get; init; }
}
public sealed class ResourceNodeRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public required Vector3 Position { get; init; }
public required string ItemId { get; init; }
public float OreRemaining { get; set; }
public float MaxOre { get; init; }
}
public sealed class StationRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public required ConstructibleDefinition Definition { get; init; }
public required Vector3 Position { get; init; }
public required string FactionId { get; init; }
public float OreStored { get; set; }
public float RefinedStock { get; set; }
public float ProcessTimer { get; set; }
public HashSet<string> DockedShipIds { get; } = [];
}
public sealed class ShipRuntime
{
public required string Id { get; init; }
public required string SystemId { get; set; }
public required ShipDefinition Definition { get; init; }
public required string FactionId { get; init; }
public required Vector3 Position { get; set; }
public required Vector3 TargetPosition { get; set; }
public string State { get; set; } = "idle";
public ShipOrderRuntime? Order { get; set; }
public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
public required ControllerTaskRuntime ControllerTask { get; set; }
public float ActionTimer { get; set; }
public float Cargo { get; set; }
public string? DockedStationId { get; set; }
public float Health { get; set; }
public List<string> History { get; } = [];
public string LastSignature { get; set; } = string.Empty;
}
public sealed class FactionRuntime
{
public required string Id { get; init; }
public required string Label { get; init; }
public required string Color { get; init; }
public float Credits { get; set; }
public float OreMined { get; set; }
public float GoodsProduced { get; set; }
public int ShipsBuilt { get; set; }
public int ShipsLost { get; set; }
}
public sealed class ShipOrderRuntime
{
public required string Kind { get; init; }
public string Status { get; set; } = "accepted";
public required string DestinationSystemId { get; init; }
public required Vector3 DestinationPosition { get; init; }
}
public sealed class DefaultBehaviorRuntime
{
public required string Kind { get; set; }
public string? AreaSystemId { get; set; }
public string? RefineryId { get; set; }
public string? NodeId { get; set; }
public string? Phase { get; set; }
public List<Vector3> PatrolPoints { get; set; } = [];
public int PatrolIndex { get; set; }
}
public sealed class ControllerTaskRuntime
{
public required string Kind { get; set; }
public string? TargetEntityId { get; set; }
public string? TargetSystemId { get; set; }
public Vector3? TargetPosition { get; set; }
public float Threshold { get; set; }
}
public readonly record struct Vector3(float X, float Y, float Z)
{
public static Vector3 Zero => new(0f, 0f, 0f);
public float DistanceTo(Vector3 other)
{
var dx = X - other.X;
var dy = Y - other.Y;
var dz = Z - other.Z;
return MathF.Sqrt((dx * dx) + (dy * dy) + (dz * dz));
}
public Vector3 MoveToward(Vector3 target, float maxDistance)
{
var distance = DistanceTo(target);
if (distance <= maxDistance || distance <= 0.0001f)
{
return target;
}
var t = maxDistance / distance;
return new Vector3(
X + ((target.X - X) * t),
Y + ((target.Y - Y) * t),
Z + ((target.Z - Z) * t));
}
}

View File

@@ -0,0 +1,208 @@
using System.Text.Json;
using SpaceGame.Simulation.Api.Data;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class ScenarioLoader
{
private readonly string _dataRoot;
private readonly JsonSerializerOptions _jsonOptions = new()
{
PropertyNameCaseInsensitive = true,
};
public ScenarioLoader(string contentRootPath)
{
_dataRoot = Path.GetFullPath(Path.Combine(contentRootPath, "..", "..", "shared", "data"));
}
public SimulationWorld Load()
{
var systems = Read<List<SolarSystemDefinition>>("systems.json");
var scenario = Read<ScenarioDefinition>("scenario.json");
var ships = Read<List<ShipDefinition>>("ships.json");
var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
var balance = Read<BalanceDefinition>("balance.json");
var shipDefinitions = ships.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var constructibleDefinitions = constructibles.ToDictionary((definition) => definition.Id, StringComparer.Ordinal);
var systemRuntimes = systems
.Select((definition) => new SystemRuntime
{
Definition = definition,
Position = ToVector(definition.Position),
})
.ToList();
var systemsById = systemRuntimes.ToDictionary((system) => system.Definition.Id, StringComparer.Ordinal);
var nodes = new List<ResourceNodeRuntime>();
var nodeIdCounter = 0;
foreach (var system in systemRuntimes)
{
foreach (var node in system.Definition.ResourceNodes)
{
nodes.Add(new ResourceNodeRuntime
{
Id = $"node-{++nodeIdCounter}",
SystemId = system.Definition.Id,
Position = new Vector3(
system.Position.X + (MathF.Cos(node.Angle) * node.RadiusOffset),
balance.YPlane,
system.Position.Z + (MathF.Sin(node.Angle) * node.RadiusOffset)),
ItemId = node.ItemId,
OreRemaining = node.OreAmount,
MaxOre = node.OreAmount,
});
}
}
var stations = new List<StationRuntime>();
var stationIdCounter = 0;
foreach (var plan in scenario.InitialStations)
{
if (!constructibleDefinitions.TryGetValue(plan.ConstructibleId, out var definition) || !systemsById.TryGetValue(plan.SystemId, out var system))
{
continue;
}
stations.Add(new StationRuntime
{
Id = $"station-{++stationIdCounter}",
SystemId = system.Definition.Id,
Definition = definition,
Position = ResolveStationPosition(system, plan, balance),
FactionId = plan.FactionId ?? "sol-dominion",
OreStored = definition.Category == "refining" ? 120f : 0f,
RefinedStock = definition.Category == "shipyard" ? 180f : 40f,
});
}
var refinery = stations.FirstOrDefault((station) =>
station.Definition.Category == "refining" && station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault((station) => station.Definition.Category == "refining");
var patrolRoutes = scenario.PatrolRoutes.ToDictionary(
(route) => route.SystemId,
(route) => route.Points.Select(ToVector).ToList(),
StringComparer.Ordinal);
var shipsRuntime = new List<ShipRuntime>();
var shipIdCounter = 0;
foreach (var formation in scenario.ShipFormations)
{
if (!shipDefinitions.TryGetValue(formation.ShipId, out var definition))
{
continue;
}
for (var index = 0; index < formation.Count; index += 1)
{
var offset = new Vector3((index % 3) * 18f, balance.YPlane, (index / 3) * 18f);
var position = Add(ToVector(formation.Center), offset);
shipsRuntime.Add(new ShipRuntime
{
Id = $"ship-{++shipIdCounter}",
SystemId = formation.SystemId,
Definition = definition,
FactionId = formation.FactionId ?? "sol-dominion",
Position = position,
TargetPosition = position,
DefaultBehavior = CreateBehavior(definition, formation.SystemId, scenario, patrolRoutes, refinery),
ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold },
Health = definition.MaxHealth,
});
}
}
var factions = new List<FactionRuntime>
{
new()
{
Id = "sol-dominion",
Label = "Sol Dominion",
Color = "#7ed4ff",
Credits = 240f,
},
};
return new SimulationWorld
{
Label = "Split Viewer / Simulation World",
Seed = 1,
Balance = balance,
Systems = systemRuntimes,
Nodes = nodes,
Stations = stations,
Ships = shipsRuntime,
Factions = factions,
ShipDefinitions = shipDefinitions,
GeneratedAtUtc = DateTimeOffset.UtcNow,
};
}
private T Read<T>(string fileName)
{
var path = Path.Combine(_dataRoot, fileName);
var json = File.ReadAllText(path);
return JsonSerializer.Deserialize<T>(json, _jsonOptions)
?? throw new InvalidOperationException($"Unable to read {fileName}.");
}
private static DefaultBehaviorRuntime CreateBehavior(
ShipDefinition definition,
string systemId,
ScenarioDefinition scenario,
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
StationRuntime? refinery)
{
if (definition.Role == "mining" && refinery is not null)
{
return new DefaultBehaviorRuntime
{
Kind = "auto-mine",
AreaSystemId = scenario.MiningDefaults.NodeSystemId,
RefineryId = refinery.Id,
Phase = "travel-to-node",
};
}
if (definition.Role == "military" && patrolRoutes.TryGetValue(systemId, out var route))
{
return new DefaultBehaviorRuntime
{
Kind = "patrol",
PatrolPoints = route,
PatrolIndex = 0,
};
}
return new DefaultBehaviorRuntime
{
Kind = "idle",
};
}
private static Vector3 ResolveStationPosition(SystemRuntime system, InitialStationDefinition plan, BalanceDefinition balance)
{
if (plan.Position is { Length: 3 })
{
return ToVector(plan.Position);
}
if (plan.PlanetIndex is int planetIndex && planetIndex >= 0 && planetIndex < system.Definition.Planets.Count)
{
var planet = system.Definition.Planets[planetIndex];
var side = plan.LagrangeSide ?? 1;
return new Vector3(
system.Position.X + planet.OrbitRadius + (side * 72f),
balance.YPlane,
system.Position.Z + ((planetIndex + 1) * 42f * side));
}
return new Vector3(system.Position.X + 180f, balance.YPlane, system.Position.Z);
}
private static Vector3 ToVector(float[] values) => new(values[0], values[1], values[2]);
private static Vector3 Add(Vector3 left, Vector3 right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}

View File

@@ -0,0 +1,488 @@
using SpaceGame.Simulation.Api.Contracts;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationEngine
{
public void Tick(SimulationWorld world, float deltaSeconds)
{
UpdateStations(world, deltaSeconds);
foreach (var ship in world.Ships)
{
RefreshControlLayers(ship);
PlanControllerTask(ship, world);
var controllerEvent = UpdateControllerTask(ship, world, deltaSeconds);
AdvanceControlState(ship, controllerEvent);
TrackHistory(ship);
}
world.GeneratedAtUtc = DateTimeOffset.UtcNow;
}
public WorldSnapshot BuildSnapshot(SimulationWorld world)
{
return new WorldSnapshot(
world.Label,
world.Seed,
world.GeneratedAtUtc,
world.Systems.Select((system) => new SystemSnapshot(
system.Definition.Id,
system.Definition.Label,
ToDto(system.Position),
system.Definition.StarColor,
system.Definition.StarSize,
system.Definition.Planets.Select((planet) => new PlanetSnapshot(
planet.Label,
planet.OrbitRadius,
planet.Size,
planet.Color,
planet.HasRing)).ToList())).ToList(),
world.Nodes.Select((node) => new ResourceNodeSnapshot(
node.Id,
node.SystemId,
ToDto(node.Position),
node.OreRemaining,
node.MaxOre,
node.ItemId)).ToList(),
world.Stations.Select((station) => new StationSnapshot(
station.Id,
station.Definition.Label,
station.Definition.Category,
station.SystemId,
ToDto(station.Position),
station.Definition.Color,
station.DockedShipIds.Count,
station.OreStored,
station.RefinedStock,
station.FactionId)).ToList(),
world.Ships.Select((ship) => new ShipSnapshot(
ship.Id,
ship.Definition.Label,
ship.Definition.Role,
ship.Definition.ShipClass,
ship.SystemId,
ToDto(ship.Position),
ship.State,
ship.Order?.Kind,
ship.DefaultBehavior.Kind,
ship.ControllerTask.Kind,
ship.Cargo,
ship.Definition.CargoCapacity,
ship.Definition.CargoItemId,
ship.FactionId,
ship.Health,
ship.History.ToList())).ToList(),
world.Factions.Select((faction) => new FactionSnapshot(
faction.Id,
faction.Label,
faction.Color,
faction.Credits,
faction.OreMined,
faction.GoodsProduced,
faction.ShipsBuilt,
faction.ShipsLost)).ToList());
}
private void UpdateStations(SimulationWorld world, float deltaSeconds)
{
foreach (var station in world.Stations)
{
if (station.Definition.Category != "refining" || station.OreStored < 60f)
{
continue;
}
station.ProcessTimer += deltaSeconds;
if (station.ProcessTimer < 8f)
{
continue;
}
station.ProcessTimer = 0f;
station.OreStored -= 60f;
station.RefinedStock += 60f;
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == station.FactionId);
if (faction is not null)
{
faction.GoodsProduced += 60f;
faction.Credits += 18f;
}
}
}
private void RefreshControlLayers(ShipRuntime ship)
{
if (ship.Order is not null && ship.Order.Status == "queued")
{
ship.Order.Status = "accepted";
}
}
private void PlanControllerTask(ShipRuntime ship, SimulationWorld world)
{
if (ship.Order is not null)
{
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "travel",
TargetEntityId = null,
TargetSystemId = ship.Order.DestinationSystemId,
TargetPosition = ship.Order.DestinationPosition,
Threshold = world.Balance.ArrivalThreshold,
};
return;
}
if (ship.DefaultBehavior.Kind == "auto-mine")
{
PlanAutoMine(ship, world);
return;
}
if (ship.DefaultBehavior.Kind == "patrol" && ship.DefaultBehavior.PatrolPoints.Count > 0)
{
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "travel",
TargetPosition = ship.DefaultBehavior.PatrolPoints[ship.DefaultBehavior.PatrolIndex],
TargetSystemId = ship.SystemId,
Threshold = 18f,
};
return;
}
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "idle",
Threshold = world.Balance.ArrivalThreshold,
};
}
private void PlanAutoMine(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var refinery = world.Stations.FirstOrDefault((station) => station.Id == behavior.RefineryId);
var node = behavior.NodeId is null
? world.Nodes
.Where((candidate) => candidate.SystemId == behavior.AreaSystemId)
.OrderByDescending((candidate) => candidate.OreRemaining)
.FirstOrDefault()
: world.Nodes.FirstOrDefault((candidate) => candidate.Id == behavior.NodeId);
if (refinery is null || node is null)
{
behavior.Kind = "idle";
ship.ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = world.Balance.ArrivalThreshold };
return;
}
behavior.NodeId ??= node.Id;
switch (behavior.Phase)
{
case "extract":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "extract",
TargetEntityId = node.Id,
TargetSystemId = node.SystemId,
TargetPosition = node.Position,
Threshold = 14f,
};
break;
case "travel-to-station":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "travel",
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = refinery.Definition.Radius + 8f,
};
break;
case "dock":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "dock",
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = refinery.Definition.Radius + 4f,
};
break;
case "unload":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "unload",
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = 0f,
};
break;
case "undock":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "undock",
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = new Vector3(refinery.Position.X + world.Balance.UndockDistance, refinery.Position.Y, refinery.Position.Z),
Threshold = 8f,
};
break;
default:
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = "travel",
TargetEntityId = node.Id,
TargetSystemId = node.SystemId,
TargetPosition = node.Position,
Threshold = 18f,
};
behavior.Phase = "travel-to-node";
break;
}
}
private string UpdateControllerTask(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
switch (task.Kind)
{
case "idle":
ship.State = "idle";
return "none";
case "travel":
return UpdateTravel(ship, world, deltaSeconds);
case "extract":
return UpdateExtract(ship, world, deltaSeconds);
case "dock":
return UpdateDock(ship, world, deltaSeconds);
case "unload":
return UpdateUnload(ship, world, deltaSeconds);
case "undock":
return UpdateUndock(ship, world, deltaSeconds);
default:
ship.State = "idle";
return "none";
}
}
private string UpdateTravel(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
if (task.TargetPosition is null || task.TargetSystemId is null)
{
ship.State = "idle";
return "none";
}
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance <= task.Threshold)
{
ship.Position = task.TargetPosition.Value;
ship.TargetPosition = ship.Position;
ship.SystemId = task.TargetSystemId;
ship.State = "arriving";
return "arrived";
}
var speed = ship.Definition.Speed;
if (ship.SystemId != task.TargetSystemId)
{
ship.State = distance > 800f ? "ftl" : "spooling-ftl";
speed = ship.Definition.FtlSpeed;
}
else if (distance > 200f)
{
ship.State = distance > 500f ? "warping" : "spooling-warp";
speed = ship.Definition.Speed * 4.5f;
}
else
{
ship.State = "approaching";
speed = ship.Definition.Speed;
}
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, speed * deltaSeconds);
ship.TargetPosition = task.TargetPosition.Value;
return "none";
}
private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
var node = world.Nodes.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
if (node is null || task.TargetPosition is null)
{
ship.State = "idle";
return "none";
}
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold)
{
ship.State = "mining-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none";
}
ship.State = "mining";
ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < 1f)
{
return "none";
}
ship.ActionTimer = 0f;
var mined = MathF.Min(world.Balance.MiningRate, ship.Definition.CargoCapacity - ship.Cargo);
mined = MathF.Min(mined, node.OreRemaining);
ship.Cargo += mined;
node.OreRemaining -= mined;
if (node.OreRemaining <= 0f)
{
node.OreRemaining = node.MaxOre;
}
return ship.Cargo >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
}
private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == task.TargetEntityId);
if (station is null || task.TargetPosition is null)
{
ship.State = "idle";
return "none";
}
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold)
{
ship.State = "docking-approach";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return "none";
}
ship.State = "docking";
ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < world.Balance.DockingDuration)
{
return "none";
}
ship.ActionTimer = 0f;
ship.State = "docked";
ship.DockedStationId = station.Id;
station.DockedShipIds.Add(ship.Id);
ship.Position = station.Position;
return "docked";
}
private string UpdateUnload(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
if (ship.DockedStationId is null)
{
ship.State = "idle";
return "none";
}
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
if (station is null)
{
ship.DockedStationId = null;
ship.State = "idle";
return "none";
}
ship.State = "transferring";
var moved = MathF.Min(ship.Cargo, world.Balance.TransferRate * deltaSeconds);
ship.Cargo -= moved;
station.OreStored += moved;
var faction = world.Factions.FirstOrDefault((candidate) => candidate.Id == ship.FactionId);
if (faction is not null)
{
faction.OreMined += moved;
faction.Credits += moved * 0.4f;
}
return ship.Cargo <= 0.01f ? "unloaded" : "none";
}
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
if (ship.DockedStationId is null || task.TargetPosition is null)
{
ship.State = "idle";
return "none";
}
var station = world.Stations.FirstOrDefault((candidate) => candidate.Id == ship.DockedStationId);
station?.DockedShipIds.Remove(ship.Id);
ship.DockedStationId = null;
ship.State = "undocking";
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
return ship.Position.DistanceTo(task.TargetPosition.Value) <= task.Threshold ? "undocked" : "none";
}
private void AdvanceControlState(ShipRuntime ship, string controllerEvent)
{
if (ship.Order is not null && controllerEvent == "arrived")
{
ship.Order = null;
ship.ControllerTask.Kind = "idle";
return;
}
if (ship.DefaultBehavior.Kind == "auto-mine")
{
switch (ship.DefaultBehavior.Phase, controllerEvent)
{
case ("travel-to-node", "arrived"):
ship.DefaultBehavior.Phase = ship.Cargo >= ship.Definition.CargoCapacity ? "travel-to-station" : "extract";
break;
case ("extract", "cargo-full"):
ship.DefaultBehavior.Phase = "travel-to-station";
break;
case ("travel-to-station", "arrived"):
ship.DefaultBehavior.Phase = "dock";
break;
case ("dock", "docked"):
ship.DefaultBehavior.Phase = "unload";
break;
case ("unload", "unloaded"):
ship.DefaultBehavior.Phase = "undock";
break;
case ("undock", "undocked"):
ship.DefaultBehavior.Phase = "travel-to-node";
ship.DefaultBehavior.NodeId = null;
break;
}
}
if (ship.DefaultBehavior.Kind == "patrol" && controllerEvent == "arrived" && ship.DefaultBehavior.PatrolPoints.Count > 0)
{
ship.DefaultBehavior.PatrolIndex = (ship.DefaultBehavior.PatrolIndex + 1) % ship.DefaultBehavior.PatrolPoints.Count;
}
}
private static void TrackHistory(ShipRuntime ship)
{
var signature = $"{ship.State}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind}|{ship.Cargo:0.0}";
if (signature == ship.LastSignature)
{
return;
}
ship.LastSignature = signature;
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind} cargo={ship.Cargo:0.#}");
if (ship.History.Count > 18)
{
ship.History.RemoveAt(0);
}
}
private static Vector3Dto ToDto(Vector3 value) => new(value.X, value.Y, value.Z);
}

View File

@@ -0,0 +1,19 @@
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class SimulationHostedService(WorldService worldService) : BackgroundService
{
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
using var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(200));
try
{
while (!stoppingToken.IsCancellationRequested && await timer.WaitForNextTickAsync(stoppingToken))
{
worldService.Tick(0.2f);
}
}
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{
}
}
}

View File

@@ -0,0 +1,36 @@
using SpaceGame.Simulation.Api.Contracts;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class WorldService(IWebHostEnvironment environment)
{
private readonly object _sync = new();
private readonly ScenarioLoader _loader = new(environment.ContentRootPath);
private readonly SimulationEngine _engine = new();
private SimulationWorld _world = new ScenarioLoader(environment.ContentRootPath).Load();
public WorldSnapshot GetSnapshot()
{
lock (_sync)
{
return _engine.BuildSnapshot(_world);
}
}
public void Tick(float deltaSeconds)
{
lock (_sync)
{
_engine.Tick(_world, deltaSeconds);
}
}
public WorldSnapshot Reset()
{
lock (_sync)
{
_world = _loader.Load();
return _engine.BuildSnapshot(_world);
}
}
}