chore: add .editorconfig and consistent formatting for backend projects
Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
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@@ -3,24 +3,24 @@ namespace SpaceGame.Api.Universe.Scenario;
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public sealed class ScenarioLoader
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{
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private readonly WorldBuilder _worldBuilder;
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private readonly WorldBuilder _worldBuilder;
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public ScenarioLoader(string contentRootPath, WorldGenerationOptions? worldGeneration = null)
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{
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var generationOptions = worldGeneration ?? new WorldGenerationOptions();
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var dataRoot = Path.GetFullPath(Path.Combine(contentRootPath, "..", "..", "shared", "data"));
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var dataLoader = new DataCatalogLoader(dataRoot);
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var generationService = new SystemGenerationService();
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var spatialBuilder = new SpatialBuilder();
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var seedingService = new WorldSeedingService();
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public ScenarioLoader(string contentRootPath, WorldGenerationOptions? worldGeneration = null)
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{
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var generationOptions = worldGeneration ?? new WorldGenerationOptions();
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var dataRoot = Path.GetFullPath(Path.Combine(contentRootPath, "..", "..", "shared", "data"));
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var dataLoader = new DataCatalogLoader(dataRoot);
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var generationService = new SystemGenerationService();
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var spatialBuilder = new SpatialBuilder();
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var seedingService = new WorldSeedingService();
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_worldBuilder = new WorldBuilder(
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generationOptions,
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dataLoader,
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generationService,
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spatialBuilder,
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seedingService);
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}
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_worldBuilder = new WorldBuilder(
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generationOptions,
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dataLoader,
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generationService,
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spatialBuilder,
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seedingService);
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}
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public SimulationWorld Load() => _worldBuilder.Build();
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public SimulationWorld Load() => _worldBuilder.Build();
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}
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