feat: massive AI generation

This commit is contained in:
2026-03-21 02:21:05 -04:00
parent 3b56785f9a
commit 6ccc708ae1
80 changed files with 16929 additions and 5427 deletions

View File

@@ -1,6 +1,21 @@
import type { WorldDelta, WorldSnapshot } from "./contracts";
import type { TelemetrySnapshot } from "./contractsTelemetry";
import type { BalanceSettings } from "./contractsBalance";
import type { PlayerFactionSnapshot } from "./contractsPlayerFaction";
import type { ShipSnapshot } from "./contractsShips";
import type {
PlayerAssetAssignmentCommandRequest,
PlayerAutomationPolicyCommandRequest,
PlayerDirectiveCommandRequest,
PlayerOrganizationCommandRequest,
PlayerOrganizationMembershipCommandRequest,
PlayerPolicyCommandRequest,
PlayerStrategicIntentCommandRequest,
} from "./playerFactionCommands";
import type {
ShipDefaultBehaviorCommandRequest,
ShipOrderCommandRequest,
} from "./shipCommands";
export interface WorldStreamScope {
scopeKind?: string;
@@ -8,12 +23,16 @@ export interface WorldStreamScope {
bubbleId?: string | null;
}
export async function fetchWorldSnapshot(signal?: AbortSignal) {
const response = await fetch("/api/world", { signal });
async function fetchJson<T>(input: RequestInfo | URL, init?: RequestInit): Promise<T> {
const response = await fetch(input, init);
if (!response.ok) {
throw new Error(`World request failed with ${response.status}`);
throw new Error(`${init?.method ?? "GET"} ${typeof input === "string" ? input : input.toString()} failed with ${response.status}`);
}
return response.json() as Promise<WorldSnapshot>;
return response.json() as Promise<T>;
}
export async function fetchWorldSnapshot(signal?: AbortSignal) {
return fetchJson<WorldSnapshot>("/api/world", { signal });
}
export function openWorldStream(
@@ -52,39 +71,114 @@ export function openWorldStream(
}
export async function fetchTelemetry(signal?: AbortSignal) {
const response = await fetch("/api/telemetry", { signal });
if (!response.ok) {
throw new Error(`Telemetry request failed with ${response.status}`);
}
return response.json() as Promise<TelemetrySnapshot>;
return fetchJson<TelemetrySnapshot>("/api/telemetry", { signal });
}
export async function fetchBalance(signal?: AbortSignal) {
const response = await fetch("/api/balance", { signal });
if (!response.ok) {
throw new Error(`Balance request failed with ${response.status}`);
}
return response.json() as Promise<BalanceSettings>;
return fetchJson<BalanceSettings>("/api/balance", { signal });
}
export async function updateBalance(settings: BalanceSettings) {
const response = await fetch("/api/balance", {
return fetchJson<BalanceSettings>("/api/balance", {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(settings),
});
if (!response.ok) {
throw new Error(`Balance update failed with ${response.status}`);
}
return response.json() as Promise<BalanceSettings>;
}
export async function resetWorld() {
const response = await fetch("/api/world/reset", {
return fetchJson<WorldSnapshot>("/api/world/reset", {
method: "POST",
});
if (!response.ok) {
throw new Error(`Reset request failed with ${response.status}`);
}
return response.json() as Promise<WorldSnapshot>;
}
export async function fetchPlayerFaction(signal?: AbortSignal) {
return fetchJson<PlayerFactionSnapshot>("/api/player-faction", { signal });
}
export async function createPlayerOrganization(request: PlayerOrganizationCommandRequest) {
return fetchJson<PlayerFactionSnapshot>("/api/player-faction/organizations", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function deletePlayerOrganization(organizationId: string) {
return fetchJson<PlayerFactionSnapshot>(`/api/player-faction/organizations/${organizationId}`, {
method: "DELETE",
});
}
export async function updatePlayerOrganizationMembership(organizationId: string, request: PlayerOrganizationMembershipCommandRequest) {
return fetchJson<PlayerFactionSnapshot>(`/api/player-faction/organizations/${organizationId}/membership`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function upsertPlayerDirective(request: PlayerDirectiveCommandRequest, directiveId?: string | null) {
const path = directiveId ? `/api/player-faction/directives/${directiveId}` : "/api/player-faction/directives";
return fetchJson<PlayerFactionSnapshot>(path, {
method: directiveId ? "PUT" : "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function deletePlayerDirective(directiveId: string) {
return fetchJson<PlayerFactionSnapshot>(`/api/player-faction/directives/${directiveId}`, {
method: "DELETE",
});
}
export async function upsertPlayerAssignment(assetId: string, request: PlayerAssetAssignmentCommandRequest) {
return fetchJson<PlayerFactionSnapshot>(`/api/player-faction/assignments/${assetId}`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function upsertPlayerPolicy(request: PlayerPolicyCommandRequest, policyId?: string | null) {
const path = policyId ? `/api/player-faction/policies/${policyId}` : "/api/player-faction/policies";
return fetchJson<PlayerFactionSnapshot>(path, {
method: policyId ? "PUT" : "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function upsertPlayerAutomationPolicy(request: PlayerAutomationPolicyCommandRequest, automationPolicyId?: string | null) {
const path = automationPolicyId ? `/api/player-faction/automation-policies/${automationPolicyId}` : "/api/player-faction/automation-policies";
return fetchJson<PlayerFactionSnapshot>(path, {
method: automationPolicyId ? "PUT" : "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function updatePlayerStrategicIntent(request: PlayerStrategicIntentCommandRequest) {
return fetchJson<PlayerFactionSnapshot>("/api/player-faction/strategic-intent", {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function enqueueShipOrder(shipId: string, request: ShipOrderCommandRequest) {
return fetchJson<ShipSnapshot>(`/api/ships/${shipId}/orders`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}
export async function updateShipDefaultBehavior(shipId: string, request: ShipDefaultBehaviorCommandRequest) {
return fetchJson<ShipSnapshot>(`/api/ships/${shipId}/default-behavior`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(request),
});
}

View File

@@ -0,0 +1,206 @@
<script setup lang="ts">
import { computed } from "vue";
import { useGmStore } from "../../ui/stores/gmStore";
const gmStore = useGmStore();
const factionLabelById = computed(() =>
new Map(gmStore.factions.map((faction) => [faction.id, faction.label])),
);
function factionLabel(factionId?: string | null) {
if (!factionId) return "—";
return factionLabelById.value.get(factionId) ?? factionId;
}
function titleCase(value?: string | null) {
if (!value) return "—";
return value
.replace(/[-_]+/g, " ")
.replace(/\s+/g, " ")
.trim()
.replace(/\b\w/g, (char) => char.toUpperCase());
}
function percent(value?: number | null) {
if (value == null || Number.isNaN(value)) return "—";
return `${Math.round(value * 100)}%`;
}
const relations = computed(() =>
[...(gmStore.geopolitics?.diplomacy.relations ?? [])]
.sort((left, right) => right.tensionScore - left.tensionScore || left.id.localeCompare(right.id))
.slice(0, 12),
);
const incidents = computed(() =>
[...(gmStore.geopolitics?.diplomacy.incidents ?? [])]
.sort((left, right) => right.lastObservedAtUtc.localeCompare(left.lastObservedAtUtc))
.slice(0, 8),
);
const contestedSystems = computed(() =>
[...(gmStore.geopolitics?.territory.controlStates ?? [])]
.filter((state) => state.isContested)
.sort((left, right) => right.strategicValue - left.strategicValue || left.systemId.localeCompare(right.systemId))
.slice(0, 12),
);
const frontLines = computed(() =>
[...(gmStore.geopolitics?.territory.frontLines ?? [])]
.sort((left, right) => right.pressureScore - left.pressureScore || left.id.localeCompare(right.id))
.slice(0, 10),
);
const regions = computed(() =>
[...(gmStore.geopolitics?.economyRegions.regions ?? [])]
.sort((left, right) => left.label.localeCompare(right.label))
.slice(0, 16),
);
const bottlenecks = computed(() =>
[...(gmStore.geopolitics?.economyRegions.bottlenecks ?? [])]
.sort((left, right) => right.severity - left.severity || left.id.localeCompare(right.id))
.slice(0, 12),
);
const corridors = computed(() =>
[...(gmStore.geopolitics?.economyRegions.corridors ?? [])]
.sort((left, right) => right.riskScore - left.riskScore || left.id.localeCompare(right.id))
.slice(0, 12),
);
</script>
<template>
<div class="space-y-5 p-4 text-xs text-white/90">
<div v-if="!gmStore.geopolitics" class="rounded border border-white/10 bg-white/5 p-4 text-white/60">
No geopolitical state loaded.
</div>
<template v-else>
<section class="grid gap-3 md:grid-cols-4">
<div class="rounded border border-white/10 bg-white/5 p-3">
<div class="text-[11px] uppercase tracking-[0.2em] text-white/50">Diplomacy</div>
<div class="mt-2 text-lg font-semibold">{{ gmStore.geopolitics.diplomacy.relations.length }}</div>
<div class="text-white/60">relations</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-3">
<div class="text-[11px] uppercase tracking-[0.2em] text-white/50">Wars</div>
<div class="mt-2 text-lg font-semibold">{{ gmStore.geopolitics.diplomacy.wars.length }}</div>
<div class="text-white/60">active conflicts</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-3">
<div class="text-[11px] uppercase tracking-[0.2em] text-white/50">Contested</div>
<div class="mt-2 text-lg font-semibold">{{ contestedSystems.length }}</div>
<div class="text-white/60">systems</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-3">
<div class="text-[11px] uppercase tracking-[0.2em] text-white/50">Regions</div>
<div class="mt-2 text-lg font-semibold">{{ gmStore.geopolitics.economyRegions.regions.length }}</div>
<div class="text-white/60">economic regions</div>
</div>
</section>
<section class="grid gap-5 xl:grid-cols-2">
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Relations</h3>
<div class="mt-3 space-y-2">
<div v-for="relation in relations" :key="relation.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ factionLabel(relation.factionAId) }} vs {{ factionLabel(relation.factionBId) }}</div>
<div class="mt-1 text-white/70">
{{ titleCase(relation.posture) }} · tension {{ percent(relation.tensionScore) }} · grievance {{ percent(relation.grievanceScore) }}
</div>
<div class="text-white/55">
Trade {{ relation.tradeAccessPolicy }} · Military {{ relation.militaryAccessPolicy }} · treaties {{ relation.activeTreatyIds.length }} · incidents {{ relation.activeIncidentIds.length }}<span v-if="relation.warStateId"> · war {{ relation.warStateId }}</span>
</div>
</div>
</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Incidents</h3>
<div class="mt-3 space-y-2">
<div v-for="incident in incidents" :key="incident.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ titleCase(incident.kind) }} · {{ incident.systemId ?? "no-system" }}</div>
<div class="mt-1 text-white/70">{{ incident.summary }}</div>
<div class="text-white/55">
Severity {{ incident.severity.toFixed(2) }} · Escalation {{ incident.escalationScore.toFixed(2) }} · {{ factionLabel(incident.sourceFactionId) }} {{ factionLabel(incident.targetFactionId) }}
</div>
</div>
</div>
</div>
</section>
<section class="grid gap-5 xl:grid-cols-2">
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Territory</h3>
<div class="mt-3 space-y-2">
<div v-for="state in contestedSystems" :key="state.systemId" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ state.systemId }} · {{ titleCase(state.controlKind) }}</div>
<div class="mt-1 text-white/70">
Control {{ state.controlScore.toFixed(1) }} · strategic {{ state.strategicValue.toFixed(1) }}
</div>
<div class="text-white/55">
Controller {{ factionLabel(state.controllerFactionId) }} · Claimant {{ factionLabel(state.primaryClaimantFactionId) }}
</div>
</div>
</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Front Lines</h3>
<div class="mt-3 space-y-2">
<div v-for="front in frontLines" :key="front.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ front.id }}</div>
<div class="mt-1 text-white/70">
{{ titleCase(front.kind) }} · pressure {{ percent(front.pressureScore) }} · supply {{ percent(front.supplyRisk) }}
</div>
<div class="text-white/55">
{{ front.factionIds.map((id) => factionLabel(id)).join(" vs ") }}<span v-if="front.anchorSystemId"> · anchor {{ front.anchorSystemId }}</span><br>
{{ front.systemIds.join(", ") }}
</div>
</div>
</div>
</div>
</section>
<section class="grid gap-5 xl:grid-cols-2">
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Economic Regions</h3>
<div class="mt-3 space-y-2">
<div v-for="region in regions" :key="region.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ region.label }}</div>
<div class="mt-1 text-white/70">
{{ titleCase(region.kind) }} · core {{ region.coreSystemId }} · systems {{ region.systemIds.length }}
</div>
<div class="text-white/55">
Faction {{ factionLabel(region.factionId) }} · fronts {{ region.frontLineIds.length }} · corridors {{ region.corridorIds.length }}
</div>
</div>
</div>
</div>
<div class="rounded border border-white/10 bg-white/5 p-4">
<h3 class="text-sm font-semibold">Bottlenecks And Corridors</h3>
<div class="mt-3 space-y-2">
<div v-for="bottleneck in bottlenecks" :key="bottleneck.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ bottleneck.itemId }} · {{ bottleneck.regionId }}</div>
<div class="mt-1 text-white/70">
{{ titleCase(bottleneck.cause) }} · severity {{ bottleneck.severity.toFixed(2) }}
</div>
</div>
<div v-for="corridor in corridors" :key="corridor.id" class="rounded border border-white/10 bg-black/20 p-2">
<div class="font-medium">{{ corridor.id }}</div>
<div class="mt-1 text-white/70">
{{ titleCase(corridor.kind) }} · {{ titleCase(corridor.accessState) }} · risk {{ percent(corridor.riskScore) }}
</div>
<div class="text-white/55">
Path {{ corridor.systemPathIds.join(" → ") }}
</div>
</div>
</div>
</div>
</section>
</template>
</div>
</template>

View File

@@ -13,7 +13,10 @@ import {
} from "@tanstack/vue-table";
import { storeToRefs } from "pinia";
import GmWindow from "./GmWindow.vue";
import GmPlayerFactionPanel from "./GmPlayerFactionPanel.vue";
import GmGeopoliticsPanel from "./GmGeopoliticsPanel.vue";
import { useGmStore } from "../../ui/stores/gmStore";
import { usePlayerFactionStore } from "../../ui/stores/playerFactionStore";
import { useViewerSelectionStore } from "../../ui/stores/viewerSelection";
import type { ShipSnapshot } from "../../contractsShips";
import type { StationSnapshot } from "../../contractsInfrastructure";
@@ -74,10 +77,11 @@ const emit = defineEmits<{
focus: [id: string, kind: "ship" | "station"];
}>();
type TabId = "ships" | "stations" | "factions";
type TabId = "ships" | "stations" | "factions" | "player" | "geopolitics";
const activeTab = ref<TabId>("ships");
const gmStore = useGmStore();
const playerFactionStore = usePlayerFactionStore();
const selectionStore = useViewerSelectionStore();
const { selectedEntityId, selectedEntityKind } = storeToRefs(selectionStore);
@@ -128,62 +132,51 @@ function formatCargoAmount(value: number | null | undefined) {
return value.toFixed(2).replace(/\.?0+$/, "");
}
function formatPercent(value: number | null | undefined) {
if (value == null || Number.isNaN(value)) return "—";
return `${Math.round(value * 100)}%`;
}
function getLeadCampaign(faction: FactionSnapshot) {
return [...faction.strategicState.campaigns]
.sort((left, right) => right.priority - left.priority)
.find((campaign) => campaign.status !== "completed" && campaign.status !== "cancelled")
?? faction.strategicState.campaigns[0];
}
function getLeadObjective(faction: FactionSnapshot) {
return [...(faction.objectives ?? [])]
return [...faction.strategicState.objectives]
.sort((left, right) => right.priority - left.priority)
.find((objective) => objective.state !== "Complete" && objective.state !== "Cancelled")
?? faction.objectives?.[0];
.find((objective) => objective.status !== "completed" && objective.status !== "cancelled")
?? faction.strategicState.objectives[0];
}
function getLeadStep(faction: FactionSnapshot) {
const objective = getLeadObjective(faction);
return [...(objective?.steps ?? [])]
.sort((left, right) => right.priority - left.priority)
.find((step) => step.status !== "Complete" && step.status !== "Cancelled")
?? objective?.steps?.[0];
}
function getLeadTask(faction: FactionSnapshot) {
return [...(faction.issuedTasks ?? [])]
.sort((left, right) => right.priority - left.priority)
.find((task) => task.state !== "Complete" && task.state !== "Cancelled")
?? faction.issuedTasks?.[0];
function getLatestDecision(faction: FactionSnapshot) {
return [...faction.decisionLog]
.sort((left, right) => right.occurredAtUtc.localeCompare(left.occurredAtUtc))[0];
}
function describeCommodityState(faction: FactionSnapshot, itemId: string, shortLabel: string) {
const signal = faction.blackboard?.commoditySignals.find((entry) => entry.itemId === itemId);
const signal = faction.strategicState.economicAssessment.commoditySignals.find((entry) => entry.itemId === itemId);
if (!signal) return `${shortLabel}`;
return `${shortLabel} ${titleCaseToken(signal.level)} ${compactRate(signal.projectedNetRatePerSecond)}`;
}
function describeFactionStrategicState(faction: FactionSnapshot) {
const campaign = getLeadCampaign(faction);
const objective = getLeadObjective(faction);
if (!objective) return "No objectives";
return `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.state)}`;
}
function describeFactionLeadStep(faction: FactionSnapshot) {
const step = getLeadStep(faction);
if (!step) return "No steps";
const target = step.commodityId ?? step.moduleId ?? step.targetFactionId ?? step.targetSiteId;
return target
? `${titleCaseToken(step.kind)} · ${titleCaseToken(step.status)} · ${target}`
: `${titleCaseToken(step.kind)} · ${titleCaseToken(step.status)}`;
if (!campaign && !objective) return "No campaigns";
if (!campaign) return `${titleCaseToken(objective?.kind)} · ${titleCaseToken(objective?.status)}`;
return `${titleCaseToken(campaign.kind)} · ${titleCaseToken(campaign.status)}`;
}
function describeFactionLeadTask(faction: FactionSnapshot) {
const task = getLeadTask(faction);
if (!task) return "No tasks";
const target = task.shipRole ?? task.commodityId ?? task.moduleId ?? task.targetFactionId ?? task.targetSiteId;
const objective = getLeadObjective(faction);
if (!objective) return "No objectives";
const target = objective.itemId ?? objective.targetEntityId ?? objective.targetSystemId ?? objective.homeStationId;
return target
? `${titleCaseToken(task.kind)} · ${titleCaseToken(task.state)} · ${target}`
: `${titleCaseToken(task.kind)} · ${titleCaseToken(task.state)}`;
}
function describeFactionPriority(faction: FactionSnapshot) {
const priority = [...(faction.strategicPriorities ?? [])]
.sort((left, right) => right.priority - left.priority)[0];
return priority ? `${titleCaseToken(priority.goalName)} · ${compactNumber(priority.priority, 0)}` : "—";
? `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.status)} · ${target}`
: `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.status)}`;
}
function describeFactionEconomy(faction: FactionSnapshot) {
@@ -195,9 +188,57 @@ function describeFactionEconomy(faction: FactionSnapshot) {
}
function describeFactionThreat(faction: FactionSnapshot) {
const blackboard = faction.blackboard;
if (!blackboard) return "—";
return `Enemy ships ${blackboard.enemyShipCount} · stations ${blackboard.enemyStationCount}`;
const threat = faction.strategicState.threatAssessment;
return `Enemy ships ${threat.enemyShipCount} · stations ${threat.enemyStationCount}`;
}
function describeFactionCommitments(faction: FactionSnapshot) {
const economic = faction.strategicState.economicAssessment;
return `Mil ${economic.militaryShipCount}/${economic.targetMilitaryShipCount} · Min ${economic.minerShipCount}/${economic.targetMinerShipCount} · Tr ${economic.transportShipCount}/${economic.targetTransportShipCount}`;
}
function describeFactionReserves(faction: FactionSnapshot) {
const budget = faction.strategicState.budget;
return `Assets ${budget.reservedMilitaryAssets}/${budget.reservedLogisticsAssets}/${budget.reservedConstructionAssets} · Credits ${compactNumber(budget.reservedCredits, 0)}`;
}
function describeFactionBottleneck(faction: FactionSnapshot) {
const economic = faction.strategicState.economicAssessment;
if (!economic.industrialBottleneckItemId) {
return `None · sustain ${formatPercent(economic.sustainmentScore)}`;
}
return `${economic.industrialBottleneckItemId} · sustain ${formatPercent(economic.sustainmentScore)} · replace ${formatPercent(economic.replacementPressure)}`;
}
function describeFactionIntent(faction: FactionSnapshot) {
const latestDecision = getLatestDecision(faction);
const leadCampaign = getLeadCampaign(faction);
if (!leadCampaign) return latestDecision?.summary ?? "—";
const pause = leadCampaign.pauseReason ? ` · ${leadCampaign.pauseReason}` : "";
return `${titleCaseToken(leadCampaign.kind)} · ${titleCaseToken(leadCampaign.status)}${pause}`;
}
function describeFactionMemory(faction: FactionSnapshot) {
const topSystem = [...faction.memory.systems]
.sort((left, right) => (right.frontierPressure + right.routeRisk + right.historicalShortagePressure)
- (left.frontierPressure + left.routeRisk + left.historicalShortagePressure))[0];
const topCommodity = [...faction.memory.commodities]
.sort((left, right) => right.historicalShortageScore - left.historicalShortageScore)[0];
if (!topSystem && !topCommodity) return "—";
return `${topSystem ? `${topSystem.systemId} fp ${compactNumber(topSystem.frontierPressure, 1)}` : "no-front"}${topCommodity ? ` · ${topCommodity.itemId} hs ${compactNumber(topCommodity.historicalShortageScore, 1)}` : ""}`;
}
function describeFactionDecision(faction: FactionSnapshot) {
const latestDecision = getLatestDecision(faction);
return latestDecision ? `${titleCaseToken(latestDecision.kind)} · ${latestDecision.summary}` : "—";
}
function describeFactionFronts(faction: FactionSnapshot) {
const activeTheaters = faction.strategicState.theaters.filter((theater) => theater.status === "active");
const defense = activeTheaters.filter((theater) => theater.kind.includes("defense")).length;
const offense = activeTheaters.filter((theater) => theater.kind.includes("offense")).length;
const economy = activeTheaters.filter((theater) => theater.kind.includes("economic")).length;
return `${activeTheaters.length} active · D ${defense} · O ${offense} · E ${economy}`;
}
// ── Ships table ────────────────────────────────────────────────────────────
@@ -210,32 +251,40 @@ type ShipRow = {
faction: string;
system: string;
state: string;
objective: string;
assignment: string;
behavior: string;
phase: string;
action: string;
task: string;
orders: string;
plan: string;
step: string;
subtask: string;
cargo: number;
health: number;
};
const shipRows = computed<ShipRow[]>(() =>
gmStore.ships.map((s) => ({
id: s.id,
label: s.label,
class: s.class,
factionColor: factionColorMap.value.get(s.factionId) ?? "—",
faction: factionMap.value.get(s.factionId) ?? s.factionId,
system: s.systemId,
state: titleCaseToken(s.state),
objective: s.commanderObjective ? titleCaseToken(s.commanderObjective) : "—",
behavior: titleCaseToken(s.defaultBehaviorKind),
phase: s.behaviorPhase ? titleCaseToken(s.behaviorPhase) : "—",
action: s.currentAction ? `${s.currentAction.label} ${Math.round(s.currentAction.progress * 100)}%` : "—",
task: titleCaseToken(s.controllerTaskKind),
cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
health: Math.round(s.health),
})),
gmStore.ships.map((s) => {
const topOrder = [...s.orderQueue]
.sort((left, right) => right.priority - left.priority || left.createdAtUtc.localeCompare(right.createdAtUtc))[0];
const currentStep = s.activePlan?.steps[s.activePlan.currentStepIndex];
const currentSubTask = s.activeSubTasks[0];
return {
id: s.id,
label: s.label,
class: s.class,
factionColor: factionColorMap.value.get(s.factionId) ?? "—",
faction: factionMap.value.get(s.factionId) ?? s.factionId,
system: s.systemId,
state: titleCaseToken(s.state),
assignment: s.assignment ? titleCaseToken(s.assignment.kind) : "—",
behavior: titleCaseToken(s.defaultBehavior.kind),
orders: topOrder ? `${titleCaseToken(topOrder.kind)} · ${s.orderQueue.length}` : "—",
plan: s.activePlan ? `${titleCaseToken(s.activePlan.kind)} · ${titleCaseToken(s.activePlan.status)}` : "—",
step: currentStep ? `${titleCaseToken(currentStep.kind)} · ${titleCaseToken(currentStep.status)}` : "—",
subtask: currentSubTask ? `${titleCaseToken(currentSubTask.kind)} ${Math.round(currentSubTask.progress * 100)}%` : "—",
cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
health: Math.round(s.health),
};
}),
);
const shipColumnHelper = createColumnHelper<ShipRow>();
@@ -250,11 +299,12 @@ const shipColumns = [
shipColumnHelper.accessor("faction", { header: "Faction" }),
shipColumnHelper.accessor("system", { header: "System" }),
shipColumnHelper.accessor("state", { header: "Ship State" }),
shipColumnHelper.accessor("objective", { header: "Commander Objective" }),
shipColumnHelper.accessor("assignment", { header: "Assignment" }),
shipColumnHelper.accessor("behavior", { header: "Behavior" }),
shipColumnHelper.accessor("phase", { header: "Phase" }),
shipColumnHelper.accessor("action", { header: "Current Action" }),
shipColumnHelper.accessor("task", { header: "Task" }),
shipColumnHelper.accessor("orders", { header: "Orders" }),
shipColumnHelper.accessor("plan", { header: "Plan" }),
shipColumnHelper.accessor("step", { header: "Current Step" }),
shipColumnHelper.accessor("subtask", { header: "SubTask" }),
shipColumnHelper.accessor("cargo", {
header: "Cargo",
cell: (info) => formatCargoAmount(info.getValue()),
@@ -264,7 +314,7 @@ const shipColumns = [
const shipFilter = ref("");
const shipSorting = ref<SortingState>([]);
const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "objective", "behavior", "phase", "action", "task", "cargo", "health"]);
const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "assignment", "behavior", "orders", "plan", "step", "subtask", "cargo", "health"]);
const shipTable = useVueTable({
get data() { return shipRows.value; },
@@ -383,14 +433,18 @@ type FactionRow = {
label: string;
color: string;
planCycle: number;
priority: string;
strategicState: string;
leadStep: string;
leadTask: string;
warReadiness: string;
posture: string;
fronts: string;
leadCampaign: string;
leadObjective: string;
commitments: string;
reserves: string;
bottleneck: string;
intent: string;
decision: string;
memory: string;
economy: string;
threat: string;
fleets: string;
systems: string;
credits: number;
population: number;
@@ -399,29 +453,29 @@ type FactionRow = {
};
const factionRows = computed<FactionRow[]>(() =>
gmStore.factions.map((f) => {
const assessment = f.strategicAssessment;
const blackboard = f.blackboard;
return {
id: f.id,
label: f.label,
color: f.color,
planCycle: blackboard?.planCycle ?? 0,
priority: describeFactionPriority(f),
strategicState: describeFactionStrategicState(f),
leadStep: describeFactionLeadStep(f),
leadTask: describeFactionLeadTask(f),
warReadiness: `Industry ${blackboard?.hasWarIndustrySupplyChain ? "yes" : "no"} · Shipyard ${blackboard?.hasShipyard ? "yes" : "no"}${blackboard?.hasActiveExpansionProject ? ` · Expanding ${blackboard.activeExpansionCommodityId ?? blackboard.activeExpansionModuleId ?? "site"}` : ""}`,
economy: describeFactionEconomy(f),
threat: describeFactionThreat(f),
fleets: assessment ? `M ${assessment.militaryShipCount}/${blackboard?.targetWarshipCount ?? 0} · Mn ${assessment.minerShipCount} · Tr ${assessment.transportShipCount} · Cn ${assessment.constructorShipCount}` : "—",
systems: assessment ? `${assessment.controlledSystemCount} / ${assessment.targetSystemCount}` : "—",
credits: Math.round(f.credits),
population: Math.round(f.populationTotal),
shipsBuilt: f.shipsBuilt,
shipsLost: f.shipsLost,
};
}),
gmStore.factions.map((f) => ({
id: f.id,
label: f.label,
color: f.color,
planCycle: f.strategicState.planCycle,
posture: `${titleCaseToken(f.doctrine.strategicPosture)} · ${titleCaseToken(f.doctrine.militaryPosture)} · ${titleCaseToken(f.doctrine.economicPosture)}`,
fronts: describeFactionFronts(f),
leadCampaign: describeFactionStrategicState(f),
leadObjective: describeFactionLeadTask(f),
commitments: describeFactionCommitments(f),
reserves: describeFactionReserves(f),
bottleneck: describeFactionBottleneck(f),
intent: describeFactionIntent(f),
decision: describeFactionDecision(f),
memory: describeFactionMemory(f),
economy: describeFactionEconomy(f),
threat: describeFactionThreat(f),
systems: `${f.strategicState.economicAssessment.controlledSystemCount} / ${f.doctrine.desiredControlledSystems}`,
credits: Math.round(f.credits),
population: Math.round(f.populationTotal),
shipsBuilt: f.shipsBuilt,
shipsLost: f.shipsLost,
})),
);
const factionColumnHelper = createColumnHelper<FactionRow>();
@@ -432,14 +486,18 @@ const factionColumns = [
cell: (info) => renderColorCell(info.getValue()),
}),
factionColumnHelper.accessor("planCycle", { header: "Cycle" }),
factionColumnHelper.accessor("priority", { header: "Top Priority" }),
factionColumnHelper.accessor("strategicState", { header: "Objective" }),
factionColumnHelper.accessor("leadStep", { header: "Lead Step" }),
factionColumnHelper.accessor("leadTask", { header: "Issued Task" }),
factionColumnHelper.accessor("warReadiness", { header: "Campaign State" }),
factionColumnHelper.accessor("posture", { header: "Posture" }),
factionColumnHelper.accessor("fronts", { header: "Fronts" }),
factionColumnHelper.accessor("leadCampaign", { header: "Lead Campaign" }),
factionColumnHelper.accessor("leadObjective", { header: "Lead Objective" }),
factionColumnHelper.accessor("commitments", { header: "Commitments" }),
factionColumnHelper.accessor("reserves", { header: "Reserves" }),
factionColumnHelper.accessor("bottleneck", { header: "Bottleneck" }),
factionColumnHelper.accessor("intent", { header: "Strategic Intent" }),
factionColumnHelper.accessor("decision", { header: "Recent Decision" }),
factionColumnHelper.accessor("memory", { header: "Memory" }),
factionColumnHelper.accessor("economy", { header: "Economy" }),
factionColumnHelper.accessor("threat", { header: "Threat" }),
factionColumnHelper.accessor("fleets", { header: "Fleets" }),
factionColumnHelper.accessor("systems", { header: "Systems" }),
factionColumnHelper.accessor("credits", { header: "Credits" }),
factionColumnHelper.accessor("population", { header: "Pop" }),
@@ -449,7 +507,7 @@ const factionColumns = [
const factionFilter = ref("");
const factionSorting = ref<SortingState>([]);
const factionOrder = useColumnOrder(["label", "color", "planCycle", "priority", "strategicState", "leadStep", "leadTask", "warReadiness", "economy", "threat", "fleets", "systems", "credits", "population", "shipsBuilt", "shipsLost"]);
const factionOrder = useColumnOrder(["label", "color", "planCycle", "posture", "fronts", "leadCampaign", "leadObjective", "commitments", "reserves", "bottleneck", "intent", "decision", "memory", "economy", "threat", "systems", "credits", "population", "shipsBuilt", "shipsLost"]);
const factionTable = useVueTable({
get data() { return factionRows.value; },
@@ -472,6 +530,8 @@ const factionTable = useVueTable({
// ── Row counts ─────────────────────────────────────────────────────────────
const tabs: { id: TabId; label: string }[] = [
{ id: "player", label: "Player" },
{ id: "geopolitics", label: "Geopolitics" },
{ id: "ships", label: "Ships" },
{ id: "stations", label: "Stations" },
{ id: "factions", label: "Factions" },
@@ -479,11 +539,15 @@ const tabs: { id: TabId; label: string }[] = [
const activeFilter = computed({
get: () => {
if (activeTab.value === "player") return "";
if (activeTab.value === "geopolitics") return "";
if (activeTab.value === "ships") return shipFilter.value;
if (activeTab.value === "stations") return stationFilter.value;
return factionFilter.value;
},
set: (v: string) => {
if (activeTab.value === "player") return;
if (activeTab.value === "geopolitics") return;
if (activeTab.value === "ships") shipFilter.value = v;
else if (activeTab.value === "stations") stationFilter.value = v;
else factionFilter.value = v;
@@ -491,12 +555,24 @@ const activeFilter = computed({
});
const activeRowCount = computed(() => {
if (activeTab.value === "player") {
return (playerFactionStore.playerFaction?.assetRegistry.shipIds.length ?? 0)
+ (playerFactionStore.playerFaction?.assetRegistry.stationIds.length ?? 0);
}
if (activeTab.value === "geopolitics") {
const geopolitics = gmStore.geopolitics;
return (geopolitics?.diplomacy.relations.length ?? 0)
+ (geopolitics?.territory.controlStates.length ?? 0)
+ (geopolitics?.economyRegions.regions.length ?? 0);
}
if (activeTab.value === "ships") return shipTable.getFilteredRowModel().rows.length;
if (activeTab.value === "stations") return stationTable.getFilteredRowModel().rows.length;
return factionTable.getFilteredRowModel().rows.length;
});
const activeTotalCount = computed(() => {
if (activeTab.value === "player") return activeRowCount.value;
if (activeTab.value === "geopolitics") return activeRowCount.value;
if (activeTab.value === "ships") return gmStore.ships.length;
if (activeTab.value === "stations") return gmStore.stations.length;
return gmStore.factions.length;
@@ -558,7 +634,7 @@ function hideOrdersTooltip() {
<template>
<GmWindow
title="AI States"
title="Empire / AI States"
:initial-width="980"
:initial-height="560"
:initial-x="80"
@@ -581,7 +657,7 @@ function hideOrdersTooltip() {
</button>
</div>
<div class="relative flex-1">
<div v-if="activeTab !== 'player' && activeTab !== 'geopolitics'" class="relative flex-1">
<input
v-model="activeFilter"
class="gm-search-input w-full rounded border py-1 pl-7 pr-7 text-xs"
@@ -600,12 +676,30 @@ function hideOrdersTooltip() {
</button>
</div>
<div v-else class="flex-1 text-xs opacity-60">
{{ activeTab === "player" ? "Player empire control, policy, and observability." : "Diplomacy, territory, and regional economy observability." }}
</div>
<span class="gm-row-count shrink-0 font-mono text-xs tabular-nums opacity-60">
{{ activeRowCount }} / {{ activeTotalCount }}
</span>
</div>
<!-- Ships table -->
<div
v-show="activeTab === 'player'"
class="gm-table-container min-h-0 flex-1 overflow-auto"
>
<GmPlayerFactionPanel />
</div>
<div
v-show="activeTab === 'geopolitics'"
class="gm-table-container min-h-0 flex-1 overflow-auto"
>
<GmGeopoliticsPanel />
</div>
<!-- Ships table -->
<div
v-show="activeTab === 'ships'"

File diff suppressed because it is too large Load Diff

View File

@@ -37,3 +37,5 @@ export type {
ShipTransitSnapshot,
} from "./contractsShips";
export type { FactionSnapshot, FactionDelta } from "./contractsFactions";
export type { PlayerFactionSnapshot } from "./contractsPlayerFaction";
export type { GeopoliticalStateSnapshot } from "./contractsGeopolitics";

View File

@@ -23,6 +23,10 @@ export interface PolicySetSnapshot {
dockingAccessPolicy: string;
constructionAccessPolicy: string;
operationalRangePolicy: string;
combatEngagementPolicy: string;
avoidHostileSystems: boolean;
fleeHullRatio: number;
blacklistedSystemIds: string[];
}
export interface PolicySetDelta extends PolicySetSnapshot {}

View File

@@ -1,41 +1,81 @@
export interface FactionPlanningStateSnapshot {
militaryShipCount: number;
minerShipCount: number;
transportShipCount: number;
constructorShipCount: number;
controlledSystemCount: number;
targetSystemCount: number;
hasShipFactory: boolean;
oreStockpile: number;
refinedMetalsAvailableStock: number;
refinedMetalsUsageRate: number;
refinedMetalsProjectedProductionRate: number;
refinedMetalsProjectedNetRate: number;
refinedMetalsLevelSeconds: number;
refinedMetalsLevel: string;
hullpartsAvailableStock: number;
hullpartsUsageRate: number;
hullpartsProjectedProductionRate: number;
hullpartsProjectedNetRate: number;
hullpartsLevelSeconds: number;
hullpartsLevel: string;
claytronicsAvailableStock: number;
claytronicsUsageRate: number;
claytronicsProjectedProductionRate: number;
claytronicsProjectedNetRate: number;
claytronicsLevelSeconds: number;
claytronicsLevel: string;
waterAvailableStock: number;
waterUsageRate: number;
waterProjectedProductionRate: number;
waterProjectedNetRate: number;
waterLevelSeconds: number;
waterLevel: string;
import type { Vector3Dto } from "./contractsCommon";
export interface FactionDoctrineSnapshot {
strategicPosture: string;
expansionPosture: string;
militaryPosture: string;
economicPosture: string;
desiredControlledSystems: number;
desiredMilitaryPerFront: number;
desiredMinersPerSystem: number;
desiredTransportsPerSystem: number;
desiredConstructors: number;
reserveCreditsRatio: number;
expansionBudgetRatio: number;
warBudgetRatio: number;
reserveMilitaryRatio: number;
offensiveReadinessThreshold: number;
supplySecurityBias: number;
failureAversion: number;
reinforcementLeadPerFront: number;
}
export interface FactionStrategicPrioritySnapshot {
goalName: string;
priority: number;
export interface FactionSystemMemorySnapshot {
systemId: string;
lastSeenAtUtc: string;
lastEnemyShipCount: number;
lastEnemyStationCount: number;
controlledByFaction: boolean;
lastRole?: string | null;
frontierPressure: number;
routeRisk: number;
historicalShortagePressure: number;
offensiveFailures: number;
defensiveFailures: number;
offensiveSuccesses: number;
defensiveSuccesses: number;
lastContestedAtUtc?: string | null;
lastShortageAtUtc?: string | null;
}
export interface FactionCommodityMemorySnapshot {
itemId: string;
historicalShortageScore: number;
historicalSurplusScore: number;
lastObservedBacklog: number;
updatedAtUtc: string;
lastCriticalAtUtc?: string | null;
}
export interface FactionOutcomeRecordSnapshot {
id: string;
kind: string;
summary: string;
relatedCampaignId?: string | null;
relatedObjectiveId?: string | null;
occurredAtUtc: string;
}
export interface FactionMemorySnapshot {
lastPlanCycle: number;
updatedAtUtc: string;
lastObservedShipsBuilt: number;
lastObservedShipsLost: number;
lastObservedCredits: number;
knownSystemIds: string[];
knownEnemyFactionIds: string[];
systems: FactionSystemMemorySnapshot[];
commodities: FactionCommodityMemorySnapshot[];
recentOutcomes: FactionOutcomeRecordSnapshot[];
}
export interface FactionBudgetSnapshot {
reservedCredits: number;
expansionCredits: number;
warCredits: number;
reservedMilitaryAssets: number;
reservedLogisticsAssets: number;
reservedConstructionAssets: number;
}
export interface FactionCommoditySignalSnapshot {
@@ -54,96 +94,196 @@ export interface FactionCommoditySignalSnapshot {
reservedForConstruction: number;
}
export interface FactionThreatSignalSnapshot {
scopeId: string;
scopeKind: string;
enemyShipCount: number;
enemyStationCount: number;
}
export interface FactionBlackboardSnapshot {
export interface FactionEconomicAssessmentSnapshot {
planCycle: number;
updatedAtUtc: string;
targetWarshipCount: number;
hasWarIndustrySupplyChain: boolean;
hasShipyard: boolean;
hasActiveExpansionProject: boolean;
activeExpansionCommodityId?: string | null;
activeExpansionModuleId?: string | null;
activeExpansionSiteId?: string | null;
activeExpansionSystemId?: string | null;
enemyFactionCount: number;
enemyShipCount: number;
enemyStationCount: number;
militaryShipCount: number;
minerShipCount: number;
transportShipCount: number;
constructorShipCount: number;
controlledSystemCount: number;
targetMilitaryShipCount: number;
targetMinerShipCount: number;
targetTransportShipCount: number;
targetConstructorShipCount: number;
hasShipyard: boolean;
hasWarIndustrySupplyChain: boolean;
primaryExpansionSiteId?: string | null;
primaryExpansionSystemId?: string | null;
replacementPressure: number;
sustainmentScore: number;
logisticsSecurityScore: number;
criticalShortageCount: number;
industrialBottleneckItemId?: string | null;
commoditySignals: FactionCommoditySignalSnapshot[];
}
export interface FactionThreatSignalSnapshot {
scopeId: string;
scopeKind: string;
enemyShipCount: number;
enemyStationCount: number;
enemyFactionId?: string | null;
}
export interface FactionThreatAssessmentSnapshot {
planCycle: number;
updatedAtUtc: string;
enemyFactionCount: number;
enemyShipCount: number;
enemyStationCount: number;
primaryThreatFactionId?: string | null;
primaryThreatSystemId?: string | null;
threatSignals: FactionThreatSignalSnapshot[];
}
export interface FactionTheaterSnapshot {
id: string;
kind: string;
systemId: string;
status: string;
priority: number;
supplyRisk: number;
friendlyAssetValue: number;
targetFactionId?: string | null;
anchorEntityId?: string | null;
anchorPosition?: Vector3Dto | null;
updatedAtUtc: string;
campaignIds: string[];
}
export interface FactionPlanStepSnapshot {
id: string;
kind: string;
status: string;
priority: number;
commodityId?: string | null;
moduleId?: string | null;
targetFactionId?: string | null;
targetSiteId?: string | null;
summary?: string | null;
blockingReason?: string | null;
notes?: string | null;
lastEvaluatedCycle: number;
dependencyStepIds: string[];
requiredFacts: string[];
producedFacts: string[];
assignedAssets: string[];
issuedTaskIds: string[];
}
export interface FactionIssuedTaskSnapshot {
export interface FactionCampaignSnapshot {
id: string;
kind: string;
state: string;
objectiveId: string;
stepId: string;
status: string;
priority: number;
shipRole?: string | null;
commodityId?: string | null;
moduleId?: string | null;
theaterId?: string | null;
targetFactionId?: string | null;
targetSystemId?: string | null;
targetSiteId?: string | null;
createdAtCycle: number;
updatedAtCycle: number;
blockingReason?: string | null;
notes?: string | null;
assignedAssets: string[];
targetEntityId?: string | null;
commodityId?: string | null;
supportStationId?: string | null;
currentStepIndex: number;
createdAtUtc: string;
updatedAtUtc: string;
summary?: string | null;
pauseReason?: string | null;
continuationScore: number;
supplyAdequacy: number;
replacementPressure: number;
failureCount: number;
successCount: number;
fleetCommanderId?: string | null;
requiresReinforcement: boolean;
steps: FactionPlanStepSnapshot[];
objectiveIds: string[];
}
export interface FactionObjectiveSnapshot {
id: string;
campaignId: string;
theaterId?: string | null;
kind: string;
state: string;
delegationKind: string;
behaviorKind: string;
status: string;
priority: number;
parentObjectiveId?: string | null;
targetFactionId?: string | null;
commanderId?: string | null;
homeSystemId?: string | null;
homeStationId?: string | null;
targetSystemId?: string | null;
targetSiteId?: string | null;
targetRegionId?: string | null;
targetEntityId?: string | null;
targetPosition?: Vector3Dto | null;
itemId?: string | null;
notes?: string | null;
currentStepIndex: number;
createdAtUtc: string;
updatedAtUtc: string;
useOrders: boolean;
stagingOrderKind?: string | null;
reinforcementLevel: number;
steps: FactionPlanStepSnapshot[];
reservedAssetIds: string[];
}
export interface FactionReservationSnapshot {
id: string;
objectiveId: string;
campaignId?: string | null;
assetKind: string;
assetId: string;
priority: number;
createdAtUtc: string;
updatedAtUtc: string;
}
export interface FactionProductionProgramSnapshot {
id: string;
kind: string;
status: string;
priority: number;
campaignId?: string | null;
commodityId?: string | null;
moduleId?: string | null;
budgetWeight: number;
slotCost: number;
createdAtCycle: number;
updatedAtCycle: number;
invalidationReason?: string | null;
blockingReason?: string | null;
prerequisiteObjectiveIds: string[];
assignedAssets: string[];
steps: FactionPlanStepSnapshot[];
shipKind?: string | null;
targetSystemId?: string | null;
targetCount: number;
currentCount: number;
notes?: string | null;
}
export interface FactionDecisionLogEntrySnapshot {
id: string;
kind: string;
summary: string;
relatedEntityId?: string | null;
planCycle: number;
occurredAtUtc: string;
}
export interface FactionStrategicStateSnapshot {
planCycle: number;
updatedAtUtc: string;
status: string;
budget: FactionBudgetSnapshot;
economicAssessment: FactionEconomicAssessmentSnapshot;
threatAssessment: FactionThreatAssessmentSnapshot;
theaters: FactionTheaterSnapshot[];
campaigns: FactionCampaignSnapshot[];
objectives: FactionObjectiveSnapshot[];
reservations: FactionReservationSnapshot[];
productionPrograms: FactionProductionProgramSnapshot[];
}
export interface CommanderAssignmentSnapshot {
commanderId: string;
kind: string;
behaviorKind: string;
status: string;
objectiveId?: string | null;
campaignId?: string | null;
theaterId?: string | null;
parentCommanderId?: string | null;
controlledEntityId?: string | null;
priority: number;
homeSystemId?: string | null;
homeStationId?: string | null;
targetSystemId?: string | null;
targetEntityId?: string | null;
targetPosition?: Vector3Dto | null;
itemId?: string | null;
notes?: string | null;
updatedAtUtc?: string | null;
activeObjectiveIds: string[];
subordinateCommanderIds: string[];
}
export interface FactionSnapshot {
@@ -157,11 +297,11 @@ export interface FactionSnapshot {
shipsBuilt: number;
shipsLost: number;
defaultPolicySetId?: string | null;
strategicAssessment?: FactionPlanningStateSnapshot | null;
strategicPriorities?: FactionStrategicPrioritySnapshot[] | null;
blackboard?: FactionBlackboardSnapshot | null;
objectives?: FactionObjectiveSnapshot[] | null;
issuedTasks?: FactionIssuedTaskSnapshot[] | null;
doctrine: FactionDoctrineSnapshot;
memory: FactionMemorySnapshot;
strategicState: FactionStrategicStateSnapshot;
decisionLog: FactionDecisionLogEntrySnapshot[];
commanders: CommanderAssignmentSnapshot[];
}
export interface FactionDelta extends FactionSnapshot {}

View File

@@ -0,0 +1,307 @@
export interface SystemRouteLinkSnapshot {
id: string;
sourceSystemId: string;
destinationSystemId: string;
distance: number;
isPrimaryLane: boolean;
}
export interface DiplomaticRelationSnapshot {
id: string;
factionAId: string;
factionBId: string;
status: string;
posture: string;
trustScore: number;
tensionScore: number;
grievanceScore: number;
tradeAccessPolicy: string;
militaryAccessPolicy: string;
warStateId?: string | null;
ceasefireUntilUtc?: string | null;
updatedAtUtc: string;
activeTreatyIds: string[];
activeIncidentIds: string[];
}
export interface TreatySnapshot {
id: string;
kind: string;
status: string;
tradeAccessPolicy: string;
militaryAccessPolicy: string;
summary?: string | null;
createdAtUtc: string;
updatedAtUtc: string;
factionIds: string[];
}
export interface DiplomaticIncidentSnapshot {
id: string;
kind: string;
status: string;
sourceFactionId: string;
targetFactionId: string;
systemId?: string | null;
borderEdgeId?: string | null;
summary: string;
severity: number;
escalationScore: number;
createdAtUtc: string;
lastObservedAtUtc: string;
}
export interface BorderTensionSnapshot {
id: string;
relationId: string;
borderEdgeId: string;
factionAId: string;
factionBId: string;
status: string;
tensionScore: number;
incidentScore: number;
militaryPressure: number;
accessFriction: number;
updatedAtUtc: string;
systemIds: string[];
}
export interface WarStateSnapshot {
id: string;
relationId: string;
factionAId: string;
factionBId: string;
status: string;
warGoal: string;
escalationScore: number;
startedAtUtc: string;
ceasefireUntilUtc?: string | null;
updatedAtUtc: string;
activeFrontLineIds: string[];
}
export interface DiplomaticStateSnapshot {
relations: DiplomaticRelationSnapshot[];
treaties: TreatySnapshot[];
incidents: DiplomaticIncidentSnapshot[];
borderTensions: BorderTensionSnapshot[];
wars: WarStateSnapshot[];
}
export interface TerritoryClaimSnapshot {
id: string;
sourceClaimId?: string | null;
factionId: string;
systemId: string;
celestialId?: string | null;
status: string;
claimKind: string;
claimStrength: number;
updatedAtUtc: string;
}
export interface TerritoryInfluenceSnapshot {
id: string;
systemId: string;
factionId: string;
claimStrength: number;
assetStrength: number;
logisticsStrength: number;
totalInfluence: number;
isContesting: boolean;
updatedAtUtc: string;
}
export interface TerritoryControlStateSnapshot {
systemId: string;
controllerFactionId?: string | null;
primaryClaimantFactionId?: string | null;
controlKind: string;
isContested: boolean;
controlScore: number;
strategicValue: number;
updatedAtUtc: string;
claimantFactionIds: string[];
influencingFactionIds: string[];
}
export interface SectorStrategicProfileSnapshot {
systemId: string;
controllerFactionId?: string | null;
zoneKind: string;
isContested: boolean;
strategicValue: number;
securityRating: number;
territorialPressure: number;
logisticsValue: number;
updatedAtUtc: string;
economicRegionId?: string | null;
frontLineId?: string | null;
}
export interface BorderEdgeSnapshot {
id: string;
sourceSystemId: string;
destinationSystemId: string;
sourceFactionId?: string | null;
destinationFactionId?: string | null;
isContested: boolean;
relationId?: string | null;
tensionScore: number;
corridorImportance: number;
updatedAtUtc: string;
}
export interface FrontLineSnapshot {
id: string;
kind: string;
status: string;
anchorSystemId?: string | null;
pressureScore: number;
supplyRisk: number;
updatedAtUtc: string;
factionIds: string[];
systemIds: string[];
borderEdgeIds: string[];
}
export interface TerritoryZoneSnapshot {
id: string;
systemId: string;
factionId?: string | null;
kind: string;
status: string;
reason?: string | null;
updatedAtUtc: string;
}
export interface TerritoryPressureSnapshot {
id: string;
systemId: string;
factionId?: string | null;
kind: string;
pressureScore: number;
securityScore: number;
hostileInfluence: number;
corridorRisk: number;
updatedAtUtc: string;
}
export interface TerritoryStateSnapshot {
claims: TerritoryClaimSnapshot[];
influences: TerritoryInfluenceSnapshot[];
controlStates: TerritoryControlStateSnapshot[];
strategicProfiles: SectorStrategicProfileSnapshot[];
borderEdges: BorderEdgeSnapshot[];
frontLines: FrontLineSnapshot[];
zones: TerritoryZoneSnapshot[];
pressures: TerritoryPressureSnapshot[];
}
export interface EconomicRegionSnapshot {
id: string;
factionId?: string | null;
label: string;
kind: string;
status: string;
coreSystemId: string;
updatedAtUtc: string;
systemIds: string[];
stationIds: string[];
frontLineIds: string[];
corridorIds: string[];
}
export interface SupplyNetworkSnapshot {
id: string;
regionId: string;
throughputScore: number;
riskScore: number;
updatedAtUtc: string;
stationIds: string[];
producerItemIds: string[];
consumerItemIds: string[];
constructionItemIds: string[];
}
export interface LogisticsCorridorSnapshot {
id: string;
factionId?: string | null;
kind: string;
status: string;
riskScore: number;
throughputScore: number;
accessState: string;
updatedAtUtc: string;
systemPathIds: string[];
regionIds: string[];
borderEdgeIds: string[];
}
export interface RegionalProductionProfileSnapshot {
regionId: string;
primaryIndustry: string;
shipyardCount: number;
stationCount: number;
updatedAtUtc: string;
producedItemIds: string[];
scarceItemIds: string[];
}
export interface RegionalTradeBalanceSnapshot {
regionId: string;
importsRequiredCount: number;
exportsSurplusCount: number;
criticalShortageCount: number;
netTradeScore: number;
updatedAtUtc: string;
}
export interface RegionalBottleneckSnapshot {
id: string;
regionId: string;
itemId: string;
cause: string;
status: string;
severity: number;
updatedAtUtc: string;
}
export interface RegionalSecurityAssessmentSnapshot {
regionId: string;
supplyRisk: number;
borderPressure: number;
activeWarCount: number;
hostileRelationCount: number;
accessFriction: number;
updatedAtUtc: string;
}
export interface RegionalEconomicAssessmentSnapshot {
regionId: string;
sustainmentScore: number;
productionDepth: number;
constructionPressure: number;
corridorDependency: number;
updatedAtUtc: string;
}
export interface EconomyRegionStateSnapshot {
regions: EconomicRegionSnapshot[];
supplyNetworks: SupplyNetworkSnapshot[];
corridors: LogisticsCorridorSnapshot[];
productionProfiles: RegionalProductionProfileSnapshot[];
tradeBalances: RegionalTradeBalanceSnapshot[];
bottlenecks: RegionalBottleneckSnapshot[];
securityAssessments: RegionalSecurityAssessmentSnapshot[];
economicAssessments: RegionalEconomicAssessmentSnapshot[];
}
export interface GeopoliticalStateSnapshot {
cycle: number;
updatedAtUtc: string;
routes: SystemRouteLinkSnapshot[];
diplomacy: DiplomaticStateSnapshot;
territory: TerritoryStateSnapshot;
economyRegions: EconomyRegionStateSnapshot;
}

View File

@@ -0,0 +1,289 @@
import type { Vector3Dto } from "./contractsCommon";
import type { ShipOrderTemplateSnapshot } from "./contractsShips";
export interface PlayerAssetRegistrySnapshot {
shipIds: string[];
stationIds: string[];
commanderIds: string[];
claimIds: string[];
constructionSiteIds: string[];
policySetIds: string[];
marketOrderIds: string[];
fleetIds: string[];
taskForceIds: string[];
stationGroupIds: string[];
economicRegionIds: string[];
frontIds: string[];
reserveIds: string[];
}
export interface PlayerStrategicIntentSnapshot {
strategicPosture: string;
economicPosture: string;
militaryPosture: string;
logisticsPosture: string;
desiredReserveRatio: number;
allowDelegatedCombatAutomation: boolean;
allowDelegatedEconomicAutomation: boolean;
notes?: string | null;
}
export interface PlayerFleetSnapshot {
id: string;
label: string;
status: string;
role: string;
commanderId?: string | null;
frontId?: string | null;
homeSystemId?: string | null;
homeStationId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
reinforcementPolicyId?: string | null;
assetIds: string[];
taskForceIds: string[];
directiveIds: string[];
updatedAtUtc: string;
}
export interface PlayerTaskForceSnapshot {
id: string;
label: string;
status: string;
role: string;
fleetId?: string | null;
commanderId?: string | null;
frontId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
assetIds: string[];
directiveIds: string[];
updatedAtUtc: string;
}
export interface PlayerStationGroupSnapshot {
id: string;
label: string;
status: string;
role: string;
economicRegionId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
stationIds: string[];
directiveIds: string[];
focusItemIds: string[];
updatedAtUtc: string;
}
export interface PlayerEconomicRegionSnapshot {
id: string;
label: string;
status: string;
role: string;
sharedEconomicRegionId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
systemIds: string[];
stationGroupIds: string[];
directiveIds: string[];
updatedAtUtc: string;
}
export interface PlayerFrontSnapshot {
id: string;
label: string;
status: string;
priority: number;
posture: string;
sharedFrontLineId?: string | null;
targetFactionId?: string | null;
systemIds: string[];
fleetIds: string[];
reserveIds: string[];
directiveIds: string[];
updatedAtUtc: string;
}
export interface PlayerReserveGroupSnapshot {
id: string;
label: string;
status: string;
reserveKind: string;
homeSystemId?: string | null;
policyId?: string | null;
assetIds: string[];
frontIds: string[];
updatedAtUtc: string;
}
export interface PlayerFactionPolicySnapshot {
id: string;
label: string;
scopeKind: string;
scopeId?: string | null;
policySetId?: string | null;
allowDelegatedCombat: boolean;
allowDelegatedTrade: boolean;
reserveCreditsRatio: number;
reserveMilitaryRatio: number;
tradeAccessPolicy: string;
dockingAccessPolicy: string;
constructionAccessPolicy: string;
operationalRangePolicy: string;
combatEngagementPolicy: string;
avoidHostileSystems: boolean;
fleeHullRatio: number;
blacklistedSystemIds: string[];
notes?: string | null;
updatedAtUtc: string;
}
export interface PlayerAutomationPolicySnapshot {
id: string;
label: string;
scopeKind: string;
scopeId?: string | null;
enabled: boolean;
behaviorKind: string;
useOrders: boolean;
stagingOrderKind?: string | null;
maxSystemRange: number;
knownStationsOnly: boolean;
radius: number;
waitSeconds: number;
preferredItemId?: string | null;
notes?: string | null;
repeatOrders: ShipOrderTemplateSnapshot[];
updatedAtUtc: string;
}
export interface PlayerReinforcementPolicySnapshot {
id: string;
label: string;
scopeKind: string;
scopeId?: string | null;
shipKind: string;
desiredAssetCount: number;
minimumReserveCount: number;
autoTransferReserves: boolean;
autoQueueProduction: boolean;
sourceReserveId?: string | null;
targetFrontId?: string | null;
notes?: string | null;
updatedAtUtc: string;
}
export interface PlayerProductionProgramSnapshot {
id: string;
label: string;
status: string;
kind: string;
targetShipKind?: string | null;
targetModuleId?: string | null;
targetItemId?: string | null;
targetCount: number;
currentCount: number;
stationGroupId?: string | null;
reinforcementPolicyId?: string | null;
notes?: string | null;
updatedAtUtc: string;
}
export interface PlayerDirectiveSnapshot {
id: string;
label: string;
status: string;
kind: string;
scopeKind: string;
scopeId: string;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetPosition?: Vector3Dto | null;
homeSystemId?: string | null;
homeStationId?: string | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
behaviorKind: string;
useOrders: boolean;
stagingOrderKind?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
priority: number;
radius: number;
waitSeconds: number;
maxSystemRange: number;
knownStationsOnly: boolean;
patrolPoints: Vector3Dto[];
repeatOrders: ShipOrderTemplateSnapshot[];
policyId?: string | null;
automationPolicyId?: string | null;
notes?: string | null;
createdAtUtc: string;
updatedAtUtc: string;
}
export interface PlayerAssignmentSnapshot {
id: string;
assetKind: string;
assetId: string;
fleetId?: string | null;
taskForceId?: string | null;
stationGroupId?: string | null;
economicRegionId?: string | null;
frontId?: string | null;
reserveId?: string | null;
directiveId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
role: string;
status: string;
updatedAtUtc: string;
}
export interface PlayerDecisionLogEntrySnapshot {
id: string;
kind: string;
summary: string;
relatedEntityKind?: string | null;
relatedEntityId?: string | null;
occurredAtUtc: string;
}
export interface PlayerAlertSnapshot {
id: string;
kind: string;
severity: string;
summary: string;
assetKind?: string | null;
assetId?: string | null;
relatedDirectiveId?: string | null;
status: string;
createdAtUtc: string;
}
export interface PlayerFactionSnapshot {
id: string;
label: string;
sovereignFactionId: string;
status: string;
createdAtUtc: string;
updatedAtUtc: string;
assetRegistry: PlayerAssetRegistrySnapshot;
strategicIntent: PlayerStrategicIntentSnapshot;
fleets: PlayerFleetSnapshot[];
taskForces: PlayerTaskForceSnapshot[];
stationGroups: PlayerStationGroupSnapshot[];
economicRegions: PlayerEconomicRegionSnapshot[];
fronts: PlayerFrontSnapshot[];
reserves: PlayerReserveGroupSnapshot[];
policies: PlayerFactionPolicySnapshot[];
automationPolicies: PlayerAutomationPolicySnapshot[];
reinforcementPolicies: PlayerReinforcementPolicySnapshot[];
productionPrograms: PlayerProductionProgramSnapshot[];
directives: PlayerDirectiveSnapshot[];
assignments: PlayerAssignmentSnapshot[];
decisionLog: PlayerDecisionLogEntrySnapshot[];
alerts: PlayerAlertSnapshot[];
}

View File

@@ -1,5 +1,140 @@
import type { InventoryEntry, Vector3Dto } from "./contractsCommon";
export interface ShipSkillProfileSnapshot {
navigation: number;
trade: number;
mining: number;
combat: number;
construction: number;
}
export interface ShipOrderSnapshot {
id: string;
kind: string;
status: string;
priority: number;
interruptCurrentPlan: boolean;
createdAtUtc: string;
label?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetPosition?: Vector3Dto | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds: number;
radius: number;
maxSystemRange?: number | null;
knownStationsOnly: boolean;
failureReason?: string | null;
}
export interface ShipOrderTemplateSnapshot {
kind: string;
label?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetPosition?: Vector3Dto | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds: number;
radius: number;
maxSystemRange?: number | null;
knownStationsOnly: boolean;
}
export interface DefaultBehaviorSnapshot {
kind: string;
homeSystemId?: string | null;
homeStationId?: string | null;
areaSystemId?: string | null;
targetEntityId?: string | null;
preferredItemId?: string | null;
preferredNodeId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
targetPosition?: Vector3Dto | null;
waitSeconds: number;
radius: number;
maxSystemRange: number;
knownStationsOnly: boolean;
patrolPoints: Vector3Dto[];
patrolIndex: number;
repeatOrders: ShipOrderTemplateSnapshot[];
repeatIndex: number;
}
export interface ShipAssignmentSnapshot {
commanderId: string;
parentCommanderId?: string | null;
kind: string;
behaviorKind: string;
status: string;
objectiveId?: string | null;
campaignId?: string | null;
theaterId?: string | null;
priority: number;
homeSystemId?: string | null;
homeStationId?: string | null;
targetSystemId?: string | null;
targetEntityId?: string | null;
targetPosition?: Vector3Dto | null;
itemId?: string | null;
notes?: string | null;
updatedAtUtc?: string | null;
}
export interface ShipSubTaskSnapshot {
id: string;
kind: string;
status: string;
summary: string;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetNodeId?: string | null;
targetPosition?: Vector3Dto | null;
itemId?: string | null;
moduleId?: string | null;
threshold: number;
amount: number;
progress: number;
elapsedSeconds: number;
totalSeconds: number;
blockingReason?: string | null;
}
export interface ShipPlanStepSnapshot {
id: string;
kind: string;
status: string;
summary: string;
blockingReason?: string | null;
currentSubTaskIndex: number;
subTasks: ShipSubTaskSnapshot[];
}
export interface ShipPlanSnapshot {
id: string;
sourceKind: string;
sourceId: string;
kind: string;
status: string;
summary: string;
currentStepIndex: number;
createdAtUtc: string;
updatedAtUtc: string;
interruptReason?: string | null;
failureReason?: string | null;
steps: ShipPlanStepSnapshot[];
}
export interface ShipSnapshot {
id: string;
label: string;
@@ -10,33 +145,33 @@ export interface ShipSnapshot {
localVelocity: Vector3Dto;
targetLocalPosition: Vector3Dto;
state: string;
orderKind: string | null;
defaultBehaviorKind: string;
behaviorPhase: string | null;
controllerTaskKind: string;
commanderObjective: string | null;
orderQueue: ShipOrderSnapshot[];
defaultBehavior: DefaultBehaviorSnapshot;
assignment?: ShipAssignmentSnapshot | null;
skills: ShipSkillProfileSnapshot;
activePlan?: ShipPlanSnapshot | null;
currentStepId?: string | null;
activeSubTasks: ShipSubTaskSnapshot[];
controlSourceKind: string;
controlSourceId?: string | null;
controlReason?: string | null;
lastReplanReason?: string | null;
lastAccessFailureReason?: string | null;
celestialId?: string | null;
dockedStationId?: string | null;
commanderId?: string | null;
policySetId?: string | null;
cargoCapacity: number;
travelSpeed: number;
travelSpeedUnit: string;
inventory: InventoryEntry[];
factionId: string;
health: number;
history: string[];
currentAction?: ShipActionProgressSnapshot | null;
spatialState: ShipSpatialStateSnapshot;
}
export interface ShipDelta extends ShipSnapshot { }
export interface ShipActionProgressSnapshot {
label: string;
progress: number;
}
export interface ShipDelta extends ShipSnapshot {}
export interface ShipSpatialStateSnapshot {
spaceLayer: string;

View File

@@ -21,6 +21,8 @@ import type {
PolicySetSnapshot,
MarketOrderSnapshot,
} from "./contractsEconomy";
import type { PlayerFactionSnapshot } from "./contractsPlayerFaction";
import type { GeopoliticalStateSnapshot } from "./contractsGeopolitics";
import type {
ShipDelta,
ShipSnapshot,
@@ -44,6 +46,8 @@ export interface WorldSnapshot {
policies: PolicySetSnapshot[];
ships: ShipSnapshot[];
factions: FactionSnapshot[];
playerFaction?: PlayerFactionSnapshot | null;
geopolitics?: GeopoliticalStateSnapshot | null;
}
export interface WorldDelta {
@@ -63,6 +67,8 @@ export interface WorldDelta {
policies: PolicySetDelta[];
ships: ShipDelta[];
factions: FactionDelta[];
playerFaction?: PlayerFactionSnapshot | null;
geopolitics?: GeopoliticalStateSnapshot | null;
scope?: ObserverScope | null;
}

View File

@@ -0,0 +1,124 @@
import type { Vector3Dto } from "./contractsCommon";
import type { ShipOrderTemplateSnapshot } from "./contractsShips";
export interface PlayerOrganizationCommandRequest {
kind: string;
label: string;
parentOrganizationId?: string | null;
frontId?: string | null;
homeSystemId?: string | null;
homeStationId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
reinforcementPolicyId?: string | null;
targetFactionId?: string | null;
priority?: number | null;
role?: string | null;
reserveKind?: string | null;
systemIds?: string[] | null;
focusItemIds?: string[] | null;
notes?: string | null;
}
export interface PlayerOrganizationMembershipCommandRequest {
assetIds?: string[] | null;
childOrganizationIds?: string[] | null;
systemIds?: string[] | null;
frontIds?: string[] | null;
replace?: boolean;
}
export interface PlayerDirectiveCommandRequest {
label: string;
kind: string;
scopeKind: string;
scopeId: string;
behaviorKind: string;
useOrders: boolean;
stagingOrderKind?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetPosition?: Vector3Dto | null;
homeSystemId?: string | null;
homeStationId?: string | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
priority: number;
radius?: number | null;
waitSeconds?: number | null;
maxSystemRange?: number | null;
knownStationsOnly?: boolean | null;
patrolPoints?: Vector3Dto[] | null;
repeatOrders?: ShipOrderTemplateSnapshot[] | null;
policyId?: string | null;
automationPolicyId?: string | null;
notes?: string | null;
}
export interface PlayerPolicyCommandRequest {
label: string;
scopeKind: string;
scopeId?: string | null;
policySetId?: string | null;
allowDelegatedCombat: boolean;
allowDelegatedTrade: boolean;
reserveCreditsRatio: number;
reserveMilitaryRatio: number;
notes?: string | null;
tradeAccessPolicy?: string | null;
dockingAccessPolicy?: string | null;
constructionAccessPolicy?: string | null;
operationalRangePolicy?: string | null;
combatEngagementPolicy?: string | null;
avoidHostileSystems?: boolean | null;
fleeHullRatio?: number | null;
blacklistedSystemIds?: string[] | null;
}
export interface PlayerAutomationPolicyCommandRequest {
label: string;
scopeKind: string;
scopeId?: string | null;
enabled: boolean;
behaviorKind: string;
useOrders: boolean;
stagingOrderKind?: string | null;
maxSystemRange: number;
knownStationsOnly: boolean;
radius: number;
waitSeconds: number;
preferredItemId?: string | null;
notes?: string | null;
repeatOrders?: ShipOrderTemplateSnapshot[] | null;
}
export interface PlayerAssetAssignmentCommandRequest {
assetKind: string;
assetId: string;
fleetId?: string | null;
taskForceId?: string | null;
stationGroupId?: string | null;
economicRegionId?: string | null;
frontId?: string | null;
reserveId?: string | null;
directiveId?: string | null;
policyId?: string | null;
automationPolicyId?: string | null;
role: string;
clearConflicts?: boolean;
}
export interface PlayerStrategicIntentCommandRequest {
strategicPosture: string;
economicPosture: string;
militaryPosture: string;
logisticsPosture: string;
desiredReserveRatio: number;
allowDelegatedCombatAutomation: boolean;
allowDelegatedEconomicAutomation: boolean;
notes?: string | null;
}

View File

@@ -0,0 +1,41 @@
import type { Vector3Dto } from "./contractsCommon";
import type { ShipOrderTemplateSnapshot } from "./contractsShips";
export interface ShipOrderCommandRequest {
kind: string;
priority: number;
interruptCurrentPlan: boolean;
label?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetPosition?: Vector3Dto | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds?: number | null;
radius?: number | null;
maxSystemRange?: number | null;
knownStationsOnly?: boolean | null;
}
export interface ShipDefaultBehaviorCommandRequest {
kind: string;
homeSystemId?: string | null;
homeStationId?: string | null;
areaSystemId?: string | null;
targetEntityId?: string | null;
preferredItemId?: string | null;
preferredNodeId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
targetPosition?: Vector3Dto | null;
waitSeconds?: number | null;
radius?: number | null;
maxSystemRange?: number | null;
knownStationsOnly?: boolean | null;
patrolPoints?: Vector3Dto[] | null;
repeatOrders?: ShipOrderTemplateSnapshot[] | null;
}

View File

@@ -3,6 +3,7 @@ import type { ShipSnapshot } from "../../contractsShips";
import type { StationSnapshot } from "../../contractsInfrastructure";
import type { FactionSnapshot } from "../../contractsFactions";
import type { MarketOrderSnapshot } from "../../contractsEconomy";
import type { GeopoliticalStateSnapshot } from "../../contractsGeopolitics";
export const useGmStore = defineStore("gm", {
state: () => ({
@@ -10,6 +11,7 @@ export const useGmStore = defineStore("gm", {
stations: [] as StationSnapshot[],
factions: [] as FactionSnapshot[],
marketOrders: [] as MarketOrderSnapshot[],
geopolitics: null as GeopoliticalStateSnapshot | null,
}),
actions: {
updateWorld(
@@ -17,11 +19,21 @@ export const useGmStore = defineStore("gm", {
stations: StationSnapshot[],
factions: FactionSnapshot[],
marketOrders: MarketOrderSnapshot[],
geopolitics: GeopoliticalStateSnapshot | null,
) {
this.ships = ships;
this.stations = stations;
this.factions = factions;
this.marketOrders = marketOrders;
this.geopolitics = geopolitics;
},
upsertShip(ship: ShipSnapshot) {
const index = this.ships.findIndex((candidate) => candidate.id === ship.id);
if (index >= 0) {
this.ships.splice(index, 1, ship);
return;
}
this.ships.push(ship);
},
},
});

View File

@@ -0,0 +1,43 @@
import { defineStore } from "pinia";
import type { PlayerFactionSnapshot } from "../../contractsPlayerFaction";
export const usePlayerFactionStore = defineStore("playerFaction", {
state: () => ({
playerFaction: null as PlayerFactionSnapshot | null,
selectedOrganizationId: null as string | null,
selectedDirectiveId: null as string | null,
}),
actions: {
setPlayerFaction(snapshot: PlayerFactionSnapshot | null) {
this.playerFaction = snapshot;
if (snapshot == null) {
this.selectedOrganizationId = null;
this.selectedDirectiveId = null;
return;
}
const knownOrganizationIds = new Set<string>([
...snapshot.fleets.map((entry) => entry.id),
...snapshot.taskForces.map((entry) => entry.id),
...snapshot.stationGroups.map((entry) => entry.id),
...snapshot.economicRegions.map((entry) => entry.id),
...snapshot.fronts.map((entry) => entry.id),
...snapshot.reserves.map((entry) => entry.id),
]);
if (this.selectedOrganizationId && !knownOrganizationIds.has(this.selectedOrganizationId)) {
this.selectedOrganizationId = null;
}
const knownDirectiveIds = new Set(snapshot.directives.map((entry) => entry.id));
if (this.selectedDirectiveId && !knownDirectiveIds.has(this.selectedDirectiveId)) {
this.selectedDirectiveId = null;
}
},
selectOrganization(organizationId: string | null) {
this.selectedOrganizationId = organizationId;
},
selectDirective(directiveId: string | null) {
this.selectedDirectiveId = directiveId;
},
},
});

View File

@@ -7,29 +7,59 @@ import type {
OpsStationCardState,
OpsStripState,
} from "./viewerHudState";
import { describeShipCurrentAction, describeShipLocation, describeShipObjective, describeShipState } from "./viewerSelection";
import { describeShipCurrentAction, describeShipLocation, describeShipState } from "./viewerSelection";
import type { CameraMode, Selectable, WorldState, PovLevel } from "./viewerTypes";
function buildFactionCard(faction: FactionSnapshot): OpsFactionCardState {
const state = faction.strategicAssessment;
const blackboard = faction.blackboard;
const leadTask = [...(faction.issuedTasks ?? [])]
function buildFactionCard(world: WorldState, faction: FactionSnapshot): OpsFactionCardState {
const playerFaction = world.playerFaction;
if (playerFaction && playerFaction.sovereignFactionId === faction.id) {
const selectedDirective = playerFaction.directives[0];
return {
kind: "faction",
id: faction.id,
label: `${faction.label} Command`,
stateLines: [
`Player ${playerFaction.assetRegistry.shipIds.length} ships · ${playerFaction.assetRegistry.stationIds.length} stations`,
`Groups ${playerFaction.fleets.length + playerFaction.taskForces.length + playerFaction.stationGroups.length + playerFaction.economicRegions.length + playerFaction.fronts.length + playerFaction.reserves.length}`,
`Intent ${playerFaction.strategicIntent.strategicPosture} · ${playerFaction.strategicIntent.economicPosture}`,
`Alerts ${playerFaction.alerts.length} · Decisions ${playerFaction.decisionLog.length}`,
`Lead ${selectedDirective ? `${selectedDirective.behaviorKind} · ${selectedDirective.scopeKind}` : "no active directives"}`,
],
priorities: [
{ label: "Reserve", value: `${Math.round(playerFaction.strategicIntent.desiredReserveRatio * 100)}%` },
{ label: "Auto", value: `${Number(playerFaction.strategicIntent.allowDelegatedEconomicAutomation)}/${Number(playerFaction.strategicIntent.allowDelegatedCombatAutomation)}` },
],
};
}
const strategicState = faction.strategicState;
const economic = strategicState.economicAssessment;
const activeCampaigns = strategicState.campaigns.filter((campaign) => campaign.status === "active");
const activeTheaters = strategicState.theaters.filter((theater) => theater.status === "active");
const activeWars = world.geopolitics?.diplomacy.wars.filter((war) => war.factionAId === faction.id || war.factionBId === faction.id).length ?? 0;
const contestedSystems = world.geopolitics?.territory.controlStates.filter((state) =>
state.isContested && (state.controllerFactionId === faction.id || state.primaryClaimantFactionId === faction.id || state.claimantFactionIds.includes(faction.id))).length ?? 0;
const leadCampaign = [...strategicState.campaigns]
.sort((left, right) => right.priority - left.priority)[0];
const leadTheater = [...strategicState.theaters]
.sort((left, right) => right.priority - left.priority)[0];
const latestDecision = [...faction.decisionLog]
.sort((left, right) => right.occurredAtUtc.localeCompare(left.occurredAtUtc))[0];
return {
kind: "faction",
id: faction.id,
label: faction.label,
stateLines: state ? [
`Military ${state.militaryShipCount} · Miners ${state.minerShipCount}`,
`Transport ${state.transportShipCount} · Constructors ${state.constructorShipCount}`,
`Systems ${state.controlledSystemCount} / ${state.targetSystemCount}`,
`Shipyard ${blackboard?.hasShipyard ? "yes" : "no"} · War industry ${blackboard?.hasWarIndustrySupplyChain ? "yes" : "no"}`,
leadTask ? `Task ${leadTask.kind}${leadTask.shipRole ? ` · ${leadTask.shipRole}` : ""}` : `Ore ${state.oreStockpile.toFixed(0)}`,
] : [],
priorities: (faction.strategicPriorities ?? []).map((entry) => ({
label: entry.goalName,
value: entry.priority.toFixed(0),
})),
stateLines: [
`Posture ${faction.doctrine.strategicPosture} · ${faction.doctrine.militaryPosture}`,
`Campaigns ${activeCampaigns.length} · Fronts ${activeTheaters.length} · Wars ${activeWars}`,
`Commit ${economic.militaryShipCount}/${economic.targetMilitaryShipCount} mil · ${economic.minerShipCount}/${economic.targetMinerShipCount} min`,
`Reserve ${strategicState.budget.reservedMilitaryAssets} mil · ${strategicState.budget.reservedLogisticsAssets} log`,
`Bottleneck ${economic.industrialBottleneckItemId ?? "none"} · Contested ${contestedSystems}${latestDecision ? ` · ${latestDecision.kind}` : ""}`,
],
priorities: [
...(leadCampaign ? [{ label: leadCampaign.kind, value: leadCampaign.priority.toFixed(0) }] : []),
...(leadTheater ? [{ label: leadTheater.kind, value: leadTheater.priority.toFixed(0) }] : []),
],
};
}
@@ -69,6 +99,9 @@ function buildShipCard(
const shipLocation = describeShipLocation(world, ship);
const shipState = describeShipState(world, ship);
const shipAction = describeShipCurrentAction(ship);
const currentStep = ship.activePlan?.steps[ship.activePlan.currentStepIndex];
const topOrder = [...ship.orderQueue]
.sort((left, right) => right.priority - left.priority || left.createdAtUtc.localeCompare(right.createdAtUtc))[0];
return {
kind: "ship",
@@ -84,9 +117,10 @@ function buildShipCard(
],
action: shipAction ? buildProgressBar(shipAction.label, shipAction.progress) : undefined,
aiLines: [
...(ship.commanderObjective ? [`Objective ${describeShipObjective(ship.commanderObjective)}`] : []),
`Behavior ${ship.defaultBehaviorKind}${ship.behaviorPhase ? ` · ${ship.behaviorPhase}` : ""}`,
`Task ${ship.controllerTaskKind}`,
`Assignment ${ship.assignment?.kind ?? "unassigned"}`,
`Behavior ${ship.defaultBehavior.kind}`,
`Plan ${ship.activePlan ? `${ship.activePlan.kind}${currentStep ? ` · ${currentStep.kind}` : ""}` : "none"}`,
`Orders ${topOrder ? `${topOrder.kind} +${Math.max(0, ship.orderQueue.length - 1)}` : "none"}`,
],
};
}
@@ -111,7 +145,7 @@ export function buildOpsStripState(
const factions = [...world.factions.values()]
.sort((left, right) => left.label.localeCompare(right.label))
.map(buildFactionCard);
.map((faction) => buildFactionCard(world, faction));
const stations = [...world.stations.values()]
.filter((station) => !isSystemFiltered || station.systemId === activeSystemId)

View File

@@ -212,26 +212,37 @@ function formatStorageWithInventory(
}
function renderSystemOwnership(world: WorldState, systemId: string): string {
const claims = [...world.claims.values()].filter((claim) =>
claim.systemId === systemId && claim.state !== "destroyed");
if (claims.length === 0) {
return "Ownership none";
const control = world.geopolitics?.territory.controlStates.find((state) => state.systemId === systemId);
const zone = world.geopolitics?.territory.zones.find((entry) => entry.systemId === systemId);
const profile = world.geopolitics?.territory.strategicProfiles.find((entry) => entry.systemId === systemId);
const pressure = world.geopolitics?.territory.pressures.find((entry) => entry.systemId === systemId);
const region = world.geopolitics?.economyRegions.regions.find((entry) => entry.systemIds.includes(systemId));
const front = world.geopolitics?.territory.frontLines.find((entry) => entry.systemIds.includes(systemId));
if (!control) {
const claims = [...world.claims.values()].filter((claim) =>
claim.systemId === systemId && claim.state !== "destroyed");
return claims.length === 0 ? "Territory unknown" : `Claims ${claims.length}`;
}
const ownershipByFaction = new Map<string, number>();
for (const claim of claims) {
ownershipByFaction.set(claim.factionId, (ownershipByFaction.get(claim.factionId) ?? 0) + 1);
const controllerLabel = control.controllerFactionId
? (world.factions.get(control.controllerFactionId)?.label ?? control.controllerFactionId)
: "none";
const claimantLabel = control.primaryClaimantFactionId
? (world.factions.get(control.primaryClaimantFactionId)?.label ?? control.primaryClaimantFactionId)
: "none";
const lines = [
`Control ${control.controlKind} · Controller ${controllerLabel}`,
`Claimant ${claimantLabel} · Zone ${zone?.kind ?? profile?.zoneKind ?? "unknown"}`,
`Pressure ${Math.round((pressure?.pressureScore ?? profile?.territorialPressure ?? 0) * 100)}% · Security ${Math.round((pressure?.securityScore ?? profile?.securityRating ?? 0) * 100)}%`,
];
if (front) {
lines.push(`Front ${front.id} · ${front.factionIds.join(" vs ")}`);
}
return [...ownershipByFaction.entries()]
.sort((left, right) => right[1] - left[1] || left[0].localeCompare(right[0]))
.map(([factionId, count]) => {
const faction = world.factions.get(factionId);
const label = faction?.label ?? factionId;
const share = Math.round((count / claims.length) * 100);
return `${label} ${count}/${claims.length} (${share}%)`;
})
.join("<br>");
if (region) {
lines.push(`Region ${region.label} · ${region.kind}`);
}
return lines.join("<br>");
}
export function buildDetailPanelState(params: DetailPanelParams) {
@@ -284,14 +295,32 @@ export function buildDetailPanelState(params: DetailPanelParams) {
const shipBehavior = describeShipBehavior(ship);
const shipOrder = describeShipOrder(ship);
const shipAction = describeShipCurrentAction(ship);
const currentStep = ship.activePlan?.steps[ship.activePlan.currentStepIndex];
const orderQueue = ship.orderQueue.length > 0
? ship.orderQueue.slice(0, 4).map((order) => `${order.kind} [${order.status}]`).join("<br>")
: "none";
const subTaskList = ship.activeSubTasks.length > 0
? ship.activeSubTasks.slice(0, 4).map((subTask) => `${subTask.summary || subTask.kind} · ${subTask.status}`).join("<br>")
: "none";
const playerAssignment = world.playerFaction?.assignments.find((assignment) => assignment.assetKind === "ship" && assignment.assetId === ship.id);
const playerDirective = playerAssignment?.directiveId
? world.playerFaction?.directives.find((directive) => directive.id === playerAssignment.directiveId)
: undefined;
return {
title: ship.label,
bodyHtml: `
<p>Parent ${parent}</p>
<p>Behavior ${shipBehavior}</p>
<p>Command ${ship.controlSourceKind}${ship.controlSourceId ? `<br>ID ${ship.controlSourceId}` : ""}${ship.controlReason ? `<br>${ship.controlReason}` : ""}</p>
<p>Assignment ${ship.assignment?.kind ?? "unassigned"}${ship.assignment?.campaignId ? `<br>Campaign ${ship.assignment.campaignId}` : ""}</p>
${playerAssignment ? `<p>Player ${playerAssignment.role}${playerDirective ? `<br>Directive ${playerDirective.label}` : ""}${playerAssignment.fleetId ? `<br>Fleet ${playerAssignment.fleetId}` : ""}${playerAssignment.taskForceId ? `<br>Task Force ${playerAssignment.taskForceId}` : ""}${playerAssignment.frontId ? `<br>Front ${playerAssignment.frontId}` : ""}</p>` : ""}
<p>State ${shipState}</p>
<p>Order ${shipOrder}</p>
<p>Task ${ship.controllerTaskKind}</p>
<p>Queue ${orderQueue}</p>
<p>Plan ${ship.activePlan ? `${ship.activePlan.kind} · ${ship.activePlan.status}` : "none"}${currentStep ? `<br>Step ${currentStep.kind} · ${currentStep.status}` : ""}</p>
<p>Subtasks ${subTaskList}</p>
${ship.lastReplanReason ? `<p>Last replan ${ship.lastReplanReason}</p>` : ""}
${ship.lastAccessFailureReason ? `<p>Access ${ship.lastAccessFailureReason}</p>` : ""}
${shipAction ? `
<div class="detail-progress">
<div class="detail-progress-label">
@@ -322,11 +351,16 @@ export function buildDetailPanelState(params: DetailPanelParams) {
? station.dockedShipIds.map((shipId) => world.ships.get(shipId)?.label ?? shipId).join("<br>")
: "none";
const stationStorage = formatStorageWithInventory(station.storageUsage, station.inventory);
const playerAssignment = world.playerFaction?.assignments.find((assignment) => assignment.assetKind === "station" && assignment.assetId === station.id);
const playerDirective = playerAssignment?.directiveId
? world.playerFaction?.directives.find((directive) => directive.id === playerAssignment.directiveId)
: undefined;
return {
title: station.label,
bodyHtml: `
<p>${station.category} · ${station.systemId}</p>
<p>Parent ${parent}</p>
${playerAssignment ? `<p>Player ${playerAssignment.role}${playerDirective ? `<br>Directive ${playerDirective.label}` : ""}${playerAssignment.stationGroupId ? `<br>Group ${playerAssignment.stationGroupId}` : ""}${playerAssignment.economicRegionId ? `<br>Region ${playerAssignment.economicRegionId}` : ""}</p>` : ""}
<p>Docked ${station.dockedShips} / ${station.dockingPads}
<br>
${dockedShipLabels}</p>

View File

@@ -320,8 +320,9 @@ export function renderSystemDetails(
export function describeShipState(world: WorldState | undefined, ship: ShipSnapshot): string {
const baseState = ship.state;
const currentSubTask = ship.activeSubTasks[0];
if (baseState === "capacitor-starved") {
return `${baseState} while ${describeControllerTask(ship.controllerTaskKind)}`;
return currentSubTask ? `${baseState} while ${titleTask(currentSubTask.kind)}` : baseState;
}
if (!world || (baseState !== "ftl" && baseState !== "spooling-ftl" && baseState !== "warping" && baseState !== "spooling-warp")) {
@@ -347,75 +348,52 @@ export function describeShipState(world: WorldState | undefined, ship: ShipSnaps
return `${baseState} -> ${destinationSystem?.label ?? destinationCelestial.systemId}`;
}
function describeControllerTask(taskKind: string): string {
switch (taskKind) {
case "travel":
return "travel";
case "extract":
return "mining";
case "dock":
return "docking";
case "unload":
return "transfer";
case "deliver-construction":
return "material delivery";
case "build-construction-site":
return "site construction";
case "construct-module":
return "module construction";
case "undock":
return "undocking";
case "load-workers":
return "worker loading";
case "unload-workers":
return "worker unloading";
default:
return taskKind;
}
}
export function describeShipObjective(objective: string): string {
switch (objective) {
case "set-mining-objective": return "mine resources";
case "set-patrol-objective": return "patrol";
case "set-construction-objective": return "build station";
case "set-idle-objective": return "idle";
default: return objective;
}
return objective.replace(/[-_]+/g, " ");
}
export function describeShipBehavior(ship: ShipSnapshot): string {
return ship.behaviorPhase
? `${ship.defaultBehaviorKind} · ${ship.behaviorPhase}`
: ship.defaultBehaviorKind;
const parts = [ship.defaultBehavior.kind];
if (ship.assignment?.kind) {
parts.push(ship.assignment.kind);
}
return parts.join(" · ");
}
export function describeShipOrder(ship: ShipSnapshot): string {
const orderParts: string[] = [];
if (ship.orderKind) {
orderParts.push(ship.orderKind);
}
if (ship.commanderObjective) {
orderParts.push(describeShipObjective(ship.commanderObjective));
}
if (orderParts.length > 0) {
return orderParts.join(" · ");
const activeOrder = [...ship.orderQueue]
.sort((left, right) => right.priority - left.priority || left.createdAtUtc.localeCompare(right.createdAtUtc))[0];
if (activeOrder) {
return activeOrder.label ?? activeOrder.kind;
}
return describeControllerTask(ship.controllerTaskKind);
if (ship.assignment?.kind) {
return describeShipObjective(ship.assignment.kind);
}
if (ship.activePlan) {
return ship.activePlan.summary || ship.activePlan.kind;
}
return ship.defaultBehavior.kind;
}
export function describeShipCurrentAction(ship: ShipSnapshot): { label: string; progress: number } | undefined {
if (!ship.currentAction) {
const subTask = ship.activeSubTasks[0];
if (!subTask) {
return undefined;
}
return {
label: ship.currentAction.label,
progress: Math.max(0, Math.min(ship.currentAction.progress, 1)),
label: subTask.summary || titleTask(subTask.kind),
progress: Math.max(0, Math.min(subTask.progress, 1)),
};
}
function titleTask(value: string): string {
return value.replace(/[-_]+/g, " ");
}
export function describeShipLocation(world: WorldState | undefined, ship: ShipSnapshot): { system: string; local?: string } {
const systemId = ship.spatialState.currentSystemId || ship.systemId;
const system = world?.systems.get(systemId);

View File

@@ -49,6 +49,8 @@ export function createWorldState(snapshot: WorldSnapshot): WorldState {
policies: new Map(snapshot.policies.map((policy) => [policy.id, policy])),
ships: new Map(snapshot.ships.map((ship) => [ship.id, ship])),
factions: new Map(snapshot.factions.map((faction) => [faction.id, faction])),
playerFaction: snapshot.playerFaction ?? null,
geopolitics: snapshot.geopolitics ?? null,
recentEvents: [],
};
}
@@ -88,8 +90,14 @@ export function applyDeltaToWorld(world: WorldState, delta: WorldDelta): boolean
for (const faction of delta.factions) {
world.factions.set(faction.id, faction);
}
if (delta.playerFaction !== undefined) {
world.playerFaction = delta.playerFaction ?? null;
}
if (delta.geopolitics !== undefined) {
world.geopolitics = delta.geopolitics ?? null;
}
return delta.factions.length > 0;
return delta.factions.length > 0 || delta.playerFaction !== undefined || delta.geopolitics !== undefined;
}
export function recordDeltaStats(networkStats: NetworkStats, delta: WorldDelta, rawBytes: number): void {
@@ -102,10 +110,11 @@ export function recordDeltaStats(networkStats: NetworkStats, delta: WorldDelta,
+ delta.marketOrders.length
+ delta.policies.length
+ delta.factions.length;
const changedEntitiesWithPlayer = changedEntities + (delta.playerFaction ? 1 : 0) + (delta.geopolitics ? 1 : 0);
networkStats.deltasReceived += 1;
networkStats.deltaBytes += rawBytes;
networkStats.lastDeltaBytes = rawBytes;
networkStats.lastEntityChanges = changedEntities;
networkStats.lastEntityChanges = changedEntitiesWithPlayer;
networkStats.eventsReceived += delta.events.length;
networkStats.lastDeltaAtMs = performance.now();
networkStats.throughputSamples.push({ atMs: performance.now(), bytes: rawBytes });

View File

@@ -14,6 +14,8 @@ import type {
StationSnapshot,
SystemSnapshot,
OrbitalSimulationSnapshot,
PlayerFactionSnapshot,
GeopoliticalStateSnapshot,
} from "./contracts";
export type PovLevel = "local" | "system" | "galaxy";
@@ -152,6 +154,8 @@ export interface WorldState {
policies: Map<string, PolicySetSnapshot>;
ships: Map<string, ShipSnapshot>;
factions: Map<string, FactionSnapshot>;
playerFaction: PlayerFactionSnapshot | null;
geopolitics: GeopoliticalStateSnapshot | null;
recentEvents: SimulationEventRecord[];
}

View File

@@ -2,6 +2,7 @@ import { fetchWorldSnapshot, openWorldStream } from "./api";
import type { ViewerHudState } from "./viewerHudState";
import { buildOpsStripState } from "./viewerOpsStrip";
import { useGmStore } from "./ui/stores/gmStore";
import { usePlayerFactionStore } from "./ui/stores/playerFactionStore";
import { viewerPinia } from "./ui/stores/pinia";
import { buildDetailPanelState } from "./viewerPanels";
import { applyDeltaToWorld, cloneFactions, createWorldState, recordDeltaStats } from "./viewerState";
@@ -205,7 +206,9 @@ export class ViewerWorldLifecycle {
[...world.stations.values()],
[...world.factions.values()],
[...world.marketOrders.values()],
world.geopolitics,
);
usePlayerFactionStore(viewerPinia).setPlayerFaction(world.playerFaction);
}
}