feat: 3 scene rendering setup
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47
apps/viewer/src/viewerSystemLayer.ts
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47
apps/viewer/src/viewerSystemLayer.ts
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import * as THREE from "three";
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import type { Selectable } from "./viewerTypes";
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/**
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* System rendering layer.
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* Scene coordinate unit: km * DISPLAY_UNITS_PER_KILOMETER * ACTIVE_SYSTEM_DETAIL_SCALE.
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* Camera far plane covers a solar system.
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* Only the active system's objects are visible; inactive system objects are hidden in place.
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*/
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export class SystemLayer {
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readonly scene = new THREE.Scene();
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readonly camera = new THREE.PerspectiveCamera(50, 1, 0.1, 50000);
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readonly celestialGroup = new THREE.Group();
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readonly nodeGroup = new THREE.Group();
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readonly stationGroup = new THREE.Group();
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readonly claimGroup = new THREE.Group();
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readonly constructionSiteGroup = new THREE.Group();
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readonly shipGroup = new THREE.Group();
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readonly selectableTargets = new Map<THREE.Object3D, Selectable>();
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constructor() {
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this.scene.add(new THREE.AmbientLight(0x90a6c0, 0.55));
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const keyLight = new THREE.DirectionalLight(0xdcecff, 1.3);
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keyLight.position.set(1000, 1200, 800);
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this.scene.add(keyLight);
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this.scene.add(
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this.celestialGroup,
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this.nodeGroup,
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this.stationGroup,
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this.claimGroup,
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this.constructionSiteGroup,
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this.shipGroup,
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);
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}
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updateCamera(systemFocus: THREE.Vector3, orbitOffset: THREE.Vector3) {
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this.camera.position.copy(systemFocus).add(orbitOffset);
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this.camera.lookAt(systemFocus);
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}
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onResize(aspect: number) {
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this.camera.aspect = aspect;
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this.camera.updateProjectionMatrix();
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}
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}
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