feat: massive AI generation

This commit is contained in:
2026-03-21 02:21:05 -04:00
parent 3b56785f9a
commit 6ccc708ae1
80 changed files with 16929 additions and 5427 deletions

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using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Ships.Simulation;
internal sealed class ShipControlService
{
private static readonly ShipBehaviorStateMachine _shipBehaviorStateMachine = ShipBehaviorStateMachine.CreateDefault();
private static CommanderRuntime? GetShipCommander(SimulationWorld world, ShipRuntime ship) =>
ship.CommanderId is null
? null
: world.Commanders.FirstOrDefault(candidate => candidate.Id == ship.CommanderId && candidate.Kind == CommanderKind.Ship);
private static void SyncCommanderToShip(ShipRuntime ship, CommanderRuntime commander)
{
if (commander.ActiveBehavior is not null)
{
ship.DefaultBehavior.Kind = commander.ActiveBehavior.Kind;
ship.DefaultBehavior.AreaSystemId = commander.ActiveBehavior.AreaSystemId;
ship.DefaultBehavior.TargetEntityId = commander.ActiveBehavior.TargetEntityId;
ship.DefaultBehavior.ItemId = commander.ActiveBehavior.ItemId;
ship.DefaultBehavior.ModuleId = commander.ActiveBehavior.ModuleId;
ship.DefaultBehavior.NodeId = commander.ActiveBehavior.NodeId;
ship.DefaultBehavior.Phase = commander.ActiveBehavior.Phase;
ship.DefaultBehavior.PatrolIndex = commander.ActiveBehavior.PatrolIndex;
ship.DefaultBehavior.StationId = commander.ActiveBehavior.StationId;
}
if (commander.ActiveOrder is null)
{
ship.Order = null;
}
else
{
ship.Order = new ShipOrderRuntime
{
Kind = commander.ActiveOrder.Kind,
Status = commander.ActiveOrder.Status,
DestinationSystemId = commander.ActiveOrder.DestinationSystemId,
DestinationPosition = commander.ActiveOrder.DestinationPosition,
};
}
if (commander.ActiveTask is not null)
{
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ParseControllerTaskKind(commander.ActiveTask.Kind),
Status = commander.ActiveTask.Status,
CommanderId = commander.Id,
TargetEntityId = commander.ActiveTask.TargetEntityId,
TargetNodeId = commander.ActiveTask.TargetNodeId,
TargetPosition = commander.ActiveTask.TargetPosition,
TargetSystemId = commander.ActiveTask.TargetSystemId,
Threshold = commander.ActiveTask.Threshold,
};
}
}
private static void SyncShipToCommander(ShipRuntime ship, CommanderRuntime commander)
{
commander.ActiveBehavior ??= new CommanderBehaviorRuntime { Kind = ship.DefaultBehavior.Kind };
commander.ActiveBehavior.Kind = ship.DefaultBehavior.Kind;
commander.ActiveBehavior.AreaSystemId = ship.DefaultBehavior.AreaSystemId;
commander.ActiveBehavior.TargetEntityId = ship.DefaultBehavior.TargetEntityId;
commander.ActiveBehavior.ItemId = ship.DefaultBehavior.ItemId;
commander.ActiveBehavior.ModuleId = ship.DefaultBehavior.ModuleId;
commander.ActiveBehavior.NodeId = ship.DefaultBehavior.NodeId;
commander.ActiveBehavior.Phase = ship.DefaultBehavior.Phase;
commander.ActiveBehavior.PatrolIndex = ship.DefaultBehavior.PatrolIndex;
commander.ActiveBehavior.StationId = ship.DefaultBehavior.StationId;
if (ship.Order is null)
{
commander.ActiveOrder = null;
}
else
{
commander.ActiveOrder ??= new CommanderOrderRuntime
{
Kind = ship.Order.Kind,
DestinationSystemId = ship.Order.DestinationSystemId,
DestinationPosition = ship.Order.DestinationPosition,
};
commander.ActiveOrder.Status = ship.Order.Status;
commander.ActiveOrder.TargetEntityId = ship.ControllerTask.TargetEntityId;
commander.ActiveOrder.DestinationNodeId = ship.ControllerTask.TargetNodeId ?? ship.SpatialState.DestinationNodeId;
}
commander.ActiveTask ??= new CommanderTaskRuntime { Kind = ship.ControllerTask.Kind.ToContractValue() };
commander.ActiveTask.Kind = ship.ControllerTask.Kind.ToContractValue();
commander.ActiveTask.Status = ship.ControllerTask.Status;
commander.ActiveTask.TargetEntityId = ship.ControllerTask.TargetEntityId;
commander.ActiveTask.TargetNodeId = ship.ControllerTask.TargetNodeId;
commander.ActiveTask.TargetPosition = ship.ControllerTask.TargetPosition;
commander.ActiveTask.TargetSystemId = ship.ControllerTask.TargetSystemId;
commander.ActiveTask.Threshold = ship.ControllerTask.Threshold;
}
internal void RefreshControlLayers(ShipRuntime ship, SimulationWorld world)
{
var commander = GetShipCommander(world, ship);
if (commander is not null)
{
SyncCommanderToShip(ship, commander);
}
if (ship.Order is not null && ship.Order.Status == OrderStatus.Queued)
{
ship.Order.Status = OrderStatus.Accepted;
if (commander?.ActiveOrder is not null)
{
commander.ActiveOrder.Status = ship.Order.Status;
}
}
if (commander is not null)
{
SyncShipToCommander(ship, commander);
}
}
internal void PlanControllerTask(SimulationEngine engine, ShipRuntime ship, SimulationWorld world)
{
var commander = GetShipCommander(world, ship);
if (ship.Order is not null)
{
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
Status = WorkStatus.Active,
CommanderId = commander?.Id,
TargetSystemId = ship.Order.DestinationSystemId,
TargetNodeId = ship.SpatialState.DestinationNodeId,
TargetPosition = ship.Order.DestinationPosition,
Threshold = world.Balance.ArrivalThreshold,
};
SyncCommanderTask(commander, ship.ControllerTask);
return;
}
_shipBehaviorStateMachine.Plan(engine, ship, world);
SyncCommanderTask(commander, ship.ControllerTask);
}
internal void PlanAttackTarget(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var target = ResolveAttackTarget(ship, world);
if (target is null)
{
behavior.Kind = "idle";
behavior.TargetEntityId = null;
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
behavior.TargetEntityId = target.EntityId;
behavior.AreaSystemId = target.SystemId;
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.AttackTarget,
TargetEntityId = target.EntityId,
TargetSystemId = target.SystemId,
TargetPosition = target.Position,
Threshold = target.AttackRange,
};
}
internal void PlanTransportHaul(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var sourceStation = behavior.StationId is null ? null : world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.StationId);
var destinationStation = behavior.TargetEntityId is null ? null : world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.TargetEntityId);
if (sourceStation is null || destinationStation is null || string.IsNullOrWhiteSpace(behavior.ItemId))
{
behavior.Kind = "idle";
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
var carryingCargo = GetShipCargoAmount(ship) > 0.01f;
if (carryingCargo)
{
if (ship.DockedStationId == destinationStation.Id)
{
behavior.Phase = "unload";
}
else if (ship.DockedStationId is not null)
{
behavior.Phase = "undock-from-source";
}
else if (behavior.Phase is not "travel-to-destination" and not "dock-destination" and not "unload")
{
behavior.Phase = "travel-to-destination";
}
}
else
{
if (ship.DockedStationId == sourceStation.Id)
{
var available = GetInventoryAmount(sourceStation.Inventory, behavior.ItemId);
behavior.Phase = available > 0.01f ? "load" : "wait-source";
}
else if (ship.DockedStationId == destinationStation.Id)
{
behavior.Phase = "undock-from-destination";
}
else if (behavior.Phase is not "travel-to-source" and not "dock-source" and not "load")
{
behavior.Phase = "travel-to-source";
}
}
ship.ControllerTask = behavior.Phase switch
{
"travel-to-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = sourceStation.Radius + 8f,
ItemId = behavior.ItemId,
},
"dock-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = sourceStation.Radius + 4f,
ItemId = behavior.ItemId,
},
"load" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Load,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = sourceStation.Position,
Threshold = 0f,
ItemId = behavior.ItemId,
},
"undock-from-source" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = sourceStation.Id,
TargetSystemId = sourceStation.SystemId,
TargetPosition = new Vector3(sourceStation.Position.X + world.Balance.UndockDistance, sourceStation.Position.Y, sourceStation.Position.Z),
Threshold = 8f,
ItemId = behavior.ItemId,
},
"travel-to-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = destinationStation.Radius + 8f,
ItemId = behavior.ItemId,
},
"dock-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = destinationStation.Radius + 4f,
ItemId = behavior.ItemId,
},
"unload" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Unload,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = destinationStation.Position,
Threshold = 0f,
ItemId = behavior.ItemId,
},
"undock-from-destination" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = destinationStation.Id,
TargetSystemId = destinationStation.SystemId,
TargetPosition = new Vector3(destinationStation.Position.X + world.Balance.UndockDistance, destinationStation.Position.Y, destinationStation.Position.Z),
Threshold = 8f,
ItemId = behavior.ItemId,
},
_ => CreateIdleTask(world.Balance.ArrivalThreshold),
};
}
internal void PlanResourceHarvest(ShipRuntime ship, SimulationWorld world, string? resourceItemId, string requiredModule)
{
var behavior = ship.DefaultBehavior;
var cargoItemId = ship.Inventory.Keys.FirstOrDefault();
var targetResourceItemId = SelectMiningResourceItem(world, ship, cargoItemId ?? behavior.ItemId ?? resourceItemId);
if (string.IsNullOrWhiteSpace(targetResourceItemId))
{
behavior.Phase = null;
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
if (!string.Equals(behavior.ItemId, targetResourceItemId, StringComparison.Ordinal))
{
behavior.ItemId = targetResourceItemId;
behavior.NodeId = null;
}
var refinery = SelectBestBuyStation(world, ship, targetResourceItemId, behavior.StationId);
behavior.StationId = refinery?.Id;
var node = behavior.NodeId is null
? world.Nodes
.Where(candidate =>
candidate.ItemId == targetResourceItemId &&
candidate.OreRemaining > 0.01f &&
CanShipMineItem(world, ship, candidate.ItemId))
.OrderByDescending(candidate => candidate.SystemId == behavior.AreaSystemId ? 1 : 0)
.ThenByDescending(candidate => candidate.OreRemaining)
.FirstOrDefault()
: world.Nodes.FirstOrDefault(candidate =>
candidate.Id == behavior.NodeId &&
string.Equals(candidate.ItemId, targetResourceItemId, StringComparison.Ordinal) &&
candidate.OreRemaining > 0.01f);
if (node is not null)
{
behavior.AreaSystemId = node.SystemId;
}
if (refinery is null || node is null || !HasShipCapabilities(ship.Definition, requiredModule))
{
if (refinery is null && GetShipCargoAmount(ship) > 0.01f)
{
ship.Inventory.Clear();
}
behavior.Phase = null;
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
behavior.NodeId ??= node.Id;
if (GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity - 0.01f
&& behavior.Phase is "travel-to-node" or "extract")
{
behavior.Phase = "travel-to-station";
}
if (ship.DockedStationId == refinery.Id)
{
if (GetShipCargoAmount(ship) > 0.01f)
{
behavior.Phase = "unload";
}
else if (behavior.Phase is "dock" or "unload")
{
behavior.Phase = "undock";
}
}
else if (behavior.Phase is not "travel-to-station" and not "dock" and not "travel-to-node" and not "extract")
{
behavior.Phase = "travel-to-station";
}
switch (behavior.Phase)
{
case "extract":
var extractionPosition = GetResourceHoldPosition(node.Position, ship.Id, 20f);
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Extract,
TargetEntityId = node.Id,
TargetSystemId = node.SystemId,
TargetPosition = extractionPosition,
Threshold = 5f,
};
break;
case "travel-to-station":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = refinery.Radius + 8f,
};
break;
case "dock":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = refinery.Radius + 4f,
};
break;
case "unload":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Unload,
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = refinery.Position,
Threshold = 0f,
};
break;
case "undock":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = refinery.Id,
TargetSystemId = refinery.SystemId,
TargetPosition = new Vector3(refinery.Position.X + world.Balance.UndockDistance, refinery.Position.Y, refinery.Position.Z),
Threshold = 8f,
};
break;
default:
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = node.Id,
TargetSystemId = node.SystemId,
TargetPosition = node.Position,
Threshold = 18f,
};
behavior.Phase = "travel-to-node";
break;
}
}
private static string? SelectMiningResourceItem(SimulationWorld world, ShipRuntime ship, string? fallbackItemId)
{
var candidateItemId = world.MarketOrders
.Where(order =>
string.Equals(order.FactionId, ship.FactionId, StringComparison.Ordinal)
&& order.Kind == MarketOrderKinds.Buy
&& order.ConstructionSiteId is null
&& order.State != MarketOrderStateKinds.Cancelled
&& order.RemainingAmount > 0.01f)
.Select(order => new
{
ItemId = order.ItemId,
Score = order.RemainingAmount * MathF.Max(0.25f, order.Valuation),
})
.Where(entry => CanShipMineItem(world, ship, entry.ItemId))
.Where(entry => world.Nodes.Any(node => string.Equals(node.ItemId, entry.ItemId, StringComparison.Ordinal) && node.OreRemaining > 0.01f))
.GroupBy(entry => entry.ItemId, StringComparer.Ordinal)
.Select(group => new
{
ItemId = group.Key,
Score = group.Sum(entry => entry.Score) + (string.Equals(group.Key, ship.DefaultBehavior.ItemId, StringComparison.Ordinal) ? 15f : 0f),
})
.OrderByDescending(entry => entry.Score)
.Select(entry => entry.ItemId)
.FirstOrDefault();
if (!string.IsNullOrWhiteSpace(candidateItemId))
{
return candidateItemId;
}
if (!string.IsNullOrWhiteSpace(fallbackItemId)
&& CanShipMineItem(world, ship, fallbackItemId)
&& world.Nodes.Any(node => string.Equals(node.ItemId, fallbackItemId, StringComparison.Ordinal) && node.OreRemaining > 0.01f))
{
return fallbackItemId;
}
return world.Nodes
.Where(node => node.OreRemaining > 0.01f && CanShipMineItem(world, ship, node.ItemId))
.OrderByDescending(node => node.OreRemaining)
.Select(node => node.ItemId)
.FirstOrDefault() ?? fallbackItemId;
}
private static bool CanShipMineItem(SimulationWorld world, ShipRuntime ship, string itemId) =>
world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition)
&& string.Equals(itemDefinition.CargoKind, ship.Definition.CargoKind, StringComparison.Ordinal)
&& HasShipCapabilities(ship.Definition, "mining");
internal static StationRuntime? SelectBestBuyStation(SimulationWorld world, ShipRuntime ship, string itemId, string? preferredStationId)
{
var preferred = preferredStationId is null
? null
: world.Stations.FirstOrDefault(station => station.Id == preferredStationId);
var bestOrder = world.MarketOrders
.Where(order =>
order.Kind == MarketOrderKinds.Buy &&
order.ConstructionSiteId is null &&
order.State != MarketOrderStateKinds.Cancelled &&
order.ItemId == itemId &&
order.RemainingAmount > 0.01f)
.Select(order => (Order: order, Station: world.Stations.FirstOrDefault(station => station.Id == order.StationId)))
.Where(entry => entry.Station is not null && string.Equals(entry.Station.FactionId, ship.FactionId, StringComparison.Ordinal))
.Where(entry => CanStationReceiveItem(world, entry.Station!, itemId))
.OrderByDescending(entry =>
{
var distancePenalty = entry.Station!.SystemId == ship.SystemId ? 0f : 0.2f;
return entry.Order.Valuation - distancePenalty;
})
.FirstOrDefault();
return bestOrder.Station ?? (preferred is not null && CanStationReceiveItem(world, preferred, itemId) ? preferred : null);
}
private static bool CanStationReceiveItem(SimulationWorld world, StationRuntime station, string itemId)
{
if (!world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
return false;
}
var requiredModule = GetStorageRequirement(itemDefinition.CargoKind);
return requiredModule is null || station.InstalledModules.Contains(requiredModule, StringComparer.Ordinal);
}
private static ControllerTaskRuntime CreateStationSupportTask(SimulationWorld world, ShipRuntime ship, StationRuntime station, string? phase) =>
phase switch
{
"dock" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Dock,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetPosition = station.Position,
Threshold = 8f,
},
"load" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Load,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetPosition = station.Position,
Threshold = 8f,
},
"unload" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Unload,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetPosition = station.Position,
Threshold = 8f,
},
"undock" => new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Undock,
TargetEntityId = station.Id,
TargetSystemId = station.SystemId,
TargetPosition = new Vector3(station.Position.X + world.Balance.UndockDistance, station.Position.Y, station.Position.Z),
Threshold = 8f,
},
_ => CreateIdleTask(world.Balance.ArrivalThreshold),
};
internal void PlanStationConstruction(ShipRuntime ship, SimulationWorld world)
{
var behavior = ship.DefaultBehavior;
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == behavior.StationId);
var site = !string.IsNullOrWhiteSpace(behavior.TargetEntityId)
? world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == behavior.TargetEntityId)
: station is null ? null : GetConstructionSiteForStation(world, station.Id);
if (station is null)
{
behavior.Kind = "idle";
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
if (site is null && !string.IsNullOrWhiteSpace(behavior.TargetEntityId))
{
behavior.TargetEntityId = null;
behavior.ModuleId = null;
site = GetConstructionSiteForStation(world, station.Id);
}
var moduleId = site?.BlueprintId ?? GetNextStationModuleToBuild(station, world);
behavior.ModuleId = moduleId;
if (moduleId is null)
{
ship.ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold);
return;
}
if (ship.DockedStationId is not null)
{
var dockedStation = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
if (dockedStation is not null)
{
dockedStation.DockedShipIds.Remove(ship.Id);
ReleaseDockingPad(dockedStation, ship.Id);
}
ship.DockedStationId = null;
ship.AssignedDockingPadIndex = null;
ship.Position = ResolveConstructionHoldPosition(ship, station, site, world);
ship.TargetPosition = ship.Position;
}
var constructionHoldPosition = ResolveConstructionHoldPosition(ship, station, site, world);
var targetSystemId = site?.SystemId ?? station.SystemId;
var targetCelestialId = site?.CelestialId ?? station.CelestialId;
var isAtTargetCelestial = !string.IsNullOrWhiteSpace(targetCelestialId)
&& string.Equals(ship.SpatialState.CurrentCelestialId, targetCelestialId, StringComparison.Ordinal);
var isAtConstructionHold = ship.SystemId == targetSystemId
&& (ship.Position.DistanceTo(constructionHoldPosition) <= 10f || isAtTargetCelestial);
if (isAtConstructionHold)
{
if (site is not null && site.State == ConstructionSiteStateKinds.Active && !IsConstructionSiteReady(world, site))
{
behavior.Phase = "deliver-to-site";
}
else if (site is not null && site.State == ConstructionSiteStateKinds.Active && IsConstructionSiteReady(world, site))
{
behavior.Phase = "build-site";
}
else if (site is not null)
{
behavior.Phase = "wait-for-materials";
}
else if (CanStartModuleConstruction(station, world.ModuleRecipes[moduleId]))
{
behavior.Phase = "construct-module";
}
else
{
behavior.Phase = "wait-for-materials";
}
}
else if (behavior.Phase != "travel-to-station")
{
behavior.Phase = "travel-to-station";
}
switch (behavior.Phase)
{
case "construct-module":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.ConstructModule,
TargetEntityId = station.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
break;
case "deliver-to-site":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.DeliverConstruction,
TargetEntityId = site?.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
break;
case "build-site":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.BuildConstructionSite,
TargetEntityId = site?.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
break;
case "wait-for-materials":
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Idle,
TargetEntityId = site?.Id ?? station.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 0f,
};
break;
default:
ship.ControllerTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = site?.Id ?? station.Id,
TargetSystemId = targetSystemId,
TargetPosition = constructionHoldPosition,
Threshold = 10f,
};
behavior.Phase = "travel-to-station";
break;
}
}
internal void AdvanceControlState(SimulationEngine engine, ShipRuntime ship, SimulationWorld world, string controllerEvent)
{
var commander = GetShipCommander(world, ship);
if (ship.Order is not null && controllerEvent == "arrived")
{
ship.Order = null;
ship.ControllerTask.Kind = ControllerTaskKind.Idle;
if (commander is not null)
{
commander.ActiveOrder = null;
commander.ActiveTask = new CommanderTaskRuntime
{
Kind = ShipTaskKinds.Idle,
Status = WorkStatus.Completed,
TargetSystemId = ship.SystemId,
Threshold = 0f,
};
}
return;
}
_shipBehaviorStateMachine.ApplyEvent(engine, ship, world, controllerEvent);
if (commander is not null)
{
SyncShipToCommander(ship, commander);
if (commander.ActiveTask is not null)
{
commander.ActiveTask.Status = controllerEvent == "none" ? WorkStatus.Active : WorkStatus.Completed;
}
}
}
internal void TrackHistory(ShipRuntime ship, string controllerEvent)
{
var signature = $"{ship.State.ToContractValue()}|{ship.DefaultBehavior.Kind}|{ship.ControllerTask.Kind.ToContractValue()}|{ship.ControllerTask.TargetSystemId}|{ship.ControllerTask.TargetEntityId}|{GetShipCargoAmount(ship):0.0}|{controllerEvent}";
if (signature == ship.LastSignature)
{
return;
}
ship.LastSignature = signature;
var target = ship.ControllerTask.TargetEntityId
?? ship.ControllerTask.TargetSystemId
?? "none";
var eventSummary = controllerEvent == "none" ? string.Empty : $" event={controllerEvent}";
ship.History.Add($"{DateTimeOffset.UtcNow:HH:mm:ss} state={ship.State.ToContractValue()} behavior={ship.DefaultBehavior.Kind} task={ship.ControllerTask.Kind.ToContractValue()} target={target} cargo={GetShipCargoAmount(ship):0.#}{eventSummary}");
if (ship.History.Count > 18)
{
ship.History.RemoveAt(0);
}
}
internal void EmitShipStateEvents(
ShipRuntime ship,
ShipState previousState,
string previousBehavior,
ControllerTaskKind previousTask,
string controllerEvent,
ICollection<SimulationEventRecord> events)
{
var occurredAtUtc = DateTimeOffset.UtcNow;
if (previousState != ship.State)
{
events.Add(new SimulationEventRecord("ship", ship.Id, "state-changed", $"{ship.Definition.Label} {previousState.ToContractValue()} -> {ship.State.ToContractValue()}", occurredAtUtc));
}
if (previousBehavior != ship.DefaultBehavior.Kind)
{
events.Add(new SimulationEventRecord("ship", ship.Id, "behavior-changed", $"{ship.Definition.Label} behavior {previousBehavior} -> {ship.DefaultBehavior.Kind}", occurredAtUtc));
}
if (previousTask != ship.ControllerTask.Kind)
{
events.Add(new SimulationEventRecord("ship", ship.Id, "task-changed", $"{ship.Definition.Label} task {previousTask.ToContractValue()} -> {ship.ControllerTask.Kind.ToContractValue()}", occurredAtUtc));
}
if (controllerEvent != "none")
{
events.Add(new SimulationEventRecord("ship", ship.Id, controllerEvent, $"{ship.Definition.Label} {controllerEvent}", occurredAtUtc));
}
}
internal static ControllerTaskRuntime CreateIdleTask(float threshold) =>
new()
{
Kind = ControllerTaskKind.Idle,
Threshold = threshold,
};
private static ControllerTaskKind ParseControllerTaskKind(string kind) => kind switch
{
"travel" => ControllerTaskKind.Travel,
"extract" => ControllerTaskKind.Extract,
"dock" => ControllerTaskKind.Dock,
"load" => ControllerTaskKind.Load,
"unload" => ControllerTaskKind.Unload,
"deliver-construction" => ControllerTaskKind.DeliverConstruction,
"build-construction-site" => ControllerTaskKind.BuildConstructionSite,
"attack-target" => ControllerTaskKind.AttackTarget,
"construct-module" => ControllerTaskKind.ConstructModule,
"undock" => ControllerTaskKind.Undock,
_ => ControllerTaskKind.Idle,
};
private static void SyncCommanderTask(CommanderRuntime? commander, ControllerTaskRuntime task)
{
if (commander is null)
{
return;
}
commander.ActiveTask = new CommanderTaskRuntime
{
Kind = task.Kind.ToContractValue(),
Status = task.Status,
TargetEntityId = task.TargetEntityId,
TargetNodeId = task.TargetNodeId,
TargetPosition = task.TargetPosition,
TargetSystemId = task.TargetSystemId,
Threshold = task.Threshold,
};
}
private static Vector3 ResolveConstructionHoldPosition(ShipRuntime ship, StationRuntime station, ConstructionSiteRuntime? site, SimulationWorld world)
{
if (site is null || site.StationId is not null)
{
return GetConstructionHoldPosition(station, ship.Id);
}
var anchor = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId);
var anchorPosition = anchor?.Position ?? station.Position;
return GetResourceHoldPosition(anchorPosition, ship.Id, 78f);
}
private static AttackTargetCandidate? ResolveAttackTarget(ShipRuntime ship, SimulationWorld world)
{
if (!string.IsNullOrWhiteSpace(ship.DefaultBehavior.TargetEntityId))
{
var direct = ResolveAttackTargetCandidate(world, ship.DefaultBehavior.TargetEntityId!);
if (direct is not null && !string.Equals(direct.FactionId, ship.FactionId, StringComparison.Ordinal))
{
return direct;
}
}
var hostileShips = world.Ships
.Where(candidate => candidate.Health > 0f && !string.Equals(candidate.FactionId, ship.FactionId, StringComparison.Ordinal))
.Select(candidate => new AttackTargetCandidate(candidate.Id, candidate.FactionId, candidate.SystemId, candidate.Position, 26f))
.ToList();
var hostileStations = world.Stations
.Where(candidate => !string.Equals(candidate.FactionId, ship.FactionId, StringComparison.Ordinal))
.Select(candidate => new AttackTargetCandidate(candidate.Id, candidate.FactionId, candidate.SystemId, candidate.Position, candidate.Radius + 18f))
.ToList();
var preferredSystemId = ship.DefaultBehavior.AreaSystemId;
return hostileShips
.Concat(hostileStations)
.OrderBy(candidate => preferredSystemId is null || candidate.SystemId == preferredSystemId ? 0 : 1)
.ThenBy(candidate => candidate.SystemId == ship.SystemId ? 0 : 1)
.ThenBy(candidate => candidate.Position.DistanceTo(ship.Position))
.FirstOrDefault();
}
private static AttackTargetCandidate? ResolveAttackTargetCandidate(SimulationWorld world, string entityId)
{
var ship = world.Ships.FirstOrDefault(candidate => candidate.Id == entityId && candidate.Health > 0f);
if (ship is not null)
{
return new AttackTargetCandidate(ship.Id, ship.FactionId, ship.SystemId, ship.Position, 26f);
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == entityId);
return station is null
? null
: new AttackTargetCandidate(station.Id, station.FactionId, station.SystemId, station.Position, station.Radius + 18f);
}
private sealed record AttackTargetCandidate(string EntityId, string FactionId, string SystemId, Vector3 Position, float AttackRange);
}

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@@ -1,592 +0,0 @@
using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
using static SpaceGame.Api.Stations.Simulation.StationSimulationService;
namespace SpaceGame.Api.Ships.Simulation;
internal sealed partial class ShipTaskExecutionService
{
private static bool AdvanceTimedAction(ShipRuntime ship, float deltaSeconds, float requiredSeconds)
{
ship.ActionTimer += deltaSeconds;
if (ship.ActionTimer < requiredSeconds)
{
return false;
}
ship.ActionTimer = 0f;
return true;
}
private static void BeginTrackedAction(ShipRuntime ship, string actionKey, float total)
{
if (ship.TrackedActionKey == actionKey)
{
return;
}
ship.TrackedActionKey = actionKey;
ship.TrackedActionTotal = MathF.Max(total, 0.01f);
}
internal static float GetShipCargoAmount(ShipRuntime ship) =>
SimulationRuntimeSupport.GetShipCargoAmount(ship);
private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
var node = world.Nodes.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (node is null || task.TargetPosition is null || !CanExtractNode(ship, node, world))
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var cargoAmount = GetShipCargoAmount(ship);
if (cargoAmount >= ship.Definition.CargoCapacity - 0.01f)
{
ship.ActionTimer = 0f;
ship.State = ShipState.CargoFull;
ship.TargetPosition = ship.Position;
return "cargo-full";
}
ship.TargetPosition = task.TargetPosition.Value;
var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
if (distance > task.Threshold)
{
ship.ActionTimer = 0f;
ship.State = ShipState.MiningApproach;
ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
ship.State = ShipState.Mining;
if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.MiningCycleSeconds))
{
return "none";
}
var remainingCapacity = MathF.Max(0f, ship.Definition.CargoCapacity - cargoAmount);
var mined = MathF.Min(world.Balance.MiningRate, remainingCapacity);
mined = MathF.Min(mined, node.OreRemaining);
if (mined <= 0.01f)
{
ship.ActionTimer = 0f;
ship.State = node.OreRemaining <= 0.01f ? ShipState.NodeDepleted : ShipState.CargoFull;
ship.TargetPosition = ship.Position;
return node.OreRemaining <= 0.01f ? "node-depleted" : "cargo-full";
}
AddInventory(ship.Inventory, node.ItemId, mined);
node.OreRemaining -= mined;
node.OreRemaining = MathF.Max(0f, node.OreRemaining);
return GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
}
private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (station is null || task.TargetPosition is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var padIndex = ship.AssignedDockingPadIndex ?? ReserveDockingPad(station, ship.Id);
if (padIndex is null)
{
ship.ActionTimer = 0f;
ship.State = ShipState.AwaitingDock;
ship.TargetPosition = GetDockingHoldPosition(station, ship.Id);
var waitDistance = ship.Position.DistanceTo(ship.TargetPosition);
if (waitDistance > 4f)
{
ship.Position = ship.Position.MoveToward(ship.TargetPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
}
return "none";
}
ship.AssignedDockingPadIndex = padIndex;
var padPosition = GetDockingPadPosition(station, padIndex.Value);
ship.TargetPosition = padPosition;
var distance = ship.Position.DistanceTo(padPosition);
if (distance > 4f)
{
ship.ActionTimer = 0f;
ship.State = ShipState.DockingApproach;
ship.Position = ship.Position.MoveToward(padPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
ship.State = ShipState.Docking;
if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.DockingDuration))
{
return "none";
}
ship.State = ShipState.Docked;
ship.DockedStationId = station.Id;
station.DockedShipIds.Add(ship.Id);
ship.Position = padPosition;
ship.TargetPosition = padPosition;
return "docked";
}
private string UpdateUnload(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
if (ship.DockedStationId is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
if (station is null)
{
ship.DockedStationId = null;
ship.AssignedDockingPadIndex = null;
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
ship.TargetPosition = GetShipDockedPosition(ship, station);
ship.Position = ship.TargetPosition;
ship.ActionTimer = 0f;
ship.State = ShipState.Transferring;
BeginTrackedAction(ship, "transferring", GetShipCargoAmount(ship));
var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == ship.FactionId);
var transferredAny = false;
foreach (var (itemId, amount) in ship.Inventory.ToList())
{
var moved = MathF.Min(amount, world.Balance.TransferRate * deltaSeconds);
var accepted = TryAddStationInventory(world, station, itemId, moved);
transferredAny |= accepted > 0.01f;
RemoveInventory(ship.Inventory, itemId, accepted);
if (faction is not null && string.Equals(itemId, "ore", StringComparison.Ordinal))
{
faction.OreMined += accepted;
faction.Credits += accepted * 0.4f;
}
}
if (!transferredAny && GetShipCargoAmount(ship) > 0.01f && HasShipCapabilities(ship.Definition, "mining"))
{
ship.Inventory.Clear();
return "unloaded";
}
return GetShipCargoAmount(ship) <= 0.01f ? "unloaded" : "none";
}
private string UpdateLoadCargo(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
if (ship.DockedStationId is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
if (station is null)
{
ship.DockedStationId = null;
ship.AssignedDockingPadIndex = null;
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
ship.TargetPosition = GetShipDockedPosition(ship, station);
ship.Position = ship.TargetPosition;
ship.ActionTimer = 0f;
ship.State = ShipState.Loading;
var itemId = ship.ControllerTask.ItemId;
BeginTrackedAction(ship, "loading", MathF.Max(0f, ship.Definition.CargoCapacity - GetShipCargoAmount(ship)));
var transfer = MathF.Min(world.Balance.TransferRate * deltaSeconds, ship.Definition.CargoCapacity - GetShipCargoAmount(ship));
var moved = itemId is null ? 0f : MathF.Min(transfer, GetInventoryAmount(station.Inventory, itemId));
if (itemId is not null && moved > 0.01f)
{
RemoveInventory(station.Inventory, itemId, moved);
AddInventory(ship.Inventory, itemId, moved);
}
return itemId is null
|| GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity - 0.01f
|| GetInventoryAmount(station.Inventory, itemId) <= 0.01f
? "loaded"
: "none";
}
private string UpdateConstructModule(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var station = ResolveShipSupportStation(ship, world);
if (station is null || ship.DefaultBehavior.ModuleId is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
if (!world.ModuleRecipes.TryGetValue(ship.DefaultBehavior.ModuleId, out var recipe))
{
ship.AssignedDockingPadIndex = null;
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var supportPosition = ResolveShipSupportPosition(ship, station, null, world);
if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
{
ship.State = ShipState.LocalFlight;
ship.TargetPosition = supportPosition;
ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
if (!TryEnsureModuleConstructionStarted(station, recipe, ship.Id))
{
ship.ActionTimer = 0f;
ship.State = ShipState.WaitingMaterials;
ship.TargetPosition = supportPosition;
return "none";
}
if (station.ActiveConstruction?.AssignedConstructorShipId != ship.Id)
{
ship.State = ShipState.ConstructionBlocked;
ship.TargetPosition = supportPosition;
return "none";
}
ship.TargetPosition = supportPosition;
ship.Position = ship.TargetPosition;
ship.ActionTimer = 0f;
ship.State = ShipState.Constructing;
station.ActiveConstruction.ProgressSeconds += deltaSeconds;
if (station.ActiveConstruction.ProgressSeconds < station.ActiveConstruction.RequiredSeconds)
{
return "none";
}
AddStationModule(world, station, station.ActiveConstruction.ModuleId);
station.ActiveConstruction = null;
return "module-constructed";
}
private string UpdateDeliverConstruction(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var station = ResolveShipSupportStation(ship, world);
if (station is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
if (station is null || site is null || site.State != ConstructionSiteStateKinds.Active)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var supportPosition = ResolveShipSupportPosition(ship, station, site, world);
if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
{
ship.State = ShipState.LocalFlight;
ship.TargetPosition = supportPosition;
ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
ship.TargetPosition = supportPosition;
ship.Position = ship.TargetPosition;
ship.ActionTimer = 0f;
ship.State = ShipState.DeliveringConstruction;
BeginTrackedAction(ship, "delivering-construction", GetRemainingConstructionDelivery(world, site));
if (site.StationId is not null)
{
foreach (var required in site.RequiredItems)
{
var delivered = GetInventoryAmount(site.DeliveredItems, required.Key);
var remaining = MathF.Max(0f, required.Value - delivered);
if (remaining <= 0.01f)
{
continue;
}
var moved = MathF.Min(remaining, world.Balance.TransferRate * deltaSeconds);
var available = MathF.Max(0f, GetInventoryAmount(station.Inventory, required.Key) - GetStationReserveFloor(world, station, required.Key));
moved = MathF.Min(moved, available);
if (moved <= 0.01f)
{
continue;
}
RemoveInventory(station.Inventory, required.Key, moved);
AddInventory(site.Inventory, required.Key, moved);
AddInventory(site.DeliveredItems, required.Key, moved);
return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
}
return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
}
foreach (var required in site.RequiredItems)
{
var delivered = GetInventoryAmount(site.DeliveredItems, required.Key);
var remaining = MathF.Max(0f, required.Value - delivered);
if (remaining <= 0.01f)
{
continue;
}
var moved = MathF.Min(remaining, world.Balance.TransferRate * deltaSeconds);
var available = MathF.Max(0f, GetInventoryAmount(station.Inventory, required.Key) - GetStationReserveFloor(world, station, required.Key));
moved = MathF.Min(moved, available);
if (moved <= 0.01f)
{
continue;
}
RemoveInventory(station.Inventory, required.Key, moved);
AddInventory(site.Inventory, required.Key, moved);
AddInventory(site.DeliveredItems, required.Key, moved);
return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
}
return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
}
private string UpdateBuildConstructionSite(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var station = ResolveShipSupportStation(ship, world);
if (station is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
if (station is null || site is null || site.BlueprintId is null || site.State != ConstructionSiteStateKinds.Active)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var supportPosition = ResolveShipSupportPosition(ship, station, site, world);
if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
{
ship.State = ShipState.LocalFlight;
ship.TargetPosition = supportPosition;
ship.Position = ship.Position.MoveToward(supportPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
if (!IsConstructionSiteReady(world, site) || !world.ModuleRecipes.TryGetValue(site.BlueprintId, out var recipe))
{
ship.State = ShipState.WaitingMaterials;
ship.TargetPosition = supportPosition;
return "none";
}
ship.TargetPosition = supportPosition;
ship.Position = ship.TargetPosition;
ship.ActionTimer = 0f;
ship.State = ShipState.Constructing;
site.AssignedConstructorShipIds.Add(ship.Id);
site.Progress += deltaSeconds;
if (site.Progress < recipe.Duration)
{
return "none";
}
if (site.StationId is null)
{
CompleteStationFoundation(world, station, site);
}
else
{
AddStationModule(world, station, site.BlueprintId);
PrepareNextConstructionSiteStep(world, station, site);
}
return "site-constructed";
}
private StationRuntime? ResolveShipSupportStation(ShipRuntime ship, SimulationWorld world) =>
ship.DockedStationId is not null
? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId)
: ship.DefaultBehavior.Kind == "construct-station" && ship.DefaultBehavior.StationId is not null
? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DefaultBehavior.StationId)
: null;
private static Vector3 ResolveShipSupportPosition(ShipRuntime ship, StationRuntime station, ConstructionSiteRuntime? site, SimulationWorld world)
{
if (ship.DockedStationId is not null)
{
return GetShipDockedPosition(ship, station);
}
if (site?.StationId is null && site is not null)
{
var anchorPosition = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId)?.Position ?? station.Position;
return GetResourceHoldPosition(anchorPosition, ship.Id, 78f);
}
return GetConstructionHoldPosition(station, ship.Id);
}
private static bool IsShipWithinSupportRange(ShipRuntime ship, Vector3 supportPosition, float threshold) =>
ship.Position.DistanceTo(supportPosition) <= MathF.Max(threshold, 6f);
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
if (ship.DockedStationId is null || task.TargetPosition is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
var undockTarget = station is null
? task.TargetPosition.Value
: GetUndockTargetPosition(station, ship.AssignedDockingPadIndex, world.Balance.UndockDistance);
ship.TargetPosition = undockTarget;
ship.State = ShipState.Undocking;
if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.UndockingDuration))
{
if (station is not null)
{
ship.Position = GetShipDockedPosition(ship, station);
}
return "none";
}
ship.Position = ship.Position.MoveToward(undockTarget, world.Balance.UndockDistance);
if (ship.Position.DistanceTo(undockTarget) > task.Threshold)
{
return "none";
}
if (station is not null)
{
station.DockedShipIds.Remove(ship.Id);
ReleaseDockingPad(station, ship.Id);
}
ship.DockedStationId = null;
ship.AssignedDockingPadIndex = null;
return "undocked";
}
internal static float GetRemainingConstructionDelivery(SimulationWorld world, ConstructionSiteRuntime site) =>
site.RequiredItems.Sum(required => MathF.Max(0f, required.Value - GetConstructionDeliveredAmount(world, site, required.Key)));
private static void CompleteStationFoundation(SimulationWorld world, StationRuntime supportStation, ConstructionSiteRuntime site)
{
var anchor = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId);
if (anchor is null || site.BlueprintId is null)
{
site.State = ConstructionSiteStateKinds.Destroyed;
return;
}
var station = new StationRuntime
{
Id = $"station-{world.Stations.Count + 1}",
SystemId = site.SystemId,
Label = BuildFoundedStationLabel(site.TargetDefinitionId),
Category = "station",
Objective = DetermineFoundationObjective(site.TargetDefinitionId),
Color = world.Factions.FirstOrDefault(candidate => candidate.Id == site.FactionId)?.Color ?? supportStation.Color,
Position = anchor.Position,
FactionId = site.FactionId,
CelestialId = site.CelestialId,
Health = 600f,
MaxHealth = 600f,
};
foreach (var moduleId in GetFoundationModules(world, site.BlueprintId))
{
AddStationModule(world, station, moduleId);
}
world.Stations.Add(station);
StationLifecycleService.EnsureStationCommander(world, station);
anchor.OccupyingStructureId = station.Id;
site.StationId = station.Id;
PrepareNextConstructionSiteStep(world, station, site);
}
private static IReadOnlyList<string> GetFoundationModules(SimulationWorld world, string primaryModuleId)
{
var modules = new List<string> { "module_arg_dock_m_01_lowtech" };
foreach (var itemId in world.ProductionGraph.OutputsByModuleId.GetValueOrDefault(primaryModuleId, []))
{
if (world.ItemDefinitions.TryGetValue(itemId, out var itemDefinition))
{
var storageModule = GetStorageRequirement(itemDefinition.CargoKind);
if (storageModule is not null && !modules.Contains(storageModule, StringComparer.Ordinal))
{
modules.Add(storageModule);
}
else if (storageModule is null && !modules.Contains("module_arg_stor_container_m_01", StringComparer.Ordinal))
{
modules.Add("module_arg_stor_container_m_01");
}
}
}
if (!modules.Contains("module_arg_stor_container_m_01", StringComparer.Ordinal))
{
modules.Add("module_arg_stor_container_m_01");
}
if (!string.Equals(primaryModuleId, "module_gen_prod_energycells_01", StringComparison.Ordinal))
{
modules.Add("module_gen_prod_energycells_01");
}
modules.Add(primaryModuleId);
return modules.Distinct(StringComparer.Ordinal).ToList();
}
private static string DetermineFoundationObjective(string commodityId) =>
commodityId switch
{
"energycells" => "power",
"water" => "water",
"refinedmetals" => "refinery",
"hullparts" => "hullparts",
"claytronics" => "claytronics",
"shipyard" => "shipyard",
_ => "general",
};
private static string BuildFoundedStationLabel(string commodityId) =>
$"{char.ToUpperInvariant(commodityId[0])}{commodityId[1..]} Foundry";
}

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@@ -1,392 +0,0 @@
using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Ships.Simulation;
internal sealed partial class ShipTaskExecutionService
{
private const float WarpEngageDistanceKilometers = 250_000f;
private const float FrigateDps = 7f;
private const float DestroyerDps = 12f;
private const float CruiserDps = 18f;
private const float CapitalDps = 26f;
private static float GetLocalTravelSpeed(ShipRuntime ship) =>
SimulationUnits.MetersPerSecondToKilometersPerSecond(ship.Definition.Speed);
private static float GetWarpTravelSpeed(ShipRuntime ship) =>
SimulationUnits.AuPerSecondToKilometersPerSecond(ship.Definition.WarpSpeed);
private static Vector3 ResolveSystemGalaxyPosition(SimulationWorld world, string systemId) =>
world.Systems.FirstOrDefault(candidate => string.Equals(candidate.Definition.Id, systemId, StringComparison.Ordinal))?.Position
?? Vector3.Zero;
internal string UpdateControllerTask(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
return task.Kind switch
{
ControllerTaskKind.Idle => UpdateIdle(ship, world, deltaSeconds),
ControllerTaskKind.Travel => UpdateTravel(ship, world, deltaSeconds),
ControllerTaskKind.Extract => UpdateExtract(ship, world, deltaSeconds),
ControllerTaskKind.Dock => UpdateDock(ship, world, deltaSeconds),
ControllerTaskKind.Load => UpdateLoadCargo(ship, world, deltaSeconds),
ControllerTaskKind.Unload => UpdateUnload(ship, world, deltaSeconds),
ControllerTaskKind.DeliverConstruction => UpdateDeliverConstruction(ship, world, deltaSeconds),
ControllerTaskKind.BuildConstructionSite => UpdateBuildConstructionSite(ship, world, deltaSeconds),
ControllerTaskKind.AttackTarget => UpdateAttackTarget(ship, world, deltaSeconds),
ControllerTaskKind.ConstructModule => UpdateConstructModule(ship, world, deltaSeconds),
ControllerTaskKind.Undock => UpdateUndock(ship, world, deltaSeconds),
_ => UpdateIdle(ship, world, deltaSeconds),
};
}
private static string UpdateIdle(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
private string UpdateTravel(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
return UpdateTravel(ship, world, deltaSeconds, task);
}
private string UpdateTravel(ShipRuntime ship, SimulationWorld world, float deltaSeconds, ControllerTaskRuntime task)
{
if (task.TargetPosition is null || task.TargetSystemId is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "none";
}
// Resolve live position each frame — entities like stations orbit celestials and move every tick
var targetPosition = ResolveCurrentTargetPosition(world, task);
var targetCelestial = ResolveTravelTargetCelestial(world, task, targetPosition);
var distance = ship.Position.DistanceTo(targetPosition);
ship.TargetPosition = targetPosition;
if (ship.SystemId != task.TargetSystemId)
{
if (!HasShipCapabilities(ship.Definition, "ftl"))
{
ship.State = ShipState.Idle;
return "none";
}
var destinationEntryCelestial = ResolveSystemEntryCelestial(world, task.TargetSystemId);
var destinationEntryPosition = destinationEntryCelestial?.Position ?? Vector3.Zero;
return UpdateFtlTransit(ship, world, deltaSeconds, task.TargetSystemId, destinationEntryPosition, destinationEntryCelestial);
}
var currentCelestial = ResolveCurrentCelestial(world, ship);
if (targetCelestial is not null && currentCelestial is not null && !string.Equals(currentCelestial.Id, targetCelestial.Id, StringComparison.Ordinal))
{
if (!HasShipCapabilities(ship.Definition, "warp"))
{
return UpdateLocalTravel(ship, world, deltaSeconds, task.TargetSystemId, targetPosition, targetCelestial, task.Threshold);
}
return UpdateWarpTransit(ship, world, deltaSeconds, targetPosition, targetCelestial);
}
if (targetCelestial is not null
&& distance > WarpEngageDistanceKilometers
&& HasShipCapabilities(ship.Definition, "warp"))
{
return UpdateWarpTransit(ship, world, deltaSeconds, targetPosition, targetCelestial);
}
return UpdateLocalTravel(ship, world, deltaSeconds, task.TargetSystemId, targetPosition, targetCelestial, task.Threshold);
}
private string UpdateAttackTarget(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
{
var task = ship.ControllerTask;
if (string.IsNullOrWhiteSpace(task.TargetEntityId))
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "target-lost";
}
var hostileShip = world.Ships.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId && candidate.Health > 0f);
var hostileStation = hostileShip is null
? world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId)
: null;
if ((hostileShip is not null && string.Equals(hostileShip.FactionId, ship.FactionId, StringComparison.Ordinal))
|| (hostileStation is not null && string.Equals(hostileStation.FactionId, ship.FactionId, StringComparison.Ordinal)))
{
return "target-lost";
}
if (hostileShip is null && hostileStation is null)
{
ship.State = ShipState.Idle;
ship.TargetPosition = ship.Position;
return "target-lost";
}
var targetSystemId = hostileShip?.SystemId ?? hostileStation!.SystemId;
var targetPosition = hostileShip?.Position ?? hostileStation!.Position;
var attackRange = hostileShip is null ? hostileStation!.Radius + 18f : 26f;
var attackTask = new ControllerTaskRuntime
{
Kind = ControllerTaskKind.Travel,
TargetEntityId = task.TargetEntityId,
TargetSystemId = targetSystemId,
TargetPosition = targetPosition,
Threshold = attackRange,
};
if (ship.SystemId != targetSystemId || ship.Position.DistanceTo(targetPosition) > attackRange)
{
return UpdateTravel(ship, world, deltaSeconds, attackTask);
}
ship.State = ShipState.EngagingTarget;
ship.TargetPosition = targetPosition;
ship.Position = ship.Position.MoveToward(targetPosition, MathF.Min(GetLocalTravelSpeed(ship) * deltaSeconds, 8f));
var damage = GetShipDamagePerSecond(ship) * deltaSeconds;
if (hostileShip is not null)
{
hostileShip.Health = MathF.Max(0f, hostileShip.Health - damage);
return hostileShip.Health <= 0f ? "target-destroyed" : "none";
}
hostileStation!.Health = MathF.Max(0f, hostileStation.Health - damage * 0.6f);
return hostileStation.Health <= 0f ? "target-destroyed" : "none";
}
private static Vector3 ResolveCurrentTargetPosition(SimulationWorld world, ControllerTaskRuntime task)
{
if (!string.IsNullOrWhiteSpace(task.TargetEntityId))
{
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (station is not null)
{
return station.Position;
}
var celestial = world.Celestials.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (celestial is not null)
{
return celestial.Position;
}
}
return task.TargetPosition!.Value;
}
private static CelestialRuntime? ResolveTravelTargetCelestial(SimulationWorld world, ControllerTaskRuntime task, Vector3 targetPosition)
{
if (!string.IsNullOrWhiteSpace(task.TargetEntityId))
{
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (station?.CelestialId is not null)
{
return world.Celestials.FirstOrDefault(candidate => candidate.Id == station.CelestialId);
}
var celestial = world.Celestials.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
if (celestial is not null)
{
return celestial;
}
}
return world.Celestials
.Where(candidate => task.TargetSystemId is null || candidate.SystemId == task.TargetSystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(targetPosition))
.FirstOrDefault();
}
private static CelestialRuntime? ResolveCurrentCelestial(SimulationWorld world, ShipRuntime ship)
{
if (ship.SpatialState.CurrentCelestialId is not null)
{
return world.Celestials.FirstOrDefault(candidate => candidate.Id == ship.SpatialState.CurrentCelestialId);
}
return world.Celestials
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ship.Position))
.FirstOrDefault();
}
private static CelestialRuntime? ResolveSystemEntryCelestial(SimulationWorld world, string systemId) =>
world.Celestials.FirstOrDefault(candidate =>
candidate.SystemId == systemId &&
candidate.Kind == SpatialNodeKind.Star);
private string UpdateLocalTravel(
ShipRuntime ship,
SimulationWorld world,
float deltaSeconds,
string targetSystemId,
Vector3 targetPosition,
CelestialRuntime? targetCelestial,
float threshold)
{
var distance = ship.Position.DistanceTo(targetPosition);
ship.SpatialState.SpaceLayer = SpaceLayerKinds.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.Transit = null;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
if (distance <= threshold)
{
ship.ActionTimer = 0f;
ship.Position = targetPosition;
ship.TargetPosition = ship.Position;
ship.SystemId = targetSystemId;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.State = ShipState.Arriving;
return "arrived";
}
ship.ActionTimer = 0f;
ship.State = ShipState.LocalFlight;
ship.Position = ship.Position.MoveToward(targetPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
return "none";
}
private string UpdateWarpTransit(ShipRuntime ship, SimulationWorld world, float deltaSeconds, Vector3 targetPosition, CelestialRuntime targetCelestial)
{
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKinds.Warp || transit.DestinationNodeId != targetCelestial.Id)
{
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKinds.Warp,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = targetCelestial.Id,
StartedAtUtc = world.GeneratedAtUtc,
};
ship.SpatialState.Transit = transit;
}
ship.SpatialState.SpaceLayer = SpaceLayerKinds.SystemSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.Warp;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = targetCelestial.Id;
var spoolDuration = MathF.Max(0.4f, ship.Definition.SpoolTime * 0.5f);
if (ship.State != ShipState.Warping)
{
if (ship.State != ShipState.SpoolingWarp)
{
ship.ActionTimer = 0f;
}
ship.State = ShipState.SpoolingWarp;
if (!AdvanceTimedAction(ship, deltaSeconds, spoolDuration))
{
return "none";
}
ship.State = ShipState.Warping;
}
var totalDistance = MathF.Max(0.001f, transit.OriginNodeId is null
? ship.Position.DistanceTo(targetPosition)
: (world.Celestials.FirstOrDefault(candidate => candidate.Id == transit.OriginNodeId)?.Position.DistanceTo(targetPosition) ?? ship.Position.DistanceTo(targetPosition)));
ship.Position = ship.Position.MoveToward(targetPosition, GetWarpTravelSpeed(ship) * deltaSeconds);
transit.Progress = MathF.Min(1f, 1f - (ship.Position.DistanceTo(targetPosition) / totalDistance));
return ship.Position.DistanceTo(targetPosition) <= 18f
? CompleteTransitArrival(ship, targetCelestial.SystemId, targetPosition, targetCelestial)
: "none";
}
private string UpdateFtlTransit(ShipRuntime ship, SimulationWorld world, float deltaSeconds, string targetSystemId, Vector3 targetPosition, CelestialRuntime? targetCelestial)
{
var destinationNodeId = targetCelestial?.Id;
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKinds.FtlTransit || transit.DestinationNodeId != destinationNodeId)
{
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKinds.FtlTransit,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = destinationNodeId,
StartedAtUtc = world.GeneratedAtUtc,
};
ship.SpatialState.Transit = transit;
}
ship.SpatialState.SpaceLayer = SpaceLayerKinds.GalaxySpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.FtlTransit;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = destinationNodeId;
if (ship.State != ShipState.Ftl)
{
if (ship.State != ShipState.SpoolingFtl)
{
ship.ActionTimer = 0f;
}
ship.State = ShipState.SpoolingFtl;
if (!AdvanceTimedAction(ship, deltaSeconds, ship.Definition.SpoolTime))
{
return "none";
}
ship.State = ShipState.Ftl;
}
var originSystemPosition = ResolveSystemGalaxyPosition(world, ship.SystemId);
var destinationSystemPosition = ResolveSystemGalaxyPosition(world, targetSystemId);
var totalDistance = MathF.Max(0.001f, originSystemPosition.DistanceTo(destinationSystemPosition));
transit.Progress = MathF.Min(1f, transit.Progress + ((ship.Definition.FtlSpeed * deltaSeconds) / totalDistance));
return transit.Progress >= 0.999f
? CompleteSystemEntryArrival(ship, targetSystemId, targetPosition, targetCelestial)
: "none";
}
private static string CompleteTransitArrival(ShipRuntime ship, string targetSystemId, Vector3 targetPosition, CelestialRuntime? targetCelestial)
{
ship.ActionTimer = 0f;
ship.Position = targetPosition;
ship.TargetPosition = targetPosition;
ship.SystemId = targetSystemId;
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKinds.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.State = ShipState.Arriving;
return "arrived";
}
private static string CompleteSystemEntryArrival(ShipRuntime ship, string targetSystemId, Vector3 targetPosition, CelestialRuntime? targetCelestial)
{
ship.ActionTimer = 0f;
ship.Position = targetPosition;
ship.TargetPosition = targetPosition;
ship.SystemId = targetSystemId;
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKinds.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKinds.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.State = ShipState.Arriving;
return "none";
}
private static float GetShipDamagePerSecond(ShipRuntime ship) =>
ship.Definition.Class switch
{
"frigate" => FrigateDps,
"destroyer" => DestroyerDps,
"cruiser" => CruiserDps,
"capital" => CapitalDps,
_ => 4f,
};
}