Refine anchor-first universe migration docs
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@@ -40,7 +40,6 @@ Recommended global ID families:
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- `commanderId`
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- `systemId`
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- `anchorId`
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- `localspaceId`
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- `stationId`
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- `shipId`
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- `moduleId`
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@@ -59,15 +58,14 @@ The intended core entities are:
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2. `Commander`
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3. `System`
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4. `Anchor`
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5. `Localspace`
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6. `Station`
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7. `Ship`
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8. `ModuleInstance`
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9. `Claim`
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10. `ConstructionSite`
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11. `MarketOrder`
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12. `Recipe`
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13. `PolicySet`
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5. `Station`
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6. `Ship`
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7. `ModuleInstance`
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8. `Claim`
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9. `ConstructionSite`
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10. `MarketOrder`
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11. `Recipe`
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12. `PolicySet`
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## Faction
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@@ -120,12 +118,12 @@ Suggested fields:
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- `label`
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- `galaxyPosition`
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- `star definition`
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- `nodeIds`
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- `anchorIds`
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- `faction influence later`
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## Anchor
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An anchor is a meaningful location in a system that owns a localspace.
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An anchor is a meaningful location in a system.
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Suggested fields:
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@@ -133,7 +131,7 @@ Suggested fields:
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- `systemId`
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- `kind`
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- `systemPosition`
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- `localspaceId`
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- `localspaceRadius`
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- `parentAnchorId?`
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- `orbital metadata?`
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- `constructionIds?`
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@@ -146,25 +144,9 @@ Recommended anchor kinds:
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- `lagrange-point`
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- `resource-node`
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## Localspace
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A localspace is the tactical simulation context attached to one anchor.
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Suggested fields:
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- `localspaceId`
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- `anchorId`
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- `systemId`
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- `radius`
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- `occupantShipIds`
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- `occupantStationIds`
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- `occupantClaimIds`
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- `occupantConstructionSiteIds`
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- `serverAuthorityId later`
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## Station
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A station is a constructed structure that lives inside one localspace.
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A station is a constructed structure that lives at one anchor.
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Suggested fields:
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@@ -173,7 +155,6 @@ Suggested fields:
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- `commanderId?`
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- `anchorId`
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- `systemId`
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- `localspaceId`
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- `moduleIds`
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- `inventory`
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- `population`
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@@ -236,7 +217,6 @@ Suggested fields:
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- `commanderId?`
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- `systemId`
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- `anchorId`
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- `localspaceId`
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- `placedAt`
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- `activatesAt`
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- `state`
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@@ -258,7 +238,6 @@ Suggested fields:
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- `constructionSiteId`
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- `ownerFactionId`
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- `anchorId`
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- `localspaceId`
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- `targetKind`
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- `targetDefinitionId`
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- `requiredItems`
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@@ -351,7 +330,6 @@ Recommended ship spatial state fields:
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- `spaceLayer`
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- `currentSystemId`
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- `currentAnchorId?`
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- `currentLocalspaceId?`
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- `localPosition?`
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- `systemPosition?`
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- `movementRegime`
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