feat: production chain

This commit is contained in:
2026-03-15 22:46:47 -04:00
parent 651556c916
commit 5ba1287f85
65 changed files with 3718 additions and 687 deletions

View File

@@ -5,6 +5,8 @@ namespace SpaceGame.Simulation.Api.Simulation;
public sealed partial class SimulationEngine
{
private const int StrategicControlTargetSystems = 5;
private void UpdateStations(SimulationWorld world, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
var factionPopulation = new Dictionary<string, float>(StringComparer.Ordinal);
@@ -62,18 +64,27 @@ public sealed partial class SimulationEngine
var desiredOrders = new List<DesiredMarketOrder>();
var fuelReserve = MathF.Max(80f, CountModules(station.InstalledModules, "power-core") * 140f);
var energyCellReserve = HasStationModules(station, "power-core", "liquid-tank") ? MathF.Max(20f, CountModules(station.InstalledModules, "power-core") * 40f) : 0f;
var waterReserve = MathF.Max(30f, station.Population * 3f);
var refinedReserve = HasStationModules(station, "fabricator-array") ? 140f : 40f;
var oreReserve = HasRefineryCapability(station) ? 180f : 0f;
var gasReserve = CanProcessFuel(station) ? 120f : 0f;
var shipPartsReserve = HasStationModules(station, "fabricator-array")
&& !HasStationModules(station, "component-factory", "ship-factory")
&& FactionNeedsMoreWarships(world, station.FactionId)
? 90f
: 0f;
AddDemandOrder(desiredOrders, station, "fuel", fuelReserve, valuationBase: 1.2f);
AddDemandOrder(desiredOrders, station, "energy-cell", energyCellReserve, valuationBase: 1.1f);
AddDemandOrder(desiredOrders, station, "water", waterReserve, valuationBase: 1.1f);
AddDemandOrder(desiredOrders, station, "ore", oreReserve, valuationBase: 1.0f);
AddDemandOrder(desiredOrders, station, "gas", gasReserve, valuationBase: 0.95f);
AddDemandOrder(desiredOrders, station, "refined-metals", refinedReserve, valuationBase: 1.15f);
AddDemandOrder(desiredOrders, station, "ship-parts", shipPartsReserve, valuationBase: 1.3f);
AddSupplyOrder(desiredOrders, station, "fuel", fuelReserve * 1.5f, reserveFloor: fuelReserve, valuationBase: 0.8f);
AddSupplyOrder(desiredOrders, station, "energy-cell", energyCellReserve * 1.8f, reserveFloor: energyCellReserve, valuationBase: 0.82f);
AddSupplyOrder(desiredOrders, station, "water", waterReserve * 1.5f, reserveFloor: waterReserve, valuationBase: 0.65f);
AddSupplyOrder(desiredOrders, station, "ore", oreReserve * 1.4f, reserveFloor: oreReserve, valuationBase: 0.7f);
AddSupplyOrder(desiredOrders, station, "gas", gasReserve * 1.4f, reserveFloor: gasReserve, valuationBase: 0.72f);
@@ -84,56 +95,160 @@ public sealed partial class SimulationEngine
private void RunStationProduction(SimulationWorld world, StationRuntime station, float deltaSeconds, ICollection<SimulationEventRecord> events)
{
var recipe = SelectProductionRecipe(world, station);
if (recipe is null || station.EnergyStored <= 0.01f)
{
station.ProcessTimer = 0f;
return;
}
if (!TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds))
{
station.ProcessTimer = 0f;
return;
}
station.ProcessTimer += deltaSeconds * station.WorkforceEffectiveRatio;
if (station.ProcessTimer < recipe.Duration)
{
return;
}
station.ProcessTimer = 0f;
foreach (var input in recipe.Inputs)
{
RemoveInventory(station.Inventory, input.ItemId, input.Amount);
}
var produced = 0f;
foreach (var output in recipe.Outputs)
{
produced += TryAddStationInventory(world, station, output.ItemId, output.Amount);
}
if (produced <= 0.01f)
{
return;
}
events.Add(new SimulationEventRecord("station", station.Id, "production-complete", $"{station.Definition.Label} completed {recipe.Label}.", DateTimeOffset.UtcNow));
var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId);
if (faction is not null)
foreach (var laneKey in GetStationProductionLanes(station))
{
faction.GoodsProduced += produced;
var recipe = SelectProductionRecipe(world, station, laneKey);
if (recipe is null || station.EnergyStored <= 0.01f)
{
station.ProductionLaneTimers[laneKey] = 0f;
continue;
}
var throughput = GetStationProductionThroughput(station, recipe);
if (!TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds * throughput))
{
station.ProductionLaneTimers[laneKey] = 0f;
continue;
}
var produced = 0f;
station.ProductionLaneTimers[laneKey] = GetStationProductionTimer(station, laneKey) + (deltaSeconds * station.WorkforceEffectiveRatio * throughput);
while (station.ProductionLaneTimers[laneKey] >= recipe.Duration && CanRunRecipe(world, station, recipe))
{
station.ProductionLaneTimers[laneKey] -= recipe.Duration;
foreach (var input in recipe.Inputs)
{
RemoveInventory(station.Inventory, input.ItemId, input.Amount);
}
if (recipe.ShipOutputId is not null)
{
produced += CompleteShipRecipe(world, station, recipe, events);
continue;
}
foreach (var output in recipe.Outputs)
{
produced += TryAddStationInventory(world, station, output.ItemId, output.Amount);
}
}
if (produced <= 0.01f)
{
continue;
}
events.Add(new SimulationEventRecord("station", station.Id, "production-complete", $"{station.Definition.Label} completed {recipe.Label}.", DateTimeOffset.UtcNow));
if (faction is not null)
{
faction.GoodsProduced += produced;
}
}
}
private static RecipeDefinition? SelectProductionRecipe(SimulationWorld world, StationRuntime station) =>
private static IEnumerable<string> GetStationProductionLanes(StationRuntime station)
{
if (CountModules(station.InstalledModules, "refinery-stack") > 0)
{
yield return "refinery";
}
if (CountModules(station.InstalledModules, "fuel-processor") > 0)
{
yield return "fuel";
}
if (CountModules(station.InstalledModules, "fabricator-array") > 0)
{
yield return "fabrication";
}
if (CountModules(station.InstalledModules, "component-factory") > 0)
{
yield return "components";
}
if (CountModules(station.InstalledModules, "ship-factory") > 0)
{
yield return "shipyard";
}
}
private static float GetStationProductionTimer(StationRuntime station, string laneKey) =>
station.ProductionLaneTimers.TryGetValue(laneKey, out var timer) ? timer : 0f;
private static RecipeDefinition? SelectProductionRecipe(SimulationWorld world, StationRuntime station, string laneKey) =>
world.Recipes.Values
.Where(recipe => RecipeAppliesToStation(station, recipe))
.OrderByDescending(recipe => recipe.Priority)
.Where(recipe => RecipeAppliesToStation(station, recipe) && string.Equals(GetStationProductionLaneKey(recipe), laneKey, StringComparison.Ordinal))
.OrderByDescending(recipe => GetStationRecipePriority(world, station, recipe))
.FirstOrDefault(recipe => CanRunRecipe(world, station, recipe));
private static string? GetStationProductionLaneKey(RecipeDefinition recipe)
{
if (recipe.RequiredModules.Contains("fuel-processor", StringComparer.Ordinal))
{
return "fuel";
}
if (recipe.RequiredModules.Contains("refinery-stack", StringComparer.Ordinal))
{
return "refinery";
}
if (recipe.RequiredModules.Contains("fabricator-array", StringComparer.Ordinal))
{
return "fabrication";
}
if (recipe.RequiredModules.Contains("component-factory", StringComparer.Ordinal))
{
return "components";
}
if (recipe.RequiredModules.Contains("ship-factory", StringComparer.Ordinal))
{
return "shipyard";
}
return null;
}
private static float GetStationRecipePriority(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var priority = (float)recipe.Priority;
var producesFuel = recipe.Outputs.Any(output => string.Equals(output.ItemId, "fuel", StringComparison.Ordinal));
if (producesFuel)
{
var fuelCapacity = MathF.Max(GetStationFuelCapacity(station), 1f);
var fuelRatio = GetInventoryAmount(station.Inventory, "fuel") / fuelCapacity;
priority += (1f - Math.Clamp(fuelRatio, 0f, 1f)) * 200f;
}
var expansionPressure = GetFactionExpansionPressure(world, station.FactionId);
var fleetPressure = FactionNeedsMoreWarships(world, station.FactionId) ? 1f : 0f;
priority += recipe.Id switch
{
"ship-parts-integration" => HasStationModules(station, "component-factory", "ship-factory")
? -140f * MathF.Max(expansionPressure, fleetPressure)
: 280f * MathF.Max(expansionPressure, fleetPressure),
"hull-fabrication" => 180f * expansionPressure,
"equipment-assembly" => 170f * expansionPressure,
"gun-assembly" => 160f * expansionPressure,
"command-bridge-module-assembly" or "reactor-core-module-assembly" or "capacitor-bank-module-assembly" or "ion-drive-module-assembly" or "ftl-core-module-assembly" or "gun-turret-module-assembly"
=> 220f * MathF.Max(expansionPressure, fleetPressure),
"frigate-construction" => 320f * MathF.Max(expansionPressure, fleetPressure),
"destroyer-construction" => 200f * MathF.Max(expansionPressure, fleetPressure),
"cruiser-construction" => 120f * MathF.Max(expansionPressure, fleetPressure),
"ammo-fabrication" => -80f * expansionPressure,
"trade-hub-assembly" or "refinery-assembly" or "farm-ring-assembly" or "manufactory-assembly" or "shipyard-assembly" or "defense-grid-assembly" or "stargate-assembly"
=> -120f * expansionPressure,
_ => 0f,
};
return priority;
}
private static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
{
var categoryMatch = string.Equals(station.Definition.Category, recipe.FacilityCategory, StringComparison.Ordinal)
@@ -144,6 +259,21 @@ public sealed partial class SimulationEngine
private static bool CanRunRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
if (recipe.ShipOutputId is not null)
{
if (!world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition)
|| !CanLaunchShipFromStation(station))
{
return false;
}
if (!string.Equals(shipDefinition.Role, "military", StringComparison.Ordinal)
|| !FactionNeedsMoreWarships(world, station.FactionId))
{
return false;
}
}
if (recipe.Inputs.Any(input => GetInventoryAmount(station.Inventory, input.ItemId) + 0.001f < input.Amount))
{
return false;
@@ -165,7 +295,8 @@ public sealed partial class SimulationEngine
return false;
}
if (!station.Definition.Storage.TryGetValue(itemDefinition.Storage, out var capacity))
var capacity = GetStationStorageCapacity(station, itemDefinition.Storage);
if (capacity <= 0.01f)
{
return false;
}
@@ -259,5 +390,151 @@ public sealed partial class SimulationEngine
private static bool CanProcessFuel(StationRuntime station) =>
HasStationModules(station, "fuel-processor", "power-core", "gas-tank", "liquid-tank");
private float CompleteShipRecipe(SimulationWorld world, StationRuntime station, RecipeDefinition recipe, ICollection<SimulationEventRecord> events)
{
if (recipe.ShipOutputId is null || !world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var definition))
{
return 0f;
}
var spawnPosition = new Vector3(station.Position.X + station.Definition.Radius + 32f, station.Position.Y, station.Position.Z);
var ship = new ShipRuntime
{
Id = $"ship-{world.Ships.Count + 1}",
SystemId = station.SystemId,
Definition = definition,
FactionId = station.FactionId,
Position = spawnPosition,
TargetPosition = spawnPosition,
SpatialState = CreateSpawnedShipSpatialState(station, spawnPosition),
DefaultBehavior = CreateSpawnedShipBehavior(definition, station),
ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold),
Health = definition.MaxHealth,
};
ship.Inventory["fuel"] = 120f;
world.Ships.Add(ship);
if (world.Factions.FirstOrDefault(candidate => candidate.Id == station.FactionId) is { } faction)
{
faction.ShipsBuilt += 1;
}
events.Add(new SimulationEventRecord("station", station.Id, "ship-built", $"{station.Definition.Label} launched {definition.Label}.", DateTimeOffset.UtcNow));
return 1f;
}
private static bool CanLaunchShipFromStation(StationRuntime station) =>
HasStationModules(station, "power-core", "ship-factory", "container-bay", "dock-bay-small");
private static bool FactionNeedsMoreWarships(SimulationWorld world, string factionId)
{
var militaryShipCount = world.Ships.Count(ship =>
ship.FactionId == factionId
&& string.Equals(ship.Definition.Role, "military", StringComparison.Ordinal));
var targetSystems = Math.Max(1, Math.Min(StrategicControlTargetSystems, world.Systems.Count));
var controlledSystems = GetFactionControlledSystemsCount(world, factionId);
var expansionDeficit = Math.Max(0, targetSystems - controlledSystems);
var targetWarships = Math.Max(2, (controlledSystems * 2) + (expansionDeficit * 3));
return militaryShipCount < targetWarships;
}
private static int GetFactionControlledSystemsCount(SimulationWorld world, string factionId)
{
return world.Claims
.Where(claim => claim.State != ClaimStateKinds.Destroyed)
.Select(claim => claim.SystemId)
.Distinct(StringComparer.Ordinal)
.Count(systemId => FactionControlsSystem(world, factionId, systemId));
}
private static float GetFactionExpansionPressure(SimulationWorld world, string factionId)
{
var targetSystems = Math.Max(1, Math.Min(StrategicControlTargetSystems, world.Systems.Count));
var controlledSystems = GetFactionControlledSystemsCount(world, factionId);
var deficit = Math.Max(0, targetSystems - controlledSystems);
return Math.Clamp(deficit / (float)targetSystems, 0f, 1f);
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
{
var buildableLocations = world.Claims
.Where(claim =>
claim.SystemId == systemId &&
claim.State is ClaimStateKinds.Activating or ClaimStateKinds.Active)
.ToList();
if (buildableLocations.Count == 0)
{
return false;
}
var ownedLocations = buildableLocations.Count(claim => claim.FactionId == factionId);
return ownedLocations > (buildableLocations.Count / 2f);
}
private static ShipSpatialStateRuntime CreateSpawnedShipSpatialState(StationRuntime station, Vector3 position) => new()
{
CurrentSystemId = station.SystemId,
SpaceLayer = SpaceLayerKinds.LocalSpace,
CurrentNodeId = station.NodeId,
CurrentBubbleId = station.BubbleId,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKinds.LocalFlight,
};
private static DefaultBehaviorRuntime CreateSpawnedShipBehavior(ShipDefinition definition, StationRuntime station)
{
if (!string.Equals(definition.Role, "military", StringComparison.Ordinal))
{
return new DefaultBehaviorRuntime
{
Kind = "idle",
};
}
var patrolRadius = station.Definition.Radius + 90f;
return new DefaultBehaviorRuntime
{
Kind = "patrol",
PatrolPoints =
[
new Vector3(station.Position.X + patrolRadius, station.Position.Y, station.Position.Z),
new Vector3(station.Position.X, station.Position.Y, station.Position.Z + patrolRadius),
new Vector3(station.Position.X - patrolRadius, station.Position.Y, station.Position.Z),
new Vector3(station.Position.X, station.Position.Y, station.Position.Z - patrolRadius),
],
};
}
private static float GetStationProductionThroughput(StationRuntime station, RecipeDefinition recipe)
{
if (recipe.RequiredModules.Contains("refinery-stack", StringComparer.Ordinal))
{
return Math.Max(1, CountModules(station.InstalledModules, "refinery-stack"));
}
if (recipe.RequiredModules.Contains("fuel-processor", StringComparer.Ordinal))
{
return Math.Max(1, CountModules(station.InstalledModules, "fuel-processor"));
}
if (recipe.RequiredModules.Contains("fabricator-array", StringComparer.Ordinal))
{
return Math.Max(1, CountModules(station.InstalledModules, "fabricator-array"));
}
if (recipe.RequiredModules.Contains("component-factory", StringComparer.Ordinal))
{
return Math.Max(1, CountModules(station.InstalledModules, "component-factory"));
}
if (recipe.RequiredModules.Contains("ship-factory", StringComparer.Ordinal))
{
return Math.Max(1, CountModules(station.InstalledModules, "ship-factory"));
}
return 1f;
}
private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold);
}