feat: massive AI generation

This commit is contained in:
2026-03-21 02:21:05 -04:00
parent 3b56785f9a
commit 6ccc708ae1
80 changed files with 16929 additions and 5427 deletions

View File

@@ -1,4 +1,3 @@
using static SpaceGame.Api.Ships.Simulation.ShipControlService;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
@@ -80,7 +79,7 @@ internal sealed class StationLifecycleService
TargetPosition = spawnPosition,
SpatialState = CreateSpawnedShipSpatialState(station, spawnPosition),
DefaultBehavior = CreateSpawnedShipBehavior(definition, station),
ControllerTask = CreateIdleTask(world.Balance.ArrivalThreshold),
Skills = WorldSeedingService.CreateSkills(definition),
Health = definition.MaxHealth,
};
@@ -109,13 +108,22 @@ internal sealed class StationLifecycleService
{
if (!string.Equals(definition.Kind, "military", StringComparison.Ordinal))
{
return new DefaultBehaviorRuntime { Kind = "idle" };
return new DefaultBehaviorRuntime
{
Kind = string.Equals(definition.Kind, "transport", StringComparison.Ordinal) ? "advanced-auto-trade" : "idle",
HomeSystemId = station.SystemId,
HomeStationId = station.Id,
MaxSystemRange = string.Equals(definition.Kind, "transport", StringComparison.Ordinal) ? 2 : 0,
};
}
var patrolRadius = station.Radius + 90f;
return new DefaultBehaviorRuntime
{
Kind = "patrol",
HomeSystemId = station.SystemId,
HomeStationId = station.Id,
AreaSystemId = station.SystemId,
PatrolPoints =
[
new Vector3(station.Position.X + patrolRadius, station.Position.Y, station.Position.Z),
@@ -150,7 +158,13 @@ internal sealed class StationLifecycleService
ParentCommanderId = factionCommander.Id,
ControlledEntityId = station.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "station-default",
Doctrine = "station-control",
Skills = new CommanderSkillProfileRuntime
{
Leadership = 3,
Coordination = Math.Clamp(3 + (station.Modules.Count / 8), 3, 5),
Strategy = 3,
},
};
station.CommanderId = commander.Id;
@@ -179,25 +193,12 @@ internal sealed class StationLifecycleService
ParentCommanderId = factionCommander.Id,
ControlledEntityId = ship.Id,
PolicySetId = factionCommander.PolicySetId,
Doctrine = "ship-default",
ActiveBehavior = new CommanderBehaviorRuntime
Doctrine = "ship-control",
Skills = new CommanderSkillProfileRuntime
{
Kind = ship.DefaultBehavior.Kind,
AreaSystemId = ship.DefaultBehavior.AreaSystemId,
TargetEntityId = ship.DefaultBehavior.TargetEntityId,
ItemId = ship.DefaultBehavior.ItemId,
StationId = ship.DefaultBehavior.StationId,
ModuleId = ship.DefaultBehavior.ModuleId,
NodeId = ship.DefaultBehavior.NodeId,
Phase = ship.DefaultBehavior.Phase,
PatrolIndex = ship.DefaultBehavior.PatrolIndex,
},
ActiveTask = new CommanderTaskRuntime
{
Kind = ShipTaskKinds.Idle,
Status = WorkStatus.Pending,
TargetSystemId = ship.SystemId,
Threshold = 0f,
Leadership = Math.Clamp((ship.Skills.Navigation + ship.Skills.Combat + 1) / 2, 2, 5),
Coordination = Math.Clamp((ship.Skills.Trade + ship.Skills.Mining + 1) / 2, 2, 5),
Strategy = Math.Clamp((ship.Skills.Combat + ship.Skills.Construction + 1) / 2, 2, 5),
},
};