chore: add .editorconfig and consistent formatting for backend projects

Adds an `.editorconfig` file with C# and project-specific conventions. Applies consistent indentation and formatting across backend handlers, runtime models, and AI services.
This commit is contained in:
2026-03-24 02:55:15 -04:00
parent cfee1306de
commit 766fef1c8f
61 changed files with 17787 additions and 17733 deletions

View File

@@ -4,41 +4,41 @@ namespace SpaceGame.Api.Universe.Simulation;
public sealed class TelemetryService : IDisposable
{
private readonly Process _process = Process.GetCurrentProcess();
private readonly Timer _timer;
private double _cpuPercent;
private DateTime _lastSampleTime;
private TimeSpan _lastCpuTime;
private readonly Process _process = Process.GetCurrentProcess();
private readonly Timer _timer;
private double _cpuPercent;
private DateTime _lastSampleTime;
private TimeSpan _lastCpuTime;
public TelemetryService()
{
_process.Refresh();
_lastSampleTime = DateTime.UtcNow;
_lastCpuTime = _process.TotalProcessorTime;
_timer = new Timer(Sample, null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
}
public TelemetryService()
{
_process.Refresh();
_lastSampleTime = DateTime.UtcNow;
_lastCpuTime = _process.TotalProcessorTime;
_timer = new Timer(Sample, null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
}
private void Sample(object? _)
{
_process.Refresh();
var now = DateTime.UtcNow;
var cpu = _process.TotalProcessorTime;
var elapsed = (now - _lastSampleTime).TotalSeconds;
var cpuUsed = (cpu - _lastCpuTime).TotalSeconds;
Volatile.Write(ref _cpuPercent, elapsed > 0 ? cpuUsed / elapsed / Environment.ProcessorCount * 100.0 : 0);
_lastSampleTime = now;
_lastCpuTime = cpu;
}
private void Sample(object? _)
{
_process.Refresh();
var now = DateTime.UtcNow;
var cpu = _process.TotalProcessorTime;
var elapsed = (now - _lastSampleTime).TotalSeconds;
var cpuUsed = (cpu - _lastCpuTime).TotalSeconds;
Volatile.Write(ref _cpuPercent, elapsed > 0 ? cpuUsed / elapsed / Environment.ProcessorCount * 100.0 : 0);
_lastSampleTime = now;
_lastCpuTime = cpu;
}
public double CpuPercent => Volatile.Read(ref _cpuPercent);
public long WorkingSetBytes => _process.WorkingSet64;
public long GcMemoryBytes => GC.GetTotalMemory(false);
public int ThreadCount => _process.Threads.Count;
public TimeSpan Uptime => DateTime.UtcNow - _process.StartTime.ToUniversalTime();
public double CpuPercent => Volatile.Read(ref _cpuPercent);
public long WorkingSetBytes => _process.WorkingSet64;
public long GcMemoryBytes => GC.GetTotalMemory(false);
public int ThreadCount => _process.Threads.Count;
public TimeSpan Uptime => DateTime.UtcNow - _process.StartTime.ToUniversalTime();
public void Dispose()
{
_timer.Dispose();
_process.Dispose();
}
public void Dispose()
{
_timer.Dispose();
_process.Dispose();
}
}