Complete universe model migration
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@@ -18,13 +18,14 @@ public sealed class WorldRuntimeAssembler(
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var policies = seedingService.CreatePolicies(factions);
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var commanders = seedingService.CreateCommanders(factions, content.Stations, content.Ships);
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var nowUtc = DateTimeOffset.UtcNow;
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var claims = seedingService.CreateClaims(content.Stations, topology.SpatialLayout.Celestials, nowUtc);
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var claims = seedingService.CreateClaims(content.Stations, topology.SpatialLayout.Anchors, nowUtc);
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var world = new SimulationWorld
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{
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Label = "Split Viewer / Simulation World",
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Seed = worldGenerationOptions.Seed,
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Systems = topology.SystemRuntimes.ToList(),
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Anchors = topology.SpatialLayout.Anchors,
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Celestials = topology.SpatialLayout.Celestials,
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Nodes = topology.SpatialLayout.Nodes,
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Wrecks = [],
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