feat: rework modules, items and fuel
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@@ -57,7 +57,7 @@ public sealed partial class SimulationEngine
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private static float ComputeResourceNodeOrbitSpeed(ResourceNodeRuntime node)
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{
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var baseSpeed = node.SourceKind == "gas-cloud" ? 0.16f : 0.24f;
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var baseSpeed = 0.24f;
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return baseSpeed / MathF.Sqrt(MathF.Max(node.OrbitRadius / 180000f, 0.45f));
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}
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