feat: rework modules, items and fuel
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@@ -151,23 +151,6 @@ Not:
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This means friendly or otherwise permitted factions may build stations within the same system, so long as they use different valid locations.
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## Failure State
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Without fuel there is no power.
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Without power, station function collapses.
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A powerless station should not continue normal market or industrial behavior.
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At that point, recovery should require outside intervention such as emergency restoration, delivered fuel, or a dedicated support operation.
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This also means:
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- no loading
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- no unloading
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- no ordinary trade handling
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- no ordinary production
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## Services
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Depending on modules and category, a station may provide:
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@@ -175,11 +158,9 @@ Depending on modules and category, a station may provide:
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- docking
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- storage
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- refining
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- fuel processing
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- manufacturing
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- repair later
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- fitting later
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- rearm and resupply later
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- repair
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- fitting, rearm and resupply later
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- habitats
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The exact conversion and factory behavior behind these services is described in [PRODUCTION.md](/home/jbourdon/repos/space-game/docs/PRODUCTION.md).
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