Add player onboarding and tactical viewer updates

This commit is contained in:
2026-04-06 17:12:44 -04:00
parent 706e1cda8f
commit 63a9f808bb
52 changed files with 2699 additions and 577 deletions

View File

@@ -90,7 +90,8 @@ public sealed class ScenarioContentBuilder(
powerModuleId,
plan.FactionId,
staticData.ModuleDefinitions,
staticData.ItemDefinitions)
staticData.ItemDefinitions,
staticData.Recipes)
.FirstOrDefault(moduleId =>
{
return staticData.ModuleDefinitions.TryGetValue(moduleId, out var definition)
@@ -117,7 +118,8 @@ public sealed class ScenarioContentBuilder(
objectiveModuleId,
plan.FactionId,
staticData.ModuleDefinitions,
staticData.ItemDefinitions))
staticData.ItemDefinitions,
staticData.Recipes))
{
EnsureStartingModule(startingModules, storageModuleId);
}

View File

@@ -30,7 +30,8 @@ internal static class StarterStationLayoutResolver
string moduleId,
string? factionId,
IReadOnlyDictionary<string, ModuleDefinition> moduleDefinitions,
IReadOnlyDictionary<string, ItemDefinition> itemDefinitions)
IReadOnlyDictionary<string, ItemDefinition> itemDefinitions,
IReadOnlyDictionary<string, RecipeDefinition> recipes)
{
if (!moduleDefinitions.TryGetValue(moduleId, out var moduleDefinition))
{
@@ -40,6 +41,10 @@ internal static class StarterStationLayoutResolver
foreach (var wareId in moduleDefinition.BuildRecipes
.SelectMany(production => production.Wares.Select(ware => ware.ItemId))
.Concat(moduleDefinition.ProductItemIds)
.Concat(recipes.Values
.Where(recipe => recipe.RequiredModules.Contains(moduleId, StringComparer.Ordinal))
.SelectMany(recipe => recipe.Inputs.Select(input => input.ItemId)
.Concat(recipe.Outputs.Select(output => output.ItemId))))
.Distinct(StringComparer.Ordinal))
{
if (!itemDefinitions.TryGetValue(wareId, out var itemDefinition))

View File

@@ -201,7 +201,8 @@ public sealed class WorldSeedingService(IStaticDataProvider staticData)
objectiveModuleId,
station.FactionId,
world.ModuleDefinitions,
world.ItemDefinitions))
world.ItemDefinitions,
world.Recipes))
{
if (!station.InstalledModules.Contains(storageModuleId, StringComparer.Ordinal))
{

View File

@@ -10,6 +10,7 @@ namespace SpaceGame.Api.Universe.Simulation;
public sealed class WorldService
{
private const int DeltaHistoryLimit = 256;
private const string StarterPlayerShipId = "ship_arg_s_scout_01_a";
private readonly Lock _sync = new();
private readonly OrbitalSimulationSnapshot _orbitalSimulation;
@@ -148,11 +149,6 @@ public sealed class WorldService
{
lock (_sync)
{
if (_world.Factions.Count == 0)
{
return null;
}
var playerKey = GetCurrentPlayerKey();
var player = _playerFaction.TryGetDomain(_playerStateStore, playerKey)
?? _playerFaction.EnsureDomain(_world, _playerStateStore, playerKey);
@@ -160,6 +156,26 @@ public sealed class WorldService
}
}
public PlayerFactionSnapshot? CompletePlayerOnboarding(CompletePlayerOnboardingRequest request)
{
lock (_sync)
{
if (!_staticData.RaceDefinitions.TryGetValue(request.RaceId.Trim(), out var race))
{
throw new InvalidOperationException($"Race '{request.RaceId}' is not defined in static data.");
}
var playerKey = GetCurrentPlayerKey();
var player = _playerFaction.CompleteOnboarding(_world, _playerStateStore, playerKey, request);
var playerFaction = CreatePlayerOwnedFactionUnsafe(player, race);
var starterSystemId = ResolveStarterSystemIdUnsafe();
SpawnPlayerStarterShipUnsafe(playerFaction, starterSystemId);
_playerFaction.EnsureInitializedDomain(_world, _playerStateStore, playerKey);
PublishSnapshotRefreshUnsafe("player-onboarding", $"Initialized player {player.PersonaName}", "faction", playerFaction.Id);
return GetPlayerFactionSnapshotUnsafe();
}
}
public PlayerFactionSnapshot? CreatePlayerOrganization(PlayerOrganizationCommandRequest request)
{
lock (_sync)
@@ -530,7 +546,102 @@ public sealed class WorldService
private PlayerFactionSnapshot? GetPlayerFactionSnapshotUnsafe() =>
_playerFactionProjection.ToSnapshot(_playerFaction.TryGetDomain(_playerStateStore, GetCurrentPlayerKey()));
private string GetCurrentPlayerKey() => _playerIdentityResolver.GetRequiredPlayerId().ToString("N");
private FactionRuntime CreatePlayerOwnedFactionUnsafe(PlayerFactionRuntime player, RaceDefinition race)
{
var playerFaction = new FactionRuntime
{
Id = player.SovereignFactionId,
Label = player.PersonaName ?? player.Label,
Color = ResolvePlayerFactionColor(race.Id),
Credits = 25000f,
};
_world.Factions.Add(playerFaction);
var policy = _worldSeedingService.CreatePolicies([playerFaction]).Single();
var templateFaction = _staticData.FactionDefinitions.Values
.Where(candidate => string.Equals(candidate.RaceId, race.Id, StringComparison.Ordinal))
.OrderBy(candidate => candidate.Id, StringComparer.Ordinal)
.Select(candidate => _world.Factions.FirstOrDefault(worldFaction => string.Equals(worldFaction.Id, candidate.Id, StringComparison.Ordinal)))
.FirstOrDefault(candidate => candidate is not null);
if (templateFaction?.DefaultPolicySetId is { } racePolicyId
&& _world.Policies.FirstOrDefault(candidate => candidate.Id == racePolicyId) is { } racePolicy)
{
policy.TradeAccessPolicy = racePolicy.TradeAccessPolicy;
policy.DockingAccessPolicy = racePolicy.DockingAccessPolicy;
policy.ConstructionAccessPolicy = racePolicy.ConstructionAccessPolicy;
policy.OperationalRangePolicy = racePolicy.OperationalRangePolicy;
policy.CombatEngagementPolicy = racePolicy.CombatEngagementPolicy;
policy.FleeHullRatio = racePolicy.FleeHullRatio;
policy.AvoidHostileSystems = racePolicy.AvoidHostileSystems;
foreach (var systemId in racePolicy.BlacklistedSystemIds)
{
policy.BlacklistedSystemIds.Add(systemId);
}
}
_world.Policies.Add(policy);
var factionCommander = CreateFactionCommander(playerFaction);
_world.Commanders.Add(factionCommander);
playerFaction.CommanderIds.Add(factionCommander.Id);
return playerFaction;
}
private string ResolveStarterSystemIdUnsafe()
{
return _world.Systems
.Select(system => system.Definition.Id)
.OrderBy(systemId => systemId, StringComparer.Ordinal)
.FirstOrDefault()
?? throw new InvalidOperationException("No systems are available for player onboarding.");
}
private void SpawnPlayerStarterShipUnsafe(FactionRuntime playerFaction, string systemId)
{
var request = new SpawnShipCommandRequest(
playerFaction.Id,
systemId,
StarterPlayerShipId,
Idle);
var system = _world.Systems.First(candidate => string.Equals(candidate.Definition.Id, request.SystemId, StringComparison.Ordinal));
var definition = ResolveShipDefinition(request, playerFaction.Id);
var shipId = $"ship-{playerFaction.Id}-{definition.Id}-{Guid.NewGuid():N}".ToLowerInvariant();
var spawnPosition = ResolveSpawnPosition(system.Definition.Id);
var defaultBehavior = CreateSpawnBehavior(request, definition, system.Definition.Id, null);
var ship = new ShipRuntime
{
Id = shipId,
SystemId = system.Definition.Id,
Definition = definition,
FactionId = playerFaction.Id,
Position = spawnPosition,
TargetPosition = spawnPosition,
SpatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Celestials),
DefaultBehavior = defaultBehavior,
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.Hull,
};
_world.Ships.Add(ship);
EnsureShipCommander(playerFaction, ship);
new GeopoliticalSimulationService().Update(_world, 0f, []);
}
private string ResolvePlayerFactionColor(string raceId) =>
raceId switch
{
"argon" => "#3b82f6",
"boron" => "#14b8a6",
"paranid" => "#eab308",
"split" => "#b91c1c",
"teladi" => "#22c55e",
"terran" => "#38bdf8",
"xenon" => "#9ca3af",
_ => "#94a3b8",
};
private string GetCurrentPlayerKey() => _playerIdentityResolver.GetRequiredEffectivePlayerId().ToString("N");
private bool CanCurrentActorAccessGm() => _playerIdentityResolver.CanAccessGm();
@@ -807,7 +918,8 @@ public sealed class WorldService
powerModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions)
_staticData.ItemDefinitions,
_staticData.Recipes)
.FirstOrDefault(moduleId =>
{
return _staticData.ModuleDefinitions.TryGetValue(moduleId, out var definition)
@@ -820,6 +932,24 @@ public sealed class WorldService
EnsureStationModule(modules, defaultContainerStorageModuleId);
}
var defaultSolidStorageModuleId = StarterStationLayoutResolver.ResolveRequiredStorageModuleIds(
powerModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions,
_staticData.Recipes)
.FirstOrDefault(moduleId =>
{
return _staticData.ModuleDefinitions.TryGetValue(moduleId, out var definition)
&& definition is StorageModuleDefinition storageDefinition
&& storageDefinition.StorageKind == StorageKind.Solid;
});
if (defaultSolidStorageModuleId is not null)
{
EnsureStationModule(modules, defaultSolidStorageModuleId);
}
var objectiveModuleId = StarterStationLayoutResolver.ResolveObjectiveModuleId(objective, factionId, _staticData.ModuleDefinitions);
if (!string.IsNullOrWhiteSpace(objectiveModuleId))
{
@@ -828,7 +958,8 @@ public sealed class WorldService
objectiveModuleId,
factionId,
_staticData.ModuleDefinitions,
_staticData.ItemDefinitions))
_staticData.ItemDefinitions,
_staticData.Recipes))
{
EnsureStationModule(modules, storageModuleId);
}