feat: massive AI generation
This commit is contained in:
55
apps/backend/Ships/Contracts/ShipCommands.cs
Normal file
55
apps/backend/Ships/Contracts/ShipCommands.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace SpaceGame.Api.Ships.Contracts;
|
||||
|
||||
public sealed record ShipOrderCommandRequest(
|
||||
string Kind,
|
||||
int Priority,
|
||||
bool InterruptCurrentPlan,
|
||||
string? Label,
|
||||
string? TargetEntityId,
|
||||
string? TargetSystemId,
|
||||
Vector3Dto? TargetPosition,
|
||||
string? SourceStationId,
|
||||
string? DestinationStationId,
|
||||
string? ItemId,
|
||||
string? NodeId,
|
||||
string? ConstructionSiteId,
|
||||
string? ModuleId,
|
||||
float? WaitSeconds,
|
||||
float? Radius,
|
||||
int? MaxSystemRange,
|
||||
bool? KnownStationsOnly);
|
||||
|
||||
public sealed record ShipOrderTemplateCommandRequest(
|
||||
string Kind,
|
||||
string? Label,
|
||||
string? TargetEntityId,
|
||||
string? TargetSystemId,
|
||||
Vector3Dto? TargetPosition,
|
||||
string? SourceStationId,
|
||||
string? DestinationStationId,
|
||||
string? ItemId,
|
||||
string? NodeId,
|
||||
string? ConstructionSiteId,
|
||||
string? ModuleId,
|
||||
float? WaitSeconds,
|
||||
float? Radius,
|
||||
int? MaxSystemRange,
|
||||
bool? KnownStationsOnly);
|
||||
|
||||
public sealed record ShipDefaultBehaviorCommandRequest(
|
||||
string Kind,
|
||||
string? HomeSystemId,
|
||||
string? HomeStationId,
|
||||
string? AreaSystemId,
|
||||
string? TargetEntityId,
|
||||
string? PreferredItemId,
|
||||
string? PreferredNodeId,
|
||||
string? PreferredConstructionSiteId,
|
||||
string? PreferredModuleId,
|
||||
Vector3Dto? TargetPosition,
|
||||
float? WaitSeconds,
|
||||
float? Radius,
|
||||
int? MaxSystemRange,
|
||||
bool? KnownStationsOnly,
|
||||
IReadOnlyList<Vector3Dto>? PatrolPoints,
|
||||
IReadOnlyList<ShipOrderTemplateCommandRequest>? RepeatOrders);
|
||||
Reference in New Issue
Block a user