feat: rework modules, items and fuel
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@@ -52,7 +52,6 @@ Workers consume, per worker:
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- food
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- water
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- energy
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- consumer goods
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These should be understood using the item roles defined in [ITEMS.md](/home/jbourdon/repos/space-game/docs/ITEMS.md).
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@@ -146,7 +145,6 @@ A newly founded station may begin with:
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It can still exist and operate at baseline efficiency, but it remains weak until supplied with:
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- fuel
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- workers
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- support goods
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- eventually a station commander
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@@ -159,7 +157,6 @@ Relevant shortages include:
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- food shortage
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- water shortage
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- energy shortage
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- consumer goods shortage
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This gives logistics failure lasting demographic consequences.
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@@ -178,7 +175,7 @@ The following rules should remain true unless deliberately revised:
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- population grows only at stations for now
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- habitat modules are required for growth
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- workers consume food, water, energy, and consumer goods
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- workers consume food, water and consumer goods
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- workforce affects station efficiency
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- stations retain a small baseline efficiency at zero workforce
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- population can be transported between stations
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