refactor(backend): simplify cargo kind loading
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@@ -218,7 +218,7 @@ internal sealed class WorldBuilder(
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continue;
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}
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if (SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport.GetStorageRequirement(moduleDefinitions, itemDefinition.CargoStorageKind) is { } storageModuleId)
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if (SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport.GetStorageRequirement(moduleDefinitions, itemDefinition.CargoKind) is { } storageModuleId)
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{
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yield return storageModuleId;
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}
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