feat: massive AI generation
This commit is contained in:
@@ -13,7 +13,10 @@ import {
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} from "@tanstack/vue-table";
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import { storeToRefs } from "pinia";
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import GmWindow from "./GmWindow.vue";
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import GmPlayerFactionPanel from "./GmPlayerFactionPanel.vue";
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import GmGeopoliticsPanel from "./GmGeopoliticsPanel.vue";
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import { useGmStore } from "../../ui/stores/gmStore";
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import { usePlayerFactionStore } from "../../ui/stores/playerFactionStore";
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import { useViewerSelectionStore } from "../../ui/stores/viewerSelection";
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import type { ShipSnapshot } from "../../contractsShips";
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import type { StationSnapshot } from "../../contractsInfrastructure";
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@@ -74,10 +77,11 @@ const emit = defineEmits<{
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focus: [id: string, kind: "ship" | "station"];
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}>();
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type TabId = "ships" | "stations" | "factions";
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type TabId = "ships" | "stations" | "factions" | "player" | "geopolitics";
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const activeTab = ref<TabId>("ships");
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const gmStore = useGmStore();
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const playerFactionStore = usePlayerFactionStore();
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const selectionStore = useViewerSelectionStore();
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const { selectedEntityId, selectedEntityKind } = storeToRefs(selectionStore);
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@@ -128,62 +132,51 @@ function formatCargoAmount(value: number | null | undefined) {
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return value.toFixed(2).replace(/\.?0+$/, "");
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}
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function formatPercent(value: number | null | undefined) {
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if (value == null || Number.isNaN(value)) return "—";
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return `${Math.round(value * 100)}%`;
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}
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function getLeadCampaign(faction: FactionSnapshot) {
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return [...faction.strategicState.campaigns]
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.sort((left, right) => right.priority - left.priority)
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.find((campaign) => campaign.status !== "completed" && campaign.status !== "cancelled")
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?? faction.strategicState.campaigns[0];
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}
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function getLeadObjective(faction: FactionSnapshot) {
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return [...(faction.objectives ?? [])]
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return [...faction.strategicState.objectives]
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.sort((left, right) => right.priority - left.priority)
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.find((objective) => objective.state !== "Complete" && objective.state !== "Cancelled")
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?? faction.objectives?.[0];
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.find((objective) => objective.status !== "completed" && objective.status !== "cancelled")
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?? faction.strategicState.objectives[0];
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}
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function getLeadStep(faction: FactionSnapshot) {
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const objective = getLeadObjective(faction);
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return [...(objective?.steps ?? [])]
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.sort((left, right) => right.priority - left.priority)
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.find((step) => step.status !== "Complete" && step.status !== "Cancelled")
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?? objective?.steps?.[0];
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}
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function getLeadTask(faction: FactionSnapshot) {
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return [...(faction.issuedTasks ?? [])]
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.sort((left, right) => right.priority - left.priority)
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.find((task) => task.state !== "Complete" && task.state !== "Cancelled")
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?? faction.issuedTasks?.[0];
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function getLatestDecision(faction: FactionSnapshot) {
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return [...faction.decisionLog]
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.sort((left, right) => right.occurredAtUtc.localeCompare(left.occurredAtUtc))[0];
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}
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function describeCommodityState(faction: FactionSnapshot, itemId: string, shortLabel: string) {
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const signal = faction.blackboard?.commoditySignals.find((entry) => entry.itemId === itemId);
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const signal = faction.strategicState.economicAssessment.commoditySignals.find((entry) => entry.itemId === itemId);
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if (!signal) return `${shortLabel} —`;
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return `${shortLabel} ${titleCaseToken(signal.level)} ${compactRate(signal.projectedNetRatePerSecond)}`;
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}
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function describeFactionStrategicState(faction: FactionSnapshot) {
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const campaign = getLeadCampaign(faction);
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const objective = getLeadObjective(faction);
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if (!objective) return "No objectives";
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return `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.state)}`;
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}
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function describeFactionLeadStep(faction: FactionSnapshot) {
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const step = getLeadStep(faction);
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if (!step) return "No steps";
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const target = step.commodityId ?? step.moduleId ?? step.targetFactionId ?? step.targetSiteId;
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return target
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? `${titleCaseToken(step.kind)} · ${titleCaseToken(step.status)} · ${target}`
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: `${titleCaseToken(step.kind)} · ${titleCaseToken(step.status)}`;
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if (!campaign && !objective) return "No campaigns";
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if (!campaign) return `${titleCaseToken(objective?.kind)} · ${titleCaseToken(objective?.status)}`;
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return `${titleCaseToken(campaign.kind)} · ${titleCaseToken(campaign.status)}`;
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}
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function describeFactionLeadTask(faction: FactionSnapshot) {
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const task = getLeadTask(faction);
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if (!task) return "No tasks";
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const target = task.shipRole ?? task.commodityId ?? task.moduleId ?? task.targetFactionId ?? task.targetSiteId;
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const objective = getLeadObjective(faction);
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if (!objective) return "No objectives";
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const target = objective.itemId ?? objective.targetEntityId ?? objective.targetSystemId ?? objective.homeStationId;
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return target
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? `${titleCaseToken(task.kind)} · ${titleCaseToken(task.state)} · ${target}`
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: `${titleCaseToken(task.kind)} · ${titleCaseToken(task.state)}`;
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}
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function describeFactionPriority(faction: FactionSnapshot) {
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const priority = [...(faction.strategicPriorities ?? [])]
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.sort((left, right) => right.priority - left.priority)[0];
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return priority ? `${titleCaseToken(priority.goalName)} · ${compactNumber(priority.priority, 0)}` : "—";
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? `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.status)} · ${target}`
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: `${titleCaseToken(objective.kind)} · ${titleCaseToken(objective.status)}`;
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}
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function describeFactionEconomy(faction: FactionSnapshot) {
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@@ -195,9 +188,57 @@ function describeFactionEconomy(faction: FactionSnapshot) {
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}
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function describeFactionThreat(faction: FactionSnapshot) {
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const blackboard = faction.blackboard;
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if (!blackboard) return "—";
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return `Enemy ships ${blackboard.enemyShipCount} · stations ${blackboard.enemyStationCount}`;
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const threat = faction.strategicState.threatAssessment;
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return `Enemy ships ${threat.enemyShipCount} · stations ${threat.enemyStationCount}`;
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}
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function describeFactionCommitments(faction: FactionSnapshot) {
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const economic = faction.strategicState.economicAssessment;
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return `Mil ${economic.militaryShipCount}/${economic.targetMilitaryShipCount} · Min ${economic.minerShipCount}/${economic.targetMinerShipCount} · Tr ${economic.transportShipCount}/${economic.targetTransportShipCount}`;
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}
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function describeFactionReserves(faction: FactionSnapshot) {
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const budget = faction.strategicState.budget;
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return `Assets ${budget.reservedMilitaryAssets}/${budget.reservedLogisticsAssets}/${budget.reservedConstructionAssets} · Credits ${compactNumber(budget.reservedCredits, 0)}`;
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}
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function describeFactionBottleneck(faction: FactionSnapshot) {
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const economic = faction.strategicState.economicAssessment;
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if (!economic.industrialBottleneckItemId) {
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return `None · sustain ${formatPercent(economic.sustainmentScore)}`;
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}
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return `${economic.industrialBottleneckItemId} · sustain ${formatPercent(economic.sustainmentScore)} · replace ${formatPercent(economic.replacementPressure)}`;
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}
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function describeFactionIntent(faction: FactionSnapshot) {
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const latestDecision = getLatestDecision(faction);
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const leadCampaign = getLeadCampaign(faction);
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if (!leadCampaign) return latestDecision?.summary ?? "—";
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const pause = leadCampaign.pauseReason ? ` · ${leadCampaign.pauseReason}` : "";
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return `${titleCaseToken(leadCampaign.kind)} · ${titleCaseToken(leadCampaign.status)}${pause}`;
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}
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function describeFactionMemory(faction: FactionSnapshot) {
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const topSystem = [...faction.memory.systems]
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.sort((left, right) => (right.frontierPressure + right.routeRisk + right.historicalShortagePressure)
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- (left.frontierPressure + left.routeRisk + left.historicalShortagePressure))[0];
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const topCommodity = [...faction.memory.commodities]
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.sort((left, right) => right.historicalShortageScore - left.historicalShortageScore)[0];
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if (!topSystem && !topCommodity) return "—";
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return `${topSystem ? `${topSystem.systemId} fp ${compactNumber(topSystem.frontierPressure, 1)}` : "no-front"}${topCommodity ? ` · ${topCommodity.itemId} hs ${compactNumber(topCommodity.historicalShortageScore, 1)}` : ""}`;
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}
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function describeFactionDecision(faction: FactionSnapshot) {
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const latestDecision = getLatestDecision(faction);
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return latestDecision ? `${titleCaseToken(latestDecision.kind)} · ${latestDecision.summary}` : "—";
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}
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function describeFactionFronts(faction: FactionSnapshot) {
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const activeTheaters = faction.strategicState.theaters.filter((theater) => theater.status === "active");
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const defense = activeTheaters.filter((theater) => theater.kind.includes("defense")).length;
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const offense = activeTheaters.filter((theater) => theater.kind.includes("offense")).length;
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const economy = activeTheaters.filter((theater) => theater.kind.includes("economic")).length;
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return `${activeTheaters.length} active · D ${defense} · O ${offense} · E ${economy}`;
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}
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// ── Ships table ────────────────────────────────────────────────────────────
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@@ -210,32 +251,40 @@ type ShipRow = {
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faction: string;
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system: string;
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state: string;
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objective: string;
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assignment: string;
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behavior: string;
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phase: string;
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action: string;
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task: string;
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orders: string;
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plan: string;
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step: string;
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subtask: string;
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cargo: number;
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health: number;
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};
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const shipRows = computed<ShipRow[]>(() =>
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gmStore.ships.map((s) => ({
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id: s.id,
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label: s.label,
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class: s.class,
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factionColor: factionColorMap.value.get(s.factionId) ?? "—",
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faction: factionMap.value.get(s.factionId) ?? s.factionId,
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system: s.systemId,
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state: titleCaseToken(s.state),
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objective: s.commanderObjective ? titleCaseToken(s.commanderObjective) : "—",
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behavior: titleCaseToken(s.defaultBehaviorKind),
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phase: s.behaviorPhase ? titleCaseToken(s.behaviorPhase) : "—",
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action: s.currentAction ? `${s.currentAction.label} ${Math.round(s.currentAction.progress * 100)}%` : "—",
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task: titleCaseToken(s.controllerTaskKind),
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cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
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health: Math.round(s.health),
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})),
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gmStore.ships.map((s) => {
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const topOrder = [...s.orderQueue]
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.sort((left, right) => right.priority - left.priority || left.createdAtUtc.localeCompare(right.createdAtUtc))[0];
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const currentStep = s.activePlan?.steps[s.activePlan.currentStepIndex];
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const currentSubTask = s.activeSubTasks[0];
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return {
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id: s.id,
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label: s.label,
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class: s.class,
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factionColor: factionColorMap.value.get(s.factionId) ?? "—",
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faction: factionMap.value.get(s.factionId) ?? s.factionId,
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system: s.systemId,
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state: titleCaseToken(s.state),
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assignment: s.assignment ? titleCaseToken(s.assignment.kind) : "—",
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behavior: titleCaseToken(s.defaultBehavior.kind),
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orders: topOrder ? `${titleCaseToken(topOrder.kind)} · ${s.orderQueue.length}` : "—",
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plan: s.activePlan ? `${titleCaseToken(s.activePlan.kind)} · ${titleCaseToken(s.activePlan.status)}` : "—",
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step: currentStep ? `${titleCaseToken(currentStep.kind)} · ${titleCaseToken(currentStep.status)}` : "—",
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subtask: currentSubTask ? `${titleCaseToken(currentSubTask.kind)} ${Math.round(currentSubTask.progress * 100)}%` : "—",
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cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
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health: Math.round(s.health),
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};
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}),
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);
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const shipColumnHelper = createColumnHelper<ShipRow>();
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@@ -250,11 +299,12 @@ const shipColumns = [
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shipColumnHelper.accessor("faction", { header: "Faction" }),
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shipColumnHelper.accessor("system", { header: "System" }),
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shipColumnHelper.accessor("state", { header: "Ship State" }),
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shipColumnHelper.accessor("objective", { header: "Commander Objective" }),
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shipColumnHelper.accessor("assignment", { header: "Assignment" }),
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shipColumnHelper.accessor("behavior", { header: "Behavior" }),
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shipColumnHelper.accessor("phase", { header: "Phase" }),
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shipColumnHelper.accessor("action", { header: "Current Action" }),
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shipColumnHelper.accessor("task", { header: "Task" }),
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shipColumnHelper.accessor("orders", { header: "Orders" }),
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shipColumnHelper.accessor("plan", { header: "Plan" }),
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shipColumnHelper.accessor("step", { header: "Current Step" }),
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shipColumnHelper.accessor("subtask", { header: "SubTask" }),
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shipColumnHelper.accessor("cargo", {
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header: "Cargo",
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cell: (info) => formatCargoAmount(info.getValue()),
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@@ -264,7 +314,7 @@ const shipColumns = [
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const shipFilter = ref("");
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const shipSorting = ref<SortingState>([]);
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const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "objective", "behavior", "phase", "action", "task", "cargo", "health"]);
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const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "assignment", "behavior", "orders", "plan", "step", "subtask", "cargo", "health"]);
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const shipTable = useVueTable({
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get data() { return shipRows.value; },
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@@ -383,14 +433,18 @@ type FactionRow = {
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label: string;
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color: string;
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planCycle: number;
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priority: string;
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strategicState: string;
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leadStep: string;
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leadTask: string;
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warReadiness: string;
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posture: string;
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fronts: string;
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leadCampaign: string;
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leadObjective: string;
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commitments: string;
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reserves: string;
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bottleneck: string;
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intent: string;
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decision: string;
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memory: string;
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economy: string;
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threat: string;
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fleets: string;
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systems: string;
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credits: number;
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population: number;
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@@ -399,29 +453,29 @@ type FactionRow = {
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};
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const factionRows = computed<FactionRow[]>(() =>
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gmStore.factions.map((f) => {
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const assessment = f.strategicAssessment;
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const blackboard = f.blackboard;
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return {
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id: f.id,
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label: f.label,
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color: f.color,
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planCycle: blackboard?.planCycle ?? 0,
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priority: describeFactionPriority(f),
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strategicState: describeFactionStrategicState(f),
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leadStep: describeFactionLeadStep(f),
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leadTask: describeFactionLeadTask(f),
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warReadiness: `Industry ${blackboard?.hasWarIndustrySupplyChain ? "yes" : "no"} · Shipyard ${blackboard?.hasShipyard ? "yes" : "no"}${blackboard?.hasActiveExpansionProject ? ` · Expanding ${blackboard.activeExpansionCommodityId ?? blackboard.activeExpansionModuleId ?? "site"}` : ""}`,
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economy: describeFactionEconomy(f),
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threat: describeFactionThreat(f),
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fleets: assessment ? `M ${assessment.militaryShipCount}/${blackboard?.targetWarshipCount ?? 0} · Mn ${assessment.minerShipCount} · Tr ${assessment.transportShipCount} · Cn ${assessment.constructorShipCount}` : "—",
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systems: assessment ? `${assessment.controlledSystemCount} / ${assessment.targetSystemCount}` : "—",
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credits: Math.round(f.credits),
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population: Math.round(f.populationTotal),
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shipsBuilt: f.shipsBuilt,
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shipsLost: f.shipsLost,
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};
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}),
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gmStore.factions.map((f) => ({
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id: f.id,
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label: f.label,
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color: f.color,
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planCycle: f.strategicState.planCycle,
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posture: `${titleCaseToken(f.doctrine.strategicPosture)} · ${titleCaseToken(f.doctrine.militaryPosture)} · ${titleCaseToken(f.doctrine.economicPosture)}`,
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fronts: describeFactionFronts(f),
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leadCampaign: describeFactionStrategicState(f),
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leadObjective: describeFactionLeadTask(f),
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commitments: describeFactionCommitments(f),
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reserves: describeFactionReserves(f),
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bottleneck: describeFactionBottleneck(f),
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intent: describeFactionIntent(f),
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decision: describeFactionDecision(f),
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memory: describeFactionMemory(f),
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economy: describeFactionEconomy(f),
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threat: describeFactionThreat(f),
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systems: `${f.strategicState.economicAssessment.controlledSystemCount} / ${f.doctrine.desiredControlledSystems}`,
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credits: Math.round(f.credits),
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population: Math.round(f.populationTotal),
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shipsBuilt: f.shipsBuilt,
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shipsLost: f.shipsLost,
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})),
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);
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const factionColumnHelper = createColumnHelper<FactionRow>();
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@@ -432,14 +486,18 @@ const factionColumns = [
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cell: (info) => renderColorCell(info.getValue()),
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}),
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factionColumnHelper.accessor("planCycle", { header: "Cycle" }),
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factionColumnHelper.accessor("priority", { header: "Top Priority" }),
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factionColumnHelper.accessor("strategicState", { header: "Objective" }),
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factionColumnHelper.accessor("leadStep", { header: "Lead Step" }),
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factionColumnHelper.accessor("leadTask", { header: "Issued Task" }),
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factionColumnHelper.accessor("warReadiness", { header: "Campaign State" }),
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factionColumnHelper.accessor("posture", { header: "Posture" }),
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factionColumnHelper.accessor("fronts", { header: "Fronts" }),
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factionColumnHelper.accessor("leadCampaign", { header: "Lead Campaign" }),
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factionColumnHelper.accessor("leadObjective", { header: "Lead Objective" }),
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factionColumnHelper.accessor("commitments", { header: "Commitments" }),
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factionColumnHelper.accessor("reserves", { header: "Reserves" }),
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factionColumnHelper.accessor("bottleneck", { header: "Bottleneck" }),
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factionColumnHelper.accessor("intent", { header: "Strategic Intent" }),
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factionColumnHelper.accessor("decision", { header: "Recent Decision" }),
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factionColumnHelper.accessor("memory", { header: "Memory" }),
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factionColumnHelper.accessor("economy", { header: "Economy" }),
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factionColumnHelper.accessor("threat", { header: "Threat" }),
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factionColumnHelper.accessor("fleets", { header: "Fleets" }),
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factionColumnHelper.accessor("systems", { header: "Systems" }),
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factionColumnHelper.accessor("credits", { header: "Credits" }),
|
||||
factionColumnHelper.accessor("population", { header: "Pop" }),
|
||||
@@ -449,7 +507,7 @@ const factionColumns = [
|
||||
|
||||
const factionFilter = ref("");
|
||||
const factionSorting = ref<SortingState>([]);
|
||||
const factionOrder = useColumnOrder(["label", "color", "planCycle", "priority", "strategicState", "leadStep", "leadTask", "warReadiness", "economy", "threat", "fleets", "systems", "credits", "population", "shipsBuilt", "shipsLost"]);
|
||||
const factionOrder = useColumnOrder(["label", "color", "planCycle", "posture", "fronts", "leadCampaign", "leadObjective", "commitments", "reserves", "bottleneck", "intent", "decision", "memory", "economy", "threat", "systems", "credits", "population", "shipsBuilt", "shipsLost"]);
|
||||
|
||||
const factionTable = useVueTable({
|
||||
get data() { return factionRows.value; },
|
||||
@@ -472,6 +530,8 @@ const factionTable = useVueTable({
|
||||
// ── Row counts ─────────────────────────────────────────────────────────────
|
||||
|
||||
const tabs: { id: TabId; label: string }[] = [
|
||||
{ id: "player", label: "Player" },
|
||||
{ id: "geopolitics", label: "Geopolitics" },
|
||||
{ id: "ships", label: "Ships" },
|
||||
{ id: "stations", label: "Stations" },
|
||||
{ id: "factions", label: "Factions" },
|
||||
@@ -479,11 +539,15 @@ const tabs: { id: TabId; label: string }[] = [
|
||||
|
||||
const activeFilter = computed({
|
||||
get: () => {
|
||||
if (activeTab.value === "player") return "";
|
||||
if (activeTab.value === "geopolitics") return "";
|
||||
if (activeTab.value === "ships") return shipFilter.value;
|
||||
if (activeTab.value === "stations") return stationFilter.value;
|
||||
return factionFilter.value;
|
||||
},
|
||||
set: (v: string) => {
|
||||
if (activeTab.value === "player") return;
|
||||
if (activeTab.value === "geopolitics") return;
|
||||
if (activeTab.value === "ships") shipFilter.value = v;
|
||||
else if (activeTab.value === "stations") stationFilter.value = v;
|
||||
else factionFilter.value = v;
|
||||
@@ -491,12 +555,24 @@ const activeFilter = computed({
|
||||
});
|
||||
|
||||
const activeRowCount = computed(() => {
|
||||
if (activeTab.value === "player") {
|
||||
return (playerFactionStore.playerFaction?.assetRegistry.shipIds.length ?? 0)
|
||||
+ (playerFactionStore.playerFaction?.assetRegistry.stationIds.length ?? 0);
|
||||
}
|
||||
if (activeTab.value === "geopolitics") {
|
||||
const geopolitics = gmStore.geopolitics;
|
||||
return (geopolitics?.diplomacy.relations.length ?? 0)
|
||||
+ (geopolitics?.territory.controlStates.length ?? 0)
|
||||
+ (geopolitics?.economyRegions.regions.length ?? 0);
|
||||
}
|
||||
if (activeTab.value === "ships") return shipTable.getFilteredRowModel().rows.length;
|
||||
if (activeTab.value === "stations") return stationTable.getFilteredRowModel().rows.length;
|
||||
return factionTable.getFilteredRowModel().rows.length;
|
||||
});
|
||||
|
||||
const activeTotalCount = computed(() => {
|
||||
if (activeTab.value === "player") return activeRowCount.value;
|
||||
if (activeTab.value === "geopolitics") return activeRowCount.value;
|
||||
if (activeTab.value === "ships") return gmStore.ships.length;
|
||||
if (activeTab.value === "stations") return gmStore.stations.length;
|
||||
return gmStore.factions.length;
|
||||
@@ -558,7 +634,7 @@ function hideOrdersTooltip() {
|
||||
|
||||
<template>
|
||||
<GmWindow
|
||||
title="AI States"
|
||||
title="Empire / AI States"
|
||||
:initial-width="980"
|
||||
:initial-height="560"
|
||||
:initial-x="80"
|
||||
@@ -581,7 +657,7 @@ function hideOrdersTooltip() {
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="relative flex-1">
|
||||
<div v-if="activeTab !== 'player' && activeTab !== 'geopolitics'" class="relative flex-1">
|
||||
<input
|
||||
v-model="activeFilter"
|
||||
class="gm-search-input w-full rounded border py-1 pl-7 pr-7 text-xs"
|
||||
@@ -600,12 +676,30 @@ function hideOrdersTooltip() {
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
<div v-else class="flex-1 text-xs opacity-60">
|
||||
{{ activeTab === "player" ? "Player empire control, policy, and observability." : "Diplomacy, territory, and regional economy observability." }}
|
||||
</div>
|
||||
|
||||
<span class="gm-row-count shrink-0 font-mono text-xs tabular-nums opacity-60">
|
||||
{{ activeRowCount }} / {{ activeTotalCount }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- Ships table -->
|
||||
<div
|
||||
v-show="activeTab === 'player'"
|
||||
class="gm-table-container min-h-0 flex-1 overflow-auto"
|
||||
>
|
||||
<GmPlayerFactionPanel />
|
||||
</div>
|
||||
|
||||
<div
|
||||
v-show="activeTab === 'geopolitics'"
|
||||
class="gm-table-container min-h-0 flex-1 overflow-auto"
|
||||
>
|
||||
<GmGeopoliticsPanel />
|
||||
</div>
|
||||
|
||||
<!-- Ships table -->
|
||||
<div
|
||||
v-show="activeTab === 'ships'"
|
||||
|
||||
Reference in New Issue
Block a user