feat: rework modules, items and fuel
This commit is contained in:
@@ -5,303 +5,299 @@ namespace SpaceGame.Simulation.Api.Simulation;
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public sealed partial class SimulationEngine
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{
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private static void UpdateClaims(SimulationWorld world, ICollection<SimulationEventRecord> events)
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private static void UpdateClaims(SimulationWorld world, ICollection<SimulationEventRecord> events)
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{
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foreach (var claim in world.Claims)
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{
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foreach (var claim in world.Claims)
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if (claim.State == ClaimStateKinds.Destroyed || claim.Health <= 0f)
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{
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if (claim.State != ClaimStateKinds.Destroyed)
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{
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if (claim.State == ClaimStateKinds.Destroyed || claim.Health <= 0f)
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{
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if (claim.State != ClaimStateKinds.Destroyed)
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{
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claim.State = ClaimStateKinds.Destroyed;
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events.Add(new SimulationEventRecord("claim", claim.Id, "claim-destroyed", $"Claim {claim.Id} was destroyed.", world.GeneratedAtUtc));
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}
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foreach (var site in world.ConstructionSites.Where(candidate => candidate.ClaimId == claim.Id))
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{
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site.State = ConstructionSiteStateKinds.Destroyed;
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}
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continue;
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}
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if (claim.State == ClaimStateKinds.Activating && world.GeneratedAtUtc >= claim.ActivatesAtUtc)
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{
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claim.State = ClaimStateKinds.Active;
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events.Add(new SimulationEventRecord("claim", claim.Id, "claim-activated", $"Claim {claim.Id} is now active.", world.GeneratedAtUtc));
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}
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claim.State = ClaimStateKinds.Destroyed;
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events.Add(new SimulationEventRecord("claim", claim.Id, "claim-destroyed", $"Claim {claim.Id} was destroyed.", world.GeneratedAtUtc));
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}
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foreach (var site in world.ConstructionSites.Where(candidate => candidate.ClaimId == claim.Id))
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{
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site.State = ConstructionSiteStateKinds.Destroyed;
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}
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continue;
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}
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if (claim.State == ClaimStateKinds.Activating && world.GeneratedAtUtc >= claim.ActivatesAtUtc)
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{
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claim.State = ClaimStateKinds.Active;
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events.Add(new SimulationEventRecord("claim", claim.Id, "claim-activated", $"Claim {claim.Id} is now active.", world.GeneratedAtUtc));
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}
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}
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}
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private static void UpdateConstructionSites(SimulationWorld world, ICollection<SimulationEventRecord> events)
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{
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foreach (var site in world.ConstructionSites)
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{
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if (site.State == ConstructionSiteStateKinds.Destroyed)
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{
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continue;
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}
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var claim = site.ClaimId is null
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? null
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: world.Claims.FirstOrDefault(candidate => candidate.Id == site.ClaimId);
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if (claim?.State == ClaimStateKinds.Destroyed)
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{
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site.State = ConstructionSiteStateKinds.Destroyed;
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continue;
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}
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if (claim?.State == ClaimStateKinds.Active && site.State == ConstructionSiteStateKinds.Planned)
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{
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site.State = ConstructionSiteStateKinds.Active;
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events.Add(new SimulationEventRecord("construction-site", site.Id, "site-active", $"Construction site {site.Id} is active.", world.GeneratedAtUtc));
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}
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foreach (var orderId in site.MarketOrderIds)
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{
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var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
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if (order is null || !site.RequiredItems.TryGetValue(order.ItemId, out var required))
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{
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continue;
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}
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var remaining = MathF.Max(0f, required - GetConstructionDeliveredAmount(world, site, order.ItemId));
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order.RemainingAmount = remaining;
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order.State = remaining <= 0.01f
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? MarketOrderStateKinds.Filled
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: remaining < order.Amount
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? MarketOrderStateKinds.PartiallyFilled
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: MarketOrderStateKinds.Open;
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}
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}
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}
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private static bool TryEnsureModuleConstructionStarted(StationRuntime station, ModuleRecipeDefinition recipe, string shipId)
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{
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if (station.ActiveConstruction is not null)
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{
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return string.Equals(station.ActiveConstruction.ModuleId, recipe.ModuleId, StringComparison.Ordinal)
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&& string.Equals(station.ActiveConstruction.AssignedConstructorShipId, shipId, StringComparison.Ordinal);
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}
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private static void UpdateConstructionSites(SimulationWorld world, ICollection<SimulationEventRecord> events)
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if (!CanStartModuleConstruction(station, recipe))
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{
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foreach (var site in world.ConstructionSites)
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{
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if (site.State == ConstructionSiteStateKinds.Destroyed)
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{
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continue;
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}
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var claim = site.ClaimId is null
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? null
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: world.Claims.FirstOrDefault(candidate => candidate.Id == site.ClaimId);
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if (claim?.State == ClaimStateKinds.Destroyed)
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{
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site.State = ConstructionSiteStateKinds.Destroyed;
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continue;
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}
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if (claim?.State == ClaimStateKinds.Active && site.State == ConstructionSiteStateKinds.Planned)
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{
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site.State = ConstructionSiteStateKinds.Active;
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events.Add(new SimulationEventRecord("construction-site", site.Id, "site-active", $"Construction site {site.Id} is active.", world.GeneratedAtUtc));
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}
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foreach (var orderId in site.MarketOrderIds)
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{
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var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
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if (order is null || !site.RequiredItems.TryGetValue(order.ItemId, out var required))
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{
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continue;
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}
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var remaining = MathF.Max(0f, required - GetConstructionDeliveredAmount(world, site, order.ItemId));
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order.RemainingAmount = remaining;
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order.State = remaining <= 0.01f
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? MarketOrderStateKinds.Filled
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: remaining < order.Amount
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? MarketOrderStateKinds.PartiallyFilled
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: MarketOrderStateKinds.Open;
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}
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}
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return false;
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}
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private static bool TryEnsureModuleConstructionStarted(StationRuntime station, ModuleRecipeDefinition recipe, string shipId)
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foreach (var input in recipe.Inputs)
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{
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if (station.ActiveConstruction is not null)
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{
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return string.Equals(station.ActiveConstruction.ModuleId, recipe.ModuleId, StringComparison.Ordinal)
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&& string.Equals(station.ActiveConstruction.AssignedConstructorShipId, shipId, StringComparison.Ordinal);
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}
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RemoveInventory(station.Inventory, input.ItemId, input.Amount);
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}
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if (!CanStartModuleConstruction(station, recipe))
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{
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return false;
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}
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station.ActiveConstruction = new ModuleConstructionRuntime
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{
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ModuleId = recipe.ModuleId,
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RequiredSeconds = recipe.Duration,
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AssignedConstructorShipId = shipId,
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};
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foreach (var input in recipe.Inputs)
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{
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RemoveInventory(station.Inventory, input.ItemId, input.Amount);
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}
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return true;
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}
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station.ActiveConstruction = new ModuleConstructionRuntime
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private static string? GetNextStationModuleToBuild(StationRuntime station, SimulationWorld world)
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{
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var priorities = GetFactionExpansionPressure(world, station.FactionId) > 0f
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? new (string ModuleId, int TargetCount)[]
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{
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ModuleId = recipe.ModuleId,
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RequiredSeconds = recipe.Duration,
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AssignedConstructorShipId = shipId,
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("refinery-stack", 1),
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("container-bay", 1),
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("fabricator-array", 2),
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("component-factory", 1),
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("ship-factory", 1),
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("dock-bay-small", 2),
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("solar-array", 2),
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}
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: new (string ModuleId, int TargetCount)[]
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{
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("refinery-stack", 1),
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("container-bay", 1),
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("fabricator-array", 2),
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("component-factory", 1),
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("ship-factory", 1),
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("solar-array", 2),
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("dock-bay-small", 2),
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};
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return true;
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}
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private static string? GetNextStationModuleToBuild(StationRuntime station, SimulationWorld world)
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foreach (var (moduleId, targetCount) in priorities)
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{
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var priorities = GetFactionExpansionPressure(world, station.FactionId) > 0f
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? new (string ModuleId, int TargetCount)[]
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{
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("gas-tank", 1),
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("fuel-processor", 1),
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("refinery-stack", 1),
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("container-bay", 1),
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("fabricator-array", 2),
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("component-factory", 1),
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("ship-factory", 1),
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("dock-bay-small", 2),
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("solar-array", 2),
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}
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: new (string ModuleId, int TargetCount)[]
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{
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("gas-tank", 1),
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("fuel-processor", 1),
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("refinery-stack", 1),
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("container-bay", 1),
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("fabricator-array", 2),
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("component-factory", 1),
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("ship-factory", 1),
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("solar-array", 2),
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("dock-bay-small", 2),
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};
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foreach (var (moduleId, targetCount) in priorities)
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{
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if (CountModules(station.InstalledModules, moduleId) < targetCount
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&& world.ModuleRecipes.ContainsKey(moduleId))
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{
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return moduleId;
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}
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}
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return null;
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if (CountModules(station.InstalledModules, moduleId) < targetCount
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&& world.ModuleRecipes.ContainsKey(moduleId))
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{
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return moduleId;
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}
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}
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private static void PrepareNextConstructionSiteStep(SimulationWorld world, StationRuntime station, ConstructionSiteRuntime site)
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return null;
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}
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private static void PrepareNextConstructionSiteStep(SimulationWorld world, StationRuntime station, ConstructionSiteRuntime site)
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{
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var nextModuleId = GetNextStationModuleToBuild(station, world);
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foreach (var orderId in site.MarketOrderIds)
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{
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var nextModuleId = GetNextStationModuleToBuild(station, world);
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foreach (var orderId in site.MarketOrderIds)
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{
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var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
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if (order is not null)
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{
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order.State = MarketOrderStateKinds.Cancelled;
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order.RemainingAmount = 0f;
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world.MarketOrders.Remove(order);
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}
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var order = world.MarketOrders.FirstOrDefault(candidate => candidate.Id == orderId);
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if (order is not null)
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{
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order.State = MarketOrderStateKinds.Cancelled;
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order.RemainingAmount = 0f;
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world.MarketOrders.Remove(order);
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}
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station.MarketOrderIds.Remove(orderId);
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}
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site.MarketOrderIds.Clear();
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site.Inventory.Clear();
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site.DeliveredItems.Clear();
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site.RequiredItems.Clear();
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site.AssignedConstructorShipIds.Clear();
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site.Progress = 0f;
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if (nextModuleId is null || !world.ModuleRecipes.TryGetValue(nextModuleId, out var recipe))
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{
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site.State = ConstructionSiteStateKinds.Completed;
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site.BlueprintId = null;
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return;
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}
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site.BlueprintId = nextModuleId;
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site.State = ConstructionSiteStateKinds.Active;
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foreach (var input in recipe.Inputs)
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{
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site.RequiredItems[input.ItemId] = input.Amount;
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site.DeliveredItems[input.ItemId] = 0f;
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var orderId = $"market-order-{station.Id}-{nextModuleId}-{input.ItemId}";
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site.MarketOrderIds.Add(orderId);
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station.MarketOrderIds.Add(orderId);
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world.MarketOrders.Add(new MarketOrderRuntime
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{
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Id = orderId,
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FactionId = station.FactionId,
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StationId = station.Id,
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ConstructionSiteId = site.Id,
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Kind = MarketOrderKinds.Buy,
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ItemId = input.ItemId,
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Amount = input.Amount,
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RemainingAmount = input.Amount,
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Valuation = 1f,
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State = MarketOrderStateKinds.Open,
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});
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}
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station.MarketOrderIds.Remove(orderId);
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}
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private static int GetDockingPadCount(StationRuntime station) =>
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CountModules(station.InstalledModules, "dock-bay-small") * 2;
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site.MarketOrderIds.Clear();
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site.Inventory.Clear();
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site.DeliveredItems.Clear();
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site.RequiredItems.Clear();
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site.AssignedConstructorShipIds.Clear();
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site.Progress = 0f;
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private static int? ReserveDockingPad(StationRuntime station, string shipId)
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if (nextModuleId is null || !world.ModuleRecipes.TryGetValue(nextModuleId, out var recipe))
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{
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if (station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal)) is var existing
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&& !string.IsNullOrEmpty(existing.Value))
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{
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return existing.Key;
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}
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var padCount = GetDockingPadCount(station);
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for (var padIndex = 0; padIndex < padCount; padIndex += 1)
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{
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if (station.DockingPadAssignments.ContainsKey(padIndex))
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{
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continue;
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}
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station.DockingPadAssignments[padIndex] = shipId;
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return padIndex;
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}
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return null;
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site.State = ConstructionSiteStateKinds.Completed;
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site.BlueprintId = null;
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return;
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}
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private static void ReleaseDockingPad(StationRuntime station, string shipId)
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site.BlueprintId = nextModuleId;
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site.State = ConstructionSiteStateKinds.Active;
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foreach (var input in recipe.Inputs)
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{
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var assignment = station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal));
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if (!string.IsNullOrEmpty(assignment.Value))
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{
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station.DockingPadAssignments.Remove(assignment.Key);
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}
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site.RequiredItems[input.ItemId] = input.Amount;
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site.DeliveredItems[input.ItemId] = 0f;
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var orderId = $"market-order-{station.Id}-{nextModuleId}-{input.ItemId}";
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site.MarketOrderIds.Add(orderId);
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station.MarketOrderIds.Add(orderId);
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world.MarketOrders.Add(new MarketOrderRuntime
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{
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Id = orderId,
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FactionId = station.FactionId,
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StationId = station.Id,
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ConstructionSiteId = site.Id,
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Kind = MarketOrderKinds.Buy,
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ItemId = input.ItemId,
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Amount = input.Amount,
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RemainingAmount = input.Amount,
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Valuation = 1f,
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State = MarketOrderStateKinds.Open,
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});
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}
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}
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private static Vector3 GetDockingPadPosition(StationRuntime station, int padIndex)
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private static int GetDockingPadCount(StationRuntime station) =>
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CountModules(station.InstalledModules, "dock-bay-small") * 2;
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private static int? ReserveDockingPad(StationRuntime station, string shipId)
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{
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if (station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal)) is var existing
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&& !string.IsNullOrEmpty(existing.Value))
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{
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var padCount = Math.Max(1, GetDockingPadCount(station));
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var angle = ((MathF.PI * 2f) / padCount) * padIndex;
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var radius = station.Definition.Radius + 18f;
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return new Vector3(
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station.Position.X + (MathF.Cos(angle) * radius),
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station.Position.Y,
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station.Position.Z + (MathF.Sin(angle) * radius));
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return existing.Key;
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}
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private static Vector3 GetDockingHoldPosition(StationRuntime station, string shipId)
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var padCount = GetDockingPadCount(station);
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for (var padIndex = 0; padIndex < padCount; padIndex += 1)
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{
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var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
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var angle = (hash % 360) * (MathF.PI / 180f);
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var radius = station.Definition.Radius + 24f;
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return new Vector3(
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station.Position.X + (MathF.Cos(angle) * radius),
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station.Position.Y,
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station.Position.Z + (MathF.Sin(angle) * radius));
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if (station.DockingPadAssignments.ContainsKey(padIndex))
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{
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continue;
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}
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station.DockingPadAssignments[padIndex] = shipId;
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return padIndex;
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}
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private static Vector3 GetUndockTargetPosition(StationRuntime station, int? padIndex, float distance)
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return null;
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}
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private static void ReleaseDockingPad(StationRuntime station, string shipId)
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{
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var assignment = station.DockingPadAssignments.FirstOrDefault(entry => string.Equals(entry.Value, shipId, StringComparison.Ordinal));
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if (!string.IsNullOrEmpty(assignment.Value))
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{
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if (padIndex is null)
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{
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return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
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}
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var pad = GetDockingPadPosition(station, padIndex.Value);
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var dx = pad.X - station.Position.X;
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var dz = pad.Z - station.Position.Z;
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var length = MathF.Sqrt((dx * dx) + (dz * dz));
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if (length <= 0.001f)
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{
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return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
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}
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var scale = distance / length;
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return new Vector3(
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pad.X + (dx * scale),
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station.Position.Y,
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pad.Z + (dz * scale));
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station.DockingPadAssignments.Remove(assignment.Key);
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}
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}
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private static Vector3 GetShipDockedPosition(ShipRuntime ship, StationRuntime station) =>
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ship.AssignedDockingPadIndex is int padIndex
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? GetDockingPadPosition(station, padIndex)
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: station.Position;
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private static Vector3 GetDockingPadPosition(StationRuntime station, int padIndex)
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{
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var padCount = Math.Max(1, GetDockingPadCount(station));
|
||||
var angle = ((MathF.PI * 2f) / padCount) * padIndex;
|
||||
var radius = station.Radius + 18f;
|
||||
return new Vector3(
|
||||
station.Position.X + (MathF.Cos(angle) * radius),
|
||||
station.Position.Y,
|
||||
station.Position.Z + (MathF.Sin(angle) * radius));
|
||||
}
|
||||
|
||||
private static Vector3 GetConstructionHoldPosition(StationRuntime station, string shipId)
|
||||
private static Vector3 GetDockingHoldPosition(StationRuntime station, string shipId)
|
||||
{
|
||||
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
|
||||
var angle = (hash % 360) * (MathF.PI / 180f);
|
||||
var radius = station.Radius + 24f;
|
||||
return new Vector3(
|
||||
station.Position.X + (MathF.Cos(angle) * radius),
|
||||
station.Position.Y,
|
||||
station.Position.Z + (MathF.Sin(angle) * radius));
|
||||
}
|
||||
|
||||
private static Vector3 GetUndockTargetPosition(StationRuntime station, int? padIndex, float distance)
|
||||
{
|
||||
if (padIndex is null)
|
||||
{
|
||||
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
|
||||
var angle = (hash % 360) * (MathF.PI / 180f);
|
||||
var radius = station.Definition.Radius + 78f;
|
||||
return new Vector3(
|
||||
station.Position.X + (MathF.Cos(angle) * radius),
|
||||
station.Position.Y,
|
||||
station.Position.Z + (MathF.Sin(angle) * radius));
|
||||
return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
|
||||
}
|
||||
|
||||
private static Vector3 GetResourceHoldPosition(Vector3 nodePosition, string shipId, float radius)
|
||||
var pad = GetDockingPadPosition(station, padIndex.Value);
|
||||
var dx = pad.X - station.Position.X;
|
||||
var dz = pad.Z - station.Position.Z;
|
||||
var length = MathF.Sqrt((dx * dx) + (dz * dz));
|
||||
if (length <= 0.001f)
|
||||
{
|
||||
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
|
||||
var angle = (hash % 360) * (MathF.PI / 180f);
|
||||
return new Vector3(
|
||||
nodePosition.X + (MathF.Cos(angle) * radius),
|
||||
nodePosition.Y,
|
||||
nodePosition.Z + (MathF.Sin(angle) * radius));
|
||||
return new Vector3(station.Position.X + distance, station.Position.Y, station.Position.Z);
|
||||
}
|
||||
|
||||
var scale = distance / length;
|
||||
return new Vector3(
|
||||
pad.X + (dx * scale),
|
||||
station.Position.Y,
|
||||
pad.Z + (dz * scale));
|
||||
}
|
||||
|
||||
private static Vector3 GetShipDockedPosition(ShipRuntime ship, StationRuntime station) =>
|
||||
ship.AssignedDockingPadIndex is int padIndex
|
||||
? GetDockingPadPosition(station, padIndex)
|
||||
: station.Position;
|
||||
|
||||
private static Vector3 GetConstructionHoldPosition(StationRuntime station, string shipId)
|
||||
{
|
||||
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
|
||||
var angle = (hash % 360) * (MathF.PI / 180f);
|
||||
var radius = station.Radius + 78f;
|
||||
return new Vector3(
|
||||
station.Position.X + (MathF.Cos(angle) * radius),
|
||||
station.Position.Y,
|
||||
station.Position.Z + (MathF.Sin(angle) * radius));
|
||||
}
|
||||
|
||||
private static Vector3 GetResourceHoldPosition(Vector3 nodePosition, string shipId, float radius)
|
||||
{
|
||||
var hash = Math.Abs(shipId.GetHashCode(StringComparison.Ordinal));
|
||||
var angle = (hash % 360) * (MathF.PI / 180f);
|
||||
return new Vector3(
|
||||
nodePosition.X + (MathF.Cos(angle) * radius),
|
||||
nodePosition.Y,
|
||||
nodePosition.Z + (MathF.Sin(angle) * radius));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user