Refine anchor-first universe migration docs
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@@ -73,7 +73,7 @@ Current state:
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Primary gaps:
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- [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) has no `AnchorRuntime`, `LocalspaceRuntime`, `ClaimRuntime`, or `ConstructionSiteRuntime`.
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- [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) has no first-class `AnchorRuntime` aligned with the target design, plus no fully anchor-native `ClaimRuntime` or `ConstructionSiteRuntime`.
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- [`ScenarioLoader.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/ScenarioLoader.cs) computes station positions directly instead of creating anchor-backed placement.
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- [`SimulationEngine.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/SimulationEngine.cs) still treats travel as raw coordinate movement rather than anchor-to-anchor transit between spaces.
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@@ -247,7 +247,6 @@ Work:
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- extend [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) with:
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- `AnchorRuntime`
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- `LocalspaceRuntime`
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- `CommanderRuntime`
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- `ClaimRuntime`
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- `ConstructionSiteRuntime`
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@@ -262,7 +261,6 @@ Work:
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- add structured ship spatial state:
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- current space layer
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- current anchor
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- current localspace
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- current transit
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Why first:
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