Complete universe model migration
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@@ -329,7 +329,7 @@ internal sealed class PlayerFactionService
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directive.SourceStationId = request.SourceStationId;
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directive.DestinationStationId = request.DestinationStationId;
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directive.ItemId = request.ItemId;
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directive.PreferredNodeId = request.PreferredNodeId;
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directive.PreferredAnchorId = request.PreferredAnchorId;
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directive.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
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directive.PreferredModuleId = request.PreferredModuleId;
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directive.Priority = request.Priority;
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@@ -355,7 +355,7 @@ internal sealed class PlayerFactionService
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SourceStationId = template.SourceStationId,
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DestinationStationId = template.DestinationStationId,
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ItemId = template.ItemId,
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NodeId = template.NodeId,
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AnchorId = template.AnchorId,
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ConstructionSiteId = template.ConstructionSiteId,
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ModuleId = template.ModuleId,
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WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
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@@ -501,7 +501,7 @@ internal sealed class PlayerFactionService
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SourceStationId = template.SourceStationId,
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DestinationStationId = template.DestinationStationId,
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ItemId = template.ItemId,
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NodeId = template.NodeId,
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AnchorId = template.AnchorId,
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ConstructionSiteId = template.ConstructionSiteId,
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ModuleId = template.ModuleId,
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WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
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@@ -692,7 +692,7 @@ internal sealed class PlayerFactionService
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SourceStationId = request.SourceStationId,
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DestinationStationId = request.DestinationStationId,
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ItemId = request.ItemId,
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NodeId = request.NodeId,
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AnchorId = request.AnchorId,
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ConstructionSiteId = request.ConstructionSiteId,
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ModuleId = request.ModuleId,
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WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? 0f),
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@@ -805,7 +805,7 @@ internal sealed class PlayerFactionService
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directive.SourceStationId = request.HomeStationId;
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directive.DestinationStationId = null;
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directive.ItemId = request.ItemId;
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directive.PreferredNodeId = request.PreferredNodeId;
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directive.PreferredAnchorId = request.PreferredAnchorId;
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directive.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
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directive.PreferredModuleId = request.PreferredModuleId;
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directive.Priority = 100;
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@@ -831,7 +831,7 @@ internal sealed class PlayerFactionService
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SourceStationId = template.SourceStationId,
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DestinationStationId = template.DestinationStationId,
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ItemId = template.ItemId,
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NodeId = template.NodeId,
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AnchorId = template.AnchorId,
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ConstructionSiteId = template.ConstructionSiteId,
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ModuleId = template.ModuleId,
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WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
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@@ -1418,7 +1418,7 @@ internal sealed class PlayerFactionService
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AreaSystemId = directive?.TargetSystemId ?? directive?.HomeSystemId ?? ship.DefaultBehavior.AreaSystemId ?? ship.SystemId,
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TargetEntityId = directive?.TargetEntityId,
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ItemId = directive?.ItemId ?? automation?.PreferredItemId ?? ship.DefaultBehavior.ItemId,
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PreferredNodeId = directive?.PreferredNodeId ?? ship.DefaultBehavior.PreferredNodeId,
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PreferredAnchorId = directive?.PreferredAnchorId ?? ship.DefaultBehavior.PreferredAnchorId,
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PreferredConstructionSiteId = directive?.PreferredConstructionSiteId ?? ship.DefaultBehavior.PreferredConstructionSiteId,
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PreferredModuleId = directive?.PreferredModuleId ?? ship.DefaultBehavior.PreferredModuleId,
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TargetPosition = directive?.TargetPosition,
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@@ -1461,7 +1461,7 @@ internal sealed class PlayerFactionService
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SourceStationId = directive.SourceStationId ?? directive.HomeStationId,
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DestinationStationId = directive.DestinationStationId,
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ItemId = directive.ItemId,
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NodeId = directive.PreferredNodeId,
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AnchorId = directive.PreferredAnchorId,
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ConstructionSiteId = directive.PreferredConstructionSiteId,
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ModuleId = directive.PreferredModuleId,
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WaitSeconds = directive.WaitSeconds,
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@@ -1525,7 +1525,7 @@ internal sealed class PlayerFactionService
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target.AreaSystemId = source.AreaSystemId;
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target.TargetEntityId = source.TargetEntityId;
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target.ItemId = source.ItemId;
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target.PreferredNodeId = source.PreferredNodeId;
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target.PreferredAnchorId = source.PreferredAnchorId;
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target.PreferredConstructionSiteId = source.PreferredConstructionSiteId;
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target.PreferredModuleId = source.PreferredModuleId;
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target.TargetPosition = source.TargetPosition;
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@@ -1546,7 +1546,7 @@ internal sealed class PlayerFactionService
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&& string.Equals(left.AreaSystemId, right.AreaSystemId, StringComparison.Ordinal)
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&& string.Equals(left.TargetEntityId, right.TargetEntityId, StringComparison.Ordinal)
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&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
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&& string.Equals(left.PreferredNodeId, right.PreferredNodeId, StringComparison.Ordinal)
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&& string.Equals(left.PreferredAnchorId, right.PreferredAnchorId, StringComparison.Ordinal)
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&& string.Equals(left.PreferredConstructionSiteId, right.PreferredConstructionSiteId, StringComparison.Ordinal)
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&& string.Equals(left.PreferredModuleId, right.PreferredModuleId, StringComparison.Ordinal)
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&& Nullable.Equals(left.TargetPosition, right.TargetPosition)
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@@ -1567,7 +1567,7 @@ internal sealed class PlayerFactionService
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&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
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&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
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&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
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&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
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&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
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&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
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&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
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&& left.WaitSeconds.Equals(right.WaitSeconds)
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@@ -1589,7 +1589,7 @@ internal sealed class PlayerFactionService
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&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
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&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
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&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
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&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
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&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
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&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
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&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
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&& left.WaitSeconds.Equals(right.WaitSeconds)
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@@ -1634,7 +1634,7 @@ internal sealed class PlayerFactionService
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SourceStationId = template.SourceStationId,
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DestinationStationId = template.DestinationStationId,
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ItemId = template.ItemId,
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NodeId = template.NodeId,
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AnchorId = template.AnchorId,
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ConstructionSiteId = template.ConstructionSiteId,
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ModuleId = template.ModuleId,
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WaitSeconds = template.WaitSeconds,
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