chore: add .editorconfig and consistent formatting for backend projects

Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
This commit is contained in:
2026-03-24 02:55:15 -04:00
parent cfee1306de
commit 766fef1c8f
61 changed files with 17787 additions and 17733 deletions

View File

@@ -4,29 +4,29 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class CreatePlayerOrganizationHandler(WorldService worldService) : Endpoint<PlayerOrganizationCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/organizations");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerOrganizationCommandRequest request, CancellationToken cancellationToken)
{
try
public override void Configure()
{
var snapshot = worldService.CreatePlayerOrganization(request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
Post("/api/player-faction/organizations");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
catch (InvalidOperationException ex)
public override async Task HandleAsync(PlayerOrganizationCommandRequest request, CancellationToken cancellationToken)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
try
{
var snapshot = worldService.CreatePlayerOrganization(request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
catch (InvalidOperationException ex)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
}
}
}
}

View File

@@ -4,26 +4,26 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class DeletePlayerDirectiveRequest
{
public string DirectiveId { get; set; } = string.Empty;
public string DirectiveId { get; set; } = string.Empty;
}
public sealed class DeletePlayerDirectiveHandler(WorldService worldService) : Endpoint<DeletePlayerDirectiveRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Delete("/api/player-faction/directives/{directiveId}");
AllowAnonymous();
}
public override async Task HandleAsync(DeletePlayerDirectiveRequest request, CancellationToken cancellationToken)
{
var snapshot = worldService.DeletePlayerDirective(request.DirectiveId);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Delete("/api/player-faction/directives/{directiveId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(DeletePlayerDirectiveRequest request, CancellationToken cancellationToken)
{
var snapshot = worldService.DeletePlayerDirective(request.DirectiveId);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,34 +4,34 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class DeletePlayerOrganizationRequest
{
public string OrganizationId { get; set; } = string.Empty;
public string OrganizationId { get; set; } = string.Empty;
}
public sealed class DeletePlayerOrganizationHandler(WorldService worldService) : Endpoint<DeletePlayerOrganizationRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Delete("/api/player-faction/organizations/{organizationId}");
AllowAnonymous();
}
public override async Task HandleAsync(DeletePlayerOrganizationRequest request, CancellationToken cancellationToken)
{
try
public override void Configure()
{
var snapshot = worldService.DeletePlayerOrganization(request.OrganizationId);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
Delete("/api/player-faction/organizations/{organizationId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
catch (InvalidOperationException ex)
public override async Task HandleAsync(DeletePlayerOrganizationRequest request, CancellationToken cancellationToken)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
try
{
var snapshot = worldService.DeletePlayerOrganization(request.OrganizationId);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
catch (InvalidOperationException ex)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
}
}
}
}

View File

@@ -4,21 +4,21 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class GetPlayerFactionHandler(WorldService worldService) : EndpointWithoutRequest<PlayerFactionSnapshot>
{
public override void Configure()
{
Get("/api/player-faction");
AllowAnonymous();
}
public override async Task HandleAsync(CancellationToken cancellationToken)
{
var snapshot = worldService.GetPlayerFaction();
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Get("/api/player-faction");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(CancellationToken cancellationToken)
{
var snapshot = worldService.GetPlayerFaction();
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,37 +4,37 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpdatePlayerOrganizationMembershipHandler(WorldService worldService) : Endpoint<PlayerOrganizationMembershipCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Put("/api/player-faction/organizations/{organizationId}/membership");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerOrganizationMembershipCommandRequest request, CancellationToken cancellationToken)
{
try
public override void Configure()
{
var organizationId = Route<string>("organizationId");
if (string.IsNullOrWhiteSpace(organizationId))
{
AddError("organizationId route parameter is required.");
await SendErrorsAsync(cancellation: cancellationToken);
return;
}
var snapshot = worldService.UpdatePlayerOrganizationMembership(organizationId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
Put("/api/player-faction/organizations/{organizationId}/membership");
AllowAnonymous();
}
catch (InvalidOperationException ex)
public override async Task HandleAsync(PlayerOrganizationMembershipCommandRequest request, CancellationToken cancellationToken)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
try
{
var organizationId = Route<string>("organizationId");
if (string.IsNullOrWhiteSpace(organizationId))
{
AddError("organizationId route parameter is required.");
await SendErrorsAsync(cancellation: cancellationToken);
return;
}
var snapshot = worldService.UpdatePlayerOrganizationMembership(organizationId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
catch (InvalidOperationException ex)
{
AddError(ex.Message);
await SendErrorsAsync(cancellation: cancellationToken);
}
}
}
}

View File

@@ -4,21 +4,21 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpdatePlayerStrategicIntentHandler(WorldService worldService) : Endpoint<PlayerStrategicIntentCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Put("/api/player-faction/strategic-intent");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerStrategicIntentCommandRequest request, CancellationToken cancellationToken)
{
var snapshot = worldService.UpdatePlayerStrategicIntent(request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Put("/api/player-faction/strategic-intent");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerStrategicIntentCommandRequest request, CancellationToken cancellationToken)
{
var snapshot = worldService.UpdatePlayerStrategicIntent(request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,28 +4,28 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerAssignmentHandler(WorldService worldService) : Endpoint<PlayerAssetAssignmentCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Put("/api/player-faction/assets/{assetId}/assignment");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerAssetAssignmentCommandRequest request, CancellationToken cancellationToken)
{
var assetId = Route<string>("assetId");
if (string.IsNullOrWhiteSpace(assetId))
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Put("/api/player-faction/assets/{assetId}/assignment");
AllowAnonymous();
}
var snapshot = worldService.UpsertPlayerAssignment(assetId, request);
if (snapshot is null)
public override async Task HandleAsync(PlayerAssetAssignmentCommandRequest request, CancellationToken cancellationToken)
{
await SendNotFoundAsync(cancellationToken);
return;
}
var assetId = Route<string>("assetId");
if (string.IsNullOrWhiteSpace(assetId))
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
var snapshot = worldService.UpsertPlayerAssignment(assetId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,23 +4,23 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerAutomationPolicyHandler(WorldService worldService) : Endpoint<PlayerAutomationPolicyCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/automation-policies");
Put("/api/player-faction/automation-policies/{automationPolicyId}");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerAutomationPolicyCommandRequest request, CancellationToken cancellationToken)
{
var automationPolicyId = Route<string?>("automationPolicyId");
var snapshot = worldService.UpsertPlayerAutomationPolicy(string.IsNullOrWhiteSpace(automationPolicyId) ? null : automationPolicyId, request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Post("/api/player-faction/automation-policies");
Put("/api/player-faction/automation-policies/{automationPolicyId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerAutomationPolicyCommandRequest request, CancellationToken cancellationToken)
{
var automationPolicyId = Route<string?>("automationPolicyId");
var snapshot = worldService.UpsertPlayerAutomationPolicy(string.IsNullOrWhiteSpace(automationPolicyId) ? null : automationPolicyId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,23 +4,23 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerDirectiveHandler(WorldService worldService) : Endpoint<PlayerDirectiveCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/directives");
Put("/api/player-faction/directives/{directiveId}");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerDirectiveCommandRequest request, CancellationToken cancellationToken)
{
var directiveId = Route<string?>("directiveId");
var snapshot = worldService.UpsertPlayerDirective(string.IsNullOrWhiteSpace(directiveId) ? null : directiveId, request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Post("/api/player-faction/directives");
Put("/api/player-faction/directives/{directiveId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerDirectiveCommandRequest request, CancellationToken cancellationToken)
{
var directiveId = Route<string?>("directiveId");
var snapshot = worldService.UpsertPlayerDirective(string.IsNullOrWhiteSpace(directiveId) ? null : directiveId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,23 +4,23 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerPolicyHandler(WorldService worldService) : Endpoint<PlayerPolicyCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/policies");
Put("/api/player-faction/policies/{policyId}");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerPolicyCommandRequest request, CancellationToken cancellationToken)
{
var policyId = Route<string?>("policyId");
var snapshot = worldService.UpsertPlayerPolicy(string.IsNullOrWhiteSpace(policyId) ? null : policyId, request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Post("/api/player-faction/policies");
Put("/api/player-faction/policies/{policyId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerPolicyCommandRequest request, CancellationToken cancellationToken)
{
var policyId = Route<string?>("policyId");
var snapshot = worldService.UpsertPlayerPolicy(string.IsNullOrWhiteSpace(policyId) ? null : policyId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,23 +4,23 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerProductionProgramHandler(WorldService worldService) : Endpoint<PlayerProductionProgramCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/production-programs");
Put("/api/player-faction/production-programs/{productionProgramId}");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerProductionProgramCommandRequest request, CancellationToken cancellationToken)
{
var productionProgramId = Route<string?>("productionProgramId");
var snapshot = worldService.UpsertPlayerProductionProgram(string.IsNullOrWhiteSpace(productionProgramId) ? null : productionProgramId, request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Post("/api/player-faction/production-programs");
Put("/api/player-faction/production-programs/{productionProgramId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerProductionProgramCommandRequest request, CancellationToken cancellationToken)
{
var productionProgramId = Route<string?>("productionProgramId");
var snapshot = worldService.UpsertPlayerProductionProgram(string.IsNullOrWhiteSpace(productionProgramId) ? null : productionProgramId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -4,23 +4,23 @@ namespace SpaceGame.Api.PlayerFaction.Api;
public sealed class UpsertPlayerReinforcementPolicyHandler(WorldService worldService) : Endpoint<PlayerReinforcementPolicyCommandRequest, PlayerFactionSnapshot>
{
public override void Configure()
{
Post("/api/player-faction/reinforcement-policies");
Put("/api/player-faction/reinforcement-policies/{reinforcementPolicyId}");
AllowAnonymous();
}
public override async Task HandleAsync(PlayerReinforcementPolicyCommandRequest request, CancellationToken cancellationToken)
{
var reinforcementPolicyId = Route<string?>("reinforcementPolicyId");
var snapshot = worldService.UpsertPlayerReinforcementPolicy(string.IsNullOrWhiteSpace(reinforcementPolicyId) ? null : reinforcementPolicyId, request);
if (snapshot is null)
public override void Configure()
{
await SendNotFoundAsync(cancellationToken);
return;
Post("/api/player-faction/reinforcement-policies");
Put("/api/player-faction/reinforcement-policies/{reinforcementPolicyId}");
AllowAnonymous();
}
await SendOkAsync(snapshot, cancellationToken);
}
public override async Task HandleAsync(PlayerReinforcementPolicyCommandRequest request, CancellationToken cancellationToken)
{
var reinforcementPolicyId = Route<string?>("reinforcementPolicyId");
var snapshot = worldService.UpsertPlayerReinforcementPolicy(string.IsNullOrWhiteSpace(reinforcementPolicyId) ? null : reinforcementPolicyId, request);
if (snapshot is null)
{
await SendNotFoundAsync(cancellationToken);
return;
}
await SendOkAsync(snapshot, cancellationToken);
}
}

View File

@@ -2,305 +2,305 @@ namespace SpaceGame.Api.PlayerFaction.Runtime;
public sealed class PlayerFactionRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public required string SovereignFactionId { get; set; }
public string Status { get; set; } = "active";
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public PlayerAssetRegistryRuntime AssetRegistry { get; set; } = new();
public PlayerStrategicIntentRuntime StrategicIntent { get; set; } = new();
public List<PlayerFleetRuntime> Fleets { get; } = [];
public List<PlayerTaskForceRuntime> TaskForces { get; } = [];
public List<PlayerStationGroupRuntime> StationGroups { get; } = [];
public List<PlayerEconomicRegionRuntime> EconomicRegions { get; } = [];
public List<PlayerFrontRuntime> Fronts { get; } = [];
public List<PlayerReserveGroupRuntime> Reserves { get; } = [];
public List<PlayerFactionPolicyRuntime> Policies { get; } = [];
public List<PlayerAutomationPolicyRuntime> AutomationPolicies { get; } = [];
public List<PlayerReinforcementPolicyRuntime> ReinforcementPolicies { get; } = [];
public List<PlayerProductionProgramRuntime> ProductionPrograms { get; } = [];
public List<PlayerDirectiveRuntime> Directives { get; } = [];
public List<PlayerAssignmentRuntime> Assignments { get; } = [];
public List<PlayerDecisionLogEntryRuntime> DecisionLog { get; } = [];
public List<PlayerAlertRuntime> Alerts { get; } = [];
public string LastDeltaSignature { get; set; } = string.Empty;
public required string Id { get; init; }
public required string Label { get; set; }
public required string SovereignFactionId { get; set; }
public string Status { get; set; } = "active";
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public PlayerAssetRegistryRuntime AssetRegistry { get; set; } = new();
public PlayerStrategicIntentRuntime StrategicIntent { get; set; } = new();
public List<PlayerFleetRuntime> Fleets { get; } = [];
public List<PlayerTaskForceRuntime> TaskForces { get; } = [];
public List<PlayerStationGroupRuntime> StationGroups { get; } = [];
public List<PlayerEconomicRegionRuntime> EconomicRegions { get; } = [];
public List<PlayerFrontRuntime> Fronts { get; } = [];
public List<PlayerReserveGroupRuntime> Reserves { get; } = [];
public List<PlayerFactionPolicyRuntime> Policies { get; } = [];
public List<PlayerAutomationPolicyRuntime> AutomationPolicies { get; } = [];
public List<PlayerReinforcementPolicyRuntime> ReinforcementPolicies { get; } = [];
public List<PlayerProductionProgramRuntime> ProductionPrograms { get; } = [];
public List<PlayerDirectiveRuntime> Directives { get; } = [];
public List<PlayerAssignmentRuntime> Assignments { get; } = [];
public List<PlayerDecisionLogEntryRuntime> DecisionLog { get; } = [];
public List<PlayerAlertRuntime> Alerts { get; } = [];
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class PlayerAssetRegistryRuntime
{
public HashSet<string> ShipIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> StationIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ClaimIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ConstructionSiteIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> PolicySetIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> FleetIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> TaskForceIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> StationGroupIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> EconomicRegionIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> FrontIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ReserveIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ShipIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> StationIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> CommanderIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ClaimIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ConstructionSiteIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> PolicySetIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> FleetIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> TaskForceIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> StationGroupIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> EconomicRegionIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> FrontIds { get; } = new(StringComparer.Ordinal);
public HashSet<string> ReserveIds { get; } = new(StringComparer.Ordinal);
}
public sealed class PlayerStrategicIntentRuntime
{
public string StrategicPosture { get; set; } = "balanced";
public string EconomicPosture { get; set; } = "delegated";
public string MilitaryPosture { get; set; } = "layered-defense";
public string LogisticsPosture { get; set; } = "stable";
public float DesiredReserveRatio { get; set; } = 0.2f;
public bool AllowDelegatedCombatAutomation { get; set; } = true;
public bool AllowDelegatedEconomicAutomation { get; set; } = true;
public string? Notes { get; set; }
public string StrategicPosture { get; set; } = "balanced";
public string EconomicPosture { get; set; } = "delegated";
public string MilitaryPosture { get; set; } = "layered-defense";
public string LogisticsPosture { get; set; } = "stable";
public float DesiredReserveRatio { get; set; } = 0.2f;
public bool AllowDelegatedCombatAutomation { get; set; } = true;
public bool AllowDelegatedEconomicAutomation { get; set; } = true;
public string? Notes { get; set; }
}
public sealed class PlayerFleetRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "general-purpose";
public string? CommanderId { get; set; }
public string? FrontId { get; set; }
public string? HomeSystemId { get; set; }
public string? HomeStationId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string? ReinforcementPolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> TaskForceIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "general-purpose";
public string? CommanderId { get; set; }
public string? FrontId { get; set; }
public string? HomeSystemId { get; set; }
public string? HomeStationId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string? ReinforcementPolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> TaskForceIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerTaskForceRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "task-force";
public string? FleetId { get; set; }
public string? CommanderId { get; set; }
public string? FrontId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "task-force";
public string? FleetId { get; set; }
public string? CommanderId { get; set; }
public string? FrontId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerStationGroupRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "industrial-group";
public string? EconomicRegionId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> StationIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public List<string> FocusItemIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "industrial-group";
public string? EconomicRegionId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> StationIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public List<string> FocusItemIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerEconomicRegionRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "balanced-region";
public string? SharedEconomicRegionId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> SystemIds { get; } = [];
public List<string> StationGroupIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Role { get; set; } = "balanced-region";
public string? SharedEconomicRegionId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public List<string> SystemIds { get; } = [];
public List<string> StationGroupIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerFrontRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public float Priority { get; set; } = 50f;
public string Posture { get; set; } = "hold";
public string? SharedFrontLineId { get; set; }
public string? TargetFactionId { get; set; }
public List<string> SystemIds { get; } = [];
public List<string> FleetIds { get; } = [];
public List<string> ReserveIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public float Priority { get; set; } = 50f;
public string Posture { get; set; } = "hold";
public string? SharedFrontLineId { get; set; }
public string? TargetFactionId { get; set; }
public List<string> SystemIds { get; } = [];
public List<string> FleetIds { get; } = [];
public List<string> ReserveIds { get; } = [];
public List<string> DirectiveIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerReserveGroupRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "ready";
public string ReserveKind { get; set; } = "military";
public string? HomeSystemId { get; set; }
public string? PolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> FrontIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "ready";
public string ReserveKind { get; set; } = "military";
public string? HomeSystemId { get; set; }
public string? PolicyId { get; set; }
public List<string> AssetIds { get; } = [];
public List<string> FrontIds { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerFactionPolicyRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public string? PolicySetId { get; set; }
public bool AllowDelegatedCombat { get; set; } = true;
public bool AllowDelegatedTrade { get; set; } = true;
public float ReserveCreditsRatio { get; set; } = 0.2f;
public float ReserveMilitaryRatio { get; set; } = 0.2f;
public string TradeAccessPolicy { get; set; } = "owner-and-allies";
public string DockingAccessPolicy { get; set; } = "owner-and-allies";
public string ConstructionAccessPolicy { get; set; } = "owner-only";
public string OperationalRangePolicy { get; set; } = "unrestricted";
public string CombatEngagementPolicy { get; set; } = "defensive";
public bool AvoidHostileSystems { get; set; } = true;
public float FleeHullRatio { get; set; } = 0.35f;
public HashSet<string> BlacklistedSystemIds { get; } = new(StringComparer.Ordinal);
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public string? PolicySetId { get; set; }
public bool AllowDelegatedCombat { get; set; } = true;
public bool AllowDelegatedTrade { get; set; } = true;
public float ReserveCreditsRatio { get; set; } = 0.2f;
public float ReserveMilitaryRatio { get; set; } = 0.2f;
public string TradeAccessPolicy { get; set; } = "owner-and-allies";
public string DockingAccessPolicy { get; set; } = "owner-and-allies";
public string ConstructionAccessPolicy { get; set; } = "owner-only";
public string OperationalRangePolicy { get; set; } = "unrestricted";
public string CombatEngagementPolicy { get; set; } = "defensive";
public bool AvoidHostileSystems { get; set; } = true;
public float FleeHullRatio { get; set; } = 0.35f;
public HashSet<string> BlacklistedSystemIds { get; } = new(StringComparer.Ordinal);
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerAutomationPolicyRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public bool Enabled { get; set; } = true;
public string BehaviorKind { get; set; } = "idle";
public bool UseOrders { get; set; }
public string? StagingOrderKind { get; set; }
public int MaxSystemRange { get; set; }
public bool KnownStationsOnly { get; set; }
public float Radius { get; set; } = 24f;
public float WaitSeconds { get; set; } = 3f;
public string? PreferredItemId { get; set; }
public string? Notes { get; set; }
public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public bool Enabled { get; set; } = true;
public string BehaviorKind { get; set; } = "idle";
public bool UseOrders { get; set; }
public string? StagingOrderKind { get; set; }
public int MaxSystemRange { get; set; }
public bool KnownStationsOnly { get; set; }
public float Radius { get; set; } = 24f;
public float WaitSeconds { get; set; } = 3f;
public string? PreferredItemId { get; set; }
public string? Notes { get; set; }
public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerReinforcementPolicyRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public string ShipKind { get; set; } = "military";
public int DesiredAssetCount { get; set; }
public int MinimumReserveCount { get; set; }
public bool AutoTransferReserves { get; set; } = true;
public bool AutoQueueProduction { get; set; } = true;
public string? SourceReserveId { get; set; }
public string? TargetFrontId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string ScopeKind { get; set; } = "player-faction";
public string? ScopeId { get; set; }
public string ShipKind { get; set; } = "military";
public int DesiredAssetCount { get; set; }
public int MinimumReserveCount { get; set; }
public bool AutoTransferReserves { get; set; } = true;
public bool AutoQueueProduction { get; set; } = true;
public string? SourceReserveId { get; set; }
public string? TargetFrontId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerProductionProgramRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Kind { get; set; } = "ship-production";
public string? TargetShipKind { get; set; }
public string? TargetModuleId { get; set; }
public string? TargetItemId { get; set; }
public int TargetCount { get; set; }
public int CurrentCount { get; set; }
public string? StationGroupId { get; set; }
public string? ReinforcementPolicyId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Kind { get; set; } = "ship-production";
public string? TargetShipKind { get; set; }
public string? TargetModuleId { get; set; }
public string? TargetItemId { get; set; }
public int TargetCount { get; set; }
public int CurrentCount { get; set; }
public string? StationGroupId { get; set; }
public string? ReinforcementPolicyId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerDirectiveRuntime
{
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Kind { get; set; } = "hold";
public string ScopeKind { get; set; } = "asset";
public string ScopeId { get; set; } = string.Empty;
public string? TargetEntityId { get; set; }
public string? TargetSystemId { get; set; }
public Vector3? TargetPosition { get; set; }
public string? HomeSystemId { get; set; }
public string? HomeStationId { get; set; }
public string? SourceStationId { get; set; }
public string? DestinationStationId { get; set; }
public string BehaviorKind { get; set; } = "idle";
public bool UseOrders { get; set; }
public string? StagingOrderKind { get; set; }
public string? ItemId { get; set; }
public string? PreferredNodeId { get; set; }
public string? PreferredConstructionSiteId { get; set; }
public string? PreferredModuleId { get; set; }
public int Priority { get; set; } = 50;
public float Radius { get; set; } = 24f;
public float WaitSeconds { get; set; } = 3f;
public int MaxSystemRange { get; set; }
public bool KnownStationsOnly { get; set; }
public List<Vector3> PatrolPoints { get; } = [];
public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Label { get; set; }
public string Status { get; set; } = "active";
public string Kind { get; set; } = "hold";
public string ScopeKind { get; set; } = "asset";
public string ScopeId { get; set; } = string.Empty;
public string? TargetEntityId { get; set; }
public string? TargetSystemId { get; set; }
public Vector3? TargetPosition { get; set; }
public string? HomeSystemId { get; set; }
public string? HomeStationId { get; set; }
public string? SourceStationId { get; set; }
public string? DestinationStationId { get; set; }
public string BehaviorKind { get; set; } = "idle";
public bool UseOrders { get; set; }
public string? StagingOrderKind { get; set; }
public string? ItemId { get; set; }
public string? PreferredNodeId { get; set; }
public string? PreferredConstructionSiteId { get; set; }
public string? PreferredModuleId { get; set; }
public int Priority { get; set; } = 50;
public float Radius { get; set; } = 24f;
public float WaitSeconds { get; set; } = 3f;
public int MaxSystemRange { get; set; }
public bool KnownStationsOnly { get; set; }
public List<Vector3> PatrolPoints { get; } = [];
public List<ShipOrderTemplateRuntime> RepeatOrders { get; } = [];
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string? Notes { get; set; }
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerAssignmentRuntime
{
public required string Id { get; init; }
public required string AssetKind { get; set; }
public required string AssetId { get; set; }
public string? FleetId { get; set; }
public string? TaskForceId { get; set; }
public string? StationGroupId { get; set; }
public string? EconomicRegionId { get; set; }
public string? FrontId { get; set; }
public string? ReserveId { get; set; }
public string? DirectiveId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string Role { get; set; } = "line";
public string Status { get; set; } = "active";
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string AssetKind { get; set; }
public required string AssetId { get; set; }
public string? FleetId { get; set; }
public string? TaskForceId { get; set; }
public string? StationGroupId { get; set; }
public string? EconomicRegionId { get; set; }
public string? FrontId { get; set; }
public string? ReserveId { get; set; }
public string? DirectiveId { get; set; }
public string? PolicyId { get; set; }
public string? AutomationPolicyId { get; set; }
public string Role { get; set; } = "line";
public string Status { get; set; } = "active";
public DateTimeOffset UpdatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerDecisionLogEntryRuntime
{
public required string Id { get; init; }
public required string Kind { get; set; }
public required string Summary { get; set; }
public string? RelatedEntityKind { get; set; }
public string? RelatedEntityId { get; set; }
public DateTimeOffset OccurredAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Kind { get; set; }
public required string Summary { get; set; }
public string? RelatedEntityKind { get; set; }
public string? RelatedEntityId { get; set; }
public DateTimeOffset OccurredAtUtc { get; set; } = DateTimeOffset.UtcNow;
}
public sealed class PlayerAlertRuntime
{
public required string Id { get; init; }
public required string Kind { get; set; }
public required string Severity { get; set; }
public required string Summary { get; set; }
public string? AssetKind { get; set; }
public string? AssetId { get; set; }
public string? RelatedDirectiveId { get; set; }
public string Status { get; set; } = "open";
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
public required string Id { get; init; }
public required string Kind { get; set; }
public required string Severity { get; set; }
public required string Summary { get; set; }
public string? AssetKind { get; set; }
public string? AssetId { get; set; }
public string? RelatedDirectiveId { get; set; }
public string Status { get; set; } = "open";
public DateTimeOffset CreatedAtUtc { get; set; } = DateTimeOffset.UtcNow;
}

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