feat: production chain

This commit is contained in:
2026-03-15 22:46:47 -04:00
parent 651556c916
commit 5ba1287f85
65 changed files with 3718 additions and 687 deletions

View File

@@ -6,7 +6,7 @@ namespace SpaceGame.Simulation.Api.Simulation;
public sealed partial class ScenarioLoader
{
private const string DefaultFactionId = "sol-dominion";
private const int TargetSystemCount = 160;
private const string UnclaimedFactionId = "unclaimed";
private const int WorldSeed = 1;
private const float MinimumFactionCredits = 0f;
private const float MinimumRefineryOre = 0f;
@@ -76,20 +76,27 @@ public sealed partial class ScenarioLoader
];
private readonly string _dataRoot;
private readonly WorldGenerationOptions _worldGeneration;
private readonly JsonSerializerOptions _jsonOptions = new()
{
PropertyNameCaseInsensitive = true,
};
public ScenarioLoader(string contentRootPath)
public ScenarioLoader(string contentRootPath, WorldGenerationOptions? worldGeneration = null)
{
_dataRoot = Path.GetFullPath(Path.Combine(contentRootPath, "..", "..", "shared", "data"));
_worldGeneration = worldGeneration ?? new WorldGenerationOptions();
}
public SimulationWorld Load()
{
var systems = ExpandSystems(InjectSpecialSystems(Read<List<SolarSystemDefinition>>("systems.json")));
var scenario = Read<ScenarioDefinition>("scenario.json");
var authoredSystems = Read<List<SolarSystemDefinition>>("systems.json");
var systems = ExpandSystems(
InjectSpecialSystems(authoredSystems, _worldGeneration.IncludeSolSystem),
_worldGeneration.TargetSystemCount);
var scenario = NormalizeScenarioToAvailableSystems(
Read<ScenarioDefinition>("scenario.json"),
systems.Select((system) => system.Id).ToList());
var ships = Read<List<ShipDefinition>>("ships.json");
var constructibles = Read<List<ConstructibleDefinition>>("constructibles.json");
var items = Read<List<ItemDefinition>>("items.json");
@@ -127,18 +134,21 @@ public sealed partial class ScenarioLoader
foreach (var system in systemRuntimes)
{
var systemGraph = systemGraphs[system.Definition.Id];
foreach (var node in system.Definition.ResourceNodes)
{
var anchorNode = ResolveResourceNodeAnchor(systemGraph, node);
var resourceNode = new ResourceNodeRuntime
{
Id = $"node-{++nodeIdCounter}",
SystemId = system.Definition.Id,
Position = new Vector3(
MathF.Cos(node.Angle) * node.RadiusOffset,
balance.YPlane,
MathF.Sin(node.Angle) * node.RadiusOffset),
Position = ComputeResourceNodePosition(anchorNode, node, balance.YPlane),
SourceKind = node.SourceKind,
ItemId = node.ItemId,
AnchorNodeId = anchorNode?.Id,
OrbitRadius = node.RadiusOffset,
OrbitPhase = node.Angle,
OrbitInclination = DegreesToRadians(node.InclinationDegrees),
OreRemaining = node.OreAmount,
MaxOre = node.OreAmount,
};
@@ -152,6 +162,7 @@ public sealed partial class ScenarioLoader
Kind = SpatialNodeKind.ResourceSite,
Position = resourceNode.Position,
BubbleId = bubbleId,
ParentNodeId = anchorNode?.Id,
});
localBubbles.Add(new LocalBubbleRuntime
{
@@ -230,10 +241,15 @@ public sealed partial class ScenarioLoader
station.SystemId == scenario.MiningDefaults.RefinerySystemId)
?? stations.FirstOrDefault((station) => HasInstalledModules(station, "power-core", "liquid-tank"));
var patrolRoutes = scenario.PatrolRoutes.ToDictionary(
(route) => route.SystemId,
(route) => route.Points.Select((point) => NormalizeScenarioPoint(systemsById[route.SystemId], point)).ToList(),
StringComparer.Ordinal);
var patrolRoutes = scenario.PatrolRoutes
.GroupBy((route) => route.SystemId, StringComparer.Ordinal)
.ToDictionary(
(group) => group.Key,
(group) => group
.SelectMany((route) => route.Points)
.Select((point) => NormalizeScenarioPoint(systemsById[group.Key], point))
.ToList(),
StringComparer.Ordinal);
var shipsRuntime = new List<ShipRuntime>();
var shipIdCounter = 0;
@@ -258,7 +274,7 @@ public sealed partial class ScenarioLoader
TargetPosition = position,
SpatialState = CreateInitialShipSpatialState(formation.SystemId, position, spatialNodes),
DefaultBehavior = CreateBehavior(definition, formation.SystemId, scenario, patrolRoutes, refinery),
ControllerTask = new ControllerTaskRuntime { Kind = "idle", Threshold = balance.ArrivalThreshold, Status = WorkStatus.Pending },
ControllerTask = new ControllerTaskRuntime { Kind = ControllerTaskKind.Idle, Threshold = balance.ArrivalThreshold, Status = WorkStatus.Pending },
Health = definition.MaxHealth,
});
@@ -306,6 +322,7 @@ public sealed partial class ScenarioLoader
ItemDefinitions = itemDefinitions,
ModuleRecipes = moduleRecipeDefinitions,
Recipes = recipeDefinitions,
OrbitalTimeSeconds = WorldSeed * 97d,
GeneratedAtUtc = DateTimeOffset.UtcNow,
};
}
@@ -318,6 +335,60 @@ public sealed partial class ScenarioLoader
?? throw new InvalidOperationException($"Unable to read {fileName}.");
}
private static ScenarioDefinition NormalizeScenarioToAvailableSystems(
ScenarioDefinition scenario,
IReadOnlyList<string> availableSystemIds)
{
if (availableSystemIds.Count == 0)
{
return scenario;
}
var fallbackSystemId = availableSystemIds.Contains("sol", StringComparer.Ordinal)
? "sol"
: availableSystemIds[0];
string ResolveSystemId(string systemId) =>
availableSystemIds.Contains(systemId, StringComparer.Ordinal) ? systemId : fallbackSystemId;
return new ScenarioDefinition
{
InitialStations = scenario.InitialStations
.Select((station) => new InitialStationDefinition
{
ConstructibleId = station.ConstructibleId,
SystemId = ResolveSystemId(station.SystemId),
FactionId = station.FactionId,
PlanetIndex = station.PlanetIndex,
LagrangeSide = station.LagrangeSide,
Position = station.Position?.ToArray(),
})
.ToList(),
ShipFormations = scenario.ShipFormations
.Select((formation) => new ShipFormationDefinition
{
ShipId = formation.ShipId,
Count = formation.Count,
Center = formation.Center.ToArray(),
SystemId = ResolveSystemId(formation.SystemId),
FactionId = formation.FactionId,
})
.ToList(),
PatrolRoutes = scenario.PatrolRoutes
.Select((route) => new PatrolRouteDefinition
{
SystemId = ResolveSystemId(route.SystemId),
Points = route.Points.Select((point) => point.ToArray()).ToList(),
})
.ToList(),
MiningDefaults = new MiningDefaultsDefinition
{
NodeSystemId = ResolveSystemId(scenario.MiningDefaults.NodeSystemId),
RefinerySystemId = ResolveSystemId(scenario.MiningDefaults.RefinerySystemId),
},
};
}
private static Vector3 ToVector(float[] values) => new(values[0], values[1], values[2]);
private static Vector3 NormalizeScenarioPoint(SystemRuntime system, float[] values)