chore: add .editorconfig and consistent formatting for backend projects
Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
This commit is contained in:
@@ -2,35 +2,35 @@ namespace SpaceGame.Api.Stations.Runtime;
|
||||
|
||||
public sealed class ClaimRuntime
|
||||
{
|
||||
public required string Id { get; init; }
|
||||
public required string FactionId { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required string CelestialId { get; init; }
|
||||
public string? CommanderId { get; set; }
|
||||
public DateTimeOffset PlacedAtUtc { get; init; }
|
||||
public DateTimeOffset ActivatesAtUtc { get; set; }
|
||||
public string State { get; set; } = ClaimStateKinds.Placed;
|
||||
public float Health { get; set; }
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
public required string Id { get; init; }
|
||||
public required string FactionId { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required string CelestialId { get; init; }
|
||||
public string? CommanderId { get; set; }
|
||||
public DateTimeOffset PlacedAtUtc { get; init; }
|
||||
public DateTimeOffset ActivatesAtUtc { get; set; }
|
||||
public string State { get; set; } = ClaimStateKinds.Placed;
|
||||
public float Health { get; set; }
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
}
|
||||
|
||||
public sealed class ConstructionSiteRuntime
|
||||
{
|
||||
public required string Id { get; init; }
|
||||
public required string FactionId { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required string CelestialId { get; init; }
|
||||
public required string TargetKind { get; init; }
|
||||
public required string TargetDefinitionId { get; init; }
|
||||
public string? BlueprintId { get; set; }
|
||||
public string? ClaimId { get; set; }
|
||||
public string? StationId { get; set; }
|
||||
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> RequiredItems { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> DeliveredItems { get; } = new(StringComparer.Ordinal);
|
||||
public HashSet<string> AssignedConstructorShipIds { get; } = new(StringComparer.Ordinal);
|
||||
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
|
||||
public float Progress { get; set; }
|
||||
public string State { get; set; } = ConstructionSiteStateKinds.Planned;
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
public required string Id { get; init; }
|
||||
public required string FactionId { get; init; }
|
||||
public required string SystemId { get; init; }
|
||||
public required string CelestialId { get; init; }
|
||||
public required string TargetKind { get; init; }
|
||||
public required string TargetDefinitionId { get; init; }
|
||||
public string? BlueprintId { get; set; }
|
||||
public string? ClaimId { get; set; }
|
||||
public string? StationId { get; set; }
|
||||
public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> RequiredItems { get; } = new(StringComparer.Ordinal);
|
||||
public Dictionary<string, float> DeliveredItems { get; } = new(StringComparer.Ordinal);
|
||||
public HashSet<string> AssignedConstructorShipIds { get; } = new(StringComparer.Ordinal);
|
||||
public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
|
||||
public float Progress { get; set; }
|
||||
public string State { get; set; } = ConstructionSiteStateKinds.Planned;
|
||||
public string LastDeltaSignature { get; set; } = string.Empty;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user