feat: rework modules, items and fuel
This commit is contained in:
@@ -4,63 +4,62 @@ namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class ShipRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; set; }
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public required ShipDefinition Definition { get; init; }
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public required string FactionId { get; init; }
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public required Vector3 Position { get; set; }
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public required Vector3 TargetPosition { get; set; }
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public required ShipSpatialStateRuntime SpatialState { get; set; }
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public ShipState State { get; set; } = ShipState.Idle;
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public ShipOrderRuntime? Order { get; set; }
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public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
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public required ControllerTaskRuntime ControllerTask { get; set; }
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public float ActionTimer { get; set; }
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public float WorkerPopulation { get; set; }
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public float EnergyStored { get; set; }
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public string? DockedStationId { get; set; }
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public int? AssignedDockingPadIndex { get; set; }
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public string? CommanderId { get; set; }
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public string? PolicySetId { get; set; }
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public float Health { get; set; }
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public string? TrackedActionKey { get; set; }
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public float TrackedActionTotal { get; set; }
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public List<string> History { get; } = [];
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public string LastSignature { get; set; } = string.Empty;
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public string LastDeltaSignature { get; set; } = string.Empty;
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public required string Id { get; init; }
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public required string SystemId { get; set; }
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public required ShipDefinition Definition { get; init; }
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public required string FactionId { get; init; }
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public required Vector3 Position { get; set; }
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public required Vector3 TargetPosition { get; set; }
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public required ShipSpatialStateRuntime SpatialState { get; set; }
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public Vector3 Velocity { get; set; } = Vector3.Zero;
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public ShipState State { get; set; } = ShipState.Idle;
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public ShipOrderRuntime? Order { get; set; }
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public required DefaultBehaviorRuntime DefaultBehavior { get; set; }
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public required ControllerTaskRuntime ControllerTask { get; set; }
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public float ActionTimer { get; set; }
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public float WorkerPopulation { get; set; }
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public string DockedStationId { get; set; }
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public int? AssignedDockingPadIndex { get; set; }
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public string? CommanderId { get; set; }
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public string? PolicySetId { get; set; }
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public float Health { get; set; }
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public string? TrackedActionKey { get; set; }
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public float TrackedActionTotal { get; set; }
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public List<string> History { get; } = [];
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public string LastSignature { get; set; } = string.Empty;
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class ShipOrderRuntime
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{
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public required string Kind { get; init; }
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public OrderStatus Status { get; set; } = OrderStatus.Accepted;
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public required string DestinationSystemId { get; init; }
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public required Vector3 DestinationPosition { get; init; }
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public required string Kind { get; init; }
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public OrderStatus Status { get; set; } = OrderStatus.Accepted;
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public required string DestinationSystemId { get; init; }
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public required Vector3 DestinationPosition { get; init; }
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}
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public sealed class DefaultBehaviorRuntime
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{
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public required string Kind { get; set; }
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public string? AreaSystemId { get; set; }
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public string? StationId { get; set; }
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public string? RefineryId { get; set; }
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public string? NodeId { get; set; }
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public string? ModuleId { get; set; }
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public string? Phase { get; set; }
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public List<Vector3> PatrolPoints { get; set; } = [];
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public int PatrolIndex { get; set; }
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public required string Kind { get; set; }
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public string? AreaSystemId { get; set; }
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public string? StationId { get; set; }
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public string? RefineryId { get; set; }
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public string? NodeId { get; set; }
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public string? ModuleId { get; set; }
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public string? Phase { get; set; }
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public List<Vector3> PatrolPoints { get; set; } = [];
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public int PatrolIndex { get; set; }
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}
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public sealed class ControllerTaskRuntime
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{
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public required ControllerTaskKind Kind { get; set; }
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public WorkStatus Status { get; set; } = WorkStatus.Pending;
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public string? CommanderId { get; set; }
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public string? TargetEntityId { get; set; }
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public string? TargetSystemId { get; set; }
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public string? TargetNodeId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public float Threshold { get; set; }
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public required ControllerTaskKind Kind { get; set; }
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public WorkStatus Status { get; set; } = WorkStatus.Pending;
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public string? CommanderId { get; set; }
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public string? TargetEntityId { get; set; }
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public string? TargetSystemId { get; set; }
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public string? TargetNodeId { get; set; }
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public Vector3? TargetPosition { get; set; }
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public float Threshold { get; set; }
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}
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@@ -2,243 +2,237 @@ namespace SpaceGame.Simulation.Api.Simulation;
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public enum SpatialNodeKind
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{
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Star,
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Planet,
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Moon,
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LagrangePoint,
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Station,
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ResourceSite,
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Star,
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Planet,
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Moon,
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LagrangePoint,
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Station,
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ResourceSite,
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}
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public enum WorkStatus
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{
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Pending,
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Active,
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Completed,
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Pending,
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Active,
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Completed,
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}
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public enum OrderStatus
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{
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Queued,
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Accepted,
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Completed,
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Queued,
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Accepted,
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Completed,
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}
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public enum ShipState
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{
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Idle,
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Arriving,
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CapacitorStarved,
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LocalFlight,
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SpoolingWarp,
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Warping,
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SpoolingFtl,
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Ftl,
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CargoFull,
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MiningApproach,
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Mining,
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NodeDepleted,
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AwaitingDock,
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DockingApproach,
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Docking,
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Docked,
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Transferring,
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Loading,
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Unloading,
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Refueling,
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WaitingMaterials,
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ConstructionBlocked,
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Constructing,
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DeliveringConstruction,
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Blocked,
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Undocking,
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Idle,
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Arriving,
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LocalFlight,
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SpoolingWarp,
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Warping,
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SpoolingFtl,
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Ftl,
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CargoFull,
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MiningApproach,
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Mining,
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NodeDepleted,
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AwaitingDock,
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DockingApproach,
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Docking,
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Docked,
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Transferring,
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Loading,
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Unloading,
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WaitingMaterials,
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ConstructionBlocked,
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Constructing,
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DeliveringConstruction,
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Blocked,
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Undocking,
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}
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public enum ControllerTaskKind
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{
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Idle,
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Travel,
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Extract,
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Dock,
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Load,
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Unload,
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Refuel,
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DeliverConstruction,
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BuildConstructionSite,
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LoadWorkers,
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UnloadWorkers,
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ConstructModule,
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Undock,
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Idle,
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Travel,
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Extract,
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Dock,
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Load,
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Unload,
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DeliverConstruction,
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BuildConstructionSite,
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LoadWorkers,
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UnloadWorkers,
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ConstructModule,
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Undock,
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}
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public static class SpaceLayerKinds
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{
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public const string UniverseSpace = "universe-space";
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public const string GalaxySpace = "galaxy-space";
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public const string SystemSpace = "system-space";
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public const string LocalSpace = "local-space";
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public const string UniverseSpace = "universe-space";
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public const string GalaxySpace = "galaxy-space";
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public const string SystemSpace = "system-space";
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public const string LocalSpace = "local-space";
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}
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public static class MovementRegimeKinds
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{
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public const string LocalFlight = "local-flight";
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public const string Warp = "warp";
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public const string StargateTransit = "stargate-transit";
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public const string FtlTransit = "ftl-transit";
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public const string LocalFlight = "local-flight";
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public const string Warp = "warp";
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public const string StargateTransit = "stargate-transit";
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public const string FtlTransit = "ftl-transit";
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}
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public static class CommanderKind
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{
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public const string Faction = "faction";
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public const string Station = "station";
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public const string Ship = "ship";
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public const string Fleet = "fleet";
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public const string Sector = "sector";
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public const string TaskGroup = "task-group";
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public const string Faction = "faction";
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public const string Station = "station";
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public const string Ship = "ship";
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public const string Fleet = "fleet";
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public const string Sector = "sector";
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public const string TaskGroup = "task-group";
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}
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public static class ShipTaskKinds
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{
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public const string Idle = "idle";
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public const string LocalMove = "local-move";
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public const string WarpToNode = "warp-to-node";
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public const string UseStargate = "use-stargate";
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public const string UseFtl = "use-ftl";
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public const string Dock = "dock";
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public const string Undock = "undock";
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public const string LoadCargo = "load-cargo";
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public const string UnloadCargo = "unload-cargo";
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public const string LoadWorkers = "load-workers";
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public const string UnloadWorkers = "unload-workers";
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public const string MineNode = "mine-node";
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public const string HarvestGas = "harvest-gas";
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public const string DeliverToStation = "deliver-to-station";
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public const string ClaimLagrangePoint = "claim-lagrange-point";
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public const string BuildConstructionSite = "build-construction-site";
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public const string EscortTarget = "escort-target";
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public const string AttackTarget = "attack-target";
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public const string DefendBubble = "defend-bubble";
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public const string Retreat = "retreat";
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public const string HoldPosition = "hold-position";
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public const string Idle = "idle";
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public const string LocalMove = "local-move";
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public const string WarpToNode = "warp-to-node";
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public const string UseStargate = "use-stargate";
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public const string UseFtl = "use-ftl";
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public const string Dock = "dock";
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public const string Undock = "undock";
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public const string LoadCargo = "load-cargo";
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public const string UnloadCargo = "unload-cargo";
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public const string LoadWorkers = "load-workers";
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public const string UnloadWorkers = "unload-workers";
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public const string MineNode = "mine-node";
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public const string HarvestGas = "harvest-gas";
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public const string DeliverToStation = "deliver-to-station";
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public const string ClaimLagrangePoint = "claim-lagrange-point";
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public const string BuildConstructionSite = "build-construction-site";
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public const string EscortTarget = "escort-target";
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public const string AttackTarget = "attack-target";
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public const string DefendBubble = "defend-bubble";
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public const string Retreat = "retreat";
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public const string HoldPosition = "hold-position";
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}
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public static class ShipOrderKinds
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{
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public const string DirectMove = "direct-move";
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public const string TravelToNode = "travel-to-node";
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public const string DockAtStation = "dock-at-station";
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public const string DeliverCargo = "deliver-cargo";
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public const string BuildAtSite = "build-at-site";
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public const string AttackTarget = "attack-target";
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public const string HoldPosition = "hold-position";
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public const string DirectMove = "direct-move";
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public const string TravelToNode = "travel-to-node";
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public const string DockAtStation = "dock-at-station";
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public const string DeliverCargo = "deliver-cargo";
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public const string BuildAtSite = "build-at-site";
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public const string AttackTarget = "attack-target";
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public const string HoldPosition = "hold-position";
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}
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public static class ClaimStateKinds
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{
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public const string Placed = "placed";
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public const string Activating = "activating";
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public const string Active = "active";
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public const string Destroyed = "destroyed";
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public const string Placed = "placed";
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public const string Activating = "activating";
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public const string Active = "active";
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public const string Destroyed = "destroyed";
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}
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public static class ConstructionSiteStateKinds
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{
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public const string Planned = "planned";
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public const string Active = "active";
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public const string Paused = "paused";
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public const string Completed = "completed";
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public const string Destroyed = "destroyed";
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public const string Planned = "planned";
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public const string Active = "active";
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public const string Paused = "paused";
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public const string Completed = "completed";
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public const string Destroyed = "destroyed";
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}
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public static class MarketOrderKinds
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{
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public const string Buy = "buy";
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public const string Sell = "sell";
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public const string Buy = "buy";
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public const string Sell = "sell";
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}
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public static class MarketOrderStateKinds
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{
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public const string Open = "open";
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public const string PartiallyFilled = "partially-filled";
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public const string Filled = "filled";
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public const string Cancelled = "cancelled";
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public const string Open = "open";
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public const string PartiallyFilled = "partially-filled";
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public const string Filled = "filled";
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public const string Cancelled = "cancelled";
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}
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public static class SimulationEnumMappings
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{
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public static string ToContractValue(this SpatialNodeKind kind) => kind switch
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{
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SpatialNodeKind.Star => "star",
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SpatialNodeKind.Planet => "planet",
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SpatialNodeKind.Moon => "moon",
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SpatialNodeKind.LagrangePoint => "lagrange-point",
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SpatialNodeKind.Station => "station",
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SpatialNodeKind.ResourceSite => "resource-site",
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_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
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};
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public static string ToContractValue(this SpatialNodeKind kind) => kind switch
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{
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SpatialNodeKind.Star => "star",
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SpatialNodeKind.Planet => "planet",
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SpatialNodeKind.Moon => "moon",
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SpatialNodeKind.LagrangePoint => "lagrange-point",
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SpatialNodeKind.Station => "station",
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SpatialNodeKind.ResourceSite => "resource-site",
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_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
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};
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public static string ToContractValue(this WorkStatus status) => status switch
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{
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WorkStatus.Pending => "pending",
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WorkStatus.Active => "active",
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WorkStatus.Completed => "completed",
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this WorkStatus status) => status switch
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{
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WorkStatus.Pending => "pending",
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WorkStatus.Active => "active",
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WorkStatus.Completed => "completed",
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this OrderStatus status) => status switch
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{
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OrderStatus.Queued => "queued",
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OrderStatus.Accepted => "accepted",
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OrderStatus.Completed => "completed",
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this OrderStatus status) => status switch
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{
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OrderStatus.Queued => "queued",
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OrderStatus.Accepted => "accepted",
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OrderStatus.Completed => "completed",
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this ShipState state) => state switch
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{
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ShipState.Idle => "idle",
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ShipState.Arriving => "arriving",
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ShipState.CapacitorStarved => "capacitor-starved",
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ShipState.LocalFlight => "local-flight",
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ShipState.SpoolingWarp => "spooling-warp",
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ShipState.Warping => "warping",
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ShipState.SpoolingFtl => "spooling-ftl",
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ShipState.Ftl => "ftl",
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ShipState.CargoFull => "cargo-full",
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ShipState.MiningApproach => "mining-approach",
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ShipState.Mining => "mining",
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ShipState.NodeDepleted => "node-depleted",
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ShipState.AwaitingDock => "awaiting-dock",
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ShipState.DockingApproach => "docking-approach",
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ShipState.Docking => "docking",
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ShipState.Docked => "docked",
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ShipState.Transferring => "transferring",
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ShipState.Loading => "loading",
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ShipState.Unloading => "unloading",
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ShipState.Refueling => "refueling",
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ShipState.WaitingMaterials => "waiting-materials",
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ShipState.ConstructionBlocked => "construction-blocked",
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ShipState.Constructing => "constructing",
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ShipState.DeliveringConstruction => "delivering-construction",
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ShipState.Blocked => "blocked",
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ShipState.Undocking => "undocking",
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_ => throw new ArgumentOutOfRangeException(nameof(state), state, null),
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};
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public static string ToContractValue(this ShipState state) => state switch
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{
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ShipState.Idle => "idle",
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ShipState.Arriving => "arriving",
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ShipState.LocalFlight => "local-flight",
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ShipState.SpoolingWarp => "spooling-warp",
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ShipState.Warping => "warping",
|
||||
ShipState.SpoolingFtl => "spooling-ftl",
|
||||
ShipState.Ftl => "ftl",
|
||||
ShipState.CargoFull => "cargo-full",
|
||||
ShipState.MiningApproach => "mining-approach",
|
||||
ShipState.Mining => "mining",
|
||||
ShipState.NodeDepleted => "node-depleted",
|
||||
ShipState.AwaitingDock => "awaiting-dock",
|
||||
ShipState.DockingApproach => "docking-approach",
|
||||
ShipState.Docking => "docking",
|
||||
ShipState.Docked => "docked",
|
||||
ShipState.Transferring => "transferring",
|
||||
ShipState.Loading => "loading",
|
||||
ShipState.Unloading => "unloading",
|
||||
ShipState.WaitingMaterials => "waiting-materials",
|
||||
ShipState.ConstructionBlocked => "construction-blocked",
|
||||
ShipState.Constructing => "constructing",
|
||||
ShipState.DeliveringConstruction => "delivering-construction",
|
||||
ShipState.Blocked => "blocked",
|
||||
ShipState.Undocking => "undocking",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(state), state, null),
|
||||
};
|
||||
|
||||
public static string ToContractValue(this ControllerTaskKind kind) => kind switch
|
||||
{
|
||||
ControllerTaskKind.Idle => "idle",
|
||||
ControllerTaskKind.Travel => "travel",
|
||||
ControllerTaskKind.Extract => "extract",
|
||||
ControllerTaskKind.Dock => "dock",
|
||||
ControllerTaskKind.Load => "load",
|
||||
ControllerTaskKind.Unload => "unload",
|
||||
ControllerTaskKind.Refuel => "refuel",
|
||||
ControllerTaskKind.DeliverConstruction => "deliver-construction",
|
||||
ControllerTaskKind.BuildConstructionSite => "build-construction-site",
|
||||
ControllerTaskKind.LoadWorkers => "load-workers",
|
||||
ControllerTaskKind.UnloadWorkers => "unload-workers",
|
||||
ControllerTaskKind.ConstructModule => "construct-module",
|
||||
ControllerTaskKind.Undock => "undock",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
|
||||
};
|
||||
public static string ToContractValue(this ControllerTaskKind kind) => kind switch
|
||||
{
|
||||
ControllerTaskKind.Idle => "idle",
|
||||
ControllerTaskKind.Travel => "travel",
|
||||
ControllerTaskKind.Extract => "extract",
|
||||
ControllerTaskKind.Dock => "dock",
|
||||
ControllerTaskKind.Load => "load",
|
||||
ControllerTaskKind.Unload => "unload",
|
||||
ControllerTaskKind.DeliverConstruction => "deliver-construction",
|
||||
ControllerTaskKind.BuildConstructionSite => "build-construction-site",
|
||||
ControllerTaskKind.LoadWorkers => "load-workers",
|
||||
ControllerTaskKind.UnloadWorkers => "unload-workers",
|
||||
ControllerTaskKind.ConstructModule => "construct-module",
|
||||
ControllerTaskKind.Undock => "undock",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public sealed class SimulationWorld
|
||||
public required List<PolicySetRuntime> Policies { get; init; }
|
||||
public required Dictionary<string, ShipDefinition> ShipDefinitions { get; init; }
|
||||
public required Dictionary<string, ItemDefinition> ItemDefinitions { get; init; }
|
||||
public required Dictionary<string, ModuleDefinition> ModuleDefinitions { get; init; }
|
||||
public required Dictionary<string, ModuleRecipeDefinition> ModuleRecipes { get; init; }
|
||||
public required Dictionary<string, RecipeDefinition> Recipes { get; init; }
|
||||
public int TickIntervalMs { get; init; } = 200;
|
||||
|
||||
@@ -1,40 +1,49 @@
|
||||
using SpaceGame.Simulation.Api.Data;
|
||||
|
||||
namespace SpaceGame.Simulation.Api.Simulation;
|
||||
|
||||
public sealed class StationRuntime
|
||||
{
|
||||
public required string Id { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required ConstructibleDefinition Definition { get; init; }
|
||||
public required Vector3 Position { get; set; }
|
||||
public required string FactionId { get; init; }
|
||||
public string? NodeId { get; set; }
|
||||
public string? BubbleId { get; set; }
|
||||
public string? AnchorNodeId { get; set; }
|
||||
public string? CommanderId { get; set; }
|
||||
public string? PolicySetId { get; set; }
|
||||
public List<string> InstalledModules { get; } = [];
|
||||
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> ProductionLaneTimers { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<int, string> DockingPadAssignments { get; } = new();
|
||||
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
|
||||
public float EnergyStored { get; set; }
|
||||
public float Population { get; set; }
|
||||
public float PopulationCapacity { get; set; }
|
||||
public float WorkforceRequired { get; set; }
|
||||
public float WorkforceEffectiveRatio { get; set; } = 0.1f;
|
||||
public float PopulationGrowthProgress { get; set; }
|
||||
public float ShipProductionProgressSeconds { get; set; }
|
||||
public HashSet<string> DockedShipIds { get; } = [];
|
||||
public ModuleConstructionRuntime? ActiveConstruction { get; set; }
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
public required string Id { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required string Label { get; set; }
|
||||
public string Category { get; set; } = "station";
|
||||
public string Color { get; set; } = "#8df0d2";
|
||||
public required Vector3 Position { get; set; }
|
||||
public float Radius { get; set; } = 24f;
|
||||
public required string FactionId { get; init; }
|
||||
public string? NodeId { get; set; }
|
||||
public string? BubbleId { get; set; }
|
||||
public string? AnchorNodeId { get; set; }
|
||||
public string? CommanderId { get; set; }
|
||||
public string? PolicySetId { get; set; }
|
||||
public List<StationModuleRuntime> Modules { get; } = [];
|
||||
public IEnumerable<string> InstalledModules => Modules.Select((module) => module.ModuleId);
|
||||
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> ProductionLaneTimers { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<int, string> DockingPadAssignments { get; } = new();
|
||||
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
|
||||
public float Population { get; set; }
|
||||
public float PopulationCapacity { get; set; }
|
||||
public float WorkforceRequired { get; set; }
|
||||
public float WorkforceEffectiveRatio { get; set; } = 0.1f;
|
||||
public float PopulationGrowthProgress { get; set; }
|
||||
public float ShipProductionProgressSeconds { get; set; }
|
||||
public HashSet<string> DockedShipIds { get; } = [];
|
||||
public ModuleConstructionRuntime? ActiveConstruction { get; set; }
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class StationModuleRuntime
|
||||
{
|
||||
public required string Id { get; init; }
|
||||
public required string ModuleId { get; init; }
|
||||
public float Health { get; set; }
|
||||
public float MaxHealth { get; set; }
|
||||
}
|
||||
|
||||
public sealed class ModuleConstructionRuntime
|
||||
{
|
||||
public required string ModuleId { get; init; }
|
||||
public float ProgressSeconds { get; set; }
|
||||
public float RequiredSeconds { get; init; }
|
||||
public string AssignedConstructorShipId { get; set; } = string.Empty;
|
||||
public required string ModuleId { get; init; }
|
||||
public float ProgressSeconds { get; set; }
|
||||
public float RequiredSeconds { get; init; }
|
||||
public string AssignedConstructorShipId { get; set; } = string.Empty;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user