feat: massive AI generation
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using FastEndpoints;
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namespace SpaceGame.Api.PlayerFaction.Api;
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public sealed class DeletePlayerDirectiveRequest
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{
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public string DirectiveId { get; set; } = string.Empty;
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}
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public sealed class DeletePlayerDirectiveHandler(WorldService worldService) : Endpoint<DeletePlayerDirectiveRequest, PlayerFactionSnapshot>
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{
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public override void Configure()
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{
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Delete("/api/player-faction/directives/{directiveId}");
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AllowAnonymous();
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}
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public override async Task HandleAsync(DeletePlayerDirectiveRequest request, CancellationToken cancellationToken)
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{
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var snapshot = worldService.DeletePlayerDirective(request.DirectiveId);
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if (snapshot is null)
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{
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await SendNotFoundAsync(cancellationToken);
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return;
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}
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await SendOkAsync(snapshot, cancellationToken);
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}
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}
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