improvement on gm windows, ai
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@@ -30,14 +30,15 @@ public sealed class SimulationEngine
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{
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var nowUtc = DateTimeOffset.UtcNow;
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var events = new List<SimulationEventRecord>();
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var simulationDeltaSeconds = deltaSeconds * MathF.Max(world.Balance.SimulationSpeedMultiplier, 0.01f);
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world.OrbitalTimeSeconds += deltaSeconds * _orbitalSimulation.SimulatedSecondsPerRealSecond;
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world.OrbitalTimeSeconds += simulationDeltaSeconds * _orbitalSimulation.SimulatedSecondsPerRealSecond;
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_orbitalStateUpdater.Update(world);
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_infrastructureSimulation.UpdateClaims(world, events);
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_infrastructureSimulation.UpdateConstructionSites(world, events);
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_commanderPlanning.UpdateCommanders(this, world, deltaSeconds, events);
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_stationLifecycle.UpdateStations(world, deltaSeconds, events);
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_commanderPlanning.UpdateCommanders(this, world, simulationDeltaSeconds, events);
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_stationLifecycle.UpdateStations(world, simulationDeltaSeconds, events);
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foreach (var ship in world.Ships.ToList())
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{
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@@ -54,10 +55,10 @@ public sealed class SimulationEngine
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_shipControl.RefreshControlLayers(ship, world);
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_shipControl.PlanControllerTask(this, ship, world);
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var controllerEvent = _shipTaskExecution.UpdateControllerTask(ship, world, deltaSeconds);
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var controllerEvent = _shipTaskExecution.UpdateControllerTask(ship, world, simulationDeltaSeconds);
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_shipControl.AdvanceControlState(this, ship, world, controllerEvent);
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ship.Velocity = ship.Position.Subtract(previousPosition).Divide(deltaSeconds);
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ship.Velocity = ship.Position.Subtract(previousPosition).Divide(simulationDeltaSeconds);
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_shipControl.TrackHistory(ship, controllerEvent);
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_shipControl.EmitShipStateEvents(ship, previousState, previousBehavior, previousTask, controllerEvent, events);
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}
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@@ -75,7 +76,7 @@ public sealed class SimulationEngine
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public void PrimeDeltaBaseline(SimulationWorld world) =>
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_projection.PrimeDeltaBaseline(world);
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internal void PlanResourceHarvest(ShipRuntime ship, SimulationWorld world, string resourceItemId, string requiredModule) =>
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internal void PlanResourceHarvest(ShipRuntime ship, SimulationWorld world, string? resourceItemId, string requiredModule) =>
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_shipControl.PlanResourceHarvest(ship, world, resourceItemId, requiredModule);
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internal void PlanStationConstruction(ShipRuntime ship, SimulationWorld world) =>
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