feat: rework modules, items and fuel

This commit is contained in:
2026-03-17 03:32:37 -04:00
parent ec1116e1ce
commit 3234b628ea
45 changed files with 4882 additions and 6052 deletions

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@@ -52,7 +52,6 @@ Workers consume, per worker:
- food
- water
- energy
- consumer goods
These should be understood using the item roles defined in [ITEMS.md](/home/jbourdon/repos/space-game/docs/ITEMS.md).
@@ -146,7 +145,6 @@ A newly founded station may begin with:
It can still exist and operate at baseline efficiency, but it remains weak until supplied with:
- fuel
- workers
- support goods
- eventually a station commander
@@ -159,7 +157,6 @@ Relevant shortages include:
- food shortage
- water shortage
- energy shortage
- consumer goods shortage
This gives logistics failure lasting demographic consequences.
@@ -178,7 +175,7 @@ The following rules should remain true unless deliberately revised:
- population grows only at stations for now
- habitat modules are required for growth
- workers consume food, water, energy, and consumer goods
- workers consume food, water and consumer goods
- workforce affects station efficiency
- stations retain a small baseline efficiency at zero workforce
- population can be transported between stations