feat: massive AI generation

This commit is contained in:
2026-03-21 02:21:05 -04:00
parent 3b56785f9a
commit 6ccc708ae1
80 changed files with 16929 additions and 5427 deletions

View File

@@ -62,7 +62,7 @@ internal sealed class StationSimulationService
var superfluidCoolantReserve = role == "superfluidcoolant" ? 120f : 0f;
var quantumTubesReserve = role == "quantumtubes" ? 120f : 0f;
var shipPartsReserve = HasStationModules(station, "module_gen_build_l_01")
&& FactionCommanderHasIssuedTask(world, station.FactionId, FactionIssuedTaskKind.ProduceShips, "military")
&& GetShipProductionPressure(world, station.FactionId, "military") > 0.2f
? 90f
: 0f;
@@ -104,6 +104,7 @@ internal sealed class StationSimulationService
AddSupplyOrder(desiredOrders, station, "superfluidcoolant", ScaleSupplyTriggerByEconomy(economy, "superfluidcoolant", MathF.Max(superfluidCoolantReserve * 1.35f, superfluidCoolantReserve + 30f)), reserveFloor: superfluidCoolantReserve, valuationBase: ScaleSupplyValuation(economy, "superfluidcoolant", 0.9f));
AddSupplyOrder(desiredOrders, station, "quantumtubes", ScaleSupplyTriggerByEconomy(economy, "quantumtubes", MathF.Max(quantumTubesReserve * 1.35f, quantumTubesReserve + 30f)), reserveFloor: quantumTubesReserve, valuationBase: ScaleSupplyValuation(economy, "quantumtubes", 0.9f));
desiredOrders = ApplyRegionalMarketModifiers(world, station, desiredOrders);
ReconcileStationMarketOrders(world, station, desiredOrders);
}
@@ -116,7 +117,7 @@ internal sealed class StationSimulationService
var constructionClayReserve = GetConstructionDemandForItem(world, site, "claytronics");
var constructionRefinedReserve = GetConstructionDemandForItem(world, site, "refinedmetals");
var shipPartsReserve = HasStationModules(station, "module_gen_build_l_01")
&& FactionCommanderHasIssuedTask(world, station.FactionId, FactionIssuedTaskKind.ProduceShips, "military")
&& GetShipProductionPressure(world, station.FactionId, "military") > 0.2f
? 90f
: 0f;
@@ -257,8 +258,9 @@ internal sealed class StationSimulationService
var priority = (float)recipe.Priority;
var expansionPressure = GetFactionExpansionPressure(world, station.FactionId);
var fleetPressure = FactionCommanderHasIssuedTask(world, station.FactionId, FactionIssuedTaskKind.ProduceShips, "military") ? 1f : 0f;
var fleetPressure = GetShipProductionPressure(world, station.FactionId, "military");
priority += GetStationRecipePriorityAdjustment(world, station, recipe, expansionPressure, fleetPressure);
priority += GetStrategicRecipeBias(world, station, recipe);
return priority;
}
@@ -321,6 +323,52 @@ internal sealed class StationSimulationService
};
}
private static float GetStrategicRecipeBias(SimulationWorld world, StationRuntime station, RecipeDefinition recipe)
{
var commander = station.CommanderId is null
? null
: world.Commanders.FirstOrDefault(candidate => candidate.Id == station.CommanderId);
var assignment = commander?.Assignment;
if (assignment is null)
{
return 0f;
}
var outputItemIds = recipe.Outputs
.Select(output => output.ItemId)
.ToHashSet(StringComparer.Ordinal);
if (string.Equals(assignment.Kind, "ship-production-focus", StringComparison.Ordinal)
&& recipe.ShipOutputId is not null
&& world.ShipDefinitions.TryGetValue(recipe.ShipOutputId, out var shipDefinition)
&& string.Equals(shipDefinition.Kind, "military", StringComparison.Ordinal))
{
return 260f;
}
if (string.Equals(assignment.Kind, "commodity-focus", StringComparison.Ordinal)
&& assignment.ItemId is not null
&& outputItemIds.Contains(assignment.ItemId))
{
return 220f;
}
if (string.Equals(assignment.Kind, "expansion-support", StringComparison.Ordinal)
&& outputItemIds.Overlaps(["energycells", "refinedmetals", "hullparts", "claytronics"]))
{
return 180f;
}
if (string.Equals(assignment.Kind, "station-oversight", StringComparison.Ordinal)
&& assignment.ItemId is not null
&& outputItemIds.Contains(assignment.ItemId))
{
return 90f;
}
return 0f;
}
internal static bool RecipeAppliesToStation(StationRuntime station, RecipeDefinition recipe)
{
var categoryMatch = string.Equals(recipe.FacilityCategory, "station", StringComparison.Ordinal)
@@ -338,7 +386,7 @@ internal sealed class StationSimulationService
return false;
}
if (!FactionCommanderHasIssuedTask(world, station.FactionId, FactionIssuedTaskKind.ProduceShips, shipDefinition.Kind))
if (GetShipProductionPressure(world, station.FactionId, shipDefinition.Kind) <= 0.05f)
{
return false;
}
@@ -559,12 +607,20 @@ internal sealed class StationSimulationService
var targetSystems = Math.Max(1, Math.Min(StrategicControlTargetSystems, world.Systems.Count));
var controlledSystems = GetFactionControlledSystemsCount(world, factionId);
var deficit = Math.Max(0, targetSystems - controlledSystems);
return Math.Clamp(deficit / (float)targetSystems, 0f, 1f);
var contestedSystems = world.Geopolitics?.Territory.ControlStates.Count(state =>
state.IsContested
&& (string.Equals(state.ControllerFactionId, factionId, StringComparison.Ordinal)
|| string.Equals(state.PrimaryClaimantFactionId, factionId, StringComparison.Ordinal)
|| state.ClaimantFactionIds.Contains(factionId, StringComparer.Ordinal))) ?? 0;
var frontierSystems = world.Geopolitics?.Territory.Zones.Count(zone =>
string.Equals(zone.FactionId, factionId, StringComparison.Ordinal)
&& zone.Kind is "frontier" or "corridor" or "contested") ?? 0;
return Math.Clamp((deficit / (float)targetSystems) + (contestedSystems * 0.12f) + (frontierSystems * 0.04f), 0f, 1f);
}
internal static int GetFactionControlledSystemsCount(SimulationWorld world, string factionId)
{
return world.Systems.Count(system => FactionControlsSystem(world, factionId, system.Definition.Id));
return GeopoliticalSimulationService.GetControlledSystems(world, factionId).Count;
}
private static float ScaleReserveByEconomy(FactionEconomySnapshot economy, string itemId, float baseReserve)
@@ -612,34 +668,66 @@ internal sealed class StationSimulationService
: baseValuation;
}
private static List<DesiredMarketOrder> ApplyRegionalMarketModifiers(SimulationWorld world, StationRuntime station, IReadOnlyCollection<DesiredMarketOrder> desiredOrders)
{
var region = GeopoliticalSimulationService.GetPrimaryEconomicRegion(world, station.FactionId, station.SystemId);
if (region is null)
{
return desiredOrders.ToList();
}
var security = world.Geopolitics?.EconomyRegions.SecurityAssessments.FirstOrDefault(assessment => string.Equals(assessment.RegionId, region.Id, StringComparison.Ordinal));
var economic = world.Geopolitics?.EconomyRegions.EconomicAssessments.FirstOrDefault(assessment => string.Equals(assessment.RegionId, region.Id, StringComparison.Ordinal));
var bottlenecks = world.Geopolitics?.EconomyRegions.Bottlenecks
.Where(bottleneck => string.Equals(bottleneck.RegionId, region.Id, StringComparison.Ordinal))
.ToDictionary(bottleneck => bottleneck.ItemId, StringComparer.Ordinal) ?? new Dictionary<string, RegionalBottleneckRuntime>(StringComparer.Ordinal);
var riskMultiplier = 1f + ((security?.SupplyRisk ?? 0f) * 0.3f) + ((security?.AccessFriction ?? 0f) * 0.2f);
var sustainmentFloor = 1f + MathF.Max(0f, 0.55f - (economic?.SustainmentScore ?? 1f));
return desiredOrders
.Select(order =>
{
bottlenecks.TryGetValue(order.ItemId, out var bottleneck);
var severity = bottleneck?.Severity ?? 0f;
var buyBias = order.Kind == MarketOrderKinds.Buy ? 1f + (severity * 0.08f) : 1f;
var sellBias = order.Kind == MarketOrderKinds.Sell && severity > 0f ? MathF.Max(0.35f, 1f - (severity * 0.07f)) : 1f;
var amount = order.Amount * (order.Kind == MarketOrderKinds.Buy ? riskMultiplier * buyBias * sustainmentFloor : sellBias);
var valuation = order.Valuation * (order.Kind == MarketOrderKinds.Buy
? 1f + (severity * 0.06f) + ((security?.SupplyRisk ?? 0f) * 0.18f)
: 1f + (severity * 0.04f));
float? reserveThreshold = order.ReserveThreshold.HasValue
? order.ReserveThreshold.Value * (1f + ((security?.SupplyRisk ?? 0f) * 0.15f))
: null;
return new DesiredMarketOrder(order.Kind, order.ItemId, amount, valuation, reserveThreshold);
})
.ToList();
}
private static float GetShipProductionPressure(SimulationWorld world, string factionId, string shipKind)
{
var factionCommander = FindFactionCommander(world, factionId);
var task = GetHighestPriorityIssuedTask(factionCommander, FactionIssuedTaskKind.ProduceShips, shipKind);
if (task is null)
var economic = FindFactionEconomicAssessment(world, factionId);
var threat = FindFactionThreatAssessment(world, factionId);
if (economic is null || threat is null)
{
return 0f;
}
return task.State == FactionIssuedTaskState.Blocked ? 0.4f : 1f;
return shipKind switch
{
"military" => threat.EnemyFactionCount > 0
? economic.MilitaryShipCount < Math.Max(4, economic.ControlledSystemCount * 2) ? 1f : 0.25f
: 0.1f,
"construction" => economic.PrimaryExpansionSiteId is not null
? economic.ConstructorShipCount < 1 ? 1f : 0.35f
: economic.ConstructorShipCount < 1 ? 0.5f : 0f,
"transport" => economic.TransportShipCount < Math.Max(2, economic.ControlledSystemCount) ? 0.8f : 0.2f,
_ when shipKind == "mining" || shipKind == "miner" => economic.MinerShipCount < Math.Max(2, economic.ControlledSystemCount) ? 0.85f : 0.2f,
_ => 0.15f,
};
}
private static bool FactionControlsSystem(SimulationWorld world, string factionId, string systemId)
{
var totalLagrangePoints = world.Celestials.Count(node =>
node.SystemId == systemId &&
node.Kind == SpatialNodeKind.LagrangePoint);
if (totalLagrangePoints == 0)
{
return false;
}
var ownedLocations = world.Claims.Count(claim =>
claim.SystemId == systemId &&
claim.FactionId == factionId &&
claim.State is ClaimStateKinds.Activating or ClaimStateKinds.Active);
return ownedLocations > (totalLagrangePoints / 2f);
}
=> GeopoliticalSimulationService.FactionControlsSystem(world, factionId, systemId);
private sealed record DesiredMarketOrder(string Kind, string ItemId, float Amount, float Valuation, float? ReserveThreshold);
}