feat: massive AI generation
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@@ -0,0 +1,26 @@
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using FastEndpoints;
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namespace SpaceGame.Api.PlayerFaction.Api;
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public sealed class UpsertPlayerDirectiveHandler(WorldService worldService) : Endpoint<PlayerDirectiveCommandRequest, PlayerFactionSnapshot>
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{
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public override void Configure()
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{
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Post("/api/player-faction/directives");
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Put("/api/player-faction/directives/{directiveId}");
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AllowAnonymous();
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}
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public override async Task HandleAsync(PlayerDirectiveCommandRequest request, CancellationToken cancellationToken)
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{
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var directiveId = Route<string?>("directiveId");
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var snapshot = worldService.UpsertPlayerDirective(string.IsNullOrWhiteSpace(directiveId) ? null : directiveId, request);
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if (snapshot is null)
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{
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await SendNotFoundAsync(cancellationToken);
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return;
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}
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await SendOkAsync(snapshot, cancellationToken);
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}
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}
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