Refactor simulation and viewer architecture

This commit is contained in:
2026-03-14 15:08:49 -04:00
parent ddca4a16d5
commit 651556c916
71 changed files with 11472 additions and 9031 deletions

View File

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using SpaceGame.Simulation.Api.Data;
namespace SpaceGame.Simulation.Api.Simulation;
public sealed class StationRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public required ConstructibleDefinition Definition { get; init; }
public required Vector3 Position { get; set; }
public required string FactionId { get; init; }
public string? NodeId { get; set; }
public string? BubbleId { get; set; }
public string? AnchorNodeId { get; set; }
public string? CommanderId { get; set; }
public string? PolicySetId { get; set; }
public HashSet<string> InstalledModules { get; } = new(StringComparer.Ordinal);
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
public Dictionary<int, string> DockingPadAssignments { get; } = new();
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
public float EnergyStored { get; set; }
public float ProcessTimer { get; set; }
public float Population { get; set; }
public float PopulationCapacity { get; set; }
public float WorkforceRequired { get; set; }
public float WorkforceEffectiveRatio { get; set; } = 0.1f;
public float PopulationGrowthProgress { get; set; }
public HashSet<string> DockedShipIds { get; } = [];
public ModuleConstructionRuntime? ActiveConstruction { get; set; }
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class ModuleConstructionRuntime
{
public required string ModuleId { get; init; }
public float ProgressSeconds { get; set; }
public float RequiredSeconds { get; init; }
public string AssignedConstructorShipId { get; set; } = string.Empty;
}