feat: rework modules, items and fuel

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2026-03-17 03:32:37 -04:00
parent ec1116e1ce
commit 3234b628ea
45 changed files with 4882 additions and 6052 deletions

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@@ -151,23 +151,6 @@ Not:
This means friendly or otherwise permitted factions may build stations within the same system, so long as they use different valid locations.
## Failure State
Without fuel there is no power.
Without power, station function collapses.
A powerless station should not continue normal market or industrial behavior.
At that point, recovery should require outside intervention such as emergency restoration, delivered fuel, or a dedicated support operation.
This also means:
- no loading
- no unloading
- no ordinary trade handling
- no ordinary production
## Services
Depending on modules and category, a station may provide:
@@ -175,11 +158,9 @@ Depending on modules and category, a station may provide:
- docking
- storage
- refining
- fuel processing
- manufacturing
- repair later
- fitting later
- rearm and resupply later
- repair
- fitting, rearm and resupply later
- habitats
The exact conversion and factory behavior behind these services is described in [PRODUCTION.md](/home/jbourdon/repos/space-game/docs/PRODUCTION.md).