Refine ship orders and viewer controls
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@@ -34,8 +34,8 @@ public static class ShipBehaviorKinds
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public const string AdvancedAutoMine = "advanced-auto-mine";
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public const string ExpertAutoMine = "expert-auto-mine";
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public const string DockAndWait = "dock-and-wait";
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public const string FlyAndWait = "fly-and-wait";
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public const string DockAtStation = "dock-at-station";
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public const string Move = "move";
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public const string FlyToObject = "fly-to-object";
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public const string FollowShip = "follow-ship";
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public const string HoldPosition = "hold-position";
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@@ -60,29 +60,29 @@ public static class ShipAutomationCatalog
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{
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public static readonly IReadOnlyList<ShipBehaviorDefinition> Behaviors =
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[
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new(ShipBehaviorKinds.Patrol, "Patrol", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or fly-and-wait orders from the active patrol context."),
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new(ShipBehaviorKinds.Patrol, "Patrol", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or move orders from the active patrol context."),
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new(ShipBehaviorKinds.Police, "Police", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or follow-ship inspection orders from the active policing context."),
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new(ShipBehaviorKinds.ProtectPosition, "Protect Position", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or fly-and-wait orders from the defended position context."),
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new(ShipBehaviorKinds.ProtectPosition, "Protect Position", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or move orders from the defended position context."),
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new(ShipBehaviorKinds.ProtectShip, "Protect Ship", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or follow-ship escort orders from the guarded ship context."),
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new(ShipBehaviorKinds.ProtectStation, "Protect Station", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or fly-and-wait guard orders from the defended station context."),
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new(ShipBehaviorKinds.ProtectStation, "Protect Station", "Combat", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing attack or move guard orders from the defended station context."),
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new(ShipBehaviorKinds.LocalAutoMine, "Local AutoMine", "Mining", ShipAutomationSupportStatus.PartiallySupported, "Queue-backed for solo mining; broader order-generation model still in progress."),
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new(ShipBehaviorKinds.AdvancedAutoMine, "Advanced AutoMine", "Mining", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing an internal mine-and-deliver run order from the current mining opportunity."),
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new(ShipBehaviorKinds.ExpertAutoMine, "Expert AutoMine", "Mining", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing an internal mine-and-deliver run order from the current mining opportunity."),
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new(ShipBehaviorKinds.DockAndWait, "Dock And Wait", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.FlyAndWait, "Fly And Wait", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.DockAtStation, "Dock At Station", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.Move, "Fly To Position", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.FlyToObject, "Fly To Object", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.FollowShip, "Follow Ship", "Navigation", ShipAutomationSupportStatus.Supported, "Queue-backed behavior using the same building-block order as the direct order."),
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new(ShipBehaviorKinds.HoldPosition, "Hold Position", "Navigation", ShipAutomationSupportStatus.Supported, "Default baseline behavior; queue-backed behavior order is active."),
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new(ShipBehaviorKinds.AutoSalvage, "AutoSalvage", "Salvage", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing an internal salvage run order for wreck recovery."),
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new(ShipBehaviorKinds.LocalAutoTrade, "Local AutoTrade", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route or dock-and-wait orders from the current market context."),
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new(ShipBehaviorKinds.LocalAutoTrade, "Local AutoTrade", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route or dock-at-station orders from the current market context."),
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new(ShipBehaviorKinds.AdvancedAutoTrade, "Advanced AutoTrade", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route orders from the current market context."),
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new(ShipBehaviorKinds.FillShortages, "Fill Shortages", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route orders from the current market context."),
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new(ShipBehaviorKinds.FindBuildTasks, "Find Build Tasks", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing construction-support trade routes from the current market context."),
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new(ShipBehaviorKinds.RevisitKnownStations, "Revisit Known Stations", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route or dock-and-wait orders from known-station context."),
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new(ShipBehaviorKinds.RevisitKnownStations, "Revisit Known Stations", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing trade-route or dock-at-station orders from known-station context."),
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new(ShipBehaviorKinds.SupplyFleet, "Supply Fleet", "Trade", ShipAutomationSupportStatus.Supported, "Queue-backed behavior synthesizing an internal fleet supply run order."),
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new(ShipBehaviorKinds.RepeatOrders, "Repeat Orders", "Advanced", ShipAutomationSupportStatus.Supported, "Queue-backed behavior generating the current repeat-order template at the bottom of the stack."),
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@@ -94,12 +94,11 @@ public static class ShipAutomationCatalog
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public static readonly IReadOnlyList<ShipOrderDefinition> Orders =
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[
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new(ShipOrderKinds.DockAndWait, "Dock And Wait", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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new(ShipOrderKinds.FlyAndWait, "Fly To And Wait", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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new(ShipOrderKinds.DockAtStation, "Dock At Station", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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new(ShipOrderKinds.Move, "Fly To", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order completes on arrival."),
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new(ShipOrderKinds.FlyToObject, "Fly To Object", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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new(ShipOrderKinds.FollowShip, "Follow Ship", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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new(ShipOrderKinds.HoldPosition, "Hold Position", "Navigation", ShipAutomationSupportStatus.Supported, "Direct order supported in backend."),
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new(ShipOrderKinds.Move, "Move", "Navigation", ShipAutomationSupportStatus.PartiallySupported, "Low-level direct movement order; viewer may present richer labels such as Fly To And Wait instead."),
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new(ShipOrderKinds.AttackTarget, "Attack Target", "Combat", ShipAutomationSupportStatus.PartiallySupported, "Direct order supported in backend."),
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@@ -46,16 +46,6 @@ public enum AiPlanStatus
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Interrupted,
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}
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public enum AiPlanStepStatus
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{
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Planned,
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Running,
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Blocked,
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Completed,
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Failed,
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Interrupted,
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}
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public enum AiPlanSourceKind
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{
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Rule,
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@@ -165,8 +155,6 @@ public static class ShipOrderKinds
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{
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public const string Move = "move";
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public const string DockAtStation = "dock-at-station";
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public const string DockAndWait = "dock-and-wait";
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public const string FlyAndWait = "fly-and-wait";
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public const string FlyToObject = "fly-to-object";
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public const string FollowShip = "follow-ship";
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public const string TradeRoute = "trade-route";
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@@ -324,17 +312,6 @@ public static class SimulationEnumMappings
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this AiPlanStepStatus status) => status switch
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{
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AiPlanStepStatus.Planned => "planned",
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AiPlanStepStatus.Running => "running",
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AiPlanStepStatus.Blocked => "blocked",
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AiPlanStepStatus.Completed => "completed",
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AiPlanStepStatus.Failed => "failed",
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AiPlanStepStatus.Interrupted => "interrupted",
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_ => throw new ArgumentOutOfRangeException(nameof(status), status, null),
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};
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public static string ToContractValue(this AiPlanSourceKind kind) => kind switch
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{
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AiPlanSourceKind.Rule => "rule",
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@@ -7,6 +7,22 @@ public static class SimulationUnits
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public static float AuToKilometers(float au) => au * KilometersPerAu;
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public static float KilometersToMeters(float kilometers) => kilometers * MetersPerKilometer;
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public static float MetersToKilometers(float meters) => meters / MetersPerKilometer;
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public static Vector3 KilometersToMeters(Vector3 kilometers) =>
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new(
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KilometersToMeters(kilometers.X),
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KilometersToMeters(kilometers.Y),
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KilometersToMeters(kilometers.Z));
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public static Vector3 MetersToKilometers(Vector3 meters) =>
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new(
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MetersToKilometers(meters.X),
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MetersToKilometers(meters.Y),
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MetersToKilometers(meters.Z));
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public static float AuPerSecondToKilometersPerSecond(float auPerSecond) =>
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auPerSecond * KilometersPerAu;
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