Refactor simulation and viewer architecture
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39
apps/backend/Simulation/Model/StationRuntimeModels.cs
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39
apps/backend/Simulation/Model/StationRuntimeModels.cs
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using SpaceGame.Simulation.Api.Data;
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namespace SpaceGame.Simulation.Api.Simulation;
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public sealed class StationRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; init; }
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public required ConstructibleDefinition Definition { get; init; }
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public required Vector3 Position { get; set; }
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public required string FactionId { get; init; }
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public string? NodeId { get; set; }
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public string? BubbleId { get; set; }
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public string? AnchorNodeId { get; set; }
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public string? CommanderId { get; set; }
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public string? PolicySetId { get; set; }
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public HashSet<string> InstalledModules { get; } = new(StringComparer.Ordinal);
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public Dictionary<int, string> DockingPadAssignments { get; } = new();
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public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
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public float EnergyStored { get; set; }
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public float ProcessTimer { get; set; }
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public float Population { get; set; }
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public float PopulationCapacity { get; set; }
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public float WorkforceRequired { get; set; }
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public float WorkforceEffectiveRatio { get; set; } = 0.1f;
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public float PopulationGrowthProgress { get; set; }
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public HashSet<string> DockedShipIds { get; } = [];
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public ModuleConstructionRuntime? ActiveConstruction { get; set; }
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class ModuleConstructionRuntime
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{
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public required string ModuleId { get; init; }
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public float ProgressSeconds { get; set; }
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public float RequiredSeconds { get; init; }
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public string AssignedConstructorShipId { get; set; } = string.Empty;
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}
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