feat: massive AI generation
This commit is contained in:
@@ -17,7 +17,9 @@ public sealed record WorldSnapshot(
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IReadOnlyList<MarketOrderSnapshot> MarketOrders,
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IReadOnlyList<PolicySetSnapshot> Policies,
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IReadOnlyList<ShipSnapshot> Ships,
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IReadOnlyList<FactionSnapshot> Factions);
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IReadOnlyList<FactionSnapshot> Factions,
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PlayerFactionSnapshot? PlayerFaction,
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GeopoliticalStateSnapshot? Geopolitics);
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public sealed record WorldDelta(
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long Sequence,
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@@ -36,6 +38,8 @@ public sealed record WorldDelta(
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IReadOnlyList<PolicySetDelta> Policies,
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IReadOnlyList<ShipDelta> Ships,
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IReadOnlyList<FactionDelta> Factions,
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PlayerFactionSnapshot? PlayerFaction,
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GeopoliticalStateSnapshot? Geopolitics,
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ObserverScope? Scope = null);
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public sealed record SimulationEventRecord(
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@@ -9,9 +9,12 @@ public sealed class SimulationWorld
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public required List<SystemRuntime> Systems { get; init; }
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public required List<ResourceNodeRuntime> Nodes { get; init; }
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public required List<CelestialRuntime> Celestials { get; init; }
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public required List<WreckRuntime> Wrecks { get; init; }
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public required List<StationRuntime> Stations { get; init; }
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public required List<ShipRuntime> Ships { get; init; }
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public required List<FactionRuntime> Factions { get; init; }
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public PlayerFactionRuntime? PlayerFaction { get; set; }
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public GeopoliticalStateRuntime? Geopolitics { get; set; }
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public required List<CommanderRuntime> Commanders { get; init; }
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public required List<ClaimRuntime> Claims { get; init; }
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public required List<ConstructionSiteRuntime> ConstructionSites { get; init; }
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@@ -36,6 +36,18 @@ public sealed class CelestialRuntime
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class WreckRuntime
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{
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public required string Id { get; init; }
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public required string SourceKind { get; init; }
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public required string SourceEntityId { get; init; }
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public required string SystemId { get; set; }
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public required Vector3 Position { get; set; }
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public required string ItemId { get; set; }
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public float RemainingAmount { get; set; }
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public float MaxAmount { get; init; }
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}
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public sealed class ShipSpatialStateRuntime
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{
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public string SpaceLayer { get; set; } = SpaceLayerKinds.LocalSpace;
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@@ -15,10 +15,16 @@ internal sealed class WorldBuilder(
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var systems = generationService.ExpandSystems(
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generationService.InjectSpecialSystems(catalog.AuthoredSystems),
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worldGeneration.TargetSystemCount);
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Console.WriteLine("TEST");
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Console.WriteLine(string.Join(',', systems.Select(s => s.Id)));
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var scenario = dataLoader.NormalizeScenarioToAvailableSystems(
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catalog.Scenario,
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systems.Select(system => system.Id).ToList());
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Console.WriteLine(string.Join(',', systems.Select(s => s.Id)));
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var systemRuntimes = systems
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.Select(definition => new SystemRuntime
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{
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@@ -42,11 +48,29 @@ internal sealed class WorldBuilder(
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var patrolRoutes = BuildPatrolRoutes(scenario, systemsById);
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var ships = CreateShips(scenario, systemsById, spatialLayout.Celestials, catalog.Balance, catalog.ShipDefinitions, patrolRoutes, stations, refinery);
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if (worldGeneration.AiControllerFactionCount < int.MaxValue)
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{
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var aiFactionIds = stations
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.Select(s => s.FactionId)
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.Concat(ships.Select(s => s.FactionId))
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.Where(id => !string.IsNullOrWhiteSpace(id) && !string.Equals(id, DefaultFactionId, StringComparison.Ordinal))
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.Distinct(StringComparer.Ordinal)
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.OrderBy(id => id, StringComparer.Ordinal)
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.Take(worldGeneration.AiControllerFactionCount)
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.ToHashSet(StringComparer.Ordinal);
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aiFactionIds.Add(DefaultFactionId);
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stations = stations.Where(s => aiFactionIds.Contains(s.FactionId)).ToList();
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ships = ships.Where(s => aiFactionIds.Contains(s.FactionId)).ToList();
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}
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var factions = seedingService.CreateFactions(stations, ships);
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seedingService.BootstrapFactionEconomy(factions, stations);
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var policies = seedingService.CreatePolicies(factions);
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var commanders = seedingService.CreateCommanders(factions, stations, ships);
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var nowUtc = DateTimeOffset.UtcNow;
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var playerFaction = worldGeneration.GeneratePlayerFaction
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? seedingService.CreatePlayerFaction(factions, stations, ships, commanders, policies, nowUtc)
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: null;
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var claims = seedingService.CreateClaims(stations, spatialLayout.Celestials, nowUtc);
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var bootstrapWorld = new SimulationWorld
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{
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@@ -56,9 +80,11 @@ internal sealed class WorldBuilder(
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Systems = systemRuntimes,
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Celestials = spatialLayout.Celestials,
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Nodes = spatialLayout.Nodes,
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Wrecks = [],
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Stations = stations,
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Ships = ships,
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Factions = factions,
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PlayerFaction = playerFaction,
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Commanders = commanders,
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Claims = claims,
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ConstructionSites = [],
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@@ -75,7 +101,7 @@ internal sealed class WorldBuilder(
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};
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var (constructionSites, marketOrders) = seedingService.CreateConstructionSites(bootstrapWorld);
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return new SimulationWorld
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var world = new SimulationWorld
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{
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Label = "Split Viewer / Simulation World",
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Seed = WorldSeed,
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@@ -83,9 +109,12 @@ internal sealed class WorldBuilder(
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Systems = systemRuntimes,
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Celestials = spatialLayout.Celestials,
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Nodes = spatialLayout.Nodes,
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Wrecks = [],
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Stations = stations,
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Ships = ships,
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Factions = factions,
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PlayerFaction = playerFaction,
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Geopolitics = null,
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Commanders = commanders,
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Claims = claims,
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ConstructionSites = constructionSites,
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@@ -100,6 +129,10 @@ internal sealed class WorldBuilder(
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OrbitalTimeSeconds = WorldSeed * 97d,
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GeneratedAtUtc = DateTimeOffset.UtcNow,
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};
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var geopolitics = new GeopoliticalSimulationService();
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geopolitics.Update(world, 0f, []);
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return world;
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}
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private static List<StationRuntime> CreateStations(
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@@ -291,7 +324,7 @@ internal sealed class WorldBuilder(
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patrolRoutes,
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stations,
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refinery),
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ControllerTask = new ControllerTaskRuntime { Kind = ControllerTaskKind.Idle, Threshold = balance.ArrivalThreshold, Status = WorkStatus.Pending },
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Skills = WorldSeedingService.CreateSkills(definition),
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Health = definition.MaxHealth,
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});
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@@ -286,16 +286,9 @@ internal sealed class WorldSeedingService
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FactionId = faction.Id,
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ControlledEntityId = faction.Id,
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PolicySetId = faction.DefaultPolicySetId,
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Doctrine = "strategic-expansionist",
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Doctrine = "strategic-control",
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};
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commander.Goals.Add("control-all-systems");
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commander.Goals.Add("control-five-systems-fast");
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commander.Goals.Add("expand-industrial-base");
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commander.Goals.Add("grow-war-fleet");
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commander.Goals.Add("deter-pirate-harassment");
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commander.Goals.Add("contest-rival-expansion");
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commanders.Add(commander);
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factionCommanders[faction.Id] = commander;
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faction.CommanderIds.Add(commander.Id);
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@@ -316,7 +309,7 @@ internal sealed class WorldSeedingService
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ParentCommanderId = parentCommander.Id,
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ControlledEntityId = station.Id,
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PolicySetId = parentCommander.PolicySetId,
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Doctrine = "station-default",
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Doctrine = "station-control",
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};
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station.CommanderId = commander.Id;
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@@ -341,16 +334,9 @@ internal sealed class WorldSeedingService
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ParentCommanderId = parentCommander.Id,
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ControlledEntityId = ship.Id,
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PolicySetId = parentCommander.PolicySetId,
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Doctrine = "ship-default",
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ActiveBehavior = CopyBehavior(ship.DefaultBehavior),
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ActiveTask = CopyTask(ship.ControllerTask, null),
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Doctrine = "ship-control",
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};
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if (ship.Order is not null)
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{
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commander.ActiveOrder = CopyOrder(ship.Order);
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}
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ship.CommanderId = commander.Id;
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ship.PolicySetId = parentCommander.PolicySetId;
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parentCommander.SubordinateCommanderIds.Add(commander.Id);
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@@ -361,6 +347,93 @@ internal sealed class WorldSeedingService
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return commanders;
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}
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internal PlayerFactionRuntime CreatePlayerFaction(
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IReadOnlyCollection<FactionRuntime> factions,
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IReadOnlyCollection<StationRuntime> stations,
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IReadOnlyCollection<ShipRuntime> ships,
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IReadOnlyCollection<CommanderRuntime> commanders,
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IReadOnlyCollection<PolicySetRuntime> policies,
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DateTimeOffset nowUtc)
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{
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var sovereignFaction = factions.FirstOrDefault(faction => string.Equals(faction.Id, DefaultFactionId, StringComparison.Ordinal))
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?? factions.OrderBy(faction => faction.Id, StringComparer.Ordinal).First();
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var player = new PlayerFactionRuntime
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{
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Id = "player-faction",
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Label = $"{sovereignFaction.Label} Command",
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SovereignFactionId = sovereignFaction.Id,
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CreatedAtUtc = nowUtc,
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UpdatedAtUtc = nowUtc,
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};
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foreach (var shipId in ships.Where(ship => ship.FactionId == sovereignFaction.Id).Select(ship => ship.Id))
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{
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player.AssetRegistry.ShipIds.Add(shipId);
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}
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foreach (var stationId in stations.Where(station => station.FactionId == sovereignFaction.Id).Select(station => station.Id))
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{
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player.AssetRegistry.StationIds.Add(stationId);
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}
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foreach (var commanderId in commanders.Where(commander => commander.FactionId == sovereignFaction.Id).Select(commander => commander.Id))
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{
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player.AssetRegistry.CommanderIds.Add(commanderId);
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}
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foreach (var policy in policies.Where(policy => string.Equals(policy.OwnerId, sovereignFaction.Id, StringComparison.Ordinal)))
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{
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player.AssetRegistry.PolicySetIds.Add(policy.Id);
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}
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player.Policies.Add(new PlayerFactionPolicyRuntime
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{
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Id = "player-core-policy",
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Label = "Core Empire Policy",
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ScopeKind = "player-faction",
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ScopeId = player.Id,
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PolicySetId = sovereignFaction.DefaultPolicySetId,
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TradeAccessPolicy = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.TradeAccessPolicy ?? "owner-and-allies",
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DockingAccessPolicy = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.DockingAccessPolicy ?? "owner-and-allies",
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ConstructionAccessPolicy = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.ConstructionAccessPolicy ?? "owner-only",
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OperationalRangePolicy = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.OperationalRangePolicy ?? "unrestricted",
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CombatEngagementPolicy = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.CombatEngagementPolicy ?? "defensive",
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AvoidHostileSystems = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.AvoidHostileSystems ?? true,
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FleeHullRatio = policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId)?.FleeHullRatio ?? 0.35f,
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UpdatedAtUtc = nowUtc,
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});
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if (policies.FirstOrDefault(policy => policy.Id == sovereignFaction.DefaultPolicySetId) is { } defaultPolicy)
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{
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foreach (var systemId in defaultPolicy.BlacklistedSystemIds)
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{
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player.Policies[0].BlacklistedSystemIds.Add(systemId);
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}
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}
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player.AutomationPolicies.Add(new PlayerAutomationPolicyRuntime
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{
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Id = "player-core-automation",
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Label = "Core Automation",
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ScopeKind = "player-faction",
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ScopeId = player.Id,
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BehaviorKind = "idle",
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UpdatedAtUtc = nowUtc,
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});
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player.Reserves.Add(new PlayerReserveGroupRuntime
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{
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Id = "player-core-reserve",
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Label = "Strategic Reserve",
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ReserveKind = "military",
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UpdatedAtUtc = nowUtc,
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});
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player.AssetRegistry.ReserveIds.Add("player-core-reserve");
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return player;
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}
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internal static DefaultBehaviorRuntime CreateBehavior(
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ShipDefinition definition,
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string systemId,
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@@ -381,22 +454,32 @@ internal sealed class WorldSeedingService
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return new DefaultBehaviorRuntime
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{
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Kind = "construct-station",
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StationId = homeStation.Id,
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Phase = "travel-to-station",
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HomeSystemId = homeStation.SystemId,
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HomeStationId = homeStation.Id,
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PreferredConstructionSiteId = null,
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};
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}
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if (HasCapabilities(definition, "mining") && homeStation is not null)
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{
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return CreateResourceHarvestBehavior("auto-mine", scenario.MiningDefaults.NodeSystemId, homeStation.Id);
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return new DefaultBehaviorRuntime
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{
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Kind = definition.CargoCapacity >= 120f ? "expert-auto-mine" : "advanced-auto-mine",
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HomeSystemId = homeStation.SystemId,
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HomeStationId = homeStation.Id,
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AreaSystemId = scenario.MiningDefaults.NodeSystemId,
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MaxSystemRange = definition.CargoCapacity >= 120f ? 3 : 1,
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};
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}
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if (string.Equals(definition.Kind, "transport", StringComparison.Ordinal))
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{
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return new DefaultBehaviorRuntime
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{
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Kind = "trade-haul",
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Phase = "travel-to-source",
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Kind = "advanced-auto-trade",
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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MaxSystemRange = 2,
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};
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}
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@@ -405,7 +488,9 @@ internal sealed class WorldSeedingService
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return new DefaultBehaviorRuntime
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{
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Kind = "patrol",
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StationId = homeStation?.Id,
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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AreaSystemId = systemId,
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PatrolPoints = route,
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PatrolIndex = 0,
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};
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@@ -414,6 +499,20 @@ internal sealed class WorldSeedingService
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return new DefaultBehaviorRuntime
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{
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Kind = "idle",
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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};
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}
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internal static ShipSkillProfileRuntime CreateSkills(ShipDefinition definition)
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{
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return definition.Kind switch
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{
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"transport" => new ShipSkillProfileRuntime { Navigation = 3, Trade = 4, Mining = 1, Combat = 1, Construction = 1 },
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"construction" => new ShipSkillProfileRuntime { Navigation = 3, Trade = 1, Mining = 1, Combat = 1, Construction = 4 },
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"military" => new ShipSkillProfileRuntime { Navigation = 4, Trade = 1, Mining = 1, Combat = 4, Construction = 1 },
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_ when HasCapabilities(definition, "mining") => new ShipSkillProfileRuntime { Navigation = 3, Trade = 1, Mining = 4, Combat = 1, Construction = 1 },
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_ => new ShipSkillProfileRuntime { Navigation = 3, Trade = 2, Mining = 1, Combat = 1, Construction = 1 },
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};
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}
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@@ -471,43 +570,4 @@ internal sealed class WorldSeedingService
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.Select(segment => char.ToUpperInvariant(segment[0]) + segment[1..]));
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}
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private static DefaultBehaviorRuntime CreateResourceHarvestBehavior(string kind, string areaSystemId, string stationId) => new()
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{
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Kind = kind,
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AreaSystemId = areaSystemId,
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StationId = stationId,
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Phase = "travel-to-node",
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};
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private static CommanderBehaviorRuntime CopyBehavior(DefaultBehaviorRuntime behavior) => new()
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{
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Kind = behavior.Kind,
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AreaSystemId = behavior.AreaSystemId,
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TargetEntityId = behavior.TargetEntityId,
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ItemId = behavior.ItemId,
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ModuleId = behavior.ModuleId,
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NodeId = behavior.NodeId,
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Phase = behavior.Phase,
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PatrolIndex = behavior.PatrolIndex,
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StationId = behavior.StationId,
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};
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private static CommanderOrderRuntime CopyOrder(ShipOrderRuntime order) => new()
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{
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Kind = order.Kind,
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Status = order.Status,
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DestinationSystemId = order.DestinationSystemId,
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DestinationPosition = order.DestinationPosition,
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};
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private static CommanderTaskRuntime CopyTask(ControllerTaskRuntime task, string? targetNodeId) => new()
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{
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Kind = task.Kind.ToContractValue(),
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Status = task.Status,
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TargetEntityId = task.TargetEntityId,
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TargetNodeId = targetNodeId ?? task.TargetNodeId,
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TargetPosition = task.TargetPosition,
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TargetSystemId = task.TargetSystemId,
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Threshold = task.Threshold,
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};
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}
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@@ -2,6 +2,7 @@ namespace SpaceGame.Api.Universe.Simulation;
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public sealed class WorldGenerationOptions
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{
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public int TargetSystemCount { get; init; } = 160;
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public int TargetSystemCount { get; init; }
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public int AiControllerFactionCount { get; init; }
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public bool GeneratePlayerFaction { get; init; }
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}
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@@ -14,6 +14,7 @@ public sealed class WorldService(
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private readonly OrbitalSimulationSnapshot _orbitalSimulation = new(orbitalSimulationOptions.Value.SimulatedSecondsPerRealSecond);
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private readonly ScenarioLoader _loader = new(environment.ContentRootPath, worldGenerationOptions.Value);
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private readonly SimulationEngine _engine = new(orbitalSimulationOptions.Value);
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private readonly PlayerFactionService _playerFaction = new();
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private readonly Dictionary<Guid, SubscriptionState> _subscribers = [];
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private readonly Queue<WorldDelta> _history = [];
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private SimulationWorld _world = new ScenarioLoader(environment.ContentRootPath, worldGenerationOptions.Value).Load();
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@@ -74,6 +75,156 @@ public sealed class WorldService(
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}
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}
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public ShipSnapshot? EnqueueShipOrder(string shipId, ShipOrderCommandRequest request)
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{
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lock (_sync)
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{
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var ship = _playerFaction.EnqueueDirectShipOrder(_world, shipId, request);
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if (ship is null)
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{
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return null;
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}
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return GetShipSnapshotUnsafe(ship.Id);
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}
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}
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public ShipSnapshot? RemoveShipOrder(string shipId, string orderId)
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{
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||||
lock (_sync)
|
||||
{
|
||||
var ship = _playerFaction.RemoveDirectShipOrder(_world, shipId, orderId);
|
||||
if (ship is null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return GetShipSnapshotUnsafe(ship.Id);
|
||||
}
|
||||
}
|
||||
|
||||
public ShipSnapshot? UpdateShipDefaultBehavior(string shipId, ShipDefaultBehaviorCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
var ship = _playerFaction.ConfigureDirectShipBehavior(_world, shipId, request);
|
||||
if (ship is null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return GetShipSnapshotUnsafe(ship.Id);
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? GetPlayerFaction()
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.EnsureDomain(_world);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? CreatePlayerOrganization(PlayerOrganizationCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.CreateOrganization(_world, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? DeletePlayerOrganization(string organizationId)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.DeleteOrganization(_world, organizationId);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpdatePlayerOrganizationMembership(string organizationId, PlayerOrganizationMembershipCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpdateOrganizationMembership(_world, organizationId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerDirective(string? directiveId, PlayerDirectiveCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertDirective(_world, directiveId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? DeletePlayerDirective(string directiveId)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.DeleteDirective(_world, directiveId);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerPolicy(string? policyId, PlayerPolicyCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertPolicy(_world, policyId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerAutomationPolicy(string? automationPolicyId, PlayerAutomationPolicyCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertAutomationPolicy(_world, automationPolicyId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerReinforcementPolicy(string? reinforcementPolicyId, PlayerReinforcementPolicyCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertReinforcementPolicy(_world, reinforcementPolicyId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerProductionProgram(string? productionProgramId, PlayerProductionProgramCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertProductionProgram(_world, productionProgramId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpsertPlayerAssignment(string assetId, PlayerAssetAssignmentCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpsertAssignment(_world, assetId, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerFactionSnapshot? UpdatePlayerStrategicIntent(PlayerStrategicIntentCommandRequest request)
|
||||
{
|
||||
lock (_sync)
|
||||
{
|
||||
_playerFaction.UpdateStrategicIntent(_world, request);
|
||||
return GetPlayerFactionSnapshotUnsafe();
|
||||
}
|
||||
}
|
||||
|
||||
public ChannelReader<WorldDelta> Subscribe(ObserverScope scope, long afterSequence, CancellationToken cancellationToken)
|
||||
{
|
||||
var channel = Channel.CreateUnbounded<WorldDelta>(new UnboundedChannelOptions
|
||||
@@ -158,7 +309,9 @@ public sealed class WorldService(
|
||||
[],
|
||||
[],
|
||||
[],
|
||||
[]);
|
||||
[],
|
||||
null,
|
||||
null);
|
||||
|
||||
_history.Enqueue(resetDelta);
|
||||
foreach (var subscriber in _subscribers.Values.ToList())
|
||||
@@ -203,6 +356,12 @@ public sealed class WorldService(
|
||||
};
|
||||
}
|
||||
|
||||
private ShipSnapshot? GetShipSnapshotUnsafe(string shipId) =>
|
||||
_engine.BuildSnapshot(_world, _sequence).Ships.FirstOrDefault(ship => ship.Id == shipId);
|
||||
|
||||
private PlayerFactionSnapshot? GetPlayerFactionSnapshotUnsafe() =>
|
||||
_engine.BuildSnapshot(_world, _sequence).PlayerFaction;
|
||||
|
||||
private static bool HasMeaningfulDelta(WorldDelta delta) =>
|
||||
delta.RequiresSnapshotRefresh
|
||||
|| delta.Events.Count > 0
|
||||
@@ -214,7 +373,9 @@ public sealed class WorldService(
|
||||
|| delta.MarketOrders.Count > 0
|
||||
|| delta.Policies.Count > 0
|
||||
|| delta.Ships.Count > 0
|
||||
|| delta.Factions.Count > 0;
|
||||
|| delta.Factions.Count > 0
|
||||
|| delta.PlayerFaction is not null
|
||||
|| delta.Geopolitics is not null;
|
||||
|
||||
private void Unsubscribe(Guid subscriberId)
|
||||
{
|
||||
@@ -261,6 +422,8 @@ public sealed class WorldService(
|
||||
Policies = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Policies : [],
|
||||
Ships = delta.Ships.Where((ship) => systemFilter is null || ship.SystemId == systemFilter).ToList(),
|
||||
Factions = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Factions : [],
|
||||
PlayerFaction = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.PlayerFaction : null,
|
||||
Geopolitics = string.Equals(scope.ScopeKind, "universe", StringComparison.OrdinalIgnoreCase) ? delta.Geopolitics : null,
|
||||
Scope = scope,
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user