Fix planet and ship lighting regression

This commit is contained in:
2026-03-12 09:59:54 -04:00
parent fbdf8d0d5a
commit 44311a8585
3 changed files with 6 additions and 1 deletions

View File

@@ -1086,6 +1086,8 @@ export class GameApp {
}
this.camera.updateProjectionMatrix();
const focusedSystemId = this.findNearestSystem(this.getCameraFocus()).definition.id;
this.systems.forEach((system) => {
const universe = this.viewLevel === "universe";
@@ -1106,6 +1108,7 @@ export class GameApp {
});
system.star.visible = !universe;
system.light.visible = !universe && system.definition.id === focusedSystemId;
system.strategicMarker.visible = universe;
});

View File

@@ -394,6 +394,7 @@ export interface SolarSystemInstance {
center: THREE.Vector3;
planets: PlanetInstance[];
star: THREE.Object3D;
light: THREE.PointLight;
gravityWellRadius: number;
orbitLines: THREE.LineLoop[];
asteroidDecorations: THREE.Object3D[];

View File

@@ -143,7 +143,7 @@ function createSolarSystem(
root.add(glow);
const light = new THREE.PointLight(definition.starColor, 3.2, 2800, 1.2);
light.castShadow = true;
light.castShadow = false;
root.add(light);
const planets = definition.planets.map((planetDefinition, index) => {
@@ -234,6 +234,7 @@ function createSolarSystem(
center: new THREE.Vector3(...definition.position),
planets,
star,
light,
gravityWellRadius: definition.gravityWellRadius,
orbitLines,
asteroidDecorations,