feat: migrate simulation to physically-based unit system

Replace arbitrary game units with real-world measurements throughout
the simulation and viewer: planet orbits in AU, sizes in km, galaxy
positions in light-years. Add SimulationUnits helpers for conversions,
separate WarpSpeed from FtlSpeed for ships, fix FTL transit progress
to use galaxy-space distances, overhaul Lagrange point placement with
Hill sphere approximation, and update the viewer to scale and format
all distances correctly. Ships in FTL transit now render in galaxy view.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 14:21:20 -04:00
parent 5ba1287f85
commit 5df5111463
34 changed files with 1558 additions and 456 deletions

View File

@@ -1,6 +1,7 @@
import * as THREE from "three";
import { MOON_RENDER_SCALE } from "./viewerConstants";
import type {
ShipSnapshot,
PlanetSnapshot,
Vector3Dto,
WorldSnapshot,
@@ -12,6 +13,10 @@ import type {
} from "./viewerTypes";
import type { ZoomBlend } from "./viewerConstants";
export const KILOMETERS_PER_AU = 149_597_870.7;
export const DISPLAY_UNITS_PER_KILOMETER = 0.0000015;
export const DISPLAY_UNITS_PER_LIGHT_YEAR = 2600;
export function formatInventory(entries: { itemId: string; amount: number }[]): string {
if (entries.length === 0) {
return "empty";
@@ -30,6 +35,61 @@ export function formatVector(vector: Vector3Dto): string {
return `${vector.x.toFixed(1)}, ${vector.y.toFixed(1)}, ${vector.z.toFixed(1)}`;
}
function formatNumber(value: number, fractionDigits: number) {
return new Intl.NumberFormat("en-US", {
minimumFractionDigits: fractionDigits,
maximumFractionDigits: fractionDigits,
}).format(value);
}
export function formatLocalDistance(value: number): string {
return `${formatNumber(value, 0)} km`;
}
export function formatSystemDistance(value: number): string {
return `${formatNumber(value, 2)} AU`;
}
export function formatGalaxyDistance(value: number): string {
return `${formatNumber(value, 2)} ly`;
}
export function formatAdaptiveDistanceFromKilometers(kilometers: number): string {
const absoluteKilometers = Math.max(0, kilometers);
const meters = absoluteKilometers * 1000;
const astronomicalUnits = absoluteKilometers / KILOMETERS_PER_AU;
const lightYears = absoluteKilometers / (KILOMETERS_PER_AU * 63_241.077);
if (lightYears >= 0.1) {
return `${formatNumber(lightYears, 2)} ly`;
}
if (astronomicalUnits >= 0.1) {
return `${formatNumber(astronomicalUnits, astronomicalUnits >= 10 ? 1 : 3)} AU`;
}
if (absoluteKilometers >= 1) {
return `${formatNumber(absoluteKilometers, absoluteKilometers >= 100 ? 0 : 2)} km`;
}
return `${formatNumber(meters, meters >= 100 ? 0 : 1)} m`;
}
export function formatShipSpeed(ship: ShipSnapshot): string {
const speed = Math.max(0, ship.travelSpeed);
const unit = ship.travelSpeedUnit;
if (unit === "ly/s") {
return `${formatNumber(speed, 3)} ly/s`;
}
if (unit === "AU/s") {
return `${formatNumber(speed, 4)} AU/s`;
}
if (speed >= 1000) {
return `${formatNumber(speed / 1000, 2)} km/s`;
}
return `${formatNumber(speed, 0)} m/s`;
}
export function formatBytes(bytes: number): string {
if (bytes >= 1024 * 1024) {
return `${(bytes / 1024 / 1024).toFixed(2)} MB`;
@@ -71,6 +131,26 @@ export function toThreeVector(vector: Vector3Dto): THREE.Vector3 {
return new THREE.Vector3(vector.x, vector.y, vector.z);
}
export function scaleGalaxyScalar(lightYears: number): number {
return lightYears * DISPLAY_UNITS_PER_LIGHT_YEAR;
}
export function scaleLocalScalar(kilometers: number): number {
return kilometers * DISPLAY_UNITS_PER_KILOMETER;
}
export function scaleGalaxyVector(vector: THREE.Vector3): THREE.Vector3 {
return vector.clone().multiplyScalar(DISPLAY_UNITS_PER_LIGHT_YEAR);
}
export function toDisplayGalaxyVector(vector: Vector3Dto): THREE.Vector3 {
return scaleGalaxyVector(toThreeVector(vector));
}
export function scaleLocalVector(vector: THREE.Vector3): THREE.Vector3 {
return vector.clone().multiplyScalar(DISPLAY_UNITS_PER_KILOMETER);
}
export function currentWorldTimeSeconds(world: WorldState | undefined, worldTimeSyncMs: number): number {
if (!world) {
return 0;
@@ -150,7 +230,7 @@ export function celestialRenderRadius(size: number, scale: number, minRadius: nu
}
export function computeMoonRenderRadius(planet: PlanetSnapshot, moonIndex: number, seed: number): number {
return celestialRenderRadius(computeMoonSize(planet, moonIndex, seed), MOON_RENDER_SCALE, 2.5, 1.04);
return celestialRenderRadius(computeMoonSize(planet, moonIndex, seed), 0.00011, 0.025, 0.62);
}
export function starHaloOpacity(starKind: string): number {