Refactor simulation and viewer architecture
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38
apps/backend/Simulation/Model/ConstructionRuntimeModels.cs
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38
apps/backend/Simulation/Model/ConstructionRuntimeModels.cs
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namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class ClaimRuntime
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{
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public required string Id { get; init; }
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public required string FactionId { get; init; }
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public required string SystemId { get; init; }
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public required string NodeId { get; init; }
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public required string BubbleId { get; init; }
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public string? CommanderId { get; set; }
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public DateTimeOffset PlacedAtUtc { get; init; }
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public DateTimeOffset ActivatesAtUtc { get; set; }
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public string State { get; set; } = ClaimStateKinds.Placed;
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public float Health { get; set; }
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class ConstructionSiteRuntime
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{
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public required string Id { get; init; }
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public required string FactionId { get; init; }
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public required string SystemId { get; init; }
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public required string NodeId { get; init; }
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public required string BubbleId { get; init; }
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public required string TargetKind { get; init; }
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public required string TargetDefinitionId { get; init; }
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public string? BlueprintId { get; set; }
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public string? ClaimId { get; set; }
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public string? StationId { get; set; }
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public Dictionary<string, float> RequiredItems { get; } = new(StringComparer.Ordinal);
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public Dictionary<string, float> DeliveredItems { get; } = new(StringComparer.Ordinal);
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public HashSet<string> AssignedConstructorShipIds { get; } = new(StringComparer.Ordinal);
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public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
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public float Progress { get; set; }
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public string State { get; set; } = ConstructionSiteStateKinds.Planned;
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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