Add player onboarding and tactical viewer updates
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@@ -571,19 +571,55 @@ export function createTacticalIcon(documentRef: Document, color: string, size: n
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export function createShipTacticalIcon(documentRef: Document, color: string, size: number): SceneNode {
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const canvas = documentRef.createElement("canvas");
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canvas.width = 128;
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canvas.height = 96;
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canvas.height = 192;
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const context = canvas.getContext("2d");
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if (!context) {
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throw new Error("Unable to create ship tactical icon");
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}
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.lineCap = "round";
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context.lineJoin = "round";
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context.strokeStyle = color;
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context.fillStyle = "rgba(7, 16, 30, 0.7)";
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context.lineWidth = 5;
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context.fillStyle = "rgba(7, 16, 30, 0.8)";
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context.lineWidth = 6;
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context.globalAlpha = 0.92;
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context.beginPath();
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context.moveTo(64, 182);
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context.lineTo(64, 108);
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context.stroke();
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context.globalAlpha = 1;
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context.beginPath();
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context.arc(64, 70, 26, 0, Math.PI * 2);
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context.fill();
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context.stroke();
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context.beginPath();
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context.arc(34, 48, 18, 0, Math.PI * 2);
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context.moveTo(64, 34);
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context.lineTo(64, 49);
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context.stroke();
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context.beginPath();
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context.moveTo(64, 91);
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context.lineTo(64, 106);
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context.stroke();
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context.beginPath();
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context.moveTo(28, 70);
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context.lineTo(43, 70);
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context.stroke();
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context.beginPath();
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context.moveTo(85, 70);
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context.lineTo(100, 70);
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context.stroke();
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context.beginPath();
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context.moveTo(44, 116);
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context.lineTo(64, 136);
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context.lineTo(84, 116);
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context.stroke();
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const texture = new THREE.CanvasTexture(canvas);
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@@ -593,9 +629,10 @@ export function createShipTacticalIcon(documentRef: Document, color: string, siz
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depthWrite: false,
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depthTest: false,
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color: "#ffffff",
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fog: false,
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}));
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sprite.center.set(0.28, 0.5);
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sprite.scale.set(size * 1.7, size * 1.275, 1);
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sprite.center.set(0.5, 0.08);
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sprite.scale.set(size * 1.2, size * 1.8, 1);
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sprite.visible = false;
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return createSceneNode(sprite);
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}
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