feat: massive AI generation

This commit is contained in:
2026-03-21 02:21:05 -04:00
parent 3b56785f9a
commit 6ccc708ae1
80 changed files with 16929 additions and 5427 deletions

View File

@@ -1,92 +0,0 @@
namespace SpaceGame.Api.Shared.AI;
public abstract class GoapAction<TState>
{
public abstract string Name { get; }
public abstract float Cost { get; }
public abstract bool CheckPreconditions(TState state);
public abstract TState ApplyEffects(TState state);
public abstract void Execute(SimulationEngine engine, SimulationWorld world, CommanderRuntime commander);
}
public abstract class GoapGoal<TState>
{
public abstract string Name { get; }
public abstract bool IsSatisfied(TState state);
public abstract float ComputePriority(TState state, SimulationWorld world, CommanderRuntime commander);
}
public sealed class GoapPlan<TState>
{
public static readonly GoapPlan<TState> Empty = new() { Actions = [], TotalCost = 0f };
public required IReadOnlyList<GoapAction<TState>> Actions { get; init; }
public required float TotalCost { get; init; }
public int CurrentStep { get; set; }
public GoapAction<TState>? CurrentAction => CurrentStep < Actions.Count ? Actions[CurrentStep] : null;
public bool IsComplete => CurrentStep >= Actions.Count;
public void Advance() => CurrentStep++;
}
public sealed class GoapPlanner<TState>
{
private readonly Func<TState, TState> cloneState;
public GoapPlanner(Func<TState, TState> cloneState)
{
this.cloneState = cloneState;
}
public GoapPlan<TState>? Plan(
TState initialState,
GoapGoal<TState> goal,
IReadOnlyList<GoapAction<TState>> availableActions)
{
if (goal.IsSatisfied(initialState))
{
return GoapPlan<TState>.Empty;
}
var openSet = new PriorityQueue<PlanNode, float>();
openSet.Enqueue(new PlanNode(cloneState(initialState), [], 0f), 0f);
const int MaxIterations = 256;
var iterations = 0;
while (openSet.Count > 0 && iterations++ < MaxIterations)
{
var current = openSet.Dequeue();
if (goal.IsSatisfied(current.State))
{
return new GoapPlan<TState>
{
Actions = current.Actions,
TotalCost = current.Cost,
};
}
foreach (var action in availableActions)
{
if (!action.CheckPreconditions(current.State))
{
continue;
}
var newState = action.ApplyEffects(cloneState(current.State));
var newCost = current.Cost + action.Cost;
var newActions = new List<GoapAction<TState>>(current.Actions) { action };
openSet.Enqueue(new PlanNode(newState, newActions, newCost), newCost);
}
}
return null;
}
private sealed record PlanNode(
TState State,
IReadOnlyList<GoapAction<TState>> Actions,
float Cost);
}

View File

@@ -12,14 +12,47 @@ public enum WorkStatus
{
Pending,
Active,
Blocked,
Completed,
Failed,
Interrupted,
}
public enum OrderStatus
{
Queued,
Accepted,
Active,
Completed,
Cancelled,
Failed,
Interrupted,
}
public enum AiPlanStatus
{
Planned,
Running,
Blocked,
Completed,
Failed,
Interrupted,
}
public enum AiPlanStepStatus
{
Planned,
Running,
Blocked,
Completed,
Failed,
Interrupted,
}
public enum AiPlanSourceKind
{
Rule,
Order,
DefaultBehavior,
}
public enum ShipState
@@ -49,22 +82,8 @@ public enum ShipState
Blocked,
Undocking,
EngagingTarget,
}
public enum ControllerTaskKind
{
Idle,
Travel,
Extract,
Dock,
Load,
Unload,
DeliverConstruction,
BuildConstructionSite,
AttackTarget,
ConstructModule,
Undock,
HoldingPosition,
Fleeing,
}
public static class SpaceLayerKinds
@@ -95,37 +114,39 @@ public static class CommanderKind
public static class ShipTaskKinds
{
public const string Idle = "idle";
public const string LocalMove = "local-move";
public const string WarpToNode = "warp-to-node";
public const string UseStargate = "use-stargate";
public const string UseFtl = "use-ftl";
public const string HoldPosition = "hold-position";
public const string Travel = "travel";
public const string FollowTarget = "follow-target";
public const string MineNode = "mine-node";
public const string Dock = "dock";
public const string Undock = "undock";
public const string LoadCargo = "load-cargo";
public const string UnloadCargo = "unload-cargo";
public const string MineNode = "mine-node";
public const string HarvestGas = "harvest-gas";
public const string DeliverToStation = "deliver-to-station";
public const string ClaimLagrangePoint = "claim-lagrange-point";
public const string TransferCargoToShip = "transfer-cargo-to-ship";
public const string SalvageWreck = "salvage-wreck";
public const string DeliverConstruction = "deliver-construction";
public const string ConstructModule = "construct-module";
public const string BuildConstructionSite = "build-construction-site";
public const string EscortTarget = "escort-target";
public const string AttackTarget = "attack-target";
public const string DefendCelestial = "defend-celestial";
public const string Retreat = "retreat";
public const string HoldPosition = "hold-position";
public const string Flee = "flee";
public const string Wait = "wait";
}
public static class ShipOrderKinds
{
public const string DirectMove = "direct-move";
public const string TravelToNode = "travel-to-node";
public const string Move = "move";
public const string DockAtStation = "dock-at-station";
public const string DeliverCargo = "deliver-cargo";
public const string DockAndWait = "dock-and-wait";
public const string FlyAndWait = "fly-and-wait";
public const string FlyToObject = "fly-to-object";
public const string FollowShip = "follow-ship";
public const string TradeRoute = "trade-route";
public const string MineAndDeliver = "mine-and-deliver";
public const string BuildAtSite = "build-at-site";
public const string AttackTarget = "attack-target";
public const string HoldPosition = "hold-position";
public const string RepeatOrders = "repeat-orders";
public const string Flee = "flee";
}
public static class ClaimStateKinds
@@ -174,18 +195,54 @@ public static class SimulationEnumMappings
{
WorkStatus.Pending => "pending",
WorkStatus.Active => "active",
WorkStatus.Blocked => "blocked",
WorkStatus.Completed => "completed",
WorkStatus.Failed => "failed",
WorkStatus.Interrupted => "interrupted",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
public static string ToContractValue(this OrderStatus status) => status switch
{
OrderStatus.Queued => "queued",
OrderStatus.Accepted => "accepted",
OrderStatus.Active => "active",
OrderStatus.Completed => "completed",
OrderStatus.Cancelled => "cancelled",
OrderStatus.Failed => "failed",
OrderStatus.Interrupted => "interrupted",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
public static string ToContractValue(this AiPlanStatus status) => status switch
{
AiPlanStatus.Planned => "planned",
AiPlanStatus.Running => "running",
AiPlanStatus.Blocked => "blocked",
AiPlanStatus.Completed => "completed",
AiPlanStatus.Failed => "failed",
AiPlanStatus.Interrupted => "interrupted",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
public static string ToContractValue(this AiPlanStepStatus status) => status switch
{
AiPlanStepStatus.Planned => "planned",
AiPlanStepStatus.Running => "running",
AiPlanStepStatus.Blocked => "blocked",
AiPlanStepStatus.Completed => "completed",
AiPlanStepStatus.Failed => "failed",
AiPlanStepStatus.Interrupted => "interrupted",
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
};
public static string ToContractValue(this AiPlanSourceKind kind) => kind switch
{
AiPlanSourceKind.Rule => "rule",
AiPlanSourceKind.Order => "order",
AiPlanSourceKind.DefaultBehavior => "default-behavior",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};
public static string ToContractValue(this ShipState state) => state switch
{
ShipState.Idle => "idle",
@@ -213,23 +270,8 @@ public static class SimulationEnumMappings
ShipState.Blocked => "blocked",
ShipState.Undocking => "undocking",
ShipState.EngagingTarget => "engaging-target",
ShipState.HoldingPosition => "holding-position",
ShipState.Fleeing => "fleeing",
_ => throw new ArgumentOutOfRangeException(nameof(state), state, null),
};
public static string ToContractValue(this ControllerTaskKind kind) => kind switch
{
ControllerTaskKind.Idle => "idle",
ControllerTaskKind.Travel => "travel",
ControllerTaskKind.Extract => "extract",
ControllerTaskKind.Dock => "dock",
ControllerTaskKind.Load => "load",
ControllerTaskKind.Unload => "unload",
ControllerTaskKind.DeliverConstruction => "deliver-construction",
ControllerTaskKind.BuildConstructionSite => "build-construction-site",
ControllerTaskKind.AttackTarget => "attack-target",
ControllerTaskKind.ConstructModule => "construct-module",
ControllerTaskKind.Undock => "undock",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};
}