Refactor runtime bootstrap and ship control flows
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@@ -1,5 +1,7 @@
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using SpaceGame.Api.Universe.Bootstrap;
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using SpaceGame.Api.Ships.Simulation;
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using SpaceGame.Api.Ships.AI;
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using static SpaceGame.Api.Shared.Runtime.ShipBehaviorKinds;
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using static SpaceGame.Api.Shared.Runtime.SimulationRuntimeSupport;
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using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
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namespace SpaceGame.Api.Universe.Scenario;
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@@ -194,7 +196,7 @@ public sealed class ScenarioContentBuilder(
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patrolRoutes,
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stations),
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Skills = ShipBootstrapPolicy.CreateSkills(definition),
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Health = definition.MaxHealth,
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Health = definition.Hull,
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});
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foreach (var (itemId, amount) in formation.StartingInventory)
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@@ -232,45 +234,45 @@ public sealed class ScenarioContentBuilder(
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&& string.Equals(station.SystemId, systemId, StringComparison.Ordinal))
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?? stations.FirstOrDefault(station => string.Equals(station.FactionId, factionId, StringComparison.Ordinal));
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if (string.Equals(definition.Kind, "construction", StringComparison.Ordinal) && homeStation is not null)
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if (IsConstructionShip(definition) && homeStation is not null)
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{
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return new DefaultBehaviorRuntime
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{
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Kind = "construct-station",
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Kind = ConstructStation,
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HomeSystemId = homeStation.SystemId,
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HomeStationId = homeStation.Id,
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PreferredConstructionSiteId = null,
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};
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}
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if (LoaderSupport.HasCapabilities(definition, "mining") && homeStation is not null)
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if (IsMiningShip(definition) && homeStation is not null)
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{
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return new DefaultBehaviorRuntime
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{
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Kind = definition.CargoCapacity >= 120f ? "expert-auto-mine" : "advanced-auto-mine",
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Kind = definition.GetTotalCargoCapacity() >= 120f ? ExpertAutoMine : AdvancedAutoMine,
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HomeSystemId = homeStation.SystemId,
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HomeStationId = homeStation.Id,
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AreaSystemId = homeStation.SystemId,
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MaxSystemRange = definition.CargoCapacity >= 120f ? 3 : 1,
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MaxSystemRange = definition.GetTotalCargoCapacity() >= 120f ? 3 : 1,
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};
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}
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if (string.Equals(definition.Kind, "transport", StringComparison.Ordinal))
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if (IsTransportShip(definition))
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{
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return new DefaultBehaviorRuntime
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{
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Kind = "advanced-auto-trade",
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Kind = AdvancedAutoTrade,
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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MaxSystemRange = 2,
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};
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}
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if (string.Equals(definition.Kind, "military", StringComparison.Ordinal) && patrolRoutes.TryGetValue(systemId, out var route))
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if (IsMilitaryShip(definition) && patrolRoutes.TryGetValue(systemId, out var route))
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{
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return new DefaultBehaviorRuntime
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{
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Kind = "patrol",
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Kind = Patrol,
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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AreaSystemId = systemId,
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@@ -281,9 +283,10 @@ public sealed class ScenarioContentBuilder(
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return new DefaultBehaviorRuntime
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{
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Kind = "idle",
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Kind = HoldPosition,
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HomeSystemId = homeStation?.SystemId ?? systemId,
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HomeStationId = homeStation?.Id,
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AreaSystemId = homeStation?.SystemId ?? systemId,
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};
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}
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}
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