Refactor runtime bootstrap and ship control flows

This commit is contained in:
2026-04-03 01:12:26 -04:00
parent 0bb72bee35
commit 706e1cda8f
129 changed files with 9588 additions and 3548 deletions

View File

@@ -1,5 +1,6 @@
using SpaceGame.Api.Shared.Runtime;
using SpaceGame.Api.Ships.Simulation;
using SpaceGame.Api.Ships.AI;
using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;
using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
namespace SpaceGame.Api.Stations.Simulation;
@@ -81,7 +82,7 @@ internal sealed class StationLifecycleService
SpatialState = CreateSpawnedShipSpatialState(station, spawnPosition),
DefaultBehavior = CreateSpawnedShipBehavior(definition, station),
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.MaxHealth,
Health = definition.Hull,
};
world.Ships.Add(ship);
@@ -91,7 +92,7 @@ internal sealed class StationLifecycleService
faction.ShipsBuilt += 1;
}
events.Add(new SimulationEventRecord("station", station.Id, "ship-built", $"{station.Label} launched {definition.Label}.", DateTimeOffset.UtcNow));
events.Add(new SimulationEventRecord("station", station.Id, "ship-built", $"{station.Label} launched {definition.Name}.", DateTimeOffset.UtcNow));
return 1f;
}
@@ -107,21 +108,22 @@ internal sealed class StationLifecycleService
private static DefaultBehaviorRuntime CreateSpawnedShipBehavior(ShipDefinition definition, StationRuntime station)
{
if (!string.Equals(definition.Kind, "military", StringComparison.Ordinal))
if (!IsMilitaryShip(definition))
{
return new DefaultBehaviorRuntime
{
Kind = string.Equals(definition.Kind, "transport", StringComparison.Ordinal) ? "advanced-auto-trade" : "idle",
Kind = IsTransportShip(definition) ? AdvancedAutoTrade : HoldPosition,
HomeSystemId = station.SystemId,
HomeStationId = station.Id,
MaxSystemRange = string.Equals(definition.Kind, "transport", StringComparison.Ordinal) ? 2 : 0,
AreaSystemId = station.SystemId,
MaxSystemRange = IsTransportShip(definition) ? 2 : 0,
};
}
var patrolRadius = station.Radius + 90f;
return new DefaultBehaviorRuntime
{
Kind = "patrol",
Kind = Patrol,
HomeSystemId = station.SystemId,
HomeStationId = station.Id,
AreaSystemId = station.SystemId,