Refactor simulation and viewer architecture

This commit is contained in:
2026-03-14 15:08:49 -04:00
parent ddca4a16d5
commit 651556c916
71 changed files with 11472 additions and 9031 deletions

View File

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namespace SpaceGame.Simulation.Api.Simulation;
public enum SpatialNodeKind
{
Star,
Planet,
Moon,
LagrangePoint,
Station,
ResourceSite,
}
public enum WorkStatus
{
Pending,
Active,
Completed,
}
public enum OrderStatus
{
Queued,
Accepted,
Completed,
}
public static class SpaceLayerKinds
{
public const string UniverseSpace = "universe-space";
public const string GalaxySpace = "galaxy-space";
public const string SystemSpace = "system-space";
public const string LocalSpace = "local-space";
}
public static class MovementRegimeKinds
{
public const string LocalFlight = "local-flight";
public const string Warp = "warp";
public const string StargateTransit = "stargate-transit";
public const string FtlTransit = "ftl-transit";
}
public static class CommanderKind
{
public const string Faction = "faction";
public const string Station = "station";
public const string Ship = "ship";
public const string Fleet = "fleet";
public const string Sector = "sector";
public const string TaskGroup = "task-group";
}
public static class ShipTaskKinds
{
public const string Idle = "idle";
public const string LocalMove = "local-move";
public const string WarpToNode = "warp-to-node";
public const string UseStargate = "use-stargate";
public const string UseFtl = "use-ftl";
public const string Dock = "dock";
public const string Undock = "undock";
public const string LoadCargo = "load-cargo";
public const string UnloadCargo = "unload-cargo";
public const string LoadWorkers = "load-workers";
public const string UnloadWorkers = "unload-workers";
public const string MineNode = "mine-node";
public const string HarvestGas = "harvest-gas";
public const string DeliverToStation = "deliver-to-station";
public const string ClaimLagrangePoint = "claim-lagrange-point";
public const string BuildConstructionSite = "build-construction-site";
public const string EscortTarget = "escort-target";
public const string AttackTarget = "attack-target";
public const string DefendBubble = "defend-bubble";
public const string Retreat = "retreat";
public const string HoldPosition = "hold-position";
}
public static class ShipOrderKinds
{
public const string DirectMove = "direct-move";
public const string TravelToNode = "travel-to-node";
public const string DockAtStation = "dock-at-station";
public const string DeliverCargo = "deliver-cargo";
public const string BuildAtSite = "build-at-site";
public const string AttackTarget = "attack-target";
public const string HoldPosition = "hold-position";
}
public static class ClaimStateKinds
{
public const string Placed = "placed";
public const string Activating = "activating";
public const string Active = "active";
public const string Destroyed = "destroyed";
}
public static class ConstructionSiteStateKinds
{
public const string Planned = "planned";
public const string Active = "active";
public const string Paused = "paused";
public const string Completed = "completed";
public const string Destroyed = "destroyed";
}
public static class MarketOrderKinds
{
public const string Buy = "buy";
public const string Sell = "sell";
}
public static class MarketOrderStateKinds
{
public const string Open = "open";
public const string PartiallyFilled = "partially-filled";
public const string Filled = "filled";
public const string Cancelled = "cancelled";
}
public static class SimulationEnumMappings
{
public static string ToContractValue(this SpatialNodeKind kind) => kind switch
{
SpatialNodeKind.Star => "star",
SpatialNodeKind.Planet => "planet",
SpatialNodeKind.Moon => "moon",
SpatialNodeKind.LagrangePoint => "lagrange-point",
SpatialNodeKind.Station => "station",
SpatialNodeKind.ResourceSite => "resource-site",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};
public static string ToContractValue(this WorkStatus status) => status switch
{
WorkStatus.Pending => "pending",
WorkStatus.Active => "active",
WorkStatus.Completed => "completed",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
public static string ToContractValue(this OrderStatus status) => status switch
{
OrderStatus.Queued => "queued",
OrderStatus.Accepted => "accepted",
OrderStatus.Completed => "completed",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
}