chore: add .editorconfig and consistent formatting for backend projects
Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
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@@ -2,49 +2,49 @@ namespace SpaceGame.Api.Stations.Runtime;
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public sealed class StationRuntime
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{
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public required string Id { get; init; }
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public required string SystemId { get; init; }
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public required string Label { get; set; }
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public string Category { get; set; } = "station";
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public string Objective { get; set; } = "general";
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public string Color { get; set; } = "#8df0d2";
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public required Vector3 Position { get; set; }
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public float Radius { get; set; } = 24f;
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public required string FactionId { get; init; }
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public string? CelestialId { get; set; }
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public string? CommanderId { get; set; }
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public string? PolicySetId { get; set; }
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public List<StationModuleRuntime> Modules { get; } = [];
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public float Health { get; set; } = 600f;
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public float MaxHealth { get; set; } = 600f;
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public IEnumerable<string> InstalledModules => Modules.Select((module) => module.ModuleId);
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public Dictionary<string, float> ProductionLaneTimers { get; } = new(StringComparer.Ordinal);
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public Dictionary<int, string> DockingPadAssignments { get; } = new();
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public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
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public float Population { get; set; }
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public float PopulationCapacity { get; set; }
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public float WorkforceRequired { get; set; }
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public float WorkforceEffectiveRatio { get; set; } = 0.1f;
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public float PopulationGrowthProgress { get; set; }
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public float ShipProductionProgressSeconds { get; set; }
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public HashSet<string> DockedShipIds { get; } = [];
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public ModuleConstructionRuntime? ActiveConstruction { get; set; }
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public string LastDeltaSignature { get; set; } = string.Empty;
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public required string Id { get; init; }
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public required string SystemId { get; init; }
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public required string Label { get; set; }
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public string Category { get; set; } = "station";
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public string Objective { get; set; } = "general";
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public string Color { get; set; } = "#8df0d2";
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public required Vector3 Position { get; set; }
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public float Radius { get; set; } = 24f;
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public required string FactionId { get; init; }
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public string? CelestialId { get; set; }
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public string? CommanderId { get; set; }
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public string? PolicySetId { get; set; }
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public List<StationModuleRuntime> Modules { get; } = [];
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public float Health { get; set; } = 600f;
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public float MaxHealth { get; set; } = 600f;
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public IEnumerable<string> InstalledModules => Modules.Select((module) => module.ModuleId);
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public Dictionary<string, float> Inventory { get; } = new(StringComparer.Ordinal);
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public Dictionary<string, float> ProductionLaneTimers { get; } = new(StringComparer.Ordinal);
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public Dictionary<int, string> DockingPadAssignments { get; } = new();
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public HashSet<string> MarketOrderIds { get; } = new(StringComparer.Ordinal);
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public float Population { get; set; }
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public float PopulationCapacity { get; set; }
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public float WorkforceRequired { get; set; }
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public float WorkforceEffectiveRatio { get; set; } = 0.1f;
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public float PopulationGrowthProgress { get; set; }
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public float ShipProductionProgressSeconds { get; set; }
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public HashSet<string> DockedShipIds { get; } = [];
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public ModuleConstructionRuntime? ActiveConstruction { get; set; }
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public string LastDeltaSignature { get; set; } = string.Empty;
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}
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public sealed class StationModuleRuntime
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{
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public required string Id { get; init; }
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public required string ModuleId { get; init; }
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public float Health { get; set; }
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public float MaxHealth { get; set; }
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public required string Id { get; init; }
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public required string ModuleId { get; init; }
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public float Health { get; set; }
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public float MaxHealth { get; set; }
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}
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public sealed class ModuleConstructionRuntime
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{
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public required string ModuleId { get; init; }
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public float ProgressSeconds { get; set; }
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public float RequiredSeconds { get; init; }
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public string AssignedConstructorShipId { get; set; } = string.Empty;
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public required string ModuleId { get; init; }
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public float ProgressSeconds { get; set; }
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public float RequiredSeconds { get; init; }
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public string AssignedConstructorShipId { get; set; } = string.Empty;
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}
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